changeset 87:6afbf88c8bda

Change background image type from RGBA to RGB only, improves rendering speed.
author Matti Hamalainen <ccr@tnsp.org>
date Thu, 03 Mar 2011 16:33:27 +0200
parents 454a9fcd13ca
children 753156d64493
files game/Engine.java
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/game/Engine.java	Thu Mar 03 16:33:02 2011 +0200
+++ b/game/Engine.java	Thu Mar 03 16:33:27 2011 +0200
@@ -559,7 +559,7 @@
             G.screenDim = dim;
 
             // Rescale background image
-            G.lautaBGScaled = new BufferedImage(dim.width, dim.height, BufferedImage.TYPE_INT_ARGB);
+            G.lautaBGScaled = new BufferedImage(dim.width, dim.height, BufferedImage.TYPE_INT_RGB);
             Graphics2D gimg = G.lautaBGScaled.createGraphics();
             gimg.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
                                   RenderingHints.VALUE_INTERPOLATION_BICUBIC);