Mercurial > hg > forks > yadex
annotate src/l_align.cc @ 69:12b6553c057e
Logic cleanup in aligning textures x offset.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Mon, 26 Sep 2011 11:23:01 +0300 |
parents | df543ecd0746 |
children | dd9e9b980eb9 |
rev | line source |
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0 | 1 /* |
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2 * l_align.cc |
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3 * Linedef/sidedef texture alignment |
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4 * AYM 1998-02-03 |
0 | 5 */ |
6 | |
7 | |
8 /* | |
9 This file is part of Yadex. | |
10 | |
11 Yadex incorporates code from DEU 5.21 that was put in the public domain in | |
12 1994 by Raphaël Quinet and Brendon Wyber. | |
13 | |
14 The rest of Yadex is Copyright © 1997-2003 André Majorel and others. | |
15 | |
16 This program is free software; you can redistribute it and/or modify it under | |
17 the terms of the GNU General Public License as published by the Free Software | |
18 Foundation; either version 2 of the License, or (at your option) any later | |
19 version. | |
20 | |
21 This program is distributed in the hope that it will be useful, but WITHOUT | |
22 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | |
23 FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. | |
24 | |
25 You should have received a copy of the GNU General Public License along with | |
26 this program; if not, write to the Free Software Foundation, Inc., 59 Temple | |
27 Place, Suite 330, Boston, MA 02111-1307, USA. | |
28 */ | |
29 | |
30 | |
31 #include "yadex.h" | |
32 #include "dialog.h" | |
33 #include "entry.h" | |
34 #include "gfx.h" | |
35 #include "levels.h" | |
36 #include "objid.h" | |
37 #include "oldmenus.h" | |
38 #include "selectn.h" | |
39 #include "textures.h" | |
40 | |
41 | |
42 /* | |
43 get the absolute height from which the textures are drawn | |
44 */ | |
45 | |
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46 int GetTextureRefHeight(int sidedef) |
0 | 47 { |
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48 int l, sector; |
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49 int otherside = OBJ_NO_NONE; |
0 | 50 |
48 | 51 /* find the sidedef on the other side of the LineDef, if any */ |
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52 for (l = 0; l < NumLineDefs; l++) |
0 | 53 { |
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54 if (LineDefs[l].sidedef1 == sidedef) |
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55 { |
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56 otherside = LineDefs[l].sidedef2; |
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57 break; |
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58 } |
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59 if (LineDefs[l].sidedef2 == sidedef) |
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60 { |
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61 otherside = LineDefs[l].sidedef1; |
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62 break; |
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63 } |
0 | 64 } |
48 | 65 |
66 /* get the Sector number */ | |
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67 sector = SideDefs[sidedef].sector; |
48 | 68 |
69 /* if the upper texture is displayed, then the reference | |
70 * is taken from the other Sector */ | |
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71 if (otherside >= 0) |
0 | 72 { |
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73 l = SideDefs[otherside].sector; |
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74 if (l > 0) |
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75 { |
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76 if (Sectors[l].ceilh < Sectors[sector].ceilh |
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77 && Sectors[l].ceilh > Sectors[sector].floorh) |
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78 sector = l; |
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79 } |
0 | 80 } |
48 | 81 |
82 /* return the altitude of the ceiling */ | |
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83 if (sector >= 0) |
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84 return Sectors[sector].ceilh; /* textures are drawn from the ceiling down */ |
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85 else |
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86 return 0; /* yuck! */ |
0 | 87 } |
88 | |
89 | |
90 | |
91 | |
92 /* | |
93 Align all textures for the given SideDefs | |
94 | |
95 Note from RQ: | |
96 This function should be improved! | |
97 But what should be improved first is the way the SideDefs are selected. | |
98 It is stupid to change both sides of a wall when only one side needs | |
99 to be changed. But with the current selection method, there is no | |
100 way to select only one side of a two-sided wall. | |
101 */ | |
102 | |
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103 void AlignTexturesY(SelPtr * sdlist, int opt_sdef, bool opt_check) |
0 | 104 { |
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105 int h, refh; |
0 | 106 |
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107 if (!*sdlist) |
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108 return; |
0 | 109 |
48 | 110 /* get the reference height from the first sidedef */ |
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111 refh = GetTextureRefHeight((*sdlist)->objnum); |
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112 SideDefs[(*sdlist)->objnum].yoff = 0; |
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113 UnSelectObject(sdlist, (*sdlist)->objnum); |
0 | 114 |
48 | 115 /* adjust Y offset in all other SideDefs */ |
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116 while (*sdlist) |
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117 { |
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118 h = GetTextureRefHeight((*sdlist)->objnum); |
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119 SideDefs[(*sdlist)->objnum].yoff = (refh - h) % 128; |
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120 UnSelectObject(sdlist, (*sdlist)->objnum); |
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121 } |
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122 |
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123 MadeChanges = 1; |
0 | 124 } |
125 | |
126 | |
127 | |
128 /* | |
129 Function is to align all highlighted textures in the X-axis | |
130 | |
131 Note from RJH: | |
132 LineDefs highlighted are read off in reverse order of highlighting. | |
133 The '*sdlist' is in the reverse order of the above mentioned LineDefs | |
134 i.e. the first linedef sidedefs you highlighted will be processed first. | |
135 | |
136 Note from RQ: | |
137 See also the note for the previous function. | |
138 | |
139 Note from RJH: | |
140 For the menu for aligning textures 'X' NOW operates upon the fact that | |
141 ALL the SIDEDEFS from the selected LINEDEFS are in the *SDLIST, 2nd | |
142 sidedef is first, 1st sidedef is 2nd). Aligning textures X now does | |
143 SIDEDEF 1's and SIDEDEF 2's. If the selection process is changed, | |
144 the following needs to be altered radically. | |
145 */ | |
146 | |
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147 void AlignTexturesX(SelPtr * sdlist, int opt_sdef, bool opt_check, bool opt_offset, int opt_mode) |
0 | 148 { |
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149 /* FIRST texture name used in the highlited objects */ |
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150 char texname[WAD_TEX_NAME + 1]; |
48 | 151 char errormessage[128]; /* area to hold the error messages produced */ |
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152 int ldef; /* linedef number */ |
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153 int sdef; /* current sidedef in *sdlist */ |
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154 int vert1, vert2; /* vertex 1 and 2 for the linedef under scrutiny */ |
48 | 155 int xoffset; /* xoffset accumulator */ |
156 int useroffset; /* user input offset for first input */ | |
157 i16 texlength; /* the length of texture to format to */ | |
158 int length; /* length of linedef under scrutiny */ | |
159 i16 dummy; /* holds useless data */ | |
0 | 160 |
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161 vert1 = -1; |
48 | 162 vert2 = -1; /* 1st time round the while loop the -1 value is needed */ |
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163 texlength = 0; |
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164 xoffset = 0; |
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165 useroffset = 0; |
0 | 166 |
68 | 167 if (*sdlist == NULL) |
0 | 168 { |
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169 Notify(-1, -1, "Error in AlignTexturesX: list is empty", 0); |
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170 return; |
0 | 171 } |
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172 |
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173 if (opt_mode == -1) |
0 | 174 { |
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175 /* No defined mode, we will try to "guess" which texture |
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176 * the user wants to align ... and choose the operating mode |
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177 * based on that. |
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178 */ |
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179 SDPtr pdef = &SideDefs[(*sdlist)->objnum]; |
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180 if (ValidTextureName(pdef->tex3)) |
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181 { |
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182 strncpy(texname, pdef->tex3, WAD_TEX_NAME); |
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183 opt_mode = 3; |
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184 } |
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185 else if (ValidTextureName(pdef->tex2)) |
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186 { |
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187 strncpy(texname, pdef->tex2, WAD_TEX_NAME); |
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188 opt_mode = 2; |
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189 } |
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190 else if (ValidTextureName(pdef->tex1)) |
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191 { |
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192 strncpy(texname, pdef->tex1, WAD_TEX_NAME); |
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193 opt_mode = 1; |
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194 } |
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195 else |
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196 { |
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197 sprintf(errormessage, "No texture(s) for sidedef #%d.", |
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198 (*sdlist)->objnum); |
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199 Notify(-1, -1, errormessage, 0); |
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200 return; |
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201 } |
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202 } |
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203 else |
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204 { |
66
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205 /* Find first sidedef that has desired texture set */ |
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206 |
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207 // FIXME! Not implemented yet ... -ccr |
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208 } |
0 | 209 |
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210 /* Get texture width, do some sanity checking as the |
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211 * WAD reading may fail. |
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212 */ |
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213 GetWallTextureSize(&texlength, &dummy, texname); |
0 | 214 |
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215 if (texlength < 4) |
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216 { |
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217 sprintf(errormessage, "Texture length for texture '%s' is %d. Not continuing.", |
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218 texname, texlength); |
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219 Notify(-1, -1, errormessage, 0); |
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220 return; |
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221 } |
0 | 222 |
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223 /* Get initial offset to use, if requested */ |
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224 if (opt_offset) |
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225 { |
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226 int x0, y0, key; |
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227 char prompt[80]; |
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228 |
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229 sprintf(prompt, "Enter initial offset between 0 and %d:", texlength); |
0 | 230 |
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231 x0 = (ScrMaxX - 25 - 8 * strlen(prompt)) / 2; |
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232 y0 = (ScrMaxY - 55) / 2; |
0 | 233 |
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234 DrawScreenBox3D(x0, y0, x0 + 25 + 8 * strlen(prompt), y0 + 55); |
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235 set_colour(WHITE); |
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236 DrawScreenText(x0 + 10, y0 + 8, prompt); |
0 | 237 |
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238 while ((key = InputInteger(x0 + 10, y0 + 28, &useroffset, 0, |
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239 (int) texlength)) != YK_RETURN && key != YK_ESC) |
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240 Beep(); |
0 | 241 |
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242 if (key == YK_ESC) |
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243 return; |
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244 } |
0 | 245 |
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246 /* Main processing loop */ |
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247 while (*sdlist) |
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248 xoffset = opt_offset ? useroffset : 0; |
68 | 249 while (*sdlist != NULL) |
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250 { |
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251 ldef = 0; |
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252 sdef = (*sdlist)->objnum; |
0 | 253 |
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254 if (opt_sdef == 1) /* throw out all 2nd SideDefs untill a 1st is found */ |
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255 { |
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256 while (LineDefs[ldef].sidedef1 != sdef && ldef <= NumLineDefs) |
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257 { |
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258 ldef++; |
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259 if (LineDefs[ldef].sidedef2 == sdef) |
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260 { |
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261 UnSelectObject(sdlist, (*sdlist)->objnum); |
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262 if (*sdlist == NULL) |
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263 { |
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264 sprintf(errormessage, "Error in opt_sdef==1, *sdlist == NULL"); |
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265 Notify(-1, -1, errormessage, 0); |
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266 return; |
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267 } |
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268 sdef = (*sdlist)->objnum; |
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269 ldef = 0; |
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270 } |
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271 } |
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272 } |
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273 else |
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274 if (opt_sdef == 2) /* throw out all 1st SideDefs untill a 2nd is found */ |
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275 { |
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276 while (LineDefs[ldef].sidedef2 != sdef && ldef <= NumLineDefs) |
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277 { |
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278 ldef++; |
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279 if (LineDefs[ldef].sidedef1 == sdef) |
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280 { |
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281 UnSelectObject(sdlist, (*sdlist)->objnum); |
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282 if (*sdlist == NULL) |
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283 { |
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284 sprintf(errormessage, "Error in opt_sdef==2, *sdlist == NULL"); |
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285 Notify(-1, -1, errormessage, 0); |
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286 return; |
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287 } |
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288 sdef = (*sdlist)->objnum; |
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289 ldef = 0; |
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290 } |
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291 } |
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292 } |
0 | 293 |
33
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294 /* do we test for same textures for the sidedef in question?? */ |
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295 sdef = (*sdlist)->objnum; |
68 | 296 /* Check for contiguous textures, if required */ |
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297 if (opt_check) |
33
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298 { |
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299 SDPtr pdef = &SideDefs[sdef]; |
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300 if ((opt_mode == 3 && strncmp(pdef->tex3, texname, WAD_TEX_NAME)) || |
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301 (opt_mode == 2 && strncmp(pdef->tex2, texname, WAD_TEX_NAME)) || |
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302 (opt_mode == 1 && strncmp(pdef->tex1, texname, WAD_TEX_NAME))) |
33
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303 { |
66
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304 sprintf(errormessage, "No texture or discontinuous texture on sidedef #%d.", |
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305 sdef); |
33
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306 Notify(-1, -1, errormessage, 0); |
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307 return; |
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308 } |
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309 } |
0 | 310 |
68 | 311 /* Find out which linedef owns this sidedef */ |
56
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312 int n; |
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313 for (ldef = -1, n = 0; n < NumLineDefs; n++) |
66
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314 if ((opt_sdef == 1 && LineDefs[n].sidedef1 == sdef) || |
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315 (opt_sdef == 2 && LineDefs[n].sidedef2 == sdef)) |
56
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316 { |
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317 ldef = n; |
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318 break; |
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319 } |
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320 |
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321 if (ldef < 0) |
33
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322 { |
56
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323 sprintf(errormessage, "Linedef for sidedef #%d not found?!", |
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324 sdef); |
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325 Notify(-1, -1, errormessage, 0); |
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326 return; |
33
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327 } |
0 | 328 |
68 | 329 /* Test for linedef continuity */ |
33
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330 vert1 = LineDefs[ldef].start; |
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331 if (vert1 != vert2 && vert2 != -1) |
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332 { |
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333 sprintf(errormessage, "Linedef #%d is not contiguous" |
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334 " with the previous linedef, please reselect.", |
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335 (*sdlist)->objnum); |
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336 Notify(-1, -1, errormessage, 0); |
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337 return; |
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338 } |
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339 |
68 | 340 /* Set offset */ |
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341 SideDefs[sdef].xoff = xoffset; |
0 | 342 |
68 | 343 /* Calculate length of linedef */ |
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344 vert2 = LineDefs[ldef].end; |
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345 length = ComputeDist(Vertices[vert2].x - Vertices[vert1].x, |
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346 Vertices[vert2].y - Vertices[vert1].y); |
0 | 347 |
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348 xoffset += length; |
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349 |
68 | 350 /* Remove multiples of texlength from xoffset */ |
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351 xoffset = xoffset % texlength; |
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352 |
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353 /* move to next object in selected list */ |
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354 UnSelectObject(sdlist, (*sdlist)->objnum); |
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355 } |
48 | 356 |
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357 MadeChanges = 1; |
0 | 358 } |