view dragon.vert @ 12:52a586c344f4

Add option -m<filename prefix> to specify mesh/shader filename prefix.
author Matti Hamalainen <ccr@tnsp.org>
date Mon, 28 Oct 2019 15:03:52 +0200
parents 4d6fec8f0c64
children
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void main()
{
gl_Position = ftransform();
}