Mercurial > hg > forks > gldragon
view dragon.frag @ 14:62be2036f604
Read mesh vertices/faces information from "<modelfilename>.info" instead of
having the values hardcoded.
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Tue, 29 Oct 2019 12:48:36 +0200 |
parents | 4d6fec8f0c64 |
children |
line wrap: on
line source
void main() { gl_FragColor = vec4( gl_FragCoord.x * 0.1, gl_FragCoord.y * 0.001, 0.0, 1.0); };