Mercurial > hg > demos > krapula
annotate krapula.c @ 24:01f3af410abb
Update to match changes in the dmlib API and JSS engine.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Tue, 02 Oct 2012 06:23:56 +0300 |
parents | c9cd46294786 |
children | 98dcf1847e75 |
rev | line source |
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1 #include "dmsimple.h" |
2 | 2 #include "dmvecmat.h" |
3 | |
4 #include <math.h> | |
5 | |
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6 |
2 | 7 #define DM_COLORS (256) |
8 | |
9 | |
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10 DMOptArg optList[] = |
2 | 11 { |
12 { 0, '?', "help", "Show this help", OPT_NONE }, | |
22 | 13 { 1, 'v', "verbose", "Be more verbose", OPT_NONE }, |
14 { 2, 'f', "fs", "Fullscreen", OPT_NONE }, | |
2 | 15 }; |
16 | |
17 const int optListN = sizeof(optList) / sizeof(optList[0]); | |
18 | |
19 | |
20 | |
21 void argShowHelp() | |
22 { | |
23 dmPrintBanner(stdout, dmProgName, "[options]"); | |
24 dmArgsPrintHelp(stdout, optList, optListN); | |
25 } | |
26 | |
27 | |
28 BOOL argHandleOpt(const int optN, char *optArg, char *currArg) | |
29 { | |
30 switch (optN) { | |
31 case 0: | |
32 argShowHelp(); | |
33 exit(0); | |
34 break; | |
35 | |
22 | 36 case 1: |
2 | 37 dmVerbosity++; |
38 break; | |
39 | |
22 | 40 case 2: |
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41 engine.optVFlags |= SDL_FULLSCREEN; |
2 | 42 break; |
43 | |
44 default: | |
45 dmError("Unknown option '%s'.\n", currArg); | |
46 return FALSE; | |
47 } | |
48 | |
49 return TRUE; | |
50 } | |
51 | |
52 | |
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53 |
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54 |
2 | 55 void dmMakePalette(SDL_Surface *scr) |
56 { | |
57 SDL_Color pal[DM_COLORS]; | |
58 int n; | |
59 | |
60 for (n = 0; n < 256; n++) | |
61 { | |
62 pal[n].r = n; | |
63 pal[n].g = n; | |
64 pal[n].b = n; | |
65 } | |
66 | |
67 SDL_SetColors(scr, pal, 0, DM_COLORS); | |
68 } | |
69 | |
70 | |
71 void dmRandom(SDL_Surface *screen, int q) | |
72 { | |
73 Uint8 *pix = screen->pixels; | |
74 int xc, yc; | |
75 | |
76 for (yc = 0; yc < screen->h; yc++) | |
77 { | |
78 Uint8 *dp = pix; | |
79 | |
80 for (xc = 0; xc < screen->w; xc++) | |
81 *dp++ = yc + (xc ^ q) + (yc & q); | |
82 | |
83 pix += screen->pitch; | |
84 } | |
85 } | |
86 | |
87 | |
88 void dmPerlin(SDL_Surface *screen, float f) | |
89 { | |
90 Uint8 *pix = screen->pixels; | |
91 int xc, yc; | |
92 | |
93 for (yc = 0; yc < screen->h; yc++) | |
94 { | |
95 Uint8 *dp = pix; | |
96 | |
97 for (xc = 0; xc < screen->w; xc++) | |
98 { | |
99 *dp++ = 128 + dmPerlinNoise2D(xc, yc, 0.01, 0.1, 3) / 34.0; | |
100 } | |
101 | |
102 pix += screen->pitch; | |
103 } | |
104 } | |
105 | |
106 | |
107 #define QWIDTH 256 | |
108 #define QHEIGHT 160 | |
109 | |
110 typedef Uint8 DMBlockMap[QHEIGHT][QWIDTH]; | |
111 | |
112 | |
113 static DMFloat dmClip(DMFloat a) | |
114 { | |
115 return (a < 0.0f ? 0.0f : (a > 1.0f ? 1.0f : a)); | |
116 } | |
117 | |
118 | |
119 void dmMakeBumpMap(DMBlockMap map, DMFloat q, DMFloat m) | |
120 { | |
121 int x, y; | |
122 for (y = 0; y < QHEIGHT; y++) | |
123 for (x = 0; x < QWIDTH; x++) | |
124 { | |
125 DMFloat f = 0.40f + dmPerlinNoise2D(x, y, 1.1f, q, 2); | |
126 map[y][x] = (int) (dmClip(f) * m); | |
127 } | |
128 } | |
129 | |
130 | |
131 void dmShadowTraceHeightMap(DMBlockMap lightMap, DMBlockMap pheightMap, DMVector *light) | |
132 { | |
133 int i, j; | |
134 | |
135 for (j = 0; j < QHEIGHT; j++) | |
136 for (i = 0; i < QWIDTH; i++) | |
137 { | |
138 DMVector vr, vl, va; | |
139 DMFloat vrayLen, vfactor; | |
140 int vlen; | |
141 BOOL wasHit; | |
142 | |
143 /* Perform shadow occlusion via simplistic raytracing */ | |
144 vr.x = i; | |
145 vr.y = j; | |
146 vr.z = light->z; // - 10.0; | |
147 // vr.z = pheightMap[j][i]; | |
148 | |
149 /* Calculate light vector vector */ | |
150 dm_vector_sub_r(&vl, &vr, light); | |
151 vrayLen = dm_vector_length(&vl); | |
152 | |
153 #if 1 | |
154 dm_vector_copy(&va, &vl); | |
155 dm_vector_normalize(&va); | |
156 dm_vector_scale(&va, 0.6f); | |
157 dm_vector_copy(&vr, light); | |
158 | |
159 vlen = 0; | |
160 wasHit = FALSE; | |
161 do | |
162 { | |
163 float h; | |
164 | |
165 /* If ray is inside the heightmap, get value */ | |
166 if (vr.x >= 0 && vr.y >= 0 && vr.x < QWIDTH && vr.y < QHEIGHT) | |
167 h = pheightMap[(int) vr.y][(int) vr.x]; | |
168 else | |
169 break; | |
170 | |
171 /* Check for hits */ | |
172 if (h > vr.z) | |
173 wasHit = TRUE; | |
174 else | |
175 { | |
176 /* Move forwards */ | |
177 dm_vector_add(&vr, &va); | |
178 vlen++; | |
179 } | |
180 } | |
181 while (!wasHit && vlen <= vrayLen); | |
182 | |
183 /* Check if the ray hit something, e.g. is this point occluded? */ | |
184 if (wasHit && vlen < vrayLen) | |
185 { | |
186 vfactor = vlen * 0.01; | |
187 } | |
188 else | |
189 vfactor = vlen * 0.02; | |
190 #endif | |
191 | |
192 #if 1 | |
193 { | |
194 /* Calculate light's intensity based on the angle it "hits" | |
195 * | |
196 * 1) Calculate the vectors that form the imaginary "plane" | |
197 * 2) Cross-product -> normal vector of the plane | |
198 * 2) Normalize the normal vector | |
199 * 3) Calculate light vector's hit angle by dot product | |
200 */ | |
201 DMVector v1, v2; | |
202 DMFloat c; | |
203 | |
204 v1.x = 2.0f; | |
205 v1.y = 0.0f; | |
206 v1.z = (DMFloat) (pheightMap[j][i] - pheightMap[j][i + 1]); | |
207 | |
208 v2.x = 0.0f; | |
209 v2.y = 2.0f; | |
210 v2.z = (DMFloat) (pheightMap[j][i] - pheightMap[j + 1][i]); | |
211 | |
212 dm_vector_cross(&vr, &v1, &v2); | |
213 dm_vector_normalize(&vr); | |
214 dm_vector_normalize(&vl); | |
215 c = dm_vector_dot(&vl, &vr); | |
216 | |
217 vrayLen = 255 - (vrayLen * 0.1) * vrayLen + (c * 128.0f) + (vfactor * vfactor * 1255); | |
218 } | |
219 #else | |
220 vrayLen = 255 - vrayLen * vrayLen * (vfactor * vfactor); | |
221 if (vrayLen < 0) vrayLen = 0; | |
222 vrayLen += pheightMap[j][i]; | |
223 #endif | |
224 | |
225 /* Clip result */ | |
226 if (vrayLen < 0) | |
227 vrayLen = 0; | |
228 else if (vrayLen > 255.0f) | |
229 vrayLen = 255.0f; | |
230 | |
231 lightMap[j][i] = vrayLen; | |
232 } | |
233 } | |
234 | |
235 | |
236 void dmShadowTraceHeightMap2(DMBlockMap lightMap, DMBlockMap pheightMap, DMVector *light) | |
237 { | |
238 int i, j; | |
239 | |
240 light->z = 150; | |
241 | |
242 for (j = 0; j < QHEIGHT; j++) | |
243 for (i = 0; i < QWIDTH; i++) | |
244 { | |
245 DMVector vr, vl, va; | |
246 DMFloat vrayLen, vfactor; | |
247 int vlen; | |
248 BOOL wasHit; | |
249 | |
250 /* Perform shadow occlusion via simplistic raytracing */ | |
251 vr.x = i; | |
252 vr.y = j; | |
253 vr.z = 200; //light->z; // - 10.0; | |
254 | |
255 /* Calculate light vector vector */ | |
256 dm_vector_sub_r(&vl, &vr, light); | |
257 vrayLen = dm_vector_length(&vl); | |
258 | |
259 #if 1 | |
260 dm_vector_copy(&va, &vl); | |
261 dm_vector_normalize(&va); | |
262 dm_vector_copy(&vr, light); | |
263 | |
264 vlen = 0; | |
265 wasHit = FALSE; | |
266 do | |
267 { | |
268 float h; | |
269 | |
270 /* If ray is inside the heightmap, get value */ | |
271 if (vr.x >= 0 && vr.y >= 0 && vr.x < QWIDTH && vr.y < QHEIGHT) | |
272 h = pheightMap[(int) vr.y][(int) vr.x]; | |
273 else | |
274 break; | |
275 | |
276 /* Check for hits */ | |
277 if (h > vr.z) | |
278 wasHit = TRUE; | |
279 else | |
280 { | |
281 /* Move forwards */ | |
282 dm_vector_add(&vr, &va); | |
283 vlen++; | |
284 } | |
285 } | |
286 while (!wasHit && vlen <= vrayLen); | |
287 | |
288 /* Check if the ray hit something, e.g. is this point occluded? */ | |
289 if (wasHit && vlen < vrayLen) | |
290 { | |
291 vfactor = vlen * 0.05; | |
292 } | |
293 else | |
294 vfactor = vlen * 0.001; | |
295 #endif | |
296 | |
297 #if 0 | |
298 { | |
299 /* Calculate light's intensity based on the angle it "hits" | |
300 * | |
301 * 1) Calculate the vectors that form the imaginary "plane" | |
302 * 2) Cross-product -> normal vector of the plane | |
303 * 2) Normalize the normal vector | |
304 * 3) Calculate light vector's hit angle by dot product | |
305 */ | |
306 DMVector v1, v2; | |
307 DMFloat c; | |
308 | |
309 v1.x = 2.0f; | |
310 v1.y = 0.0f; | |
311 v1.z = (DMFloat) (pheightMap[j][i] - pheightMap[j][i + 1]); | |
312 | |
313 v2.x = 0.0f; | |
314 v2.y = 2.0f; | |
315 v2.z = (DMFloat) (pheightMap[j][i] - pheightMap[j + 1][i]); | |
316 | |
317 dm_vector_cross(&vr, &v1, &v2); | |
318 dm_vector_normalize(&vr); | |
319 dm_vector_normalize(&vl); | |
320 c = dm_vector_dot(&vl, &vr); | |
321 | |
322 vrayLen = 255 - (vrayLen * 0.1) * vrayLen + (c * 128.0f) + (vfactor * vfactor * 1255); | |
323 } | |
324 #else | |
325 vrayLen = 255 - vrayLen * vrayLen * (vfactor * vfactor); | |
326 if (vrayLen < 0) vrayLen = 0; | |
327 vrayLen -= pheightMap[j][i]; | |
328 #endif | |
329 | |
330 /* Clip result */ | |
331 if (vrayLen < 0) | |
332 vrayLen = 0; | |
333 else if (vrayLen > 255.0f) | |
334 vrayLen = 255.0f; | |
335 | |
336 lightMap[j][i] = vrayLen; | |
337 } | |
338 } | |
339 | |
340 | |
341 #define CREDITS_SPEED 1000 | |
342 #define CREDITS_RAND 4 | |
343 | |
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344 typedef struct |
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345 { |
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346 int x, y; |
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347 } DMCoords; |
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348 |
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349 |
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350 typedef struct |
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351 { |
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352 int x, y; |
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353 char *filename; |
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354 SDL_Surface *img; |
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355 } DMCredits; |
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356 |
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357 |
2 | 358 |
359 static const DMCoords randomCoords[] = | |
360 { | |
361 { -300, -430 }, | |
362 { 700, -550 }, | |
363 { -200, 600 }, | |
364 { 700, 600 } | |
365 }; | |
366 const int nrandomCoords = sizeof(randomCoords) / sizeof(randomCoords[0]); | |
367 | |
368 | |
369 static DMCredits credits[] = | |
370 { | |
371 { 91, 223, "g4014.png", NULL }, | |
372 { 151, 250, "g4026.png", NULL }, | |
373 { 217, 227, "g4020.png", NULL }, | |
374 { 173, 268, "g4032.png", NULL }, | |
375 { 115, 359, "g4038.png", NULL }, | |
376 | |
377 { 437, 130, "g4062.png", NULL }, | |
378 { 457, 102, "g4068.png", NULL }, | |
379 { 450, 210, "g4056.png", NULL }, | |
380 | |
381 { 420, 320, "g4044.png", NULL }, | |
382 { 486, 381, "g4050.png", NULL }, | |
383 }; | |
384 | |
385 const int ncredits = sizeof(credits) / sizeof(credits[0]); | |
386 | |
387 | |
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388 #define NOSFE_MIN 1 |
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389 #define NOSFE_MAX 269 |
2 | 390 |
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391 SDL_Surface *bmap; |
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392 SDL_Surface *nosfe[NOSFE_MAX - NOSFE_MIN + 1]; |
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393 |
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394 |
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395 int demoPreInit(int argc, char *argv[]) |
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396 { |
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397 dmInitProg("krapula", "Lauantai Aamun Krapula", "0.2", "(c) 2012 Anciat Prodz & TNSP", "PENIS."); |
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398 |
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399 engine.optScrWidth = 640; |
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400 engine.optScrHeight = 480; |
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401 engine.optBitDepth = 32; |
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402 engine.optVFlags = SDL_SWSURFACE | SDL_HWPALETTE; |
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403 |
2 | 404 |
17 | 405 if (!dmArgsProcess(argc, argv, optList, optListN, |
406 argHandleOpt, NULL, FALSE)) | |
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407 return DMERR_INIT_FAIL; |
17 | 408 |
409 dmPrint(0, "%s\n", dmProgDesc); | |
410 dmPrint(0, "%s\n", dmProgAuthor); | |
411 dmPrint(0, "TNSP PIERUPASKA engine 2012 'passeli professional' loading.\n"); | |
412 | |
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413 return DMERR_OK; |
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414 } |
17 | 415 |
416 | |
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417 int demoGlobalInit() |
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418 { |
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419 int i; |
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420 |
17 | 421 // Initialize effect stuff |
2 | 422 dmPerlinInit(); |
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423 |
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424 for (i = 0; i < NOSFE_MAX; i++) |
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425 { |
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426 char fname[32]; |
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427 snprintf(fname, sizeof(fname), "%08d.jpg", NOSFE_MIN + i); |
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428 engineGetResImage(nosfe[i], fname); |
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429 } |
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430 |
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431 for (i = 0; i < ncredits; i++) |
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432 engineGetResImage(credits[i].img, credits[i].filename); |
2 | 433 |
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434 bmap = SDL_CreateRGBSurface(SDL_SWSURFACE, QWIDTH, QHEIGHT, 8, 0, 0, 0, 0); |
2 | 435 |
17 | 436 |
437 // Initialize music player | |
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438 JSSModule *mod = NULL; |
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439 engineGetResModule(mod, "krapula.xm"); |
24
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440 |
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441 if ((i = jssConvertModuleForPlaying(mod)) != DMERR_OK) |
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442 { |
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443 dmError("Could not convert module for playing, %d: %s\n", |
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444 i, dmErrorStr(i)); |
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445 return DMERR_INIT_FAIL; |
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446 } |
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447 |
21
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448 jvmSetCallback(engine.dev, jmpExec, engine.plr); |
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449 jmpSetModule(engine.plr, mod); |
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450 jmpPlayOrder(engine.plr, 0); |
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451 jvmSetGlobalVol(engine.dev, 55); |
2 | 452 |
21
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453 return DMERR_OK; |
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454 } |
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455 |
2 | 456 |
21
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457 int demoMainTick() |
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458 { |
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459 float t = engineGetTimeDT(); |
2 | 460 |
21
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461 if (t < 5) |
2 | 462 { |
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463 int dt = engineGetTime(0); |
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464 static SDL_Surface *anciat; |
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465 static DMLerpContext lerpX, lerpY, lerpD; |
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466 static DMScaledBlitFunc nblit; |
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467 DMVector light; |
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468 static BOOL nollattu = FALSE; |
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469 if (!nollattu) |
2 | 470 { |
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471 engineGetResImage(anciat, "anciat.png"); |
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472 nblit = dmGetScaledBlitFunc(bmap->format, engine.screen->format, DMD_NONE); |
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473 dmMakePalette(bmap); |
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474 dmLerpInit(&lerpX, 0, QWIDTH, 5000); |
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475 dmLerpInit(&lerpY, QHEIGHT * 0.25, QHEIGHT * 0.75, 5000); |
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476 dmLerpInit(&lerpD, 0.04, 0.08, 5000); |
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477 nollattu = TRUE; |
2 | 478 } |
479 | |
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480 light.x = dmLerpSCurve(&lerpX, dt); |
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481 light.y = dmLerp1(&lerpY, dt); |
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482 light.z = 128; |
2 | 483 |
21
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484 dmShadowTraceHeightMap2(bmap->pixels, anciat->pixels, &light); |
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485 nblit(bmap, 0, 0, engine.screen->w, engine.screen->h, engine.screen); |
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486 } |
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487 else |
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488 if (t < 10) |
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489 { |
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490 int dt = engineGetTime(5); |
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491 static SDL_Surface *logobg, *logolayer1, *logolayer2; |
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492 static DMScaledBlitFunc nblit, kblit; |
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493 static DMLerpContext lerpD; |
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494 static BOOL nollattu = FALSE; |
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495 |
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496 if (!nollattu) |
2 | 497 { |
21
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498 engineGetResImage(logobg, "logobg.png"); |
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499 engineGetResImage(logolayer1, "logolayer1.png"); |
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500 engineGetResImage(logolayer2, "logolayer2.png"); |
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501 |
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502 nblit = dmGetScaledBlitFunc(logobg->format, engine.screen->format, DMD_TRANSPARENT); |
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503 kblit = dmGetScaledBlitFunc(logobg->format, engine.screen->format, DMD_NONE); |
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504 dmLerpInit(&lerpD, 0.01, 500, 10000); |
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505 nollattu = TRUE; |
2 | 506 } |
507 | |
21
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508 float q = dmLerpSCurve(&lerpD, dt); |
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509 float t = sin((float) dt / 150.0f); |
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510 int x = t * 25.0f + q, y = t * 35.0f + q*2.0f, |
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511 w = t * 70.0f + q, h = t * 40.0f + q*2.0f; |
2 | 512 |
21
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513 float t2 = sin((float) dt / 150.0f + 0.2f); |
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514 int x2 = t2 * 25.0f + q, y2 = t * 35.0f + q*2.0f, |
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515 w2 = t2 * 70.0f + q, h2 = t * 40.0f + q*2.0f; |
2 | 516 |
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517 kblit(logobg, 0, 0, engine.screen->w, engine.screen->h, engine.screen); |
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518 nblit(logolayer1, -x, -y, engine.screen->w+w, engine.screen->h+h, engine.screen); |
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519 nblit(logolayer2, -x2, -y2, engine.screen->w+w2, engine.screen->h+h2, engine.screen); |
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520 } |
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521 else |
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522 if (t < 20) |
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523 { |
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524 int dt = engineGetTime(10); |
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525 static SDL_Surface *gay, *logobg; |
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526 static DMLerpContext lerpX, lerpY, lerpD; |
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527 static DMScaledBlitFunc nblit, kblit; |
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528 static BOOL nollattu = FALSE; |
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529 DMVector light; |
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530 DMBlockMap heightMap; |
2 | 531 |
21
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532 if (!nollattu) |
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533 { |
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534 engineGetResImage(gay, "gay.png"); |
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535 engineGetResImage(logobg, "logobg.png"); |
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536 nblit = dmGetScaledBlitFunc(bmap->format, engine.screen->format, DMD_NONE); |
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537 kblit = dmGetScaledBlitFunc(logobg->format, engine.screen->format, DMD_TRANSPARENT); |
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|
538 dmMakePalette(bmap); |
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539 dmLerpInit(&lerpX, QWIDTH, 0, 10000); |
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540 dmLerpInit(&lerpY, QHEIGHT * 0.25, QHEIGHT * 0.75, 10000); |
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|
541 dmLerpInit(&lerpD, 0.04, 0.08, 10000); |
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542 nollattu = TRUE; |
2 | 543 } |
544 | |
21
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545 light.x = dmLerpSCurve(&lerpX, dt); |
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546 light.y = QHEIGHT * 0.5 + sin(dmLerp1(&lerpY, dt)) * 0.5; |
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547 light.z = 128; |
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548 |
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549 dmMakeBumpMap(heightMap, dmLerpSCurve(&lerpD, dt), 254); |
2 | 550 |
21
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551 dmShadowTraceHeightMap(bmap->pixels, heightMap, &light); |
2 | 552 |
21
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553 nblit(bmap, 0, 0, engine.screen->w, engine.screen->h, engine.screen); |
2 | 554 |
21
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555 if ((dt / 100) % 10 < 5) |
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556 { |
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557 kblit(gay, 0, 0, engine.screen->w, engine.screen->h, engine.screen); |
2 | 558 } |
21
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|
559 } |
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|
560 else |
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561 if (t < 45) |
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562 { |
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|
563 static SDL_Surface *ruutu; |
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564 static int currState, currCredit, creditStartTime; |
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565 static DMLerpContext lerpX, lerpY, lerpZ; |
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|
566 static DMScaledBlitFunc nblit, kblit; |
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|
567 static BOOL stateChange, nollattu = FALSE; |
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|
568 int currFrame = engineGetTime(20) * 15 / 1000; |
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Use the dmsimple demo engine "framework".
Matti Hamalainen <ccr@tnsp.org>
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569 if (!nollattu) |
2 | 570 { |
21
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Matti Hamalainen <ccr@tnsp.org>
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|
571 engineGetResImage(ruutu, "ruutu.png"); |
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572 dmClearSurface(ruutu, dmMapRGBA(ruutu, 0,0,0,0)); |
ea93b1d5c894
Use the dmsimple demo engine "framework".
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573 nblit = dmGetScaledBlitFunc(nosfe[0]->format, engine.screen->format, DMD_NONE); |
ea93b1d5c894
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|
574 kblit = dmGetScaledBlitFunc(credits[0].img->format, engine.screen->format, DMD_TRANSPARENT); |
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575 currCredit = -1; |
ea93b1d5c894
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576 currState = -1; |
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|
577 stateChange = TRUE; |
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19
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578 nollattu = TRUE; |
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parents:
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|
579 } |
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580 |
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parents:
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|
581 float gt = 1.0f + sin(engineGetTime(0) / 250.0f); |
ea93b1d5c894
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582 int g1 = gt * 25.0f, g2 = gt * 50.0f; |
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19
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changeset
|
583 |
ea93b1d5c894
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|
584 nblit(nosfe[currFrame % NOSFE_MAX], -g1, -g1, engine.screen->w+g2, engine.screen->h+g2, engine.screen); |
ea93b1d5c894
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|
585 |
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|
586 if (t >= 30) |
ea93b1d5c894
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19
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|
587 { |
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parents:
19
diff
changeset
|
588 int qtime = engineGetTime(30); |
ea93b1d5c894
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|
589 int creditTime = (engineGetTime(0) - creditStartTime); |
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parents:
19
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590 float zscale; |
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|
591 if ( ( (qtime / (CREDITS_SPEED + 500)) % 2) == 0 && currState == -1) |
2 | 592 stateChange = TRUE; |
593 | |
21
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594 if (stateChange && currCredit < ncredits) |
2 | 595 { |
21
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Use the dmsimple demo engine "framework".
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596 stateChange = FALSE; |
ea93b1d5c894
Use the dmsimple demo engine "framework".
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19
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597 switch (currState) |
2 | 598 { |
21
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19
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|
599 case 0: |
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parents:
19
diff
changeset
|
600 { |
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changeset
|
601 int qt = (qtime / 100) % nrandomCoords; |
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parents:
19
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602 creditStartTime = engineGetTime(0); |
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Matti Hamalainen <ccr@tnsp.org>
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|
603 creditTime = 0; |
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19
diff
changeset
|
604 dmLerpInit(&lerpX, randomCoords[qt].x, credits[currCredit].x - 50, CREDITS_SPEED); |
ea93b1d5c894
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parents:
19
diff
changeset
|
605 dmLerpInit(&lerpY, randomCoords[qt].y, credits[currCredit].y - 50, CREDITS_SPEED); |
ea93b1d5c894
Use the dmsimple demo engine "framework".
Matti Hamalainen <ccr@tnsp.org>
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|
606 dmLerpInit(&lerpZ, 5.0f, 0.0f, CREDITS_SPEED); |
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parents:
19
diff
changeset
|
607 currState = 1; |
ea93b1d5c894
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19
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|
608 } |
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Matti Hamalainen <ccr@tnsp.org>
parents:
19
diff
changeset
|
609 break; |
2 | 610 |
21
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parents:
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|
611 case 2: |
ea93b1d5c894
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Matti Hamalainen <ccr@tnsp.org>
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|
612 if (creditTime >= CREDITS_SPEED) |
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Use the dmsimple demo engine "framework".
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|
613 creditTime = CREDITS_SPEED - 1; |
2 | 614 |
21
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19
diff
changeset
|
615 zscale = dmLerpSCurve(&lerpZ, creditTime); |
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616 dmScaledBlitSurface32to32TransparentX( |
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Use the dmsimple demo engine "framework".
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617 credits[currCredit].img, |
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618 dmLerpSCurve(&lerpX, creditTime) - (zscale * credits[currCredit].img->w), |
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619 dmLerpSCurve(&lerpY, creditTime) - (zscale * credits[currCredit].img->h), |
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620 credits[currCredit].img->w * (1.0f + zscale), |
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|
621 credits[currCredit].img->h * (1.0f + zscale), |
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|
622 ruutu); |
2 | 623 |
21
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624 currState = -1; |
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625 break; |
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Use the dmsimple demo engine "framework".
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626 |
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|
627 default: |
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|
628 currCredit++; |
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|
629 currState = 0; |
2 | 630 stateChange = TRUE; |
21
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|
631 break; |
2 | 632 } |
633 } | |
14
b2b506e1f42a
Add nice headache white fade synced to beat.
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|
634 |
2 | 635 |
21
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636 if (currCredit > 0) |
2 | 637 { |
21
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|
638 kblit(ruutu, 0, 0, engine.screen->w, engine.screen->h, engine.screen); |
15 | 639 } |
640 | |
21
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|
641 if (currState == 1) |
15 | 642 { |
21
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|
643 if (creditTime >= CREDITS_SPEED) |
15 | 644 { |
21
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645 creditTime = CREDITS_SPEED; |
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646 stateChange = TRUE; |
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|
647 currState = 2; |
15 | 648 } |
21
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649 |
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|
650 zscale = dmLerpSCurve(&lerpZ, creditTime); |
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651 kblit(credits[currCredit].img, |
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652 dmLerpSCurve(&lerpX, creditTime) - (zscale * credits[currCredit].img->w), |
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|
653 dmLerpSCurve(&lerpY, creditTime) - (zscale * credits[currCredit].img->h), |
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19
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654 credits[currCredit].img->w * (1.0f + zscale), |
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655 credits[currCredit].img->h * (1.0f + zscale), |
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|
656 engine.screen); |
15 | 657 } |
658 } | |
21
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|
659 |
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Use the dmsimple demo engine "framework".
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|
660 } |
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|
661 else |
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|
662 if (t < 60) |
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Use the dmsimple demo engine "framework".
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|
663 { |
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|
664 int dt = engineGetTime(45); |
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665 static SDL_Surface *logobg, *greets; |
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666 static DMScaledBlitFunc nblit, kblit; |
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|
667 static DMLerpContext lerpD; |
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|
668 static BOOL nollattu = FALSE; |
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|
669 |
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|
670 if (!nollattu) |
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|
671 { |
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|
672 engineGetResImage(logobg, "logobg.png"); |
ea93b1d5c894
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|
673 engineGetResImage(greets, "greetings.png"); |
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|
674 nblit = dmGetScaledBlitFunc(logobg->format, engine.screen->format, DMD_TRANSPARENT); |
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675 kblit = dmGetScaledBlitFunc(logobg->format, engine.screen->format, DMD_NONE); |
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676 dmLerpInit(&lerpD, 0.01, 500, 10000); |
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|
677 nollattu = TRUE; |
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|
678 } |
15 | 679 |
21
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680 float q = dmLerpSCurve(&lerpD, dt); |
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681 float t = sin((float) dt / 150.0f), |
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|
682 j = (1.0 + t) * 15; |
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changeset
|
683 int x = t * 25.0f + q, y = t * 35.0f + q, |
ea93b1d5c894
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|
684 w = t * 70.0f + q*2.0f, h = t * 40.0f + q*2.0f; |
8
b3d6670c4324
Use new resource management system.
Matti Hamalainen <ccr@tnsp.org>
parents:
7
diff
changeset
|
685 |
21
ea93b1d5c894
Use the dmsimple demo engine "framework".
Matti Hamalainen <ccr@tnsp.org>
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19
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changeset
|
686 kblit(logobg, -j, -j, engine.screen->w+j*2.0f, engine.screen->h+j*2.0f, engine.screen); |
ea93b1d5c894
Use the dmsimple demo engine "framework".
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|
687 nblit(greets, -x, -y, engine.screen->w+w, engine.screen->h+h, engine.screen); |
2 | 688 } |
21
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Use the dmsimple demo engine "framework".
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19
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changeset
|
689 else |
ea93b1d5c894
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|
690 engine.exitFlag = TRUE; |
2 | 691 |
692 | |
21
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|
693 { |
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changeset
|
694 static SDL_Surface *feidi; |
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|
695 static int fadeStartTime; |
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|
696 static BOOL fadeActive, nollattu = FALSE; |
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|
697 static DMLerpContext fadeLerp; |
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|
698 BOOL hit; |
ea93b1d5c894
Use the dmsimple demo engine "framework".
Matti Hamalainen <ccr@tnsp.org>
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changeset
|
699 int ch; |
2 | 700 |
21
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|
701 if (!nollattu) |
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Use the dmsimple demo engine "framework".
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19
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changeset
|
702 { |
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changeset
|
703 engineGetResImage(feidi, "feidi.png"); |
ea93b1d5c894
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19
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changeset
|
704 dmLerpInit(&fadeLerp, 255, 0, 250); |
ea93b1d5c894
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Matti Hamalainen <ccr@tnsp.org>
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705 nollattu = TRUE; |
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706 } |
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707 |
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708 JSS_LOCK(engine.plr); |
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709 for (hit = FALSE, ch = 0; ch < 6; ch++) |
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710 if (engine.plr->channels[ch].iCExtInstrumentN == 0) |
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711 { |
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712 hit = TRUE; |
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713 break; |
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714 } |
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715 JSS_UNLOCK(engine.plr); |
2 | 716 |
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717 if (hit && !fadeActive) |
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718 { |
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719 fadeActive = TRUE; |
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720 fadeStartTime = engineGetTime(0); |
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721 } |
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722 if (fadeActive) |
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723 { |
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724 int fadeTime = engineGetTime(0) - fadeStartTime; |
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725 if (fadeTime < 250) |
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726 { |
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727 dmScaledBlitSurface32to32TransparentGA(feidi, |
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728 0, 0, engine.screen->w, engine.screen->h, engine.screen, |
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729 dmLerpSCurve(&fadeLerp, fadeTime)); |
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730 } |
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731 else |
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732 fadeActive = FALSE; |
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733 } |
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734 } |
2 | 735 |
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736 return DMERR_OK; |
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737 } |
2 | 738 |
739 | |
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740 void demoFinish() |
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741 { |
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742 dmPrint(0, "Krapulassa on kivaa.\n"); |
2 | 743 } |