changeset 179:86f1730c20b8 misc

Updates.
author Matti Hamalainen <ccr@tnsp.org>
date Fri, 14 Jan 2011 17:28:29 +0000
parents 1be46fb54354
children 6fbb025265b2
files ships.xml
diffstat 1 files changed, 319 insertions(+), 9 deletions(-) [+]
line wrap: on
line diff
--- a/ships.xml	Fri Jan 14 02:56:49 2011 +0000
+++ b/ships.xml	Fri Jan 14 17:28:29 2011 +0000
@@ -248,6 +248,231 @@
 
 <!-- ================================================ -->
 
+<chapter id="shipquests"><title>Shipquests</title>
+
+<section id="sq-console"><title>Console</title>
+<para>
+This quest will allow you to add a console to the ship's helm, that provides
+statistics on the ship. Berthram is the creator of the console box.
+He travels a lot, but is known to frequent the Moose Head Inn.
+Find him and ask him about the box.
+</para>
+<para>
+Moose Head Inn is located in <ulink linkend="&arealink;Village+of+Shrea">Village of
+Shrea</ulink>. Look for "gnomish traveller sitting by the fire".
+</para>
+</section>
+
+
+<section id="sq-cabin"><title>Cabin</title>
+<para>
+Completing this quest allows you to build cabins where a captain may go to
+relax. Ask Darvenport about cabin.
+</para>
+</section>
+
+
+<section id="sq-cargo"><title>Cargo</title>
+<para>
+This quest teaches you how to install cargo holds into a ship.
+There is a lot of construction going on at a mansion near the mountains. Help
+them out with their project, and along the way you should find someone who
+will be able to teach you what you want to know.
+</para>
+
+<para>
+The hinted area is no longer around mountains (the hint is for the old
+BatWorld), and is <ulink linkend="&arealink;Rillion's+castle">Rillion's
+castle</ulink>, which is also known as "Mansion".
+</para>
+</section>
+
+
+<section id="sq-cannoneer_quarters"><title>Cannoneer quarters</title>
+<para>
+Completing this quest allows you to add and remove cannoneers' quarters.
+Ask the trainer in Silver Lake about cannoneer quarters.
+</para>
+</section>
+
+
+<section id="sq-lounge"><title>Lounge</title>
+<para>
+This quest teaches you how to build a ship's lounge, where people may rest and
+relax. Ask Ralph about lounges.
+</para>
+</section>
+
+
+<section id="sq-defense_quarters"><title>Defense quarters</title>
+<para>
+This quest teaches you how to add defense magi quarters on a ship, thereby
+allowing you to hire those magi from a trainer.
+There is a kindly old taskmaster that you can ask about 'defense magi'.
+</para>
+<para>
+The referred taskmaster is <ulink
+linkend="&arealink;Newbie+taskmaster">Newbie taskmaster</ulink>.
+</para>
+</section>
+
+<section id="sq-class2"><title>Class2</title>
+<para>
+</para>
+<section><title>Result</title>
+<para>
+You know how to expand a class 1 ship into a class 2. This involves adding
+more structural supports to the ship, expanding the deck, and the overall hull
+size. As a result of the increased size, the ship can support many more
+features, can travel through the sea safely, but can no longer squeeze through
+the narrow channels of the swamps. This is the standard class of ship.
+</para>
+<screen>
+Class 2 ships may support:
+  2 sets of crew quarters
+    - maximum of 2 sets of sailors' quarters
+    - maximum of 1 set of cannoneers' quarters
+  captain's cabin
+    - maximum of 1 bookcase
+  1 cargo hold
+  crow's nest
+  galley
+  informative console
+  maximum of 8 cannons
+</screen>
+<para>
+Allowed job:
+  raise_2
+</para>
+<para>
+Allowed quests:
+  class3, sailor_quarters, cabin, cargo, nest
+</para>
+</section>
+</section>
+
+
+<section id="sq-class3"><title>Class3</title>
+<para>
+</para>
+<section><title>Result</title>
+<para>
+Class 3 ships are the smallest of the 'luxury' line of ships, but are still a
+lot bigger than class 2s. With the larger crew, the ability to add mages, and
+the sleeker design, there is no ship faster than a class 3.
+</para>
+<screen>
+Class 3 ships may support:
+  8 sets of crew quarters
+    - maximum of 3 sets of sailors' quarters
+    - maximum of 1 set of cannoneers' quarters
+    - maximum of 3 sets of speed magi's quarters
+    - maximum of 2 sets of lift magi's quarters
+    - maximum of 1 set of defense magi's quarters
+  captain's cabin
+    - maximum of 2 bookcases
+  2 cargo holds
+  crow's nest
+  galley
+  lounge
+  informative console
+  maximum of 12 cannons
+</screen>
+<para>
+Allowed job:
+  raise_3
+</para>
+<para>
+Allowed quests:
+  class4, lounge
+</para>
+</section>
+</section>
+
+
+<section id="sq-class4"><title>Class4</title>
+<para>
+</para>
+<section><title>Result</title>
+<para>
+Class 4 ships are the midsize luxury ships. They are larger and hence slower
+than class 3s, but with the greater crew complement may make up most of the
+difference. They excell in storage capacity, and can potentially be used as
+mobile refineries.
+</para>
+<screen>
+Class 4 ships may support:
+  15 sets of crew quarters
+    - maximum of 4 sets of sailors' quarters
+    - maximum of 2 sets of cannoneers' quarters
+    - maximum of 4 sets of speed magi's quarters
+    - maximum of 4 sets of lift magi's quarters
+    - maximum of 2 sets of defense magi's quarters
+    - maximum of 2 sets of assault magi's quarters
+  captain's cabin
+    - maximum of 4 bookcases
+  5 cargo holds
+  crow's nest
+  galley
+  lounge
+  teleportation chamber
+  informative console
+  maximum of 16 cannons
+</screen>
+<para>
+Allowed jobs:
+  raise_4, lower_3
+</para>
+<para>
+Allowed quests:
+  teleporter, class5
+</para>
+</section>
+</section>
+
+
+<section id="sq-sailor_quarters"><title>Sailor quarters</title>
+<para>
+</para>
+<section><title>Result</title>
+<para>
+You know how to do construction inside of a ship without damaging the
+integrity of the hull. This allows you to add or remove sailors' quarters
+below decks. As you gain more training along this path, you will be able to
+affect more things.
+</para>
+<para>
+Allowed jobs:
+  add_sailor_quarters, remove_sailor_quarters
+</para>
+<para>
+Allowed quests:
+  cannoneer_quarters, speed_quarters, defense_quarters
+</para>
+</section>
+</section>
+
+<!--
+<section id="sq-"><title></title>
+<para>
+</para>
+<section><title>Result</title>
+<para>
+</para>
+<screen>
+</screen>
+<para>
+</para>
+<para>
+</para>
+</section>
+</section>
+-->
+
+</chapter>
+
+<!-- ================================================ -->
+
 <chapter id="shipyard-jobs"><title>Job information</title>
 
 <para>
@@ -261,7 +486,6 @@
 This job allows you to create a new ship. All ships start out as class 1
 ships, and may be upgraded into other types through future jobs.
 </para>
-
 <screen>
   Material              Kilos
   -------------------- ------
@@ -273,7 +497,6 @@
   Titanium                 25
   Wood                    250
 </screen>
-
 <itemizedlist>
  <listitem><para>Special item: Any item that gives at least +3 con or +3 str.</para></listitem>
  <listitem><para>Workers: 1</para></listitem>
@@ -289,7 +512,6 @@
 This job allows you to upgrade a ship from class 1 to class 2, allowing many
 more features.
 </para>
-
 <screen>
   Material              Kilos
   -------------------- ------
@@ -304,7 +526,6 @@
   Titanium                 50
   Wood                    400
 </screen>
-
 <itemizedlist>
  <listitem><para>Special item: Any item that gives at least +5 wis or +5 dex.</para></listitem>
  <listitem><para>Workers: 4</para></listitem>
@@ -312,14 +533,12 @@
  <listitem><para>Each worker is paid 500 credits per shift.</para></listitem>
  <listitem><para>Total cost: 46000 credits.</para></listitem>
 </itemizedlist>
-
 </section>
 
 <section id="job-raise_3"><title>Raise_3</title>
 <para>
 Upgrade a ship from class 2 to class 3, allowing more room for features.
 </para>
-
 <screen>
   Material              Kilos
   -------------------- ------
@@ -339,8 +558,6 @@
   Wood                    250
   Zhentorium               30
 </screen>
-
-
 <itemizedlist>
  <listitem><para>Special item: Any item that gives at least +7 int or +7 wis.</para></listitem>
  <listitem><para>Workers: 50</para></listitem>
@@ -348,11 +565,104 @@
  <listitem><para>Each worker is paid 500 credits per shift.</para></listitem>
  <listitem><para>Total cost: 1000000 credits.</para></listitem>
 </itemizedlist>
+</section>
 
+
+<section id="job-raise_4"><title>Raise_4</title>
+<para>
+Upgrade a ship from class 3 to class 4, allowing more room for crew and rooms.
+</para>
+<screen>
+  Material              Kilos
+  -------------------- ------
+  Adamantium               35
+  Bloodstone               40
+  Cloth                    40
+  Ebony                    35
+  Glass                    35
+  Gold                     30
+  Highsteel                35
+  Mahogany                 40
+  Mallorn                  40
+  Obsidian                 40
+  Platinum                 70
+  Titanium                 50
+  Wood                    250
+</screen>
+<itemizedlist>
+ <listitem><para>Special item: Any item that gives at least +4 hpr or +4 dam.</para></listitem>
+ <listitem><para>Workers: 60</para></listitem>
+ <listitem><para>The job will take 40 shifts (approx 120 minutes)</para></listitem>
+ <listitem><para>Each worker is paid 500 credits per shift.</para></listitem>
+ <listitem><para>Total cost: 1200000 credits.</para></listitem>
+</itemizedlist>
 </section>
 
 
-<!-- shipyard jobs -->
+<section id="job-add_sailor_quarters"><title>Add_sailor_quarters</title>
+<para>
+Adds a new set of sailors' quarters to a ship. You may not exceed the maximum
+allowed number of quarters for a particular class.
+</para>
+<screen>
+  Material              Kilos
+  -------------------- ------
+  Wood                    100
+</screen>
+<itemizedlist>
+ <listitem><para>Special item: none.</para></listitem>
+ <listitem><para>Workers: 4</para></listitem>
+ <listitem><para>The job will take 2 shifts (approx 6 minutes)</para></listitem>
+ <listitem><para>Each worker is paid 500 credits per shift.</para></listitem>
+ <listitem><para>Total cost: 4000 credits.</para></listitem>
+</itemizedlist>
+</section>
+
+
+<section id="job-remove_sailor_quarters"><title>Remove_sailor_quarters</title>
+<para>
+Removes a set of sailors quarters from a ship, presumably to make room for
+another type of crew. A ship must always have at least one set of sailors'
+quarters, and you may not 'evict' crewmembers through this job.
+</para>
+<screen>
+  Material              Kilos
+  -------------------- ------
+  Wood                     50
+</screen>
+<itemizedlist>
+ <listitem><para>Special item: none.</para></listitem>
+ <listitem><para>Workers: 4</para></listitem>
+ <listitem><para>The job will take 2 shifts (approx 6 minutes)</para></listitem>
+ <listitem><para>Each worker is paid 500 credits per shift.</para></listitem>
+ <listitem><para>Total cost: 4000 credits.</para></listitem>
+</itemizedlist>
+</section>
+
+
+
+
+
+
+
+<!--
+<section id="job-"><title></title>
+<para>
+</para>
+<screen>
+</screen>
+<itemizedlist>
+ <listitem><para>Special item: .</para></listitem>
+ <listitem><para>Workers: </para></listitem>
+ <listitem><para>The job will take XX shifts (approx XXX minutes)</para></listitem>
+ <listitem><para>Each worker is paid 500 credits per shift.</para></listitem>
+ <listitem><para>Total cost: X credits.</para></listitem>
+</itemizedlist>
+</section>
+-->
+
+
 </chapter>
+<!-- ================================================ -->
 
 </book>