Mercurial > hg > forks > gldragon
view shader.frag @ 21:1404dfcee7b8
More work on scenefile and model loading support.
Can now load PLY models and simple scene definition files.
Converted dragon mesh to binary PLY format.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Fri, 22 Nov 2019 03:03:52 +0200 |
parents | dragon.frag@4d6fec8f0c64 |
children | d2839cbfaad8 |
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void main() { gl_FragColor = vec4( gl_FragCoord.x * 0.1, gl_FragCoord.y * 0.001, 0.0, 1.0); };