Mercurial > hg > forks > yadex
view src/flats.cc @ 117:0612954ba99c default tip
Cosmetics.
author | Matti Hamalainen <ccr@tnsp.org> |
---|---|
date | Mon, 06 Oct 2014 16:36:48 +0300 |
parents | a2898079d6fe |
children |
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/* * flats.cc * AYM 1998-??-?? */ /* This file is part of Yadex. Yadex incorporates code from DEU 5.21 that was put in the public domain in 1994 by Raphaël Quinet and Brendon Wyber. The rest of Yadex is Copyright © 1997-2003 André Majorel and others. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA. */ #include "yadex.h" #ifdef Y_X11 #include <X11/Xlib.h> #endif #include "flats.h" #include "gfx.h" #include "img.h" #include "levels.h" #include "lists.h" #include "sticker.h" #include "wadfile.h" #include "wads.h" /* choose a floor or ceiling texture FIXME the <list> and <listsize> parameters are ignored since 1999-07-10. */ void ChooseFloorTexture(int x0, int y0, const char *prompt, int listsize, char **list, char *name) { (void) list; (void) listsize; // Build a list of char *, for InputNameFromListWithFunc()'s sake char **flat_names = (char **) GetMemory(NumFTexture * sizeof *flat_names); for (size_t n = 0; n < NumFTexture; n++) flat_names[n] = flat_list[n].name; InputNameFromListWithFunc(x0, y0, prompt, (size_t) NumFTexture, flat_names, 5, name, 64, 64, DisplayFloorTexture); FreeMemory(flat_names); } /* * flat_list_entry_match * Function used by bsearch() to locate a particular * flat in the FTexture. */ static int flat_list_entry_match(const void *key, const void *flat_list_entry) { return y_strnicmp((const char *) key, ((const flat_list_entry_t *) flat_list_entry)->name, WAD_FLAT_NAME); } /* display a floor or ceiling texture at coords c->x0, c->y0 and not beyond c->x1, c->y1 */ void DisplayFloorTexture(hookfunc_comm_t * c) { c->width = DOOM_FLAT_WIDTH; // Big deal ! c->height = DOOM_FLAT_HEIGHT; c->flags = HOOK_SIZE_VALID; flat_list_entry_t *flat = (flat_list_entry_t *) bsearch(c->name, flat_list, NumFTexture, sizeof *flat_list, flat_list_entry_match); if (flat == 0) // Not found in list { push_colour(WINBG); DrawScreenBox(c->x0, c->y0, c->x1, c->y1); set_colour(WINFG_DIM); DrawScreenLine(c->x0, c->y0, c->x1, c->y1); DrawScreenLine(c->x0, c->y1, c->x1, c->y0); pop_colour(); return; } c->lump_loc.wad = flat->wadfile; c->lump_loc.ofs = flat->offset; c->lump_loc.len = DOOM_FLAT_WIDTH * DOOM_FLAT_HEIGHT; // Sorry. c->flags |= HOOK_LOC_VALID; const Wad_file *wadfile = flat->wadfile; wadfile->seek(flat->offset); if (wadfile->error()) { warn("%s: can't seek to %lXh\n", wadfile->pathname(), (unsigned long) flat->offset); warn("%.8s: seek error\n", c->name); } c->img.resize(c->width, c->height); c->img.set_opaque(true); long nbytes = (long) c->width * c->height; wadfile->read_bytes(c->img.wbuf(), nbytes); if (wadfile->error()) { warn("%s: read error\n", wadfile->where()); warn("%.8s: short read\n", c->name); } Sticker sticker(c->img, true); // Use opaque because it's faster sticker.draw(drw, 't', c->x0, c->y0); c->disp_x0 = c->x0; c->disp_y0 = c->y0; c->disp_x1 = c->x1; c->disp_y1 = c->y1; c->flags |= HOOK_DRAWN; } /* * display_flat_depressed * Display a flat inside a hollow box */ void display_flat_depressed(hookfunc_comm_t * c) { draw_box_border(c->x0, c->y0, c->x1 - c->x0 + 1, c->y1 - c->y0 + 1, HOLLOW_BORDER, 0); c->x0 += HOLLOW_BORDER; c->y0 += HOLLOW_BORDER; c->x1 -= HOLLOW_BORDER; c->y1 -= HOLLOW_BORDER; DisplayFloorTexture(c); c->x0 -= HOLLOW_BORDER; c->y0 -= HOLLOW_BORDER; c->x1 += HOLLOW_BORDER; c->y1 += HOLLOW_BORDER; }