Mercurial > hg > forks > yadex
view ygd/doom2.ygd @ 117:0612954ba99c default tip
Cosmetics.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Mon, 06 Oct 2014 16:36:48 +0300 |
parents | 241c93442be0 |
children |
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# Yadex game definition file version 4 # # doom2.ygd # Yadex Game Definitions for Doom II and Final Doom # See doc/ygd.html for the specs. # AYM 1998-01-03 # # EDGE stuff courtesy of Andrew Apted. Mistakes courtesy of AYM. # Boom stuff courtesy of Andrew Apted, 2000-09-20. level_format doom level_name map01 picture_format normal sky_flat f_sky1 texture_format normal texture_lumps normal # # Definition of linedef type groups # Format is : ldtgroup <ldtgroup> <description> # ldtgroup d "Door" ldtgroup r "Door (red key)" ldtgroup y "Door (yellow key)" ldtgroup b "Door (blue key)" ldtgroup D "Door (turbo)" ldtgroup l "Lift" ldtgroup v "Elevator" ldtgroup F "Floor (raise)" ldtgroup f "Floor (lower)" ldtgroup c "Ceiling" ldtgroup C "Crushing ceiling" ldtgroup t "Teleport" ldtgroup L "Light" ldtgroup e "End level" ldtgroup m "Moving floor" ldtgroup s "Raising stairs" ldtgroup A "Animated" ldtgroup E "Extrafloor" ldtgroup x "Misc." # # Definition of linedef types # Format is : ldt <number> <ldtgroup> <shortdesc> <longdesc> # <shortdesc> must not exceed 16 characters. # ldt 0 x "-- Normal" "-- Normal" ldt 1 d "DR Open door" "DR Open door" ldt 2 d "W1 Open door (O)" "W1 Open door (stays open)" ldt 3 d "W1 Close door" "W1 Close door" ldt 4 d "W1 Open door" "W1 Open door" ldt 5 F "W1 Floor up LIC" "W1 Raise floor to LIC" ldt 6 C "W1 Crush FF" "W1 Start fast crushing, fast hurt" ldt 7 s "S1 Raise stairs" "S1 Raise stairs (several sectors 0/999)" ldt 8 s "W1 Raise stairs" "W1 Raise stairs (several sectors 0/999)" ldt 9 x "S1 Donut" "S1 Lower floor, raise Ne. floor (NXP) 'Donut'" ldt 10 l "W1 Lower lift" "W1 Lower lift" ldt 11 e "S- End level" "S- End level, go to next level" ldt 12 L "W1 Light to HE" "W1 Light level goes to HE" ldt 13 L "W1 Light to 255" "W1 Light level goes to 255" ldt 14 F "S1& F. up 32 TX" "S1& Raise floor by 32 (TX)" ldt 15 F "S1& F. up 24 TX" "S1& Raise floor by 24 (TX)" ldt 16 d "W1 Close for 30s" "W1 Close door for 30 seconds" ldt 17 L "W1 Start blink" "W1 Start blinking lights" ldt 18 F "S1 Floor up nhEF" "S1 Raise floor to nhEF" ldt 19 f "W1 Floor dn HEF" "W1 Lower floor to HEF" ldt 20 F "S1& F up nhEF TX" "S1& Raise floor to nhEF (TX)" ldt 21 l "S1 Lower lift" "S1 Lower lift" ldt 22 F "W1& F up nhEF TX" "W1& Raise floor to nhEF (TX)" ldt 23 f "S1 Floor dn LEF" "S1 Lower floor to LEF" ldt 24 F "G1 Floor up LIC" "G1 Raise floor to LIC" ldt 25 C "W1 Crush FS" "W1 Start fast crushing, slow hurt" ldt 26 b "DR Open blue dr" "DR Open door, blue key" ldt 27 y "DR Open yel dr" "DR Open door, yellow key" ldt 28 r "DR Open red dr" "DR Open door, red key" ldt 29 d "S1 Open door" "S1 Open door" ldt 30 F "W1 Floor up SLT" "W1 Raise floor by ShortestLowerTexture" ldt 31 d "D1 Open door (O)" "D1 Open door (stays open)" ldt 32 b "D1 Open blu (O)" "D1 Open door (stays open), blue key" ldt 33 r "D1 Open red (O)" "D1 Open door (stays open), red key" ldt 34 y "D1 Open yel (O)" "D1 Open door (stays open), yellow key" ldt 35 L "W1 Light to 35" "W1 Light level goes to 35" ldt 36 f "W1 F. DN HEF+8" "W1 Lower turbo floor to HEF + 8" ldt 37 f "W1 F. dn LEF NXP" "W1 Lower floor to LEF (NXP)" ldt 38 f "W1 Floor dn LEF" "W1 Lower floor to LEF" ldt 39 t "W1 Teleport" "W1 Teleport to another sector" ldt 40 c "W1 Ceil up HEC" "W1 Raise ceiling to HEC" ldt 41 c "S1 Ceil dn floor" "S1 Lower ceiling to floor" ldt 42 d "SR Close door" "SR Close door" ldt 43 c "SR Ceil dn floor" "SR Lower ceiling to floor" ldt 44 c "W1 Ceil dn flr+8" "W1 Lower ceiling to floor + 8" ldt 45 f "SR Floor dn HEF" "SR Lower floor to HEF" ldt 46 d "GR Open door (O)" "GR Open door (stays open)" ldt 47 F "G1 F. up nhEF TX" "G1 Raise floor to nhEF (TX)" ldt 48 A "-- Scroll left" "-- Scrolling wall, left" ldt 49 c "S1 Ceil dn flr+8" "S1 Lower ceiling to floor + 8" ldt 50 d "S1 Close door" "S1 Close door" ldt 51 e "S- Secret level" "S- End level, go to secret level" ldt 52 e "W- End level" "W- End level, go to next level" ldt 53 m "W1 Start moving" "W1 Start moving floor" ldt 54 m "W1 Stop moving f" "W1 Stop moving floor" ldt 55 F "S1 F. up LIC-8" "S1 Raise floor to LIC - 8, crush" ldt 56 F "W1& F. up LIC-8" "W1& Raise floor to LIC - 8, crush" ldt 57 C "W1& Stop crush" "W1& Stop crushing" ldt 58 F "W1 Floor up 24" "W1 Raise floor by 24" ldt 59 F "W1 F. up 24 TXP" "W1 Raise floor by 24 (TXP)" ldt 60 f "SR Floor dn LEF" "SR Lower floor to LEF" ldt 61 d "SR Open door (O)" "SR Open door (stays open)" ldt 62 l "SR Lower lift" "SR Lower lift" ldt 63 d "SR Open door" "SR Open door" ldt 64 F "SR Floor up LIC" "SR Raise floor to LIC" ldt 65 F "SR F. up LIC-8" "SR Raise floor to LIC - 8, crush" ldt 66 F "SR& F. up 24 TX" "SR& Raise floor by 24 (TX)" ldt 67 F "SR& F. up 32 TX" "SR& Raise floor by 32 (TX)" ldt 68 f "SR& F up nhEF TX" "SR& Raise floor to nhEF (TX)" ldt 69 F "SR F. up nhEF" "SR Raise floor to nhEF" ldt 70 f "SR F. DN HEF+8" "SR Lower turbo floor to HEF + 8" ldt 71 f "S1 F. DN HEF+8" "S1 Lower turbo floor to HEF + 8" ldt 72 c "WR Ceil dn flr+8" "WR Lower ceiling to floor + 8" ldt 73 C "WR& Crush SS" "WR& Start slow crushing, slow hurt" ldt 74 C "WR& Stop crush" "WR& Stop crushing" ldt 75 d "WR Close door" "WR Close door" ldt 76 d "WR Close for 30s" "WR Close door for 30 seconds" ldt 77 C "WR& Crush FF" "WR& Start fast crushing, fast hurt" ldt 78 x "SR Floor -- NXP" "SR Floor transfer (NXP) [Boom]" ldt 79 L "WR Light to 35" "WR Light level goes to 35" ldt 80 L "WR Light to HE" "WR Light level goes to HE" ldt 81 L "WR Light to 255" "WR Light level goes to 255" ldt 82 f "WR Floor dn LEF" "WR Lower floor to LEF" ldt 83 f "WR Floor dn HEF" "WR Lower floor to HEF" ldt 84 f "WR F. dn LEF NXP" "WR Lower floor to LEF (NXP)" ldt 85 A "-- Scroll right" "-- Scrolling wall, right [Boom]" ldt 86 d "WR Open door (O)" "WR Open door (stays open)" ldt 87 m "WR& Start moving" "WR& Start moving floor" ldt 88 l "WR Lower lift" "WR Lower lift" ldt 89 m "WR& Stop moving" "WR& Stop moving floor" ldt 90 d "WR Open door" "WR Open door" ldt 91 F "WR Floor up LIC" "WR Raise floor to LIC" ldt 92 F "WR Floor up 24" "WR Raise floor by 24" ldt 93 F "WR F. up 24 TXP" "WR Raise floor by 24 (TXP)" ldt 94 F "WR F. up LIC-8" "WR Raise floor to LIC - 8, crush" ldt 95 F "WR F. up nhEF TX" "WR Raise floor to nhEF (TX)" ldt 96 F "WR Floor up SLT" "WR Raise floor by ShortestLowerTexture" ldt 97 t "WR Teleport" "WR Teleport to another sector" ldt 98 f "WR F. DN HEF+8" "WR Lower turbo floor to HEF + 8" ldt 99 b "SR OPEN blu door" "SR Open turbo door, blue key [v1.6]" ldt 100 s "W1 RaiseStairs16" "W1 Raise stairs (step=16), crush [v1.6]" ldt 101 F "S1 Floor up LIC" "S1 Raise floor to LIC" ldt 102 f "S1 Floor dn HEF" "S1 Lower floor to HEF" ldt 103 d "S1 Open door (O)" "S1 Open door (stays open)" ldt 104 L "W1 Light to LE" "W1 Light level goes to LE" ldt 105 D "WR OPEN door" "WR Open turbo door [v1.6]" ldt 106 D "WR OPEN door (O)" "WR Open turbo door (stays open) [v1.6]" ldt 107 D "WR CLOSE door" "WR Close turbo door [v1.6]" ldt 108 D "W1 OPEN door" "W1 Open turbo door [v1.6]" ldt 109 D "W1 OPEN door (O)" "W1 Open turbo door (stays open) [v1.6]" ldt 110 D "W1 CLOSE door" "W1 Close turbo door [v1.6]" ldt 111 D "S1 OPEN door" "S1 Open turbo door [v1.6]" ldt 112 D "S1 OPEN door (O)" "S1 Open turbo door (stays open) [v1.6]" ldt 113 D "S1 CLOSE door" "S1 Close turbo door [v1.6]" ldt 114 D "SR OPEN door" "SR Open turbo door [v1.6]" ldt 115 D "SR OPEN door (O)" "SR Open turbo door (stays open) [v1.6]" ldt 116 D "SR CLOSE door" "SR Close turbo door [v1.6]" ldt 117 D "DR OPEN door" "DR Open turbo door [v1.6]" ldt 118 D "D1 OPEN door (O)" "D1 Open turbo door (stays open) [v1.6]" ldt 119 F "W1 Floor up nhEF" "W1 Raise floor to nhEF [v1.6]" ldt 120 l "WR LOWER lift" "WR Lower turbo lift [v1.6]" ldt 121 l "W1 LOWER lift" "W1 Lower turbo lift [v1.6]" ldt 122 l "S1 LOWER lift" "S1 Lower turbo lift [v1.6]" ldt 123 l "SR LOWER lift" "SR Lower turbo lift [v1.6]" ldt 124 e "W- Secret level" "W- End level, go to secret level [v1.6]" ldt 125 t "W1 Teleport mons" "W1 Teleport monsters only [v1.6]" ldt 126 t "WR Teleport mons" "WR Teleport monsters only [v1.6]" ldt 127 s "S1 RaiseStairs16" "S1 Raise stairs (step=16), crush [v1.6]" ldt 128 F "WR Floor up nhEF" "WR Raise floor to nhEF [v1.6]" ldt 129 F "WR Floor UP nhEF" "WR Raise turbo floor to nhEF [v1.6]" ldt 130 F "W1 Floor UP nhEF" "W1 Raise turbo floor to nhEF [v1.6]" ldt 131 F "S1 Floor UP nhEF" "S1 Raise turbo floor to nhEF [v1.6]" ldt 132 F "SR Floor UP nhEF" "SR Raise turbo floor to nhEF [v1.6]" ldt 133 b "S1 OPEN blu door" "S1 Open turbo door, blue key [v1.6]" ldt 134 r "SR OPEN red door" "SR Open turbo door, red key [v1.6]" ldt 135 r "S1 OPEN red door" "S1 Open turbo door, red key [v1.6]" ldt 136 y "SR OPEN yel door" "SR Open turbo door, yellow key [v1.6]" ldt 137 y "S1 OPEN yel door" "S1 Open turbo door, yellow key [v1.6]" ldt 138 L "SR Light to 255" "SR Light level goes to 255 [v1.6]" ldt 139 L "SR Light to 0" "SR Light level goes to 0 [v1.6]" ldt 140 F "S1 Floor up 512" "S1 Raise floor by 512, medium speed [v1.6]" ldt 141 C "W1& Crush SS sil" "W1& Start slow crushing, slow hurt, silent [v1.6]" ldt 142 F "W1 Floor up 512" "W1 Raise floor by 512 [Boom]" ldt 143 l "W1& F. up 24 TX" "W1& Raise floor by 24 (TX) [Boom]" ldt 144 l "W1& F. up 32 TX" "W1& Raise floor by 32 (TX) [Boom]" ldt 145 c "W1 Ceil dn floor" "W1 Lower ceiling to floor [Boom]" ldt 146 x "W1 Donut" "W1 Lower floor, raise NE floor (NXP) [Boom]" ldt 147 F "WR Floor up 512" "WR Raise floor by 512 [Boom]" ldt 148 l "WR& F. up 24 TX" "WR& Raise floor by 24 (TX) [Boom]" ldt 149 l "WR& F. up 32 TX" "WR& Raise floor by 32 (TX) [Boom]" ldt 150 C "WR& Crush SS sil" "WR& Start slow crushing, silent [Boom]" ldt 151 c "WR Ceil up HEC" "WR Raise ceiling to HEC [Boom]" ldt 152 c "WR Ceil dn floor" "WR Lower ceiling to floor [Boom]" ldt 153 x "W1 Floor -- TXP" "W1 Floor transfer (TXP) [Boom]" ldt 154 x "WR Floor -- TXP" "WR Floor transfer (TXP) [Boom]" ldt 155 x "WR Donut" "WR Lower floor, raise NE floor (NXP) [Boom]" ldt 156 L "WR Start blink" "WR Start blinking lights [Boom]" ldt 157 L "WR Light to LE" "WR Light level goes to LE [Boom]" ldt 158 F "S1 Floor up SLT" "S1 Raise floor by ShortestLowerTex [Boom]" ldt 159 f "S1 F. dn LEF NX" "S1 Lower floor to LEF (NXP) [Boom]" ldt 160 F "S1 F. up 24 TXP" "S1 Raise floor by 24 (TXP) [Boom]" ldt 161 F "S1 Floor up 24" "S1 Raise floor by 24 [Boom]" ldt 162 m "S1 Start moving" "S1 Start moving floor [Boom]" ldt 163 m "S1 Stop moving f" "S1 Stop moving floor [Boom]" ldt 164 C "S1 Crush FF" "S1 Start fast crushing [Boom]" ldt 165 C "S1& Crush SS sil" "S1& Start slow crushing, silent [Boom]" ldt 166 c "S1 Ceil up HEC" "S1 Raise ceiling to HEC [Boom]" ldt 167 c "S1 Ceil dn flr+8" "S1 Lower ceiling to floor + 8 [Boom]" ldt 168 C "S1& Stop crush" "S1& Stop crushing [Boom]" ldt 169 L "S1 Light to HE" "S1 Light level goes to HE [Boom]" ldt 170 L "S1 Light to 0" "S1 Light level goes to 0 [Boom]" ldt 171 L "S1 Light to 255" "S1 Light level goes to 255 [Boom]" ldt 172 L "S1 Start blink" "S1 Start blinking lights [Boom]" ldt 173 L "S1 Light to LE" "S1 Light level goes to LE [Boom]" ldt 174 t "S1 Teleport" "S1 Teleport to another sector [Boom]" ldt 175 d "S1 Close for 30s" "S1 Close door for 30 seconds [Boom]" ldt 176 F "SR Floor up SLT" "SR Raise floor by ShortestLowerTex [Boom]" ldt 177 f "SR F. dn LEF NX" "SR Lower floor to LEF (NXP) [Boom]" ldt 178 F "SR Floor up 512" "SR Raise floor by 512 [Boom]" ldt 179 F "SR F. up 24 TXP" "SR Raise floor by 24 (TXP) [Boom]" ldt 180 F "SR Floor up 24" "SR Raise floor by 24 [Boom]" ldt 181 m "SR Start moving" "SR Start moving floor [Boom]" ldt 182 m "SR Stop moving f" "SR Stop moving floor [Boom]" ldt 183 C "SR Crush FF" "SR Start fast crushing [Boom]" ldt 184 C "SR& Crush SS" "SR& Start slow crushing [Boom]" ldt 185 C "SR& Crush SS sil" "SR& Start slow crushing, silent [Boom]" ldt 186 c "SR Ceil up HEC" "SR Raise ceiling to HEC [Boom]" ldt 187 c "SR Ceil dn flr+8" "SR Lower ceiling to floor + 8 [Boom]" ldt 188 C "SR& Stop crush" "SR& Stop crushing [Boom]" ldt 189 x "S1 Floor -- TXP" "S1 Floor transfer (TXP) [Boom]" ldt 190 x "SR Floor -- TXP" "SR Floor transfer (TXP) [Boom]" ldt 191 x "SR Donut" "SR Lower floor, raise NE floor (NXP) [Boom]" ldt 192 L "SR Light to HE" "SR Light level goes to HE [Boom]" ldt 193 L "SR Start blink" "SR Start blinking lights [Boom]" ldt 194 L "SR Light to LE" "SR Light level goes to LE [Boom]" ldt 195 t "SR Teleport" "SR Teleport to another sector [Boom]" ldt 196 d "SR Close for 30s" "SR Close door for 30 seconds [Boom]" ldt 197 e "G- End level" "G- End level, go to next level [Boom]" ldt 198 e "G- End level" "G- End level, go to secret level [Boom]" ldt 199 c "W1 Ceil dn LEC" "W1 Lower ceiling to LEC [Boom]" ldt 200 c "W1 Ceil dn HEF" "W1 Lower ceiling to HEF [Boom]" ldt 201 c "WR Ceil dn LEC" "WR Lower ceiling to LEC [Boom]" ldt 202 c "WR Ceil dn HEF" "WR Lower ceiling to HEF [Boom]" ldt 203 c "S1 Ceil dn LEC" "S1 Lower ceiling to LEC [Boom]" ldt 204 c "S1 Ceil dn HEF" "S1 Lower ceiling to HEF [Boom]" ldt 205 c "SR Ceil dn LEC" "SR Lower ceiling to LEC [Boom]" ldt 206 c "SR Ceil dn HEF" "SR Lower ceiling to HEF [Boom]" ldt 207 t "W1 Teleport pres" "W1 Teleport preserving dir [Boom]" ldt 208 t "WR Teleport pres" "WR Teleport preserving dir [Boom]" ldt 209 t "S1 Teleport pres" "S1 Teleport preserving dir [Boom]" ldt 210 t "SR Teleport pres" "SR Teleport preserving dir [Boom]" ldt 211 m "SR Floor toggle" "SR Floor toggle to ceil [Boom]" ldt 212 m "WR Floor toggle" "WR Floor toggle to ceil [Boom]" ldt 213 L "-- Xfer F. light" "-- Transfer floor lighting [Boom]" ldt 214 A "-- Scrl C. accel" "-- Scroll ceiling with accel [Boom]" ldt 215 A "-- Scrl F. accel" "-- Scroll floor with accel [Boom]" ldt 216 A "-- Push F. accel" "-- Push objects with accel [Boom]" ldt 217 A "-- Sc/Pu F. accl" "-- Scroll & push with accel [Boom]" ldt 218 A "-- Scrl wall acc" "-- Scroll wall with accel [Boom]" ldt 219 f "W1 F. dn nlEF" "W1 Lower floor to nlEF [Boom]" ldt 220 f "WR F. dn nlEF" "WR Lower floor to nlEF [Boom]" ldt 221 f "S1 F. dn nlEF" "S1 Lower floor to nlEF [Boom]" ldt 222 f "SR F. dn nlEF" "SR Lower floor to nlEF [Boom]" ldt 223 x "-- Friction" "-- Set friction in tagged sectors [Boom]" ldt 224 x "-- Wind force" "-- Set wind in tagged sectors [Boom]" ldt 225 x "-- Current force" "-- Set current in tagged sectors [Boom]" ldt 226 x "-- Point force" "-- Set point force in sectors [Boom]" ldt 227 v "W1 Elevator nhEF" "W1 Raise elevator to nhEF [Boom]" ldt 228 v "WR Elevator nhEF" "WR Raise elevator to nhEF [Boom]" ldt 229 v "S1 Elevator nhEF" "S1 Raise elevator to nhEF [Boom]" ldt 230 v "SR Elevator nhEF" "SR Raise elevator to nhEF [Boom]" ldt 231 v "W1 Elevator nlEF" "W1 Lower elevator to nlEF [Boom]" ldt 232 v "WR Elevator nlEF" "WR Lower elevator to nlEF [Boom]" ldt 233 v "S1 Elevator nlEF" "S1 Lower elevator to nlEF [Boom]" ldt 234 v "SR Elevator nlEF" "SR Lower elevator to nlEF [Boom]" ldt 235 v "W1 Elevator curr" "W1 Move elevator to Current [Boom]" ldt 236 v "WR Elevator curr" "WR Move elevator to Current [Boom]" ldt 237 v "S1 Elevator curr" "S1 Move elevator to Current [Boom]" ldt 238 v "SR Elevator curr" "SR Move elevator to Current [Boom]" ldt 239 x "W1 Floor -- NXP" "W1 Floor transfer (NXP) [Boom]" ldt 240 x "WR Floor -- NXP" "WR Floor transfer (NXP) [Boom]" ldt 241 x "S1 Floor -- NXP" "S1 Floor transfer (NXP) [Boom]" ldt 242 x "-- Deep water" "-- Deep water effect [Boom]" ldt 243 t "W1 Telept line" "W1 Teleport to tagged line [Boom]" ldt 244 t "WR Telept line" "WR Teleport to tagged line [Boom]" ldt 245 A "-- Scrl C. disp" "-- Scroll ceiling by displacement [Boom]" ldt 246 A "-- Scrl F. disp" "-- Scroll floor by displacement [Boom]" ldt 247 A "-- Push F. disp" "-- Push objects by displacement [Boom]" ldt 248 A "-- Sc/Pu F. disp" "-- Scroll & push by displacement [Boom]" ldt 249 A "-- Scrl wall dis" "-- Scroll wall by displacement [Boom]" ldt 250 A "-- Scroll ceil" "-- Scroll tagged ceiling [Boom]" ldt 251 A "-- Scroll floor" "-- Scroll tagged floor [Boom]" ldt 252 A "-- Push on floor" "-- Push objects on tagged floor [Boom]" ldt 253 A "-- Scroll,push f" "-- Scroll & push tagged floor [Boom]" ldt 254 A "-- Scrl wal with" "-- Scroll tagged wall with F/C [Boom]" ldt 255 A "-- Scrl wal side" "-- Scroll wall using sidedef [Boom]" ldt 256 s "WR Raise stairs" "WR Raise stairs (several sectors) [Boom]" ldt 257 s "WR RaiseStairs16" "WR Raise stairs (step=16), crush [Boom]" ldt 258 s "SR Raise stairs" "SR Raise stairs (several sectors) [Boom]" ldt 259 s "SR RaiseStairs16" "SR Raise stairs (step=16), crush [Boom]" ldt 260 A "-- Translucency" "-- Make tagged lines translucent [Boom]" ldt 261 L "-- Xfer C. light" "-- Transfer ceiling lighting [Boom]" ldt 262 t "W1 Telept line R" "W1 Teleport to line, reverse [Boom]" ldt 263 t "WR Telept line R" "WR Teleport to line, reverse [Boom]" ldt 264 t "W1 Tpt line mons" "W1 Teleport monsters to line [Boom]" ldt 265 t "WR Tpt line mons" "WR Teleport monsters to line [Boom]" ldt 266 t "W1 Tpt L. mons R" "W1 Teleport monsters to line, rev [Boom]" ldt 267 t "WR Tpt L. mons R" "WR Teleport monsters to line, rev [Boom]" ldt 268 t "W1 Teleport mons" "W1 Teleport monsters only [Boom]" ldt 269 t "WR Teleport mons" "WR Teleport monsters only [Boom]" ldt 271 x "-- Xfer sky" "-- Xfer straight upper to sky tex. [MBF]" ldt 272 x "-- Xfer mir. sky" "-- Xfer mirrored upper to sky tex. [MBF]" ldt 300 x "SR Sliding door" "SR Sliding door [XDoom]" ldt 320 x "-- Laser barrier" "-- Laser barrier [XDoom]" ldt 321 x "SR Laser off mom" "SR Switch laser barrier off momentarily [XDoom]" ldt 322 x "G1 Laser off per" "G1 Switch laser barrier off permanently [XDoom]" ldt 330 x "WR Trigger messg" "WR Trigger communication device message [XDoom]" ldt 331 x "W1 Trigger messg" "W1 Trigger communication device message [XDoom]" ldt 332 x "S1 Activate tele" "S1 Activate teleporter with message [XDoom]" ldt 333 x "S1 Deact. laser" "S1 Deactivate laser with message [XDoom]" ldt 334 x "M1 Trigger messg" "M1 Trigger communication device message [XDoom]" ldt 350 d "W1 Silent door O" "W1 Open silent door by player (stays open) [XDoom]" ldt 351 d "S1 Silent door O" "S1 Open silent door by player (stays open) [XDoom]" ldt 352 d "M1 Silent door O" "M1 Open silent door by monster (stays open) [XDoom]" ldt 400 E "-- Thick EF" "-- Thick extrafloor [EDGE]" ldt 401 E "-- Thick EF upr" "-- Thick extrafloor, side upper [EDGE]" ldt 402 E "-- Thick EF lwr" "-- Thick extrafloor, side lower [EDGE]" ldt 403 E "-- Liq EF opaque" "-- Liquid extrafloor, opaque [EDGE]" ldt 404 E "-- Liquid EF 20%" "-- Liquid extrafloor, 20% translucent [EDGE]" ldt 405 E "-- Liquid EF 40%" "-- Liquid extrafloor, 40% translucent [EDGE]" ldt 406 E "-- Liquid EF 60%" "-- Liquid extrafloor, 60% translucent [EDGE]" ldt 407 E "-- Liquid EF 80%" "-- Liquid extrafloor, 80% translucent [EDGE]" ldt 408 E "-- Liq EF invis" "-- Liquid extrafloor, invisible [EDGE]" ldt 9000 A "-- Scroll right" "-- Scrolling wall, right [EDGE]" ldt 9001 A "-- Scroll up" "-- Scrolling wall, up [EDGE]" ldt 9002 A "-- Scroll down" "-- Scrolling wall, down [EDGE]" ldt 9003 A "-- Scroll L+U" "-- Scrolling wall, left and up [EDGE]" ldt 9004 A "-- Scroll L+D" "-- Scrolling wall, left and down [EDGE]" ldt 9005 A "-- Scroll R+U" "-- Scrolling wall, right and up [EDGE]" ldt 9006 A "-- Scroll R+D" "-- Scrolling wall, right and down [EDGE]" ldt 9097 t "WR Teleport prv" "WR Teleport, preserving direction [EDGE]" # # Definition of sector types # Format is : st <number> <shortdesc> <longdesc> # <shortdesc> must not exceed 14 characters. # st 0 "X Normal" "X Normal" st 1 " Blinks rand" " Light blinks randomly" st 2 " Flashes 2 Hz" " Light flashes 2 Hz" st 3 " Flashes 1 Hz" " Light flashes 1 Hz" st 4 "P -20% & 2Hz" "P -10/20% health, flashes 2 Hz" st 5 "P -10% health" "P -5/10% health" st 7 "P -5% health" "P -2/5% health" st 8 " Oscillates" " Light oscillates" st 9 "P Secret" "P Secret" st 10 " Closes 30 s" " 30 s after level start, ceiling closes like a door" st 11 "P -20% & end" "P -10/20% health and end level when health <= 10%" st 12 " Flash1Hz syn" " Light flashes 1 Hz, synchronized" st 13 " Flash2Hz syn" " Light flashes 2 Hz, synchronized" st 14 " Opens 300 s" " 300 s after level start, ceiling opens like a door" st 16 "P -20% health" "P -10/20% health" st 17 " Flicker rand" " Light flickers on and off randomly [v1.6]" # # Definition of thing groups # Format is : thinggroup <thinggroup> <colour> <description> # thinggroup p rgb:4/f/4 "Player" thinggroup m rgb:f/0/0 "Monster" thinggroup w rgb:f/a/0 "Weapon" thinggroup a rgb:8/5/0 "Ammunition" thinggroup h rgb:2/8/0 "Health & armour" thinggroup b rgb:2/8/0 "Misc. bonus" thinggroup k rgb:f/0/f "Key" thinggroup d rgb:6/6/c "Misc. decoration" thinggroup l rgb:6/6/c "Light source" thinggroup g rgb:6/6/c "Gory decoration" thinggroup c rgb:6/6/c "Corpse" thinggroup s rgb:0/b/d "Special" # # Definition of things # Format is : # thing <number> <thinggroup> <flags> <radius> <desc> [<sprite>] # <desc> must not exceed 19 characters. # thing 2007 a - 20 "Clip" CLIP thing 2048 a - 20 "Box of bullets" AMMO thing 2008 a - 20 "4 shotgun shells" SHEL thing 2049 a - 20 "Box shotgun shells" SBOX thing 2010 a - 20 "Rocket" ROCK thing 2046 a - 20 "Box of rockets" BROK thing 2047 a - 20 "Energy cell" CELL thing 17 a - 20 "Energy cell pack" CELP thing 8 a - 20 "Backpack full ammo" BPAK thing 2025 b - 20 "Rad. shielding suit" SUIT thing 2026 b - 20 "Computer area map" PMAP thing 2024 b - 20 "Partial invis." PINS thing 2023 b - 20 "Berserk" PSTR thing 2022 b - 20 "Invulnerability" PINV thing 2045 b - 20 "Light amp. visor" PVIS thing 7000 b - 20 "Night vision [EDGE]" NVSC thing 2016 b - 16 "Evil sceptre [PR]" BON3 thing 2017 b - 16 "Unholy bible [PR]" BON4 thing 15 c - 16 "Dead player (green)" PLAYN thing 18 c - 20 "Dead trooper" POSSL thing 19 c - 20 "Dead sergeant" SPOSL thing 20 c - 20 "Dead imp" TROOM thing 21 c - 16 "Dead demon" SARGN thing 22 c - 16 "Dead cacodemon" HEADL thing 23 c - 16 "Dead lost soul" SKULK thing 2035 d - 10 "Barrel" BAR1 thing 7011 d - 10 "Unstable barrel [EDGE]" BEXP # FIXME cut off thing 72 d - 16 "Commander Keen" KEEN thing 48 d - 16 "Technical column" ELEC thing 30 d - 16 "Tall green pillar" COL1 thing 32 d - 16 "Tall red pillar" COL3 thing 31 d - 16 "Short green pillar" COL2 thing 33 d - 16 "Short red pillar" COL4 thing 36 d - 16 "Pillar w/heart" COL5 thing 37 d - 16 "Red pillar w/skull" COL6 thing 41 d - 16 "Evil eye" CEYE thing 42 g - 16 "Floating skulls" FSKU thing 47 d - 16 "Brown stub" SMIT thing 7010 d - 16 "Grey stub [EDGE]" SMT2 thing 54 d - 32 "Brown tree" TRE2 thing 43 d - 16 "Grey tree" TRE1 thing 10 g - 16 "Mushed player" PLAYW thing 12 g - 16 "Mushed player 2" PLAYW thing 24 g - 16 "Pool of blood" POL5 thing 79 g - 16 "Pool of blood 2" POB1 thing 80 g - 16 "Pool of blood 3" POB2 thing 81 g - 16 "Pool of brains" BRS1 thing 27 g - 16 "Pole with skull" POL4 thing 28 g - 16 "Skewer with heads" POL2 thing 29 g - 16 "Pile of skulls" POL3 thing 25 g - 16 "Impaled body" POL1 thing 26 g - 16 "Impaled twitching" POL6 thing 49 g - 16 "Swaying body O" GOR1 thing 63 g - 16 "Swaying body" GOR1 thing 50 g - 16 "Hanging arms out O" GOR2 thing 59 g - 16 "Hanging arms out" GOR2 thing 53 g - 16 "Hanging leg O" GOR5 thing 62 g - 16 "Hanging leg" GOR5 thing 51 g - 16 "Hanging one-legged O" GOR3 # FIXME cut off thing 61 g - 16 "Hanging one-legged" GOR3 thing 52 g - 16 "Hanging torso O" GOR4 thing 60 g - 16 "Hanging torso" GOR4 thing 73 g - 16 "Hanging no guts" HDB1 thing 74 g - 16 "Hanging no brain" HDB2 thing 75 g - 16 "H. torso looking down" HDB3 thing 76 g - 16 "H. torso open skull" HDB4 thing 77 g - 16 "H. torso looking up" HDB5 thing 78 g - 16 "H. torso w/o brain" HDB6 thing 2014 h - 20 "Health bonus" BON1 thing 2011 h - 20 "Stimpack" STIM thing 2012 h - 20 "Medikit" MEDI thing 2013 h - 20 "Supercharge" SOUL thing 2015 h - 20 "Armor bonus" BON2 thing 2018 h - 20 "Armor" ARM1 thing 2019 h - 20 "Megaarmor" ARM2 thing 83 h - 20 "Megasphere" MEGA thing 5 k - 20 "Blue keycard" BKEY thing 6 k - 20 "Yellow keycard" YKEY thing 13 k - 20 "Red keycard" RKEY thing 40 k - 20 "Blue skull key" BSKU thing 39 k - 20 "Yellow skull key" YSKU thing 38 k - 20 "Red skull key" RSKU thing 2028 l - 16 "Lamp" COLU thing 85 l - 16 "Tall mercury lamp" TLMP thing 86 l - 16 "Short mercury lamp" TLP2 thing 34 l - 16 "Candle" CAND thing 35 l - 16 "Candelabra" CBRA thing 44 l - 16 "Tall blue torch" TBLU thing 45 l - 16 "Tall green torch" TGRN thing 46 l - 16 "Tall red torch" TRED thing 55 l - 16 "Short blue torch" SMBT thing 56 l - 16 "Short green torch" SMGT thing 57 l - 16 "Short red torch" SMRT thing 70 l - 16 "Burning barrel" FCAN thing 3004 m - 20 "Trooper" POSS thing 9 m - 20 "Sergeant" SPOS thing 3001 m - 20 "Imp" TROO thing 3002 m - 30 "Demon" SARG thing 3003 m - 24 "Baron of hell" BOSS thing 58 m s 30 "Spectre" SARG thing 3006 m - 16 "Lost soul" SKUL thing 3005 m - 31 "Cacodemon" HEAD thing 7 m - 128 "Spider mastermind" SPID thing 16 m - 40 "Cyberdemon" CYBR thing 84 m - 20 "Wolfenstein SS" SSWV thing 65 m - 20 "Heavy weapon dude" CPOS thing 69 m - 24 "Hell knight" BOS2 thing 68 m - 64 "Arachnotron" BSPI thing 7102 m - 64 "Arachnotron mkII [EDGE]" BSPIH thing 71 m - 31 "Pain elemental" PAIN thing 66 m - 20 "Revenant" SKEL thing 7100 m - 20 "Revenant mkII [EDGE]" SKELJ thing 67 m - 48 "Mancubus" FATT thing 7103 m - 48 "Mancubus mkII [EDGE]" FATTH thing 64 m - 20 "Arch vile" VILE thing 88 m - 16 "Boss brain" BBRN thing 89 m - 16 "Boss shooter" BOSFB thing 87 m - 16 "Spawn spot" FIREF thing 7101 m - 64 "Imp spawner [EDGE]" TFOGB thing 1 p - 16 "Player 1 start" PLAY thing 2 p - 16 "Player 2 start" PLAY thing 3 p - 16 "Player 3 start" PLAY thing 4 p - 16 "Player 4 start" PLAY thing 888 p - 12 "Dog [MBF]" thing 11 p - 16 "Deathmatch start" PLAYF1 thing 14 p - 16 "Teleport exit" TFOG thing 2005 w - 20 "Chainsaw" CSAW thing 2001 w - 20 "Shotgun" SHOT thing 82 w - 20 "Super shotgun" SGN2 thing 2002 w - 20 "Chaingun" MGUN thing 2003 w - 20 "Rocket launcher" LAUN thing 2004 w - 20 "Plasma gun" PLAS thing 2006 w - 20 "BFG9000" BFUG thing 5001 s - 20 "Point pusher [Boom]" thing 5002 s - 20 "Point puller [Boom]"