view shader.vert @ 52:6343c3392a95

After looking at many incorrect examples, the correct method for GL extension probing is now implemented.
author Matti Hamalainen <ccr@tnsp.org>
date Fri, 06 Dec 2019 19:09:47 +0200
parents d2839cbfaad8
children
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line source

varying vec3 snormal;
varying vec3 svertex;


void main(void)
{
   svertex = vec3(gl_ModelViewMatrix * gl_Vertex);
   snormal = normalize(gl_NormalMatrix * gl_Normal);

   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}