# HG changeset patch # User Matti Hamalainen # Date 1298077513 -7200 # Node ID a5fd4f74a767d1ff90fe73325c6d54a2011a7b43 # Parent a69103644bf639fd2b6a0768c4942b149ffb77b7 Rename some variables. diff -r a69103644bf6 -r a5fd4f74a767 game/Engine.java --- a/game/Engine.java Fri Feb 18 23:34:47 2011 +0200 +++ b/game/Engine.java Sat Feb 19 03:05:13 2011 +0200 @@ -116,10 +116,10 @@ public static final int boardSize = 9; public static final int boardMiddle = 4; Piece[][] board; - Piece current; public boolean flagGameOver; - int moveX, moveY, movePoint; + Piece currPiece; + int currX, currY, currPoint; public GameBoard() { @@ -127,9 +127,9 @@ board[boardMiddle][boardMiddle] = new Piece(PieceType.START); - moveX = boardMiddle; - moveY = boardMiddle - 1; - movePoint = 5; + currX = boardMiddle; + currY = boardMiddle - 1; + currPoint = 5; pieceFinishTurn(); @@ -171,8 +171,8 @@ public void pieceRotate(Piece.RotateDir dir) { - if (current != null) - current.rotate(dir); + if (currPiece != null) + currPiece.rotate(dir); } public PathInfo resolvePath(int startX, int startY, int startPoint, boolean mark) @@ -235,36 +235,36 @@ public void pieceFinishTurn() { // Do we have a piece? - if (current != null) + if (currPiece != null) { // Yes, start resolving path to next piece placement - PathInfo i = resolvePath(moveX, moveY, movePoint, true); + PathInfo i = resolvePath(currX, currY, currPoint, true); if (i != null) { - moveX = i.outX; - moveY = i.outY; - movePoint = i.out; + currX = i.outX; + currY = i.outY; + currPoint = i.out; } } // Create a new piece - current = new Piece(PieceType.ACTIVE); + currPiece = new Piece(PieceType.ACTIVE); // Find a place for it - if (isEmpty(moveX, moveY)) + if (isEmpty(currX, currY)) { // Current position is empty, use it - board[moveX][moveY] = current; + board[currX][currY] = currPiece; } else { // Resolve path - PathInfo i = resolvePath(moveX, moveY, movePoint, true); + PathInfo i = resolvePath(currX, currY, currPoint, true); if (i != null) { // Path found, place the piece - board[moveX][moveY] = current; + board[currX][currY] = currPiece; } else {