changeset 782:2f32e178854a

Fix the audio simulation code to actually compile.
author Matti Hamalainen <ccr@tnsp.org>
date Tue, 30 Jul 2013 15:31:12 +0300
parents e15e0469499a
children 865f45701390
files dmengine.h dmsimple.c
diffstat 2 files changed, 5 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/dmengine.h	Tue Jul 30 15:29:19 2013 +0300
+++ b/dmengine.h	Tue Jul 30 15:31:12 2013 +0300
@@ -261,6 +261,8 @@
     SDL_Thread *audioSimThread;
     Uint8 * audioSimBuf;
     size_t audioSimBufSize;
+    BOOL audioSimDone;
+    int  audioSimDelay;
 
 #ifdef DM_USE_JSS
     JSSMixer *jssDev;
--- a/dmsimple.c	Tue Jul 30 15:29:19 2013 +0300
+++ b/dmsimple.c	Tue Jul 30 15:31:12 2013 +0300
@@ -102,13 +102,15 @@
 }
 
 
-static void engineAudioThreadFunc(void *userdata)
+static int engineAudioThreadFunc(void *userdata)
 {
     do
     {
         engineAudioCallback(userdata, engine.audioSimBuf, engine.audioSimBufSize);
         SDL_Delay(engine.audioSimDelay);
     } while (!engine.audioSimDone);
+
+    return 0;
 }