# HG changeset patch # User Matti Hamalainen # Date 1352130703 -7200 # Node ID 22d0c5631fd25ccbfbd0db1263567c0bfa5ea40b # Parent d9d769b5dbe2da5dd69edb9997908e8f4afc3740 Remove references to oversampling from documentation. diff -r d9d769b5dbe2 -r 22d0c5631fd2 README --- a/README Mon Nov 05 17:51:08 2012 +0200 +++ b/README Mon Nov 05 17:51:43 2012 +0200 @@ -63,15 +63,6 @@ Bigger samplerate means also more work for the emulator and thus requires more CPU power. -- Oversampling: Some emulator backends (currently only SIDPlay 2) - support technique called "oversampling", which further enhances - audio quality. Oversampling is done by computing audio data to - higher rate (factor * samplerate) and then downsampling with - rate-conversion filter. - - This results in smoother waveforms, but it consumes very much - CPU power! - Emu#1-tab --------- @@ -226,10 +217,6 @@ * SIDPlay2-emulation is heavier, but more accurate. So you need to have more CPU-power for it. -* Oversampling is available with SIDPlay2-emulation, it can further - enchange the audio quality, but you need some really powerful - hardware to run it smoothly. - * Filter-settings can be usually left as they are, unless you know what you're doing.