Mercurial > hg > ristipolku
changeset 87:6afbf88c8bda
Change background image type from RGBA to RGB only, improves rendering speed.
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Thu, 03 Mar 2011 16:33:27 +0200 |
parents | 454a9fcd13ca |
children | 753156d64493 |
files | game/Engine.java |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/game/Engine.java Thu Mar 03 16:33:02 2011 +0200 +++ b/game/Engine.java Thu Mar 03 16:33:27 2011 +0200 @@ -559,7 +559,7 @@ G.screenDim = dim; // Rescale background image - G.lautaBGScaled = new BufferedImage(dim.width, dim.height, BufferedImage.TYPE_INT_ARGB); + G.lautaBGScaled = new BufferedImage(dim.width, dim.height, BufferedImage.TYPE_INT_RGB); Graphics2D gimg = G.lautaBGScaled.createGraphics(); gimg.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC);