view shader.vert @ 67:1327ef5dc9fb

Remove -w and -h options and replace them with -s <width>x<height>.
author Matti Hamalainen <ccr@tnsp.org>
date Sun, 15 Dec 2019 23:16:29 +0200
parents d2839cbfaad8
children
line wrap: on
line source

varying vec3 snormal;
varying vec3 svertex;


void main(void)
{
   svertex = vec3(gl_ModelViewMatrix * gl_Vertex);
   snormal = normalize(gl_NormalMatrix * gl_Normal);

   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}