view shader.vert @ 25:2403030a0352

"Finish" implementing multiple lights support in scene files. If scene defines no lights, a default light will be used. Light objects will have default values and can redefine only color, position etc.
author Matti Hamalainen <ccr@tnsp.org>
date Fri, 22 Nov 2019 06:47:13 +0200
parents 1404dfcee7b8
children d2839cbfaad8
line wrap: on
line source

void main()
{
gl_Position = ftransform();
}