view dragon.frag @ 18:b1e75c65016d

Check for "too large" shader files.
author Matti Hamalainen <ccr@tnsp.org>
date Tue, 05 Nov 2019 11:46:31 +0200
parents 4d6fec8f0c64
children
line wrap: on
line source

void main()
{
gl_FragColor = vec4(
	gl_FragCoord.x * 0.1,
	gl_FragCoord.y * 0.001,
	0.0,
	1.0);
};