Mercurial > hg > ristipolku
comparison game/Piece.java @ 39:e682b623aea9
Cosmetics.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Fri, 18 Feb 2011 15:47:15 +0200 |
parents | 3dc5ae9f1c80 |
children | a69103644bf6 |
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38:736de7b28701 | 39:e682b623aea9 |
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112 | 112 |
113 switch (index) { | 113 switch (index) { |
114 // Normal line starting and ending points | 114 // Normal line starting and ending points |
115 case 0: ox = 3.0f; oy = 0.4f; break; | 115 case 0: ox = 3.0f; oy = 0.4f; break; |
116 case 1: ox = 7.0f; oy = 0.4f; break; | 116 case 1: ox = 7.0f; oy = 0.4f; break; |
117 | |
117 case 2: ox = 9.6f; oy = 3.0f; break; | 118 case 2: ox = 9.6f; oy = 3.0f; break; |
118 case 3: ox = 9.6f; oy = 7.0f; break; | 119 case 3: ox = 9.6f; oy = 7.0f; break; |
120 | |
119 case 4: ox = 7.0f; oy = 9.6f; break; | 121 case 4: ox = 7.0f; oy = 9.6f; break; |
120 case 5: ox = 3.0f; oy = 9.6f; break; | 122 case 5: ox = 3.0f; oy = 9.6f; break; |
123 | |
121 case 6: ox = 0.4f; oy = 7.0f; break; | 124 case 6: ox = 0.4f; oy = 7.0f; break; |
122 case 7: ox = 0.4f; oy = 3.0f; break; | 125 case 7: ox = 0.4f; oy = 3.0f; break; |
123 | 126 |
127 | |
124 // Matching control points for each point above (+8) | 128 // Matching control points for each point above (+8) |
125 case 8: ox = 3.0f; oy = 3.0f; break; | 129 case 8: ox = 3.0f; oy = 2.5f; break; |
126 case 9: ox = 7.0f; oy = 3.0f; break; | 130 case 9: ox = 7.0f; oy = 2.5f; break; |
127 case 10: ox = 7.0f; oy = 3.0f; break; | 131 |
128 case 11: ox = 7.0f; oy = 7.0f; break; | 132 case 10: ox = 7.5f; oy = 3.0f; break; |
129 case 12: ox = 7.0f; oy = 7.0f; break; | 133 case 11: ox = 7.5f; oy = 7.0f; break; |
130 case 13: ox = 3.0f; oy = 7.0f; break; | 134 |
131 case 14: ox = 3.0f; oy = 7.0f; break; | 135 case 12: ox = 7.0f; oy = 7.5f; break; |
132 case 15: ox = 3.0f; oy = 3.0f; break; | 136 case 13: ox = 3.0f; oy = 7.5f; break; |
137 | |
138 case 14: ox = 2.5f; oy = 7.0f; break; | |
139 case 15: ox = 2.5f; oy = 3.0f; break; | |
133 } | 140 } |
134 | 141 |
135 return new Point2D.Float(x + ox * step, y + oy * step); | 142 return new Point2D.Float(x + ox * step, y + oy * step); |
136 } | 143 } |
137 | 144 |