Mercurial > hg > batmud > maputils
changeset 10:4219d4a1c00a
New mapsymbols
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Fri, 08 Dec 2006 20:17:35 +0000 |
parents | 3e7eb65281f4 |
children | a43d5740bb26 |
files | maputils.c |
diffstat | 1 files changed, 34 insertions(+), 42 deletions(-) [+] |
line wrap: on
line diff
--- a/maputils.c Fri Dec 08 19:31:36 2006 +0000 +++ b/maputils.c Fri Dec 08 20:17:35 2006 +0000 @@ -31,48 +31,40 @@ mappiece_t mapPieces[] = { -{ '~', "sea", col_blue }, -{ 'r', "river", col_blue }, -{ 'l', "lake", col_light_blue }, -{ 'V', "volcano", col_red }, - -{ 's', "swamp", col_light_red }, -{ '^', "mountain", col_light_magenta }, -{ 'b', "beach", col_light_yellow }, -{ '-', "east-west road", col_light_black }, - -{ 'y', "field", col_light_yellow }, -{ 'j', "jungle", col_green }, -{ '%', "special location", col_light_white }, -{ 'C', "playercity", col_light_black }, - -{ '#', "ruins", col_light_black }, -{ 'R', "deepriver", col_blue }, -{ '?', "scenic location", col_light_white }, -{ 'i', "highlands", col_magenta }, - -{ 'd', "desert", col_yellow }, -{ '+', "crossing", col_light_black }, -{ 'p', "plain", col_light_green }, -{ 'x', "badlands", col_light_red }, - -{ 't', "tundra", col_white }, -{ '=', "bridge", col_light_black }, -{ '!', "peak", col_white }, -{ '/', "sw-ne road", col_light_black }, - -{ 'w', "waterfall", col_light_cyan }, -{ '|', "north-south road", col_light_black }, -{ 'z', "shore", col_light_yellow }, -{ 'S', "shallow", col_cyan }, - -{ 'h', "hills", col_magenta }, -{ 'f', "forest", col_light_green }, -{ 'F', "deep forest", col_green }, -{ '\\', "nw-se road", col_light_black }, - -{ 'v', "valley", col_light_green }, -{ 'c', "city", col_light_black }, +{ '!', "Mountain Peak", col_white }, +{ '#', "Ruins", col_light_black }, +{ '%', "Special Location", col_light_white }, +{ '+', "Crossing", col_light_black }, +{ '-', "Road", col_light_black }, +{ '.', "Plains", col_green }, +{ '=', "Bridge", col_light_black }, +{ '?', "Scenic Location", col_light_white }, +{ '@', "Flowing Lava", col_light_red }, +{ 'C', "Player City", col_light_black }, +{ 'F', "Deep Forest", col_green }, +{ 'H', "Highlands", col_magenta }, +{ 'L', "Lava Lake", col_light_red }, +{ 'R', "Deep River", col_blue }, +{ 'S', "Shallows", col_light_cyan }, +{ 'V', "Volcano", col_red }, +{ '^', "Mountain", col_light_magenta }, +{ 'b', "Beach", col_yellow }, +{ 'c', "City", col_light_black }, +{ 'd', "Desert", col_yellow }, +{ 'f', "Forest", col_light_green }, +{ 'h', "Hills", col_magenta }, +{ 'i', "Ice", col_light_blue }, +{ 'j', "Jungle", col_green }, +{ 'l', "Lake", col_light_blue }, +{ 'r', "River", col_light_blue }, +{ 's', "Swamp", col_light_red }, +{ 't', "Tundra", col_white }, +{ 'v', "Valley", col_light_green }, +{ 'w', "Waterfall", col_light_cyan }, +{ 'x', "Badlands", col_light_red }, +{ 'y', "Fields", col_yellow }, +{ 'z', "Shore", col_light_yellow }, +{ '~', "Sea", col_blue }, }; const DINT nmapPieces = (sizeof(mapPieces) / sizeof(mappiece_t));