Mercurial > hg > forks > gldragon
view shader.vert @ 60:f645e38e3157
Use delete[] instead of delete for new[]'d memory.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Thu, 12 Dec 2019 17:51:53 +0200 |
parents | d2839cbfaad8 |
children |
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varying vec3 snormal; varying vec3 svertex; void main(void) { svertex = vec3(gl_ModelViewMatrix * gl_Vertex); snormal = normalize(gl_NormalMatrix * gl_Normal); gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }