annotate dmrender.h @ 107:2b30217a3c39 default tip

Fix verbose build echos.
author Matti Hamalainen <ccr@tnsp.org>
date Thu, 29 Feb 2024 21:48:47 +0200
parents f8880b75524b
children
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 //
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2 // GLDragon - OpenGL PLY model viewer / simple benchmark
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3 // -- Basic renderer template
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4 // Programmed and designed by Matti 'ccr' Hämäläinen <ccr@tnsp.org>
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9ee0edff3940 Bump copyright years.
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5 // (C) Copyright 2019-2020 Tecnic Software productions (TNSP)
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6 //
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7 // See file "COPYING" for license information.
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8 //
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9 #ifndef DMRENDER_H
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10 #define DMRENDER_H 1
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11
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12 #include "dmscene.h"
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13 #include <SDL.h>
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14
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15
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16 struct DMSimpleRenderer
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17 {
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18 bool useShaders;
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19 int windowWidth, windowHeight;
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20 SDL_Window *sdlWindow;
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21
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22 DMSimpleRenderer()
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23 {
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24 useShaders = false;
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25 sdlWindow = NULL;
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26 }
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27
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28 virtual bool checkErrors(void)
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29 {
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30 return true;
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31 }
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32
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33 virtual bool initRenderer1(const char *title,
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34 const int width, const int height,
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35 const int sdlWindowHPos, const int sdlWindowVPos,
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36 const int sdlFlags)
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37 {
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38 windowWidth = width;
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39 windowHeight = height;
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40
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41 if ((sdlWindow = SDL_CreateWindow(title,
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42 sdlWindowHPos, sdlWindowVPos,
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43 windowWidth, windowHeight,
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44 sdlFlags)) == NULL)
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45 {
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46 dmError("Could not create SDL window: %s\n",
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47 SDL_GetError());
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48
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49 return false;
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50 }
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51 else
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52 return true;
62
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53 }
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54
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55 virtual bool initRenderer2(void)
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56 {
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57 return false;
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58 }
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59
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60 virtual void shutdownRenderer(void)
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61 {
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62 if (sdlWindow != NULL)
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63 SDL_DestroyWindow(sdlWindow);
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64 }
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65
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66 virtual void swapWindow(void)
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67 {
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68 SDL_GL_SwapWindow(sdlWindow);
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69 }
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70
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71 virtual void drawModel(const DMSimpleScene &scene, const DMModel &model, const float time)
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72 {
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73 (void) scene;
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74 (void) model;
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75 (void) time;
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76 }
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77
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78 virtual void drawScene(const DMSimpleScene &scene, const float time)
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79 {
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80 (void) scene;
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81 (void) time;
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82 }
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83
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84 virtual bool compileModelShaders(DMModel &model)
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85 {
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86 (void) model;
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87 return false;
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88 }
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89
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90 virtual bool compileSceneShaders(DMSimpleScene &scene)
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91 {
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92 if (useShaders)
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93 {
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94 for (DMModel &model : scene.models)
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95 {
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96 if (!compileModelShaders(model))
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97 return false;
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98 }
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99 }
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100 return true;
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101 }
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102
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103 virtual bool deleteModelShaders(DMModel &model)
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104 {
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105 (void) model;
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106 return false;
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107 }
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108
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109 virtual bool deleteSceneShaders(DMSimpleScene &scene)
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110 {
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111 if (useShaders)
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112 {
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113 for (DMModel &model : scene.models)
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114 {
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115 if (!deleteModelShaders(model))
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116 return false;
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117 }
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118 }
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119 return true;
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120 }
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121
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122 virtual bool setupLight(const int n, DMLight &light)
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123 {
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124 (void) n;
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125 (void) light;
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126 return true;
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127 }
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128
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129 virtual bool setupLights(DMSimpleScene &scene)
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130 {
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131 for (size_t n = 0; n < scene.lights.size(); n++)
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132 {
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133 if (!setupLight(n, scene.lights[n]))
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134 return false;
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135 }
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136 return true;
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137 }
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138
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139 virtual bool setupCamera(DMCamera &camera)
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140 {
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141 (void) camera;
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142 return true;
baccf2044289 Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
parents:
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143 }
baccf2044289 Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
parents:
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144 };
baccf2044289 Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
parents:
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145
baccf2044289 Move the OpenGL rendering, setup etc. into a separate module/class, perhaps
Matti Hamalainen <ccr@tnsp.org>
parents:
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146 #endif