Mercurial > hg > forks > gldragon
view dragon.frag @ 18:b1e75c65016d
Check for "too large" shader files.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Tue, 05 Nov 2019 11:46:31 +0200 |
parents | 4d6fec8f0c64 |
children |
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void main() { gl_FragColor = vec4( gl_FragCoord.x * 0.1, gl_FragCoord.y * 0.001, 0.0, 1.0); };