# HG changeset patch # User Matti Hamalainen # Date 1054754162 0 # Node ID 72a51b360b6611e6074ad1737b50253da5bd35af # Parent 1774e16ab8932e07374cc5406df41d8d2e1286cf Updated some entries, removed obsolete ones diff -r 1774e16ab893 -r 72a51b360b66 FAQ --- a/FAQ Wed Jun 04 18:55:05 2003 +0000 +++ b/FAQ Wed Jun 04 19:16:02 2003 +0000 @@ -7,8 +7,6 @@ - When using XMMS-SID with the OpenGL Spectrum Analyzer, - Can I make my own SIDs??? How?? - XMMS-SID plays some tune badly! -- Do I really need to use the song-position patch? -- How do I use the song-position patch? >--- @@ -20,29 +18,31 @@ in 1980's. Best known of those was the Commodore 64 home computer (aka C64 or CBM64, also known as VIC-64 in some countries). - The Sound Interface Device (SID), designed by Bob Yannes, was + The Sound Interface Device (SID), based on waveform modulation + and synthesis, was designed by Bob Yannes and is considered one of the most advanced sound chips at the time. + It's capabilities surpassed all of the other chips on the 8-bit home computer market and even most of the ones used in arcade game systems. Thousands of games were produced for C=64 in 1980's and beginning of 1990's, many of them having excellent musical score. - Best of those tunes are still regarded to be legendary, - such as songs by Martin Galway (for games Arkanoid, Green Beret, - Yie Ar Kung Fu 1 & 2, Parallax...), Rob Hubbard (Commando, Auf - Wiedersehen Monty, Monty on the Run, Warhawk, Sanxion, Delta...), - Ben Daglish (Jack the Nipper 1&2, Way of the Tiger, Cobra, Avenger) - and numerous other famous composers. Some of them quit their - composing quickly after the 8-bit period, but some are still - working in the computer music business. (Including Maniacs of - Noise, Chris Huelsbeck, Richard Joseph and ex. MON member - Charles Deenen who worked with Fallout 1 & 2's musical score) + Best of those tunes are still regarded as legendary - such as songs + by Martin Galway (for games Arkanoid, Green Beret, Yie Ar Kung Fu 1 + and 2, Parallax...), Rob Hubbard (Commando, Auf Wiedersehen Monty, + Monty on the Run, Warhawk, Sanxion, Delta...), Ben Daglish (Jack + the Nipper 1&2, Way of the Tiger, Cobra, Avenger) and numerous + other famous composers. Some of them quit their composing quickly + after the 8-bit period, but some are still working in the computer + music business. (Including Maniacs of Noise, Chris Huelsbeck, + Richard Joseph and Charles Deenen who worked with Fallout 1 & 2's + musical score) Today, years after the 'decline' of 8-bit computers, many composers (mainly from C64 demoscene) continue to compose tunes for SID and get most amazing things out of it -- things that the designers of - the SID would have never believed. + the SID didn't even imagine. For example: SID has only three sound channels, but there are tunes that use special techniques to "multiplex" them to sound like four @@ -56,13 +56,13 @@ ... - So this is the story in short. The "SID tunes" are usually understood - to be the files that contain the C64 machine code and data that plays - the music. SID players (or emulators) are programs that emulate the - SID chip capabilities and other parts of C64 hardware to produce - almost authentic re-creation of the original music. SID-files (aka - SID tunes) can be created by ripping the music routines and data from - some game or just composing the music with some editor. + The "SID tunes" are usually understood to be the files that contain + the C64 machine code and data that plays the music. SID players (or + emulators) are programs that emulate the SID chip capabilities and + other parts of C64 hardware to produce almost authentic re-creation + of the original music. SID-files (aka SID tunes) can be created by + ripping the music routines and data from some game or just composing + the music with some editor. XMMS-SID is interface for one of those emulators, libSIDPlay by Michael Schwendt. @@ -124,7 +124,7 @@ - JCH's editor - Cybertracker (http://noname.c64.org/) - - GoatTracker (http://www.covertbitops.cjb.net/) + - GoatTracker (http://covertbitops.c64.org/) Some of the mentioned tools can be found from Lemon's collection which is an excellent place to look for info @@ -149,55 +149,3 @@ can be done. >--- - -Q: Do I really need to use the song-position patch? - I would like to have my XMMS as it is. - -A: No, you don't need to use it or patch XMMS. There is - now an alternative available, although it only covers - XMMS-SID (no other plugins, like the patch). - - This new sub-song control window is imitated from SIDAmp. - - The new sub-song-selector is used automagically if - you have NOT patched the XMMS. If you have patched it, - then the patch will be used instead. - ->--- - -Q: How do I use the song-position patch? - -A: Apply the patch to XMMS, configure and (re)compile, - install. Configure and compile XMMS-SID, install. - -XMMS-SID automagically detects a patched XMMS and uses the -extended features. (See also the previous questions) - -Patching -======== -Short instructions of patching XMMS for the uninitiated ;-) -(Substitute the XMMS version 1.2.5 with the appropriate version) - -1) Unpack the XMMS source distribution: - - tar -xzvf xmms-1.2.5.tar.gz - -2) cd xmms-1.2.5 - -3) Patch the XMMS (with the selected patch file) - - patch -p1 < /some/where/xmms-songpos.patch - -4) If the patch succeeded (no failures, no .rej files), you - can now compile and install the XMMS. (Read through XMMS - documentation how to do it if you don't know) - - If some part of the patch does not succeed, you may need - to fix it by hand. Or you could just not use the patch :) - - -If you patched and recompiled XMMS _after_ you had already used -XMMS-SID, you need to re-compile XMMS-SID too to make it use the -patch features! - ->---