Mercurial > hg > forks > gldragon
view shader.vert @ 65:71f6c5cc8eec
Add 'ftime' uniform for shaders, which is time in milliseconds from start of rendering loop.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Sun, 15 Dec 2019 02:54:39 +0200 |
parents | d2839cbfaad8 |
children |
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varying vec3 snormal; varying vec3 svertex; void main(void) { svertex = vec3(gl_ModelViewMatrix * gl_Vertex); snormal = normalize(gl_NormalMatrix * gl_Normal); gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }