view src/gcolour1.h @ 33:a68786b9c74b

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author Matti Hamalainen <ccr@tnsp.org>
date Sat, 24 Sep 2011 15:59:33 +0300
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/*
 *        gcolour1.h
 *        Allocate and free the game colours.
 *
 *        By "game colours", I mean the colours used to draw
 *        the game graphics (flats, textures, sprites), as
 *        opposed to the "application colours" which don't
 *        depend on the the game and are used to draw the
 *        windows, the menus and the map.
 *
 *        The application colours are handled in acolours.cc.
 *
 *        AYM 1998-11-29
 */


#include "colour.h"


pcolour_t *alloc_game_colours(int playpalnum);
void free_game_colours(pcolour_t * game_colours);