comparison glxdragon.cpp @ 15:2d2aadfa3df3

Fix calculation of totalFrames.
author Matti Hamalainen <ccr@tnsp.org>
date Tue, 29 Oct 2019 12:51:25 +0200
parents 62be2036f604
children c134a186912f
comparison
equal deleted inserted replaced
14:62be2036f604 15:2d2aadfa3df3
587 587
588 // Rotate for 2 degrees 588 // Rotate for 2 degrees
589 glRotatef(2.0f, 0, 1, 0); 589 glRotatef(2.0f, 0, 1, 0);
590 590
591 // Return true if a full rotation was done 591 // Return true if a full rotation was done
592 totalFrames++;
592 if (cycleFrames++ == SET_FRAMES) 593 if (cycleFrames++ == SET_FRAMES)
593 { 594 {
594 // Reset cycleFrames 595 // Reset cycleFrames
595 totalFrames += cycleFrames;
596 cycleFrames = 0; 596 cycleFrames = 0;
597 597
598 // Get the time it took to render a full turn 598 // Get the time it took to render a full turn
599 int cycleEnd = SDL_GetTicks(); 599 int cycleEnd = SDL_GetTicks();
600 double cycleTime = cycleEnd - cycleStart; 600 double cycleTime = cycleEnd - cycleStart;