Mercurial > hg > ristipolku
view Ristipolku.java @ 8:d8e7fd8f3ccf
Cleanups.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Fri, 28 Jan 2011 22:21:45 +0200 |
parents | 70714c229e23 |
children |
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/* * Ristipolku * (C) Copyright 2011 Matti 'ccr' Hämäläinen <ccr@tnsp.org> * * Ohjelmointiprojekti 2010-2011 Java-kurssille T740306. */ import java.awt.*; import java.awt.geom.*; import java.awt.event.*; import java.awt.image.*; import java.awt.event.*; import javax.swing.*; import javax.imageio.*; import java.util.*; import java.io.*; import game.*; import javax.sound.sampled.*; class PathInfo { public int in, inX, inY, out, outX, outY; public PathInfo(int in, int inX, int inY, int out, int outX, int outY) { this.in = in; this.inX = inX; this.inY = inY; this.out = out; this.outX = outX; this.outY = outY; } } /* class AnimatedElement { float x, y, stime, value; Interpolate lerp; boolean active; public AnimatedElement(float x, float y, ) { stime = 0; this.x = x; this.y = y; } public animate(float time) { if (!active) { active = true; stime = time; } float t = (time - stime) / 10.0f; if (t < 100) value = lerp.getValue(t); else { } } public paint(Graphics2D g, ); { } } */ class GameBoard { public static final int boardSize = 9; public static final int boardMiddle = 4; Piece[][] board; Piece current; public boolean flagGameOver; int moveX, moveY, movePoint; public GameBoard() { board = new Piece[boardSize][boardSize]; board[boardMiddle][boardMiddle] = new Piece(PieceType.START); moveX = boardMiddle; moveY = boardMiddle - 1; movePoint = 0; flagGameOver = false; } public void paint(Graphics2D g, int sx, int sy, float scale) { for (int y = 0; y < boardSize; y++) for (int x = 0; x < boardSize; x++) if (board[x][y] != null) { AffineTransform save = g.getTransform(); board[x][y].paint(g, sx + (x * scale), sy + (y * scale), scale - scale / 10); g.setTransform(save); } } private boolean isEmpty(int x, int y) { return (x >= 0 && x < boardSize && y >= 0 && y < boardSize && board[x][y] == null); } private Piece getPiece(int x, int y) { if (x >= 0 && x < boardSize && y >= 0 && y < boardSize) return board[x][y]; else return null; } public void pieceRotate(boolean dir) { current.rotate(dir); } public PathInfo resolvePath(int startX, int startY, int startPoint, boolean mark) { int x = startX, y = startY; int point = -1; Piece curr = getPiece(startX, startY); if (curr == null) return null; while (curr != null) { // curr.(true); // elements.spawn("", ); } return new PathInfo(startPoint, startX, startY, point, x, y); } public void pieceFinishTurn() { if (current != null) { current.setType(PieceType.LOCKED); PathInfo i = resolvePath(moveX, moveY, movePoint, true); if (i != null) { } } current = new Piece(PieceType.ACTIVE); if (isEmpty(moveX, moveY)) { board[moveX][moveY] = current; } else { PathInfo i = resolvePath(moveX, moveY, movePoint, true); if (i != null) board[moveX][moveY] = current; else flagGameOver = true; } } } public class Ristipolku extends JPanel implements Runnable, KeyListener { Thread animThread; boolean animEnable = false; GameBoard lauta = null; BufferedImage lautaBG = null; float clock; public void init() { clock = 0; try { lautaBG = ImageIO.read(new File("board.png")); } catch (IOException e) { JOptionPane.showMessageDialog(null, "Could not load background image.", "Initialization error", JOptionPane.ERROR_MESSAGE); } startThreads(); lauta = new GameBoard(); addKeyListener(this); startThreads(); } public void startThreads() { if (animThread == null) { animThread = new Thread(this); animEnable = true; animThread.start(); } } public void stopThreads() { if (animThread != null) { animThread.interrupt(); animEnable = false; animThread = null; } } public void paint(Graphics g) { Graphics2D g2 = (Graphics2D) g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); lauta.paint(g2, 100, 150, 60); } public void keyPressed(KeyEvent e) { } public void keyReleased(KeyEvent e) { } public void keyTyped(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_LEFT: case KeyEvent.VK_UP: lauta.pieceRotate(false); break; case KeyEvent.VK_RIGHT: case KeyEvent.VK_DOWN: lauta.pieceRotate(true); break; case KeyEvent.VK_ENTER: lauta.pieceFinishTurn(); break; } } public void run() { while (animEnable) { clock++; Thread.sleep(100); } } }