Mercurial > hg > forks > gldragon
view shader.vert @ 83:69d7349dc5d3
Render a textured quad with bitmap letter 'A' in the bottom left corner as
an additional test - this does not render correctly with Zink (on Intel
Haswell at least).
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Mon, 09 Mar 2020 09:40:28 +0200 |
parents | d2839cbfaad8 |
children |
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varying vec3 snormal; varying vec3 svertex; void main(void) { svertex = vec3(gl_ModelViewMatrix * gl_Vertex); snormal = normalize(gl_NormalMatrix * gl_Normal); gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }