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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN" "/usr/share/xml/docbook/schema/dtd/4.3/docbookx.dtd">
<book>
<bookinfo>
 <title>BatMUD Ships, The Manual</title>
 <authorgroup>
  <author><firstname>Melemkor</firstname><surname>Yynxi</surname></author>
<!--  <author><firstname>Ggr</firstname><surname>Pupunen</surname></author>
  -->
 </authorgroup>
 <copyright>
  <year>2004-2011</year>
  <holder>Balanced Alternative Techniques Ry</holder>
 </copyright>
 <pubdate>13-01-2011</pubdate>
</bookinfo>

<!-- ================================================ -->

<chapter id="overview"><title>Welcome to the world of shipbuilding!</title>

<!-- ================================================ -->

<section id="shipyard-commands"><title>Commands of shipyard</title>
<para>
The following commands are available:
</para>
<itemizedlist>
  <listitem><para>shipquests [quest] - See quests you have completed, or can start.
       Also, get details on what the quest provides for you.</para></listitem>
 
  <listitem><para>job &lt;list/info/allow/start&gt; [jobname]
   <itemizedlist>
    <listitem><para>List jobs you know how to do.</para></listitem>
    <listitem><para>Get details on a particular job or jobs,
           e.g. 'job info create' or 'job info create, create, console'.</para></listitem>
    <listitem><para>See what jobs you are allowed to do on the current ship.</para></listitem>
    <listitem><para>Start work on a particular job.</para></listitem>
   </itemizedlist>
  </para></listitem>

  <listitem><para>material &lt;name&gt; - Deposit materials to be used on a job.</para></listitem>
  <listitem><para>special &lt;jobname&gt; &lt;item&gt; - Deposit a magical item, to be used on a job.</para></listitem>
  <listitem><para>credit &lt;amt&gt; - Deposit &lt;amt&gt; credits.</para></listitem>
  <listitem><para>check - See what materials/specials/credits you have stockpiled.</para></listitem>

  <listitem><para>orders - List the ships you have been given permission to work on.</para></listitem>
  <listitem><para>create - Start work on a brand new ship (requires the 'create' job).</para></listitem>
  <listitem><para>select &lt;shipname&gt; - Start working on a particular ship.</para></listitem>

  <listitem><para>update - Check the status of the current job.</para></listitem>
  <listitem><para>continue - Get the workers back to work, if you've been idle too long.</para></listitem>
  <listitem><para>abort - Abort the current job.</para></listitem>

  <listitem><para>shipname &lt;name&gt; - Specify the name of a new ship. No spaces allowed.</para></listitem>
  <listitem><para>modules &lt;name&gt; - List the installed modules on the named ship.</para></listitem>

  <listitem><para>send &lt;player&gt; [material/special] &lt;type&gt; &lt;amt&gt; - Send materials or
      specials to another player's shipyard.
      eg: send melemkor material oak 10
      </para></listitem>

  <listitem><para>guest &lt;name&gt; - Toggle whether someone may enter your room.</para></listitem>
</itemizedlist>
<para>
Most of these commands are explained in detail in the 'guide'.
</para>

</section>

<!-- ================================================ -->

<section id="shipbuilding"><title>Shipbuilding</title>

<para>
Your job here is to direct the dock workers in the construction
of the ship itself. As such, <emphasis>'shipbuilding'</emphasis> is a skill that is
checked periodically but never actually used. There is nothing
preventing you from giving orders to the crew and then leaving,
as your shipbuilding skill will be recorded - however, the longer
you are away, the less disciplined the workers will become (i.e.
your effective shipbuilding skill will continue to drop until you
return).
</para>

<para>
Each major task during the construction of a ship is broken down
into a <emphasis>'job'</emphasis>. You may do the creation job to make a new ship, or
perform other jobs on ships you are the captain of, or perform
specific jobs you have been authorized to do by a ship's captain
(visit the law office in the Maritime Authority for more details).
</para>

<para>
In order to learn how to do a particular job, you have to have a
sufficiently high shipbuilding skill, and you must complete a
quest (generally whomever you are doing the quest for will then
teach you what you need to know). Once you have completed the quest,
you never need to do it again, even if you reinc.
</para>

<para>
Jobs will also require a materials investment. By and large, the
materials used will be types of wood, but you can also expect to
use metals (for braces, nails, etc) and cloths (for sails), and
perhaps some magical items (which have their magic drained into the
ship to provide reinforcement or special abilities).
</para>

<para>
Finally, you need to pay the workers, so there will be a monetary
cost as well. These are managed through credits, which may either
be deposited here or at the finance office in the Maritime Authority.
At the finance office, you may also transfer credits from someone
else.
</para>

<para>
Be aware that unexpected events may happen during work on a ship,
either beneficial or detrimental. Sometimes you will need to have
materials on hand in order to take advantage of a beneficial event,
or to try to mollify a detrimental one, so it is advisable to keep
extra supplies in storage.
</para>

</section>

<section id="guide-quests"><title>1) Quests</title>
<para>
To find out what quests you are eligible for, type <emphasis>'shipquests'</emphasis>.
You will receive a listing of all the quests you have completed,
plus the names of quests that you meet the requirements for
starting. You may type <emphasis>'shipquests &lt;questname&gt;'</emphasis> to get information
about what jobs you will be able to do upon finishing the quest; if
you have already finished the quest, it will give you some details
about the corresponding aspect of the ship. The requirements for
starting a quest are xxx% in shipbuilding, and having completed the
quest yyy. For example, you will not see the <emphasis>'crows_nest'</emphasis> quest
until you have a skill of 40% and have completed the <emphasis>'class_2'</emphasis>
quest. You never have to do a quest twice, even if you reinc.
</para>
<para>
NOTE: If you complete a quest, then drop below the minimum % of
shipbuilding that was required, you will still keep the quest, but
you will not be able to do any of the associated jobs.
</para>
</section>

<section id="guide-job-info"><title>2) Detailed job info</title>
<para>
You may type <emphasis>'job list'</emphasis> to get a list of the jobs that you know how
to do. Then, you may type <emphasis>'job info &lt;jobname&gt;'</emphasis> to get details on
what you need to do for a particular job. For example, <emphasis>'job info create'</emphasis>
(once you have completed the initial quest) will tell you
what materials and magical items you will need in storage, as well
as how much you can expect to have to pay to the workers over the
course of building the ship. Keep in mind, this does not include
possible overages you may incur due to special events.
</para>
</section>

<section id="guide-materials"><title>3) Depositing materials</title>
<para>
Once you know what materials you need, you can start depositing
them. This is done with the 'material &lt;name&gt;' command (e.g.
'material wood' to deposit the first piece of wood you have in your
inventory). The material is processed and converted into a number
of 'kilo's (fractions of a kilo are rounded down, so make sure the
chunks are large enough to be worthwhile). One kilogram of divinely
refined material is equal to one 'kilo', while less refined
materials result in much lower yields.
</para>
</section>

<section id="guide-items"><title>4) Depositing magical items</title>
<para>
If you need any specials magical items, you can deposit them with
the <emphasis>'special &lt;jobname&gt; &lt;item&gt;'</emphasis> command (e.g. <emphasis>'specials create ring'</emphasis>
to deposit a ring with +3str or +3con). The items are checked to
make sure they meet or exceed the requirements (you could deposit
a +10 con necklace if you wanted, even if you only needed a +3 con
item), taken and drained (you do not get the drained version back).
Any other bonuses (or penalties) aside from the required stat have
no effect (a +3 con -10 wis amulet works just as well). Note that
you must specify the job name, as one item may qualify to be used on
multiple different jobs.
</para>
</section>

<section id="guide-money"><title>5) Depositing money</title>
<para>
Then, you may deposit any credits you need with the <emphasis>'credit &lt;amt&gt;'</emphasis>
command. Any transfers you received from the finance office will be
reflected here.
</para>
</section>

<section id="guide-selecting-ship"><title>6) Selecting a ship</title>
<para>
You may now either choose to start work on a brand new ship with the
<emphasis>'create'</emphasis> command, or you may start work on an existing ship with the
<emphasis>'select &lt;shipname&gt;'</emphasis> command (you may only select ships on which you
are allowed to work, and which are not currently in the game).
</para>
</section>

<section id="guide-selecting-job"><title>7) Selecting a job</title>
<para>
You may type <emphasis>'job allow'</emphasis> to see what jobs you are allowed to do on
the current ship; or <emphasis>'job start &lt;jobname&gt;'</emphasis> to begin work on a job.
You have until reboot to finish a job; if it is not done in that
length of time, all materials used will be wasted, and the ship will
revert to its initial state.
</para>
</section>

<section id="guide-during-job"><title>8) During the job</title>
<para>
Periodically, your workers will check in with you for advice. If you
are not present, they will try to get by for a while. If you are
gone for too long, they will stop work. If this happens, you may
type <emphasis>'continue'</emphasis> to get them working again. Also, events may occur
during the building process which you may only have a limited amount
of time to respond to (you will be given your options when that
occurs). If you do not respond, some default action will occur.
</para>
</section>

<section id="guide-finishing-job"><title>9) Finishing the job</title>
<para>
When the job is finished, the ship is released, ready to be
summoned. The exception is for a new ship. At this point, you will
be asked to provide a name for the ship, and you will be granted
command. Keep in mind that a ship is pretty much worthless without
a crew; you will probably want to visit the Sailor's Union at the
other end of the harbor to hire some.
</para>
</section>

<section id="guide-finished"><title>10) Celebrate</title>
<para>
CONGRATULATIONS! Your work has paid off in a new improvement for a
ship, or perhaps even in a brand new ship, ready to take on the
world's waterways.
</para>
</section>

</chapter>

<!-- ================================================ -->

<chapter id="shipquests"><title>Shipquests</title>

<section id="sq-console"><title>Console</title>
<para>
This quest will allow you to add a console to the ship's helm, that provides
statistics on the ship. Berthram is the creator of the console box.
He travels a lot, but is known to frequent the Moose Head Inn.
Find him and ask him about the box.
</para>
<para>
Moose Head Inn is located in <ulink linkend="&arealink;Village+of+Shrea">Village of
Shrea</ulink>. Look for "gnomish traveller sitting by the fire". He'll refer
you to a certain warrior .. namely The Black Knight of <ulink
linkend="&arealink;Arthur">Arthur</ulink>.
</para>
<para>
This quest is one of the most idiotic and moronic ones, since it does not
give any kind of hint about what you actually must do to get the blood
sample. There is no syntax provided .. instead you must somehow bend your
brain to "use cannibalize" at one of the loose bodyparts of the Knight.
</para>
<section><title>Result</title>
<para>
You know how to install a console into a ship. This involves running wires
throughout the ship's hull and up the masts. These then pass along
information to the main box, which is accessible at the helm. A fundamental device, this
should be attached to almost every ship that is not purely for show.
</para>
<para>
Allowed job:
  add_console
</para>
<para>
Allowed quests:
  none
</para>
</section>
</section>


<section id="sq-cabin"><title>Cabin</title>
<para>
Completing this quest allows you to build cabins where a captain may go to
relax. Ask Darvenport about cabin.
</para>
</section>


<section id="sq-cargo"><title>Cargo</title>
<para>
This quest teaches you how to install cargo holds into a ship.
There is a lot of construction going on at a mansion near the mountains. Help
them out with their project, and along the way you should find someone who
will be able to teach you what you want to know.
</para>

<para>
The hinted area is no longer around mountains (the hint is for the old
BatWorld), and is <ulink linkend="&arealink;Rillion's+castle">Rillion's
castle</ulink>, which is also known as "Mansion".
</para>

<section><title>Result</title>
<para>
Cargo holds are very useful on ships, since they provide a safe place to
drop stuff. Each cargo hold can store approximately 900 kg. Some ships have more
room that they can devote to cargo storage than others.
</para>
<para>
Allowed jobs:
  add_cargo_hold, remove_cargo_hold
</para>
<para>
Allowed quest:
  galley
</para>
</section>
</section>


<section id="sq-cannoneer_quarters"><title>Cannoneer quarters</title>
<para>
Completing this quest allows you to add and remove cannoneers' quarters.
Ask the trainer in Silver Lake about cannoneer quarters.
</para>
</section>


<section id="sq-lounge"><title>Lounge</title>
<para>
This quest teaches you how to build a ship's lounge, where people may rest and
relax. Ask Ralph about lounges.
</para>
</section>


<section id="sq-defense_quarters"><title>Defense quarters</title>
<para>
This quest teaches you how to add defense magi quarters on a ship, thereby
allowing you to hire those magi from a trainer.
There is a kindly old taskmaster that you can ask about 'defense magi'.
</para>
<para>
The referred taskmaster is <ulink
linkend="&arealink;Newbie+taskmaster">Newbie taskmaster</ulink>.
</para>
</section>

<section id="sq-class2"><title>Class2</title>
<para>
</para>
<section><title>Result</title>
<para>
You know how to expand a class 1 ship into a class 2. This involves adding
more structural supports to the ship, expanding the deck, and the overall hull
size. As a result of the increased size, the ship can support many more
features, can travel through the sea safely, but can no longer squeeze through
the narrow channels of the swamps. This is the standard class of ship.
</para>
<screen>
Class 2 ships may support:
  2 sets of crew quarters
    - maximum of 2 sets of sailors' quarters
    - maximum of 1 set of cannoneers' quarters
  captain's cabin
    - maximum of 1 bookcase
  1 cargo hold
  crow's nest
  galley
  informative console
  maximum of 8 cannons
</screen>
<para>
Allowed job:
  raise_2
</para>
<para>
Allowed quests:
  class3, sailor_quarters, cabin, cargo, nest
</para>
</section>
</section>


<section id="sq-class3"><title>Class3</title>
<para>
</para>
<section><title>Result</title>
<para>
Class 3 ships are the smallest of the 'luxury' line of ships, but are still a
lot bigger than class 2s. With the larger crew, the ability to add mages, and
the sleeker design, there is no ship faster than a class 3.
</para>
<screen>
Class 3 ships may support:
  8 sets of crew quarters
    - maximum of 3 sets of sailors' quarters
    - maximum of 1 set of cannoneers' quarters
    - maximum of 3 sets of speed magi's quarters
    - maximum of 2 sets of lift magi's quarters
    - maximum of 1 set of defense magi's quarters
  captain's cabin
    - maximum of 2 bookcases
  2 cargo holds
  crow's nest
  galley
  lounge
  informative console
  maximum of 12 cannons
</screen>
<para>
Allowed job:
  raise_3
</para>
<para>
Allowed quests:
  class4, lounge
</para>
</section>
</section>


<section id="sq-class4"><title>Class4</title>
<para>
</para>
<section><title>Result</title>
<para>
Class 4 ships are the midsize luxury ships. They are larger and hence slower
than class 3s, but with the greater crew complement may make up most of the
difference. They excell in storage capacity, and can potentially be used as
mobile refineries.
</para>
<screen>
Class 4 ships may support:
  15 sets of crew quarters
    - maximum of 4 sets of sailors' quarters
    - maximum of 2 sets of cannoneers' quarters
    - maximum of 4 sets of speed magi's quarters
    - maximum of 4 sets of lift magi's quarters
    - maximum of 2 sets of defense magi's quarters
    - maximum of 2 sets of assault magi's quarters
  captain's cabin
    - maximum of 4 bookcases
  5 cargo holds
  crow's nest
  galley
  lounge
  teleportation chamber
  informative console
  maximum of 16 cannons
</screen>
<para>
Allowed jobs:
  raise_4, lower_3
</para>
<para>
Allowed quests:
  teleporter, class5
</para>
</section>
</section>


<section id="sq-sailor_quarters"><title>Sailor quarters</title>
<para>
</para>
<section><title>Result</title>
<para>
You know how to do construction inside of a ship without damaging the
integrity of the hull. This allows you to add or remove sailors' quarters
below decks. As you gain more training along this path, you will be able to
affect more things.
</para>
<para>
Allowed jobs:
  add_sailor_quarters, remove_sailor_quarters
</para>
<para>
Allowed quests:
  cannoneer_quarters, speed_quarters, defense_quarters
</para>
</section>
</section>

<!--
<section id="sq-"><title></title>
<para>
</para>
<section><title>Result</title>
<para>
</para>
<screen>
</screen>
<para>
</para>
<para>
</para>
</section>
</section>
-->

</chapter>

<!-- ================================================ -->

<chapter id="shipyard-jobs"><title>Job information</title>

<para>
Note that materials may be used up at different rates for different jobs; this
is due to the fact that some jobs require more work than simply slapping
together some supplies.
</para>

<section id="job-create"><title>Create</title>
<para>
This job allows you to create a new ship. All ships start out as class 1
ships, and may be upgraded into other types through future jobs.
</para>
<screen>
  Material              Kilos
  -------------------- ------
  Cedar                    60
  Ebony                    35
  Iron                     25
  Mahogany                 40
  Oak                      45
  Titanium                 25
  Wood                    250
</screen>
<itemizedlist>
 <listitem><para>Special item: Any item that gives at least +3 con or +3 str.</para></listitem>
 <listitem><para>Workers: 1</para></listitem>
 <listitem><para>The job will take 12 shifts (approx 36 minutes)</para></listitem>
 <listitem><para>Each worker is paid 500 credits per shift.</para></listitem>
 <listitem><para>Total cost: 6000 credits.</para></listitem>
</itemizedlist>

</section>

<section id="job-raise_2"><title>Raise_2</title>
<para>
This job allows you to upgrade a ship from class 1 to class 2, allowing many
more features.
</para>
<screen>
  Material              Kilos
  -------------------- ------
  Birch                    50
  Brass                    30
  Cloth                    40
  Glass                    35
  Iron                     50
  Mallorn                  80
  Oak                     135
  Slate                    10
  Titanium                 50
  Wood                    400
</screen>
<itemizedlist>
 <listitem><para>Special item: Any item that gives at least +5 wis or +5 dex.</para></listitem>
 <listitem><para>Workers: 4</para></listitem>
 <listitem><para>The job will take 23 shifts (approx 69 minutes)</para></listitem>
 <listitem><para>Each worker is paid 500 credits per shift.</para></listitem>
 <listitem><para>Total cost: 46000 credits.</para></listitem>
</itemizedlist>
</section>

<section id="job-raise_3"><title>Raise_3</title>
<para>
Upgrade a ship from class 2 to class 3, allowing more room for features.
</para>
<screen>
  Material              Kilos
  -------------------- ------
  Birch                    50
  Brass                    30
  Cedar                    60
  Cloth                    40
  Ebony                    35
  Emerald                  20
  Glass                    35
  Iron                     25
  Laen                     25
  Mahogany                 40
  Mallorn                  40
  Steel                    40
  Titanium                 40
  Wood                    250
  Zhentorium               30
</screen>
<itemizedlist>
 <listitem><para>Special item: Any item that gives at least +7 int or +7 wis.</para></listitem>
 <listitem><para>Workers: 50</para></listitem>
 <listitem><para>The job will take 40 shifts (approx 120 minutes)</para></listitem>
 <listitem><para>Each worker is paid 500 credits per shift.</para></listitem>
 <listitem><para>Total cost: 1000000 credits.</para></listitem>
</itemizedlist>
</section>


<section id="job-raise_4"><title>Raise_4</title>
<para>
Upgrade a ship from class 3 to class 4, allowing more room for crew and rooms.
</para>
<screen>
  Material              Kilos
  -------------------- ------
  Adamantium               35
  Bloodstone               40
  Cloth                    40
  Ebony                    35
  Glass                    35
  Gold                     30
  Highsteel                35
  Mahogany                 40
  Mallorn                  40
  Obsidian                 40
  Platinum                 70
  Titanium                 50
  Wood                    250
</screen>
<itemizedlist>
 <listitem><para>Special item: Any item that gives at least +4 hpr or +4 dam.</para></listitem>
 <listitem><para>Workers: 60</para></listitem>
 <listitem><para>The job will take 40 shifts (approx 120 minutes)</para></listitem>
 <listitem><para>Each worker is paid 500 credits per shift.</para></listitem>
 <listitem><para>Total cost: 1200000 credits.</para></listitem>
</itemizedlist>
</section>


<section id="job-add_sailor_quarters"><title>Add_sailor_quarters</title>
<para>
Adds a new set of sailors' quarters to a ship. You may not exceed the maximum
allowed number of quarters for a particular class.
</para>
<screen>
  Material              Kilos
  -------------------- ------
  Wood                    100
</screen>
<itemizedlist>
 <listitem><para>Special item: none.</para></listitem>
 <listitem><para>Workers: 4</para></listitem>
 <listitem><para>The job will take 2 shifts (approx 6 minutes)</para></listitem>
 <listitem><para>Each worker is paid 500 credits per shift.</para></listitem>
 <listitem><para>Total cost: 4000 credits.</para></listitem>
</itemizedlist>
</section>


<section id="job-remove_sailor_quarters"><title>Remove_sailor_quarters</title>
<para>
Removes a set of sailors quarters from a ship, presumably to make room for
another type of crew. A ship must always have at least one set of sailors'
quarters, and you may not 'evict' crewmembers through this job.
</para>
<screen>
  Material              Kilos
  -------------------- ------
  Wood                     50
</screen>
<itemizedlist>
 <listitem><para>Special item: none.</para></listitem>
 <listitem><para>Workers: 4</para></listitem>
 <listitem><para>The job will take 2 shifts (approx 6 minutes)</para></listitem>
 <listitem><para>Each worker is paid 500 credits per shift.</para></listitem>
 <listitem><para>Total cost: 4000 credits.</para></listitem>
</itemizedlist>
</section>

<section id="job-add_console"><title>Add_console</title>
<para>
This job allows you to attach a console to the ship, with an interface at the
helm, that provides important information about the overall state of the ship.
</para>
<screen>
  Material              Kilos
  -------------------- ------
  Iron                     25
  Wood                     50
</screen>
<itemizedlist>
 <listitem><para>Special item: A console box.</para></listitem>
 <listitem><para>Workers: 2</para></listitem>
 <listitem><para>The job will take 3 shifts (approx 9 minutes)</para></listitem>
 <listitem><para>Each worker is paid 500 credits per shift.</para></listitem>
 <listitem><para>Total cost: 3000 credits.</para></listitem>
</itemizedlist>
</section>


<section id="job-add_cargo_hold"><title>Add_cargo_hold</title>
<para>
Adds a cargo hold to a ship. Each cargo hold can hold approximately 900 kg
worth of items. Different ship classes may have different numbers of cargo
holds.
</para>
<screen>
  Material              Kilos
  -------------------- ------
  Glass                    35
  Lead                     30
  Titanium                 25
  Wood                    100
</screen>
<itemizedlist>
 <listitem><para>Special item: none.</para></listitem>
 <listitem><para>Workers: 4</para></listitem>
 <listitem><para>The job will take 10 shifts (approx 30 minutes)</para></listitem>
 <listitem><para>Each worker is paid 500 credits per shift.</para></listitem>
 <listitem><para>Total cost: 20000 credits.</para></listitem>
</itemizedlist>
</section>


<section id="job-remove_cargo_hold"><title>Remove_cargo_hold</title>
<para>
Not all classes of luxury ships can support the same number of cargo holds,
so it is possible that you will need to remove some in order to change a ship's
class.
</para>
<screen>
  Material              Kilos
  -------------------- ------
  Wood                     50
</screen>
<itemizedlist>
 <listitem><para>Special item: none.</para></listitem>
 <listitem><para>Workers: 2</para></listitem>
 <listitem><para>The job will take 2 shifts (approx 6 minutes)</para></listitem>
 <listitem><para>Each worker is paid 500 credits per shift.</para></listitem>
 <listitem><para>Total cost: 2000 credits.</para></listitem>
</itemizedlist>
</section>




<!--
<section id="job-"><title></title>
<para>
</para>
<screen>
</screen>
<itemizedlist>
 <listitem><para>Special item: .</para></listitem>
 <listitem><para>Workers: </para></listitem>
 <listitem><para>The job will take XX shifts (approx XXX minutes)</para></listitem>
 <listitem><para>Each worker is paid 500 credits per shift.</para></listitem>
 <listitem><para>Total cost: X credits.</para></listitem>
</itemizedlist>
</section>
-->


</chapter>
<!-- ================================================ -->

</book>