changeset 1323:2260ed90ab6b

Remove dmgfx and move the functions used to PPL and Auval.
author Matti Hamalainen <ccr@tnsp.org>
date Tue, 22 Aug 2017 00:51:45 +0300
parents c2000337ac3f
children fc530d2e3a31
files src/dmgfx.c src/dmlib.h tools/auval.c tools/ppl.c
diffstat 4 files changed, 222 insertions(+), 126 deletions(-) [+]
line wrap: on
line diff
--- a/src/dmgfx.c	Mon Aug 21 15:46:21 2017 +0300
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,107 +0,0 @@
-#include "dmlib.h"
-
-
-void dmFillRect(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 col)
-{
-    SDL_Rect rc;
-    rc.x = x0;
-    rc.y = y0;
-    rc.w = x1 - x0 + 1;
-    rc.h = y1 - y0 + 1;
-    SDL_FillRect(screen, &rc, col);
-}
-
-
-void dmDrawHLine(SDL_Surface *screen, int x0, int x1, int yc, const Uint32 col)
-{
-    const int bpp = screen->format->BytesPerPixel,
-              cx0 = screen->clip_rect.x, cy0 = screen->clip_rect.y,
-              cx1 = screen->clip_rect.x + screen->clip_rect.w - 1,
-              cy1 = screen->clip_rect.y + screen->clip_rect.h - 1;
-
-    DM_SWAP(int, x0, x1);
-    if (yc < cy0|| yc > cy1 || x1 < cx0 || x0 > cx1) return;
-    if (x0 < cx0) x0 = cx0;
-    if (x1 > cx1) x1 = cx1;
-
-    int x = x1 - x0 + 1;
-    Uint8 *pix = ((Uint8 *) screen->pixels) + yc * screen->pitch + (x0 * bpp);
-    switch (screen->format->BitsPerPixel)
-    {
-        case 8:
-            while (x--)
-                *pix++ = col;
-            break;
-
-        case 32:
-            {
-                Uint32 *p = (Uint32 *) pix;
-                while (x--)
-                    *p++ = col;
-            }
-            break;
-    }
-}
-
-
-void dmDrawVLine(SDL_Surface *screen, int y0, int y1, int xc, const Uint32 col)
-{
-    const int bpp = screen->format->BytesPerPixel,
-              pitch = screen->pitch / bpp,
-              cx0 = screen->clip_rect.x, cy0 = screen->clip_rect.y,
-              cx1 = screen->clip_rect.x + screen->clip_rect.w - 1,
-              cy1 = screen->clip_rect.y + screen->clip_rect.h - 1;
-
-    DM_SWAP(int, y0, y1);
-    if (xc < cx0 || xc > cx1 || y1 < cy0 || y0 > cy1) return;
-    if (y0 < cy0) y0 = cy0;
-    if (y1 > cy1) y1 = cy1;
-
-    int y = y1 - y0 + 1;
-    Uint8 *pix = ((Uint8 *) screen->pixels) + y0 * screen->pitch + (xc * bpp);
-    switch (screen->format->BitsPerPixel)
-    {
-        case 8:
-            while (y--)
-            {
-                *pix = col;
-                pix += pitch;
-            }
-            break;
-
-        case 32:
-            {
-                Uint32 *p = (Uint32 *) pix;
-                while (y--)
-                {
-                    *p = col;
-                    p += pitch;
-                }
-            }
-            break;
-    }
-}
-
-
-void dmDrawBox3D(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 ucol, Uint32 dcol)
-{
-    dmDrawHLine(screen, x0    , x1 - 1, y0, ucol);
-    dmDrawHLine(screen, x0 + 1, x1    , y1, dcol);
-
-    dmDrawVLine(screen, y0    , y1 - 1, x0, ucol);
-    dmDrawVLine(screen, y0 + 1, y1    , x1, dcol);
-}
-
-
-void dmFillBox3D(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 bgcol, Uint32 ucol, Uint32 dcol)
-{
-    SDL_Rect rc;
-
-    rc.x = x0 + 1;
-    rc.y = y0 + 1;
-    rc.w = x1 - x0 - 1;
-    rc.h = y1 - y0 - 1;
-    SDL_FillRect(screen, &rc, bgcol);
-
-    dmDrawBox3D(screen, x0, y0, x1, y1, ucol, dcol);
-}
--- a/src/dmlib.h	Mon Aug 21 15:46:21 2017 +0300
+++ b/src/dmlib.h	Tue Aug 22 00:51:45 2017 +0300
@@ -318,20 +318,6 @@
 #endif // DM_GFX_BLITS
 
 
-/* Misc functions
- */
-#ifdef DM_GFX_MISC
-
-void       dmFillRect(SDL_Surface *screen, int x0, int y0, int x1, int y1, const Uint32 col);
-void       dmDrawHLine(SDL_Surface *screen, int x0, int x1, int yc, const Uint32 col);
-void       dmDrawVLine(SDL_Surface *screen, int y0, int y1, int xc, const Uint32 col);
-
-void       dmDrawBox3D(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 ucol, Uint32 dcol);
-void       dmFillBox3D(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 bgcol, Uint32 ucol, Uint32 dcol);
-
-#endif // DM_GFX_MISC
-
-
 static inline void dmClearSurface(SDL_Surface *screen, const Uint32 col)
 {
     SDL_FillRect(screen, NULL, col);
--- a/tools/auval.c	Mon Aug 21 15:46:21 2017 +0300
+++ b/tools/auval.c	Tue Aug 22 00:51:45 2017 +0300
@@ -176,11 +176,12 @@
 
     if (pos < 0)
         return -1;
-    else if (pos >= buf->len) {
+    else
+    if (pos >= buf->len)
         buf->data[buf->len++] = ch;
-    } else {
+    else
         buf->data[pos] = ch;
-    }
+
     buf->dirty = TRUE;
     return 0;
 }
@@ -194,7 +195,9 @@
         return -1;
     else if (pos >= buf->len) {
         buf->data[buf->len] = ch;
-    } else {
+    }
+    else
+    {
         memmove(&(buf->data[pos+1]), &(buf->data[pos]), buf->len - pos + 1);
         buf->data[pos] = ch;
     }
@@ -208,7 +211,9 @@
 {
     if (pos < 0)
         return -1;
-    else if (pos < buf->len) {
+    else
+    if (pos < buf->len)
+    {
         memmove(&(buf->data[pos]), &(buf->data[pos+1]), buf->len - pos);
         buf->len--;
         buf->dirty = TRUE;
@@ -313,6 +318,112 @@
 }
 
 
+void dmFillRect(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 col)
+{
+    SDL_Rect rc;
+    rc.x = x0;
+    rc.y = y0;
+    rc.w = x1 - x0 + 1;
+    rc.h = y1 - y0 + 1;
+    SDL_FillRect(screen, &rc, col);
+}
+
+
+void dmDrawHLine(SDL_Surface *screen, int x0, int x1, int yc, const Uint32 col)
+{
+    const int bpp = screen->format->BytesPerPixel,
+              cx0 = screen->clip_rect.x, cy0 = screen->clip_rect.y,
+              cx1 = screen->clip_rect.x + screen->clip_rect.w - 1,
+              cy1 = screen->clip_rect.y + screen->clip_rect.h - 1;
+
+    DM_SWAP(int, x0, x1);
+    if (yc < cy0|| yc > cy1 || x1 < cx0 || x0 > cx1) return;
+    if (x0 < cx0) x0 = cx0;
+    if (x1 > cx1) x1 = cx1;
+
+    int x = x1 - x0 + 1;
+    Uint8 *pix = ((Uint8 *) screen->pixels) + yc * screen->pitch + (x0 * bpp);
+    switch (screen->format->BitsPerPixel)
+    {
+        case 8:
+            while (x--)
+                *pix++ = col;
+            break;
+
+        case 32:
+            {
+                Uint32 *p = (Uint32 *) pix;
+                while (x--)
+                    *p++ = col;
+            }
+            break;
+    }
+}
+
+
+void dmDrawVLine(SDL_Surface *screen, int y0, int y1, int xc, const Uint32 col)
+{
+    const int bpp = screen->format->BytesPerPixel,
+              pitch = screen->pitch / bpp,
+              cx0 = screen->clip_rect.x, cy0 = screen->clip_rect.y,
+              cx1 = screen->clip_rect.x + screen->clip_rect.w - 1,
+              cy1 = screen->clip_rect.y + screen->clip_rect.h - 1;
+
+    DM_SWAP(int, y0, y1);
+    if (xc < cx0 || xc > cx1 || y1 < cy0 || y0 > cy1) return;
+    if (y0 < cy0) y0 = cy0;
+    if (y1 > cy1) y1 = cy1;
+
+    int y = y1 - y0 + 1;
+    Uint8 *pix = ((Uint8 *) screen->pixels) + y0 * screen->pitch + (xc * bpp);
+    switch (screen->format->BitsPerPixel)
+    {
+        case 8:
+            while (y--)
+            {
+                *pix = col;
+                pix += pitch;
+            }
+            break;
+
+        case 32:
+            {
+                Uint32 *p = (Uint32 *) pix;
+                while (y--)
+                {
+                    *p = col;
+                    p += pitch;
+                }
+            }
+            break;
+    }
+}
+
+
+void dmDrawBox3D(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 ucol, Uint32 dcol)
+{
+    dmDrawHLine(screen, x0    , x1 - 1, y0, ucol);
+    dmDrawHLine(screen, x0 + 1, x1    , y1, dcol);
+
+    dmDrawVLine(screen, y0    , y1 - 1, x0, ucol);
+    dmDrawVLine(screen, y0 + 1, y1    , x1, dcol);
+}
+
+
+void dmFillBox3D(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 bgcol, Uint32 ucol, Uint32 dcol)
+{
+    SDL_Rect rc;
+
+    rc.x = x0 + 1;
+    rc.y = y0 + 1;
+    rc.w = x1 - x0 - 1;
+    rc.h = y1 - y0 - 1;
+    SDL_FillRect(screen, &rc, bgcol);
+
+    dmDrawBox3D(screen, x0, y0, x1, y1, ucol, dcol);
+}
+
+
 BOOL au_init_video(SDL_Surface **screen)
 {
     *screen = SDL_SetVideoMode(optScrWidth, optScrHeight, optScrDepth, optVFlags | SDL_RESIZABLE);
--- a/tools/ppl.c	Mon Aug 21 15:46:21 2017 +0300
+++ b/tools/ppl.c	Tue Aug 22 00:51:45 2017 +0300
@@ -175,6 +175,112 @@
 }
 
 
+void dmFillRect(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 col)
+{
+    SDL_Rect rc;
+    rc.x = x0;
+    rc.y = y0;
+    rc.w = x1 - x0 + 1;
+    rc.h = y1 - y0 + 1;
+    SDL_FillRect(screen, &rc, col);
+}
+
+
+void dmDrawHLine(SDL_Surface *screen, int x0, int x1, int yc, const Uint32 col)
+{
+    const int bpp = screen->format->BytesPerPixel,
+              cx0 = screen->clip_rect.x, cy0 = screen->clip_rect.y,
+              cx1 = screen->clip_rect.x + screen->clip_rect.w - 1,
+              cy1 = screen->clip_rect.y + screen->clip_rect.h - 1;
+
+    DM_SWAP(int, x0, x1);
+    if (yc < cy0|| yc > cy1 || x1 < cx0 || x0 > cx1) return;
+    if (x0 < cx0) x0 = cx0;
+    if (x1 > cx1) x1 = cx1;
+
+    int x = x1 - x0 + 1;
+    Uint8 *pix = ((Uint8 *) screen->pixels) + yc * screen->pitch + (x0 * bpp);
+    switch (screen->format->BitsPerPixel)
+    {
+        case 8:
+            while (x--)
+                *pix++ = col;
+            break;
+
+        case 32:
+            {
+                Uint32 *p = (Uint32 *) pix;
+                while (x--)
+                    *p++ = col;
+            }
+            break;
+    }
+}
+
+
+void dmDrawVLine(SDL_Surface *screen, int y0, int y1, int xc, const Uint32 col)
+{
+    const int bpp = screen->format->BytesPerPixel,
+              pitch = screen->pitch / bpp,
+              cx0 = screen->clip_rect.x, cy0 = screen->clip_rect.y,
+              cx1 = screen->clip_rect.x + screen->clip_rect.w - 1,
+              cy1 = screen->clip_rect.y + screen->clip_rect.h - 1;
+
+    DM_SWAP(int, y0, y1);
+    if (xc < cx0 || xc > cx1 || y1 < cy0 || y0 > cy1) return;
+    if (y0 < cy0) y0 = cy0;
+    if (y1 > cy1) y1 = cy1;
+
+    int y = y1 - y0 + 1;
+    Uint8 *pix = ((Uint8 *) screen->pixels) + y0 * screen->pitch + (xc * bpp);
+    switch (screen->format->BitsPerPixel)
+    {
+        case 8:
+            while (y--)
+            {
+                *pix = col;
+                pix += pitch;
+            }
+            break;
+
+        case 32:
+            {
+                Uint32 *p = (Uint32 *) pix;
+                while (y--)
+                {
+                    *p = col;
+                    p += pitch;
+                }
+            }
+            break;
+    }
+}
+
+
+void dmDrawBox3D(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 ucol, Uint32 dcol)
+{
+    dmDrawHLine(screen, x0    , x1 - 1, y0, ucol);
+    dmDrawHLine(screen, x0 + 1, x1    , y1, dcol);
+
+    dmDrawVLine(screen, y0    , y1 - 1, x0, ucol);
+    dmDrawVLine(screen, y0 + 1, y1    , x1, dcol);
+}
+
+
+void dmFillBox3D(SDL_Surface *screen, int x0, int y0, int x1, int y1, Uint32 bgcol, Uint32 ucol, Uint32 dcol)
+{
+    SDL_Rect rc;
+
+    rc.x = x0 + 1;
+    rc.y = y0 + 1;
+    rc.w = x1 - x0 - 1;
+    rc.h = y1 - y0 - 1;
+    SDL_FillRect(screen, &rc, bgcol);
+
+    dmDrawBox3D(screen, x0, y0, x1, y1, ucol, dcol);
+}
+
+
 void dmDrawBMTextConstQ(SDL_Surface *screen, DMBitmapFont *font, int mode, int xc, int yc, const char *fmt)
 {
     const char *ptr = fmt;