Mercurial > hg > forks > yadex
view src/gcolour1.h @ 25:8eaf72e2041b
Reindent the source using GNU indent and "indent -i4 -bli0 -npcs -nprs -npsl".
Fix the problems introduced afterwards.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Sat, 24 Sep 2011 14:16:04 +0300 |
parents | 241c93442be0 |
children | a68786b9c74b |
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/* * gcolour1.h * Allocate and free the game colours. * * By "game colours", I mean the colours used to draw * the game graphics (flats, textures, sprites), as * opposed to the "application colours" which don't * depend on the the game and are used to draw the * windows, the menus and the map. * * The application colours are handled in acolours.cc. * * AYM 1998-11-29 */ #include "colour.h" pcolour_t *alloc_game_colours(int playpalnum); void free_game_colours(pcolour_t * game_colours);