Mercurial > hg > forks > gldragon
view shader.frag @ 27:097184bd34a8
Implement number of lights uniform for the shaders, clean up light setup and
scene rendering setup.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Fri, 22 Nov 2019 08:39:27 +0200 |
parents | 1404dfcee7b8 |
children | d2839cbfaad8 |
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void main() { gl_FragColor = vec4( gl_FragCoord.x * 0.1, gl_FragCoord.y * 0.001, 0.0, 1.0); };