Mercurial > hg > batmud > misc
view ships.xml @ 322:1f3fd2d0831b misc
Adjust threshold values for alloy tests.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Wed, 30 Dec 2015 23:17:46 +0200 |
parents | 9bb617528b25 |
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN" "/usr/share/xml/docbook/schema/dtd/4.3/docbookx.dtd"> <book> <bookinfo> <title>BatMUD Ships, The Manual</title> <authorgroup> <author><firstname>Melemkor</firstname><surname>Yynxi</surname></author> <!-- <author><firstname>Ggr</firstname><surname>Pupunen</surname></author> --> </authorgroup> <copyright> <year>2004-2011</year> <holder>Balanced Alternative Techniques Ry</holder> </copyright> <pubdate>13-01-2011</pubdate> </bookinfo> <!-- ================================================ --> <chapter id="overview"><title>Welcome to the world of shipbuilding!</title> <!-- ================================================ --> <section id="shipyard-commands"><title>Commands of shipyard</title> <para> The following commands are available: </para> <itemizedlist> <listitem><para>shipquests [quest] - See quests you have completed, or can start. Also, get details on what the quest provides for you.</para></listitem> <listitem><para>job <list/info/allow/start> [jobname] <itemizedlist> <listitem><para>List jobs you know how to do.</para></listitem> <listitem><para>Get details on a particular job or jobs, e.g. 'job info create' or 'job info create, create, console'.</para></listitem> <listitem><para>See what jobs you are allowed to do on the current ship.</para></listitem> <listitem><para>Start work on a particular job.</para></listitem> </itemizedlist> </para></listitem> <listitem><para>material <name> - Deposit materials to be used on a job.</para></listitem> <listitem><para>special <jobname> <item> - Deposit a magical item, to be used on a job.</para></listitem> <listitem><para>credit <amt> - Deposit <amt> credits.</para></listitem> <listitem><para>check - See what materials/specials/credits you have stockpiled.</para></listitem> <listitem><para>orders - List the ships you have been given permission to work on.</para></listitem> <listitem><para>create - Start work on a brand new ship (requires the 'create' job).</para></listitem> <listitem><para>select <shipname> - Start working on a particular ship.</para></listitem> <listitem><para>update - Check the status of the current job.</para></listitem> <listitem><para>continue - Get the workers back to work, if you've been idle too long.</para></listitem> <listitem><para>abort - Abort the current job.</para></listitem> <listitem><para>shipname <name> - Specify the name of a new ship. No spaces allowed.</para></listitem> <listitem><para>modules <name> - List the installed modules on the named ship.</para></listitem> <listitem><para>send <player> [material/special] <type> <amt> - Send materials or specials to another player's shipyard. eg: send melemkor material oak 10 </para></listitem> <listitem><para>guest <name> - Toggle whether someone may enter your room.</para></listitem> </itemizedlist> <para> Most of these commands are explained in detail in the 'guide'. </para> </section> <!-- ================================================ --> <section id="shipbuilding"><title>Shipbuilding</title> <para> Your job here is to direct the dock workers in the construction of the ship itself. As such, <emphasis>'shipbuilding'</emphasis> is a skill that is checked periodically but never actually used. There is nothing preventing you from giving orders to the crew and then leaving, as your shipbuilding skill will be recorded - however, the longer you are away, the less disciplined the workers will become (i.e. your effective shipbuilding skill will continue to drop until you return). </para> <para> Each major task during the construction of a ship is broken down into a <emphasis>'job'</emphasis>. You may do the creation job to make a new ship, or perform other jobs on ships you are the captain of, or perform specific jobs you have been authorized to do by a ship's captain (visit the law office in the Maritime Authority for more details). </para> <para> In order to learn how to do a particular job, you have to have a sufficiently high shipbuilding skill, and you must complete a quest (generally whomever you are doing the quest for will then teach you what you need to know). Once you have completed the quest, you never need to do it again, even if you reinc. </para> <para> Jobs will also require a materials investment. By and large, the materials used will be types of wood, but you can also expect to use metals (for braces, nails, etc) and cloths (for sails), and perhaps some magical items (which have their magic drained into the ship to provide reinforcement or special abilities). </para> <para> Finally, you need to pay the workers, so there will be a monetary cost as well. These are managed through credits, which may either be deposited here or at the finance office in the Maritime Authority. At the finance office, you may also transfer credits from someone else. </para> <para> Be aware that unexpected events may happen during work on a ship, either beneficial or detrimental. Sometimes you will need to have materials on hand in order to take advantage of a beneficial event, or to try to mollify a detrimental one, so it is advisable to keep extra supplies in storage. </para> </section> <section id="guide-quests"><title>1) Quests</title> <para> To find out what quests you are eligible for, type <emphasis>'shipquests'</emphasis>. You will receive a listing of all the quests you have completed, plus the names of quests that you meet the requirements for starting. You may type <emphasis>'shipquests <questname>'</emphasis> to get information about what jobs you will be able to do upon finishing the quest; if you have already finished the quest, it will give you some details about the corresponding aspect of the ship. The requirements for starting a quest are xxx% in shipbuilding, and having completed the quest yyy. For example, you will not see the <emphasis>'crows_nest'</emphasis> quest until you have a skill of 40% and have completed the <emphasis>'class_2'</emphasis> quest. You never have to do a quest twice, even if you reinc. </para> <para> NOTE: If you complete a quest, then drop below the minimum % of shipbuilding that was required, you will still keep the quest, but you will not be able to do any of the associated jobs. </para> </section> <section id="guide-job-info"><title>2) Detailed job info</title> <para> You may type <emphasis>'job list'</emphasis> to get a list of the jobs that you know how to do. Then, you may type <emphasis>'job info <jobname>'</emphasis> to get details on what you need to do for a particular job. For example, <emphasis>'job info create'</emphasis> (once you have completed the initial quest) will tell you what materials and magical items you will need in storage, as well as how much you can expect to have to pay to the workers over the course of building the ship. Keep in mind, this does not include possible overages you may incur due to special events. </para> </section> <section id="guide-materials"><title>3) Depositing materials</title> <para> Once you know what materials you need, you can start depositing them. This is done with the 'material <name>' command (e.g. 'material wood' to deposit the first piece of wood you have in your inventory). The material is processed and converted into a number of 'kilo's (fractions of a kilo are rounded down, so make sure the chunks are large enough to be worthwhile). One kilogram of divinely refined material is equal to one 'kilo', while less refined materials result in much lower yields. </para> </section> <section id="guide-items"><title>4) Depositing magical items</title> <para> If you need any specials magical items, you can deposit them with the <emphasis>'special <jobname> <item>'</emphasis> command (e.g. <emphasis>'specials create ring'</emphasis> to deposit a ring with +3str or +3con). The items are checked to make sure they meet or exceed the requirements (you could deposit a +10 con necklace if you wanted, even if you only needed a +3 con item), taken and drained (you do not get the drained version back). Any other bonuses (or penalties) aside from the required stat have no effect (a +3 con -10 wis amulet works just as well). Note that you must specify the job name, as one item may qualify to be used on multiple different jobs. </para> </section> <section id="guide-money"><title>5) Depositing money</title> <para> Then, you may deposit any credits you need with the <emphasis>'credit <amt>'</emphasis> command. Any transfers you received from the finance office will be reflected here. </para> </section> <section id="guide-selecting-ship"><title>6) Selecting a ship</title> <para> You may now either choose to start work on a brand new ship with the <emphasis>'create'</emphasis> command, or you may start work on an existing ship with the <emphasis>'select <shipname>'</emphasis> command (you may only select ships on which you are allowed to work, and which are not currently in the game). </para> </section> <section id="guide-selecting-job"><title>7) Selecting a job</title> <para> You may type <emphasis>'job allow'</emphasis> to see what jobs you are allowed to do on the current ship; or <emphasis>'job start <jobname>'</emphasis> to begin work on a job. You have until reboot to finish a job; if it is not done in that length of time, all materials used will be wasted, and the ship will revert to its initial state. </para> </section> <section id="guide-during-job"><title>8) During the job</title> <para> Periodically, your workers will check in with you for advice. If you are not present, they will try to get by for a while. If you are gone for too long, they will stop work. If this happens, you may type <emphasis>'continue'</emphasis> to get them working again. Also, events may occur during the building process which you may only have a limited amount of time to respond to (you will be given your options when that occurs). If you do not respond, some default action will occur. </para> </section> <section id="guide-finishing-job"><title>9) Finishing the job</title> <para> When the job is finished, the ship is released, ready to be summoned. The exception is for a new ship. At this point, you will be asked to provide a name for the ship, and you will be granted command. Keep in mind that a ship is pretty much worthless without a crew; you will probably want to visit the Sailor's Union at the other end of the harbor to hire some. </para> </section> <section id="guide-finished"><title>10) Celebrate</title> <para> CONGRATULATIONS! Your work has paid off in a new improvement for a ship, or perhaps even in a brand new ship, ready to take on the world's waterways. </para> </section> </chapter> <!-- ================================================ --> <chapter id="shipquests"><title>Shipquests</title> <section id="sq-console"><title>Console</title> <para> This quest will allow you to add a console to the ship's helm, that provides statistics on the ship. Berthram is the creator of the console box. He travels a lot, but is known to frequent the Moose Head Inn. Find him and ask him about the box. </para> <para> Moose Head Inn is located in <ulink linkend="&arealink;Village+of+Shrea">Village of Shrea</ulink>. Look for "gnomish traveller sitting by the fire". He'll refer you to a certain warrior .. namely The Black Knight of <ulink linkend="&arealink;Arthur">Arthur</ulink>. </para> <para> This quest is one of the most idiotic and moronic ones, since it does not give any kind of hint about what you actually must do to get the blood sample. There is no syntax provided .. instead you must somehow bend your brain to "use cannibalize" at one of the loose bodyparts of the Knight. </para> <section><title>Result</title> <para> You know how to install a console into a ship. This involves running wires throughout the ship's hull and up the masts. These then pass along information to the main box, which is accessible at the helm. A fundamental device, this should be attached to almost every ship that is not purely for show. </para> <para> Allowed job: add_console </para> <para> Allowed quests: none </para> </section> </section> <section id="sq-cabin"><title>Cabin</title> <para> Completing this quest allows you to build cabins where a captain may go to relax. Ask Darvenport about cabin. </para> </section> <section id="sq-cargo"><title>Cargo</title> <para> This quest teaches you how to install cargo holds into a ship. There is a lot of construction going on at a mansion near the mountains. Help them out with their project, and along the way you should find someone who will be able to teach you what you want to know. </para> <para> The hinted area is no longer around mountains (the hint is for the old BatWorld), and is <ulink linkend="&arealink;Rillion's+castle">Rillion's castle</ulink>, which is also known as "Mansion". </para> <section><title>Result</title> <para> Cargo holds are very useful on ships, since they provide a safe place to drop stuff. Each cargo hold can store approximately 900 kg. Some ships have more room that they can devote to cargo storage than others. </para> <para> Allowed jobs: add_cargo_hold, remove_cargo_hold </para> <para> Allowed quest: galley </para> </section> </section> <section id="sq-cannoneer_quarters"><title>Cannoneer quarters</title> <para> Completing this quest allows you to add and remove cannoneers' quarters. Ask the trainer in Silver Lake about cannoneer quarters. </para> </section> <section id="sq-lounge"><title>Lounge</title> <para> This quest teaches you how to build a ship's lounge, where people may rest and relax. Ask Ralph about lounges. </para> </section> <section id="sq-defense_quarters"><title>Defense quarters</title> <para> This quest teaches you how to add defense magi quarters on a ship, thereby allowing you to hire those magi from a trainer. There is a kindly old taskmaster that you can ask about 'defense magi'. </para> <para> The referred taskmaster is <ulink linkend="&arealink;Newbie+taskmaster">Newbie taskmaster</ulink>. </para> </section> <section id="sq-class2"><title>Class2</title> <para> </para> <section><title>Result</title> <para> You know how to expand a class 1 ship into a class 2. This involves adding more structural supports to the ship, expanding the deck, and the overall hull size. As a result of the increased size, the ship can support many more features, can travel through the sea safely, but can no longer squeeze through the narrow channels of the swamps. This is the standard class of ship. </para> <screen> Class 2 ships may support: 2 sets of crew quarters - maximum of 2 sets of sailors' quarters - maximum of 1 set of cannoneers' quarters captain's cabin - maximum of 1 bookcase 1 cargo hold crow's nest galley informative console maximum of 8 cannons </screen> <para> Allowed job: raise_2 </para> <para> Allowed quests: class3, sailor_quarters, cabin, cargo, nest </para> </section> </section> <section id="sq-class3"><title>Class3</title> <para> </para> <section><title>Result</title> <para> Class 3 ships are the smallest of the 'luxury' line of ships, but are still a lot bigger than class 2s. With the larger crew, the ability to add mages, and the sleeker design, there is no ship faster than a class 3. </para> <screen> Class 3 ships may support: 8 sets of crew quarters - maximum of 3 sets of sailors' quarters - maximum of 1 set of cannoneers' quarters - maximum of 3 sets of speed magi's quarters - maximum of 2 sets of lift magi's quarters - maximum of 1 set of defense magi's quarters captain's cabin - maximum of 2 bookcases 2 cargo holds crow's nest galley lounge informative console maximum of 12 cannons </screen> <para> Allowed job: raise_3 </para> <para> Allowed quests: class4, lounge </para> </section> </section> <section id="sq-class4"><title>Class4</title> <para> </para> <section><title>Result</title> <para> Class 4 ships are the midsize luxury ships. They are larger and hence slower than class 3s, but with the greater crew complement may make up most of the difference. They excell in storage capacity, and can potentially be used as mobile refineries. </para> <screen> Class 4 ships may support: 15 sets of crew quarters - maximum of 4 sets of sailors' quarters - maximum of 2 sets of cannoneers' quarters - maximum of 4 sets of speed magi's quarters - maximum of 4 sets of lift magi's quarters - maximum of 2 sets of defense magi's quarters - maximum of 2 sets of assault magi's quarters captain's cabin - maximum of 4 bookcases 5 cargo holds crow's nest galley lounge teleportation chamber informative console maximum of 16 cannons </screen> <para> Allowed jobs: raise_4, lower_3 </para> <para> Allowed quests: teleporter, class5 </para> </section> </section> <section id="sq-sailor_quarters"><title>Sailor quarters</title> <para> </para> <section><title>Result</title> <para> You know how to do construction inside of a ship without damaging the integrity of the hull. This allows you to add or remove sailors' quarters below decks. As you gain more training along this path, you will be able to affect more things. </para> <para> Allowed jobs: add_sailor_quarters, remove_sailor_quarters </para> <para> Allowed quests: cannoneer_quarters, speed_quarters, defense_quarters </para> </section> </section> <!-- <section id="sq-"><title></title> <para> </para> <section><title>Result</title> <para> </para> <screen> </screen> <para> </para> <para> </para> </section> </section> --> </chapter> <!-- ================================================ --> <chapter id="shipyard-jobs"><title>Job information</title> <para> Note that materials may be used up at different rates for different jobs; this is due to the fact that some jobs require more work than simply slapping together some supplies. </para> <section id="job-create"><title>Create</title> <para> This job allows you to create a new ship. All ships start out as class 1 ships, and may be upgraded into other types through future jobs. </para> <screen> Material Kilos -------------------- ------ Cedar 60 Ebony 35 Iron 25 Mahogany 40 Oak 45 Titanium 25 Wood 250 </screen> <itemizedlist> <listitem><para>Special item: Any item that gives at least +3 con or +3 str.</para></listitem> <listitem><para>Workers: 1</para></listitem> <listitem><para>The job will take 12 shifts (approx 36 minutes)</para></listitem> <listitem><para>Each worker is paid 500 credits per shift.</para></listitem> <listitem><para>Total cost: 6000 credits.</para></listitem> </itemizedlist> </section> <section id="job-raise_2"><title>Raise_2</title> <para> This job allows you to upgrade a ship from class 1 to class 2, allowing many more features. </para> <screen> Material Kilos -------------------- ------ Birch 50 Brass 30 Cloth 40 Glass 35 Iron 50 Mallorn 80 Oak 135 Slate 10 Titanium 50 Wood 400 </screen> <itemizedlist> <listitem><para>Special item: Any item that gives at least +5 wis or +5 dex.</para></listitem> <listitem><para>Workers: 4</para></listitem> <listitem><para>The job will take 23 shifts (approx 69 minutes)</para></listitem> <listitem><para>Each worker is paid 500 credits per shift.</para></listitem> <listitem><para>Total cost: 46000 credits.</para></listitem> </itemizedlist> </section> <section id="job-raise_3"><title>Raise_3</title> <para> Upgrade a ship from class 2 to class 3, allowing more room for features. </para> <screen> Material Kilos -------------------- ------ Birch 50 Brass 30 Cedar 60 Cloth 40 Ebony 35 Emerald 20 Glass 35 Iron 25 Laen 25 Mahogany 40 Mallorn 40 Steel 40 Titanium 40 Wood 250 Zhentorium 30 </screen> <itemizedlist> <listitem><para>Special item: Any item that gives at least +7 int or +7 wis.</para></listitem> <listitem><para>Workers: 50</para></listitem> <listitem><para>The job will take 40 shifts (approx 120 minutes)</para></listitem> <listitem><para>Each worker is paid 500 credits per shift.</para></listitem> <listitem><para>Total cost: 1000000 credits.</para></listitem> </itemizedlist> </section> <section id="job-raise_4"><title>Raise_4</title> <para> Upgrade a ship from class 3 to class 4, allowing more room for crew and rooms. </para> <screen> Material Kilos -------------------- ------ Adamantium 35 Bloodstone 40 Cloth 40 Ebony 35 Glass 35 Gold 30 Highsteel 35 Mahogany 40 Mallorn 40 Obsidian 40 Platinum 70 Titanium 50 Wood 250 </screen> <itemizedlist> <listitem><para>Special item: Any item that gives at least +4 hpr or +4 dam.</para></listitem> <listitem><para>Workers: 60</para></listitem> <listitem><para>The job will take 40 shifts (approx 120 minutes)</para></listitem> <listitem><para>Each worker is paid 500 credits per shift.</para></listitem> <listitem><para>Total cost: 1200000 credits.</para></listitem> </itemizedlist> </section> <section id="job-add_sailor_quarters"><title>Add_sailor_quarters</title> <para> Adds a new set of sailors' quarters to a ship. You may not exceed the maximum allowed number of quarters for a particular class. </para> <screen> Material Kilos -------------------- ------ Wood 100 </screen> <itemizedlist> <listitem><para>Special item: none.</para></listitem> <listitem><para>Workers: 4</para></listitem> <listitem><para>The job will take 2 shifts (approx 6 minutes)</para></listitem> <listitem><para>Each worker is paid 500 credits per shift.</para></listitem> <listitem><para>Total cost: 4000 credits.</para></listitem> </itemizedlist> </section> <section id="job-remove_sailor_quarters"><title>Remove_sailor_quarters</title> <para> Removes a set of sailors quarters from a ship, presumably to make room for another type of crew. A ship must always have at least one set of sailors' quarters, and you may not 'evict' crewmembers through this job. </para> <screen> Material Kilos -------------------- ------ Wood 50 </screen> <itemizedlist> <listitem><para>Special item: none.</para></listitem> <listitem><para>Workers: 4</para></listitem> <listitem><para>The job will take 2 shifts (approx 6 minutes)</para></listitem> <listitem><para>Each worker is paid 500 credits per shift.</para></listitem> <listitem><para>Total cost: 4000 credits.</para></listitem> </itemizedlist> </section> <section id="job-add_console"><title>Add_console</title> <para> This job allows you to attach a console to the ship, with an interface at the helm, that provides important information about the overall state of the ship. </para> <screen> Material Kilos -------------------- ------ Iron 25 Wood 50 </screen> <itemizedlist> <listitem><para>Special item: A console box.</para></listitem> <listitem><para>Workers: 2</para></listitem> <listitem><para>The job will take 3 shifts (approx 9 minutes)</para></listitem> <listitem><para>Each worker is paid 500 credits per shift.</para></listitem> <listitem><para>Total cost: 3000 credits.</para></listitem> </itemizedlist> </section> <section id="job-add_cargo_hold"><title>Add_cargo_hold</title> <para> Adds a cargo hold to a ship. Each cargo hold can hold approximately 900 kg worth of items. Different ship classes may have different numbers of cargo holds. </para> <screen> Material Kilos -------------------- ------ Glass 35 Lead 30 Titanium 25 Wood 100 </screen> <itemizedlist> <listitem><para>Special item: none.</para></listitem> <listitem><para>Workers: 4</para></listitem> <listitem><para>The job will take 10 shifts (approx 30 minutes)</para></listitem> <listitem><para>Each worker is paid 500 credits per shift.</para></listitem> <listitem><para>Total cost: 20000 credits.</para></listitem> </itemizedlist> </section> <section id="job-remove_cargo_hold"><title>Remove_cargo_hold</title> <para> Not all classes of luxury ships can support the same number of cargo holds, so it is possible that you will need to remove some in order to change a ship's class. </para> <screen> Material Kilos -------------------- ------ Wood 50 </screen> <itemizedlist> <listitem><para>Special item: none.</para></listitem> <listitem><para>Workers: 2</para></listitem> <listitem><para>The job will take 2 shifts (approx 6 minutes)</para></listitem> <listitem><para>Each worker is paid 500 credits per shift.</para></listitem> <listitem><para>Total cost: 2000 credits.</para></listitem> </itemizedlist> </section> <!-- <section id="job-"><title></title> <para> </para> <screen> </screen> <itemizedlist> <listitem><para>Special item: .</para></listitem> <listitem><para>Workers: </para></listitem> <listitem><para>The job will take XX shifts (approx XXX minutes)</para></listitem> <listitem><para>Each worker is paid 500 credits per shift.</para></listitem> <listitem><para>Total cost: X credits.</para></listitem> </itemizedlist> </section> --> </chapter> <!-- ================================================ --> </book>