Mercurial > hg > forks > gldragon
changeset 49:2e2c3fe311da
Just glEnable(GL_COLOR_MATERIAL) globally.
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Fri, 06 Dec 2019 01:12:46 +0200 |
parents | 0ae1ff609626 |
children | d4232c89145f |
files | gldragon.cpp |
diffstat | 1 files changed, 2 insertions(+), 1 deletions(-) [+] |
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--- a/gldragon.cpp Fri Dec 06 01:12:23 2019 +0200 +++ b/gldragon.cpp Fri Dec 06 01:12:46 2019 +0200 @@ -216,6 +216,8 @@ // Enable normal rescaling glEnable(GL_RESCALE_NORMAL); + glEnable(GL_COLOR_MATERIAL); + // Setup depth buffer glClearDepth(1.0f); @@ -245,7 +247,6 @@ } // Set the material of the model - glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); glMateriali(GL_FRONT, GL_SHININESS, model.material.shininess); glMaterialfv(GL_FRONT, GL_SPECULAR, model.material.specular.values);