Mercurial > hg > ristipolku
annotate game/Piece.java @ 39:e682b623aea9
Cosmetics.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Fri, 18 Feb 2011 15:47:15 +0200 |
parents | 3dc5ae9f1c80 |
children | a69103644bf6 |
rev | line source |
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1 | 1 /* |
2 * Ristipolku | |
3 * (C) Copyright 2011 Matti 'ccr' Hämäläinen <ccr@tnsp.org> | |
4 */ | |
5 package game; | |
6 | |
7 import java.awt.*; | |
7 | 8 import java.awt.geom.*; |
1 | 9 import java.util.*; |
6 | 10 import java.math.*; |
1 | 11 |
12 | |
13 public class Piece | |
14 { | |
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15 public enum RotateDir { LEFT, RIGHT } |
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16 |
3 | 17 static final int numConnections = 8; |
9 | 18 static final float maxTime = 50.0f; |
19 | |
3 | 20 int currRotation; |
21 int[] connections; | |
9 | 22 boolean[] active; |
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23 PieceType type, prevType; |
1 | 24 |
3 | 25 boolean rotationChanged, rotationActive, |
9 | 26 typeChanged, typeActive, |
27 activeChanged, activeActive; | |
7 | 28 float currAngle, newAngle, rotationTime, typeTime; |
6 | 29 |
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30 float throbTime; |
7 | 31 Interpolate lerpRotation; |
1 | 32 |
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33 int point; |
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34 |
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35 |
3 | 36 public Piece(PieceType ptype) |
37 { | |
38 // Initialize | |
39 connections = new int[numConnections]; | |
9 | 40 active = new boolean[numConnections]; |
3 | 41 type = ptype; |
1 | 42 |
3 | 43 rotationChanged = false; |
6 | 44 rotationActive = false; |
45 currRotation = 0; | |
46 currAngle = 0; | |
47 | |
3 | 48 typeChanged = false; |
49 typeActive = false; | |
1 | 50 |
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51 throbTime = 0; |
1 | 52 |
53 | |
3 | 54 // Initialize connections between endpoints of the paths inside the piece |
55 for (int i = 0; i < numConnections; i++) | |
56 connections[i] = -1; | |
1 | 57 |
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58 |
6 | 59 // Randomize connections in the piece |
3 | 60 Random rnd = new Random(); |
61 for (int i = 0; i < numConnections; i++) | |
62 { | |
63 while (connections[i] < 0) | |
64 { | |
65 int tmp = rnd.nextInt(numConnections); | |
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66 if (tmp != i && connections[tmp] < 0) |
3 | 67 { |
68 connections[i] = tmp; | |
69 connections[tmp] = i; | |
70 } | |
71 } | |
72 } | |
73 } | |
74 | |
75 public Piece() | |
76 { | |
77 this(PieceType.NONE); | |
78 } | |
1 | 79 |
3 | 80 public void setType(PieceType ptype) |
81 { | |
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82 typeChanged = (prevType != ptype); |
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83 prevType = type; |
3 | 84 type = ptype; |
85 } | |
1 | 86 |
3 | 87 public int getConnection(int in) |
88 { | |
37 | 89 int offs = (in + (currRotation * 2)) % 8; |
90 if (offs < 0) | |
91 offs = 8 + offs; | |
92 | |
93 return connections[offs]; | |
3 | 94 } |
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95 |
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96 public void rotate(RotateDir dir) |
3 | 97 { |
6 | 98 // Only normal |
99 if (type != PieceType.LOCKED && type != PieceType.ACTIVE) | |
3 | 100 return; |
1 | 101 |
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102 currRotation = (currRotation + (dir == RotateDir.RIGHT ? 1 : -1)) % 4; |
11 | 103 newAngle = (float) ((currRotation * Math.PI) / 2.0f); |
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104 lerpRotation = new Interpolate(newAngle, currAngle, maxTime); |
3 | 105 rotationChanged = true; |
5 | 106 } |
1 | 107 |
7 | 108 public Point2D getPointCoords(float x, float y, float dim, int index) |
5 | 109 { |
7 | 110 float ox = 0, oy = 0; |
111 float step = dim / 10; | |
1 | 112 |
5 | 113 switch (index) { |
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114 // Normal line starting and ending points |
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115 case 0: ox = 3.0f; oy = 0.4f; break; |
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116 case 1: ox = 7.0f; oy = 0.4f; break; |
39 | 117 |
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118 case 2: ox = 9.6f; oy = 3.0f; break; |
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119 case 3: ox = 9.6f; oy = 7.0f; break; |
39 | 120 |
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121 case 4: ox = 7.0f; oy = 9.6f; break; |
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122 case 5: ox = 3.0f; oy = 9.6f; break; |
39 | 123 |
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124 case 6: ox = 0.4f; oy = 7.0f; break; |
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125 case 7: ox = 0.4f; oy = 3.0f; break; |
1 | 126 |
39 | 127 |
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128 // Matching control points for each point above (+8) |
39 | 129 case 8: ox = 3.0f; oy = 2.5f; break; |
130 case 9: ox = 7.0f; oy = 2.5f; break; | |
131 | |
132 case 10: ox = 7.5f; oy = 3.0f; break; | |
133 case 11: ox = 7.5f; oy = 7.0f; break; | |
134 | |
135 case 12: ox = 7.0f; oy = 7.5f; break; | |
136 case 13: ox = 3.0f; oy = 7.5f; break; | |
137 | |
138 case 14: ox = 2.5f; oy = 7.0f; break; | |
139 case 15: ox = 2.5f; oy = 3.0f; break; | |
5 | 140 } |
1 | 141 |
7 | 142 return new Point2D.Float(x + ox * step, y + oy * step); |
5 | 143 } |
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144 |
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145 public void clearActiveConnections() |
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146 { |
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147 for (int i = 0; i < numConnections; i++) |
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148 active[i] = false; |
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149 |
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150 activeChanged = true; |
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151 } |
1 | 152 |
9 | 153 public void setActiveConnection(int index) |
154 { | |
155 active[index] = true; | |
30 | 156 active[connections[index]] = true; |
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157 |
9 | 158 activeChanged = true; |
159 } | |
27 | 160 |
161 public PieceType getType() | |
162 { | |
163 return type; | |
164 } | |
9 | 165 |
7 | 166 public void animate(float time) |
5 | 167 { |
168 if (rotationChanged) | |
169 { | |
170 rotationTime = time; | |
171 rotationActive = true; | |
7 | 172 rotationChanged = false; |
5 | 173 } |
1 | 174 |
5 | 175 if (rotationActive) |
176 { | |
11 | 177 float t = (time - rotationTime) / 2; |
178 | |
9 | 179 if (t < maxTime) |
7 | 180 currAngle = lerpRotation.getValue(t); |
181 else | |
182 { | |
183 currAngle = newAngle; | |
184 rotationActive = false; | |
185 } | |
5 | 186 } |
6 | 187 |
188 if (typeChanged) | |
189 { | |
190 typeTime = time; | |
191 typeActive = true; | |
7 | 192 typeChanged = false; |
6 | 193 } |
194 | |
195 if (typeActive) | |
196 { | |
197 } | |
198 | |
9 | 199 if (activeChanged) |
200 { | |
201 } | |
202 | |
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203 throbTime = (time % 100) / 100.0f; |
5 | 204 } |
1 | 205 |
7 | 206 public void paint(Graphics2D g, float x, float y, float dim) |
5 | 207 { |
11 | 208 g.rotate(currAngle, x + dim / 2.0f, y + dim / 2.0f); |
1 | 209 |
5 | 210 switch (type) { |
6 | 211 case LOCKED: g.setPaint(Color.green); break; |
5 | 212 case ACTIVE: g.setPaint(Color.red); break; |
213 case START: g.setPaint(Color.orange); break; | |
214 } | |
6 | 215 |
7 | 216 g.fill(new RoundRectangle2D.Float(x, y, dim, dim, dim / 10, dim / 10)); |
1 | 217 |
5 | 218 |
219 if (type == PieceType.START) | |
220 return; | |
221 | |
6 | 222 if (type == PieceType.ACTIVE) |
223 { | |
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224 float offs1 = throbTime * 10.0f, |
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225 offs2 = throbTime * 20.0f; |
11 | 226 |
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227 g.setPaint(new Color(0.0f, 0.0f, 0.0f, (float) (1.0f - throbTime) )); |
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228 g.setStroke(new BasicStroke(2.0f + throbTime * 2.0f)); |
11 | 229 g.draw(new RoundRectangle2D.Float(x - offs1, y - offs1, dim + offs2, dim + offs2, dim / 10, dim / 10)); |
6 | 230 } |
231 | |
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232 g.setStroke(new BasicStroke(5.0f)); |
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233 CubicCurve2D c = new CubicCurve2D.Float(); |
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234 // QuadCurve2D c = new QuadCurve2D.Float(); |
9 | 235 boolean[] drawn = new boolean[numConnections]; |
236 for (int i = 0; i < numConnections; i++) | |
237 if (!drawn[i]) | |
5 | 238 { |
239 Point2D start, cp1, cp2, end; | |
27 | 240 |
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241 boolean isActive = active[i] || active[connections[i]]; |
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242 g.setPaint(isActive ? Color.white : Color.black); |
9 | 243 |
6 | 244 start = getPointCoords(x, y, dim, i); |
245 end = getPointCoords(x, y, dim, connections[i]); | |
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246 |
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247 cp1 = getPointCoords(x, y, dim, i + 8); |
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248 cp2 = getPointCoords(x, y, dim, connections[i] + 8); |
1 | 249 |
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250 c.setCurve(start, cp1, cp2, end); |
9 | 251 g.draw(c); |
252 | |
253 drawn[i] = true; | |
254 drawn[connections[i]] = true; | |
5 | 255 } |
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256 |
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257 g.setPaint(Color.black); |
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258 g.setStroke(new BasicStroke(5.0f)); |
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259 g.draw(new RoundRectangle2D.Float(x, y, dim, dim, dim / 10, dim / 10)); |
5 | 260 } |
1 | 261 } |