Mercurial > hg > forks > gldragon
annotate dmglrender.h @ 90:3863ad92f8d8
Rename a variable.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Tue, 12 Jan 2021 14:33:18 +0200 |
parents | 69d7349dc5d3 |
children | 4df8a7337e3e |
rev | line source |
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baccf2044289
Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
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1 // |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
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2 // GLDragon - OpenGL PLY model viewer / simple benchmark |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
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3 // -- OpenGL rendering of DMSimpleScene |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
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4 // Programmed and designed by Matti 'ccr' Hämäläinen <ccr@tnsp.org> |
76 | 5 // (C) Copyright 2019-2020 Tecnic Software productions (TNSP) |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
parents:
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6 // |
baccf2044289
Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
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7 // See file "COPYING" for license information. |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
parents:
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8 // |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
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9 #ifndef DMGLRENDER_H |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
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10 #define DMGLRENDER_H 1 |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
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11 |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
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12 #include "dmrender.h" |
baccf2044289
Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
parents:
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13 #include <SDL_opengl.h> |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
parents:
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14 |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
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15 |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
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16 struct DMGLSimpleRenderer : DMSimpleRenderer |
baccf2044289
Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
parents:
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17 { |
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Move more of the SDL and GL setup code to the renderer class.
Matti Hamalainen <ccr@tnsp.org>
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18 SDL_GLContext sdlGLContext; |
90 | 19 GLuint tex8; |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
parents:
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20 |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
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21 DMGLSimpleRenderer() |
baccf2044289
Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
parents:
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22 { |
63
d6ffc59bb84d
Move more of the SDL and GL setup code to the renderer class.
Matti Hamalainen <ccr@tnsp.org>
parents:
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23 sdlGLContext = NULL; |
62
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
parents:
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24 } |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
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25 |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
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26 bool checkErrors(void); |
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d6ffc59bb84d
Move more of the SDL and GL setup code to the renderer class.
Matti Hamalainen <ccr@tnsp.org>
parents:
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27 |
d6ffc59bb84d
Move more of the SDL and GL setup code to the renderer class.
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28 bool initRenderer1(const char *title, |
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Move more of the SDL and GL setup code to the renderer class.
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29 const int width, const int height, |
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30 const int sdlWindowHPos, const int sdlWindowVPos, |
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Move more of the SDL and GL setup code to the renderer class.
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31 const int sdlFlags); |
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Move more of the SDL and GL setup code to the renderer class.
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32 bool initRenderer2(void); |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
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33 void shutdownRenderer(void); |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
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34 |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
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35 void drawModel(const DMSimpleScene &scene, const DMModel &model, const float time); |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
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parents:
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36 void drawScene(const DMSimpleScene &scene, const float time); |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
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37 |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
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38 bool compileModelShaders(DMModel &model); |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
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39 bool setupLight(const int n, DMLight &light); |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
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40 bool setupCamera(DMCamera &camera); |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
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41 bool animate(DMSimpleScene &scene, const float time); |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
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42 }; |
baccf2044289
Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
parents:
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43 |
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Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
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44 #endif |