Mercurial > hg > forks > gldragon
view shader.vert @ 75:034341dbe02f
Add 'cube' scene and model files, and Blender file.
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Fri, 03 Jan 2020 19:23:37 +0200 |
parents | d2839cbfaad8 |
children |
line wrap: on
line source
varying vec3 snormal; varying vec3 svertex; void main(void) { svertex = vec3(gl_ModelViewMatrix * gl_Vertex); snormal = normalize(gl_NormalMatrix * gl_Normal); gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }