# HG changeset patch # User Matti Hamalainen # Date 1322165192 -7200 # Node ID a33fdb1de11c3451cbe8f937661299d9793b2496 # Parent 4c0dec72e2f04ad29f5b246901d2e4a0f01ef76a Fix where the animated point elements appear initially. diff -r 4c0dec72e2f0 -r a33fdb1de11c game/Engine.java --- a/game/Engine.java Thu Nov 24 21:51:54 2011 +0200 +++ b/game/Engine.java Thu Nov 24 22:06:32 2011 +0200 @@ -464,6 +464,7 @@ { if (currX >= 0 && currX < boardSize && currY >= 0 && currY < boardSize) { + int oldX = currX, oldY = currY; connections++; finished = pieceCheck(board[currX][currY]); @@ -475,8 +476,8 @@ { pointElems.add(new AnimatedPointElement( new IDMPoint( - getScaledX() + ((currX + 0.5f) * pscale), - getScaledY() + ((currY + 0.5f) * pscale)), + getScaledX() + ((oldX + 0.5f) * pscale), + getScaledY() + ((oldY + 0.5f) * pscale)), "" + connections)); } finally @@ -484,6 +485,7 @@ write.unlock(); } } + } else {