# HG changeset patch # User Matti Hamalainen # Date 1100588104 0 # Node ID 6a82506329ae4648077372277ea5648a8d368e03 # Parent ec8b735f541850db76d356365cfbd65454ac7fd9 Updates, typofixes and cleanups. diff -r ec8b735f5418 -r 6a82506329ae FAQ --- a/FAQ Thu Aug 19 19:06:02 2004 +0000 +++ b/FAQ Tue Nov 16 06:55:04 2004 +0000 @@ -42,8 +42,8 @@ Best of those tunes are still regarded as legendary - such as songs by Martin Galway (for games Arkanoid, Green Beret, Yie Ar Kung Fu 1 - and 2, Parallax...), Rob Hubbard (Commando, Auf Wiedersehen Monty, - Monty on the Run, Warhawk, Sanxion, Delta...), Ben Daglish (Jack + and 2, Parallax), Rob Hubbard (Commando, Auf Wiedersehen Monty, + Monty on the Run, Warhawk, Sanxion, Delta), Ben Daglish (Jack the Nipper 1&2, Way of the Tiger, Cobra, Avenger) and numerous other famous composers. Some of them quit their composing quickly after the 8-bit period, but some are still working in the computer @@ -52,9 +52,9 @@ musical score) Today, years after the decline of 8-bit computers, many composers - mainly from C64 demoscene, continue to compose tunes for SID and + mainly from C64 demoscene continue to compose tunes for SID and get most amazing things out of it -- things that the designers of - the SID didn't even imagine. + the SID didn't even imagine to be possible. The SID-chip is based on waveform modulation and synthesis and has @@ -69,8 +69,8 @@ What is even more amazing, using a certain 'bug' in SID chip's volume control, composers were able to push the limits farther ... Martin Galway's very famous piece on Arkanoid game was one of - the first to feature DIGITIZED SAMPLES like real instruments and - speech. + the first to feature digitized samples of real instruments. Later + on speech and more advanced sampling techniques were developed. --- @@ -86,7 +86,7 @@ ripping the music routines and data from a program (game/demo) or just composing the music with some editor. - XMMS-SID is interface, a piece of "software glue", that pieces + XMMS-SID is interface and piece of "software glue", that knits together several emulator libraries and XMMS, allowing it to play SID-tunes. @@ -111,7 +111,6 @@ if the tune is a cover and historically interesting facts about games, etc... - --- Q: Why the SID-tunes just loop on forever and XMMS does not @@ -122,8 +121,7 @@ A: Above problems come from the fact that SID-tunes are not really files containing music comparable to MP3/Ogg/MOD/etc. A SID-file/tune is actually a piece of program and data, - which are executed in emulated system to produce simulated - audio. + which are executed in emulated system to produce sound. These programs (often called "drivers" or "players") come in various shapes and forms, there are usually not many @@ -131,7 +129,7 @@ of Commodore 64 computer and it's brethen, there are various ways how such "driver"/"player" can work. The only access points are provided by some extra information - in PSID-file's header, including information how to + in SID-tune file's header, including information how to execute the player inside the emulator, etc. This lengthy explanation is required to understand that @@ -141,7 +139,7 @@ There are, however, few _indirect_ ways: - HVSC Song Length Database (SLDB): There exists a database - of song-lengths for High Voltage SID Collection. XMMS-SID + of song-lengths for High Voltage SID Collection. XMMS-SID supports this database, please refer to README for more information. @@ -149,8 +147,8 @@ not provide a duration for given song. Maximum playtime should be self-explanatory. Minimum playtime may be preferred if the tune's length is very short and there - are subtunes. Refer to XMMS-SID's configuration and README - for more information. + are subtunes. Refer to XMMS-SID's configuration and + README for more information. --- @@ -206,10 +204,11 @@ Q: XMMS-SID plays some tunes too fast / there are severe playback bugs! -A1: If you are using libSIDPlay2 emulator engine, SID-tunes in old format - are not compatible with it anymore and may play too fast or with some - other audible glitches. Get new rips of those tunes in PSIDv2NG or - RSID format (for example from recent version of HVSC). +A1: If you are using libSIDPlay2 emulator engine, SID-tunes in old + format (PSIDv1) are not compatible with it anymore and may play + too fast or with some other audible glitches. Get new rips of those + tunes in PSIDv2NG or RSID format, for example from recent version + of HVSC. A2: Generally speaking this might be a bug in emulation-library or some other component. Or it might be in XMMS-SID. Report and I'll see @@ -221,8 +220,8 @@ before XMMS moves on to next song in playlist! A: Enable "Minimum playtime" option in XMMS-SID configuration - (Songlength -tab in configuration dialog) and you have more - time to change the sub-tune. + (Songlength -tab in configuration dialog), which adds silence to + end of short tunes and you have more time to change the sub-tune. ---