view shader.vert @ 68:701bef61dcf1

Remove OpenGL fs/vs shader ids from DMModel, as they are not needed.
author Matti Hamalainen <ccr@tnsp.org>
date Mon, 16 Dec 2019 06:46:46 +0200
parents d2839cbfaad8
children
line wrap: on
line source

varying vec3 snormal;
varying vec3 svertex;


void main(void)
{
   svertex = vec3(gl_ModelViewMatrix * gl_Vertex);
   snormal = normalize(gl_NormalMatrix * gl_Normal);

   gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}