changeset 46:3e8d1c30f573

Cosmetics.
author Matti Hamalainen <ccr@tnsp.org>
date Tue, 22 Feb 2011 06:42:32 +0200
parents 79185dababf2
children 695cf13c103a
files game/Engine.java
diffstat 1 files changed, 17 insertions(+), 17 deletions(-) [+]
line wrap: on
line diff
--- a/game/Engine.java	Tue Feb 22 06:30:11 2011 +0200
+++ b/game/Engine.java	Tue Feb 22 06:42:32 2011 +0200
@@ -217,33 +217,33 @@
 
     private void pieceMoveTo(int point)
     {
-                    switch (point)
-                    {
-                        case 0: currY--; break;
-                        case 1: currY--; break;
-                        
-                        case 2: currX++; break;
-                        case 3: currX++; break;
-                        
-                        case 4: currY++; break;
-                        case 5: currY++; break;
-                        
-                        case 6: currX--; break;
-                        case 7: currX--; break;
-                    }
+        switch (point)
+        {
+            case 0: currY--; break;
+            case 1: currY--; break;
+
+            case 2: currX++; break;
+            case 3: currX++; break;
+
+            case 4: currY++; break;
+            case 5: currY++; break;
+
+            case 6: currX--; break;
+            case 7: currX--; break;
+        }
     }
 
     public void pieceFinishTurn()
     {
         while (true)
         {
-            System.out.print("x="+currX+", y="+currY+", p="+currPoint+"\n");
             if (currX >= 0 && currX < boardSize && currY >= 0 && currY < boardSize)
             {
                 Piece curr = board[currX][currY];
 
                 if (curr == null)
                 {
+                    // Create new piece
                     currPiece = new Piece(PieceType.ACTIVE);
                     board[currX][currY] = currPiece;
                     return;
@@ -253,7 +253,7 @@
                 {
                     if (currPiece != null)
                     {
-                        // Hit center starting piece
+                        // Hit center starting piece, game over
                         flagGameOver = true;
                         System.out.print("GameOver!\n");
                         break;
@@ -287,7 +287,7 @@
             }
             else
             {
-                // Outside of the board
+                // Outside of the board, game over
                 flagGameOver = true;
                 System.out.print("GameOver!\n");
                 break;