view dragon.frag @ 14:62be2036f604

Read mesh vertices/faces information from "<modelfilename>.info" instead of having the values hardcoded.
author Matti Hamalainen <ccr@tnsp.org>
date Tue, 29 Oct 2019 12:48:36 +0200
parents 4d6fec8f0c64
children
line wrap: on
line source

void main()
{
gl_FragColor = vec4(
	gl_FragCoord.x * 0.1,
	gl_FragCoord.y * 0.001,
	0.0,
	1.0);
};