changeset 40:6b1393f14314

Remove dead code.
author Matti Hamalainen <ccr@tnsp.org>
date Sat, 24 Sep 2011 19:44:54 +0300
parents 0afa189be30d
children 0d710bc84308
files src/gcolour1.cc
diffstat 1 files changed, 0 insertions(+), 59 deletions(-) [+]
line wrap: on
line diff
--- a/src/gcolour1.cc	Sat Sep 24 19:43:44 2011 +0300
+++ b/src/gcolour1.cc	Sat Sep 24 19:44:54 2011 +0300
@@ -91,16 +91,6 @@
             warn("PLAYPAL: error reading entry #%d\n", n);
         }
     }
-#if defined Y_BGI
-    for (int n = 0; n < 3 * DOOM_COLOURS; n++)
-        dpal[n] /= 4;
-    _AX = 0x1012;
-    _BX = 0;
-    _CX = DOOM_COLOURS;
-    _ES = FP_SEG(dpal);
-    _DX = FP_OFF(dpal);
-    __int__(0x10);
-#elif defined Y_X11
 
     rgb_c rgb_values[DOOM_COLOURS];
     for (size_t n = 0; n < DOOM_COLOURS; n++)
@@ -145,7 +135,6 @@
                 smallest_delta);
     }
 
-#endif
     FreeMemory(dpal);
     return game_colours;
 }
@@ -159,51 +148,3 @@
 {
     free_colours(game_colours, DOOM_COLOURS);
 }
-
-
-
-/* This is how I used to calculate
-   the physical colour numbers.
-   Works only on TrueColor/DirectColor visuals. */
-
-#if 0
-/* FIXME this is a gross hack */
-for (n = 0; n < DOOM_COLOURS; n++)
-{
-    xpv_t r = dpal[3 * n];
-    xpv_t g = dpal[3 * n + 1];
-    xpv_t b = dpal[3 * n + 2];
-    if (win_vis_class == DirectColor || win_vis_class == TrueColor)
-    {
-        xpv_t r_scaled, g_scaled, b_scaled;
-        if (win_r_ofs + win_r_bits < 8)
-            r_scaled = r >> (8 - (win_r_ofs + win_r_bits));
-        else
-            r_scaled = r << (win_r_ofs + win_r_bits - 8) & win_r_mask;
-        if (win_g_ofs + win_g_bits < 8)
-            g_scaled = g >> (8 - (win_g_ofs + win_g_bits));
-        else
-            g_scaled = g << (win_g_ofs + win_g_bits - 8) & win_g_mask;
-        if (win_b_ofs + win_b_bits < 8)
-            b_scaled = b >> (8 - (win_b_ofs + win_b_bits));
-        else
-            b_scaled = b << (win_b_ofs + win_b_bits - 8) & win_b_mask;
-        game_colour[n] = r_scaled | g_scaled | b_scaled;
-    }
-    else if (win_vis_class == PseudoColor || win_vis_class == StaticColor)
-        game_colour[n] = n;        /* Ugh! */
-    else if (win_vis_class == GrayScale || win_vis_class == StaticGray)
-    {
-        game_colour[n] = (r + g + b) / 3;
-        if (win_depth < 8)
-            game_colour[n] >>= 8 - win_depth;
-        else
-            game_colour[n] <<= win_depth - 8;
-    }
-    // printf ("%02X %08lX", n, (unsigned long) game_colour[n]);
-    // if (n % 6 == 5)
-    //    putchar ('\n');
-    // else
-    //    printf ("  ");
-}
-#endif /* #if 0 */