Mercurial > hg > forks > gldragon
view dmglrender.h @ 92:28dd29f3a65f
Remove DMSimpleRenderer::animate() and use direct time value in drawScene() etc.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Tue, 25 May 2021 00:44:40 +0300 |
parents | 4df8a7337e3e |
children |
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// // GLDragon - OpenGL PLY model viewer / simple benchmark // -- OpenGL rendering of DMSimpleScene // Programmed and designed by Matti 'ccr' Hämäläinen <ccr@tnsp.org> // (C) Copyright 2019-2020 Tecnic Software productions (TNSP) // // See file "COPYING" for license information. // #ifndef DMGLRENDER_H #define DMGLRENDER_H 1 #include "dmrender.h" #include <SDL_opengl.h> struct DMGLSimpleRenderer : DMSimpleRenderer { SDL_GLContext sdlGLContext; GLuint tex8; GLuint tex32; DMGLSimpleRenderer() { sdlGLContext = NULL; } bool checkErrors(void); bool initRenderer1(const char *title, const int width, const int height, const int sdlWindowHPos, const int sdlWindowVPos, const int sdlFlags); bool initRenderer2(void); void shutdownRenderer(void); void drawModel(const DMSimpleScene &scene, const DMModel &model, const float time); void drawScene(const DMSimpleScene &scene, const float time); bool compileModelShaders(DMModel &model); bool setupLight(const int n, DMLight &light); bool setupCamera(DMCamera &camera); }; #endif