diff game/Piece.java @ 1:44f1e7b47fcf

Preliminary work ... puuh.
author Matti Hamalainen <ccr@tnsp.org>
date Fri, 28 Jan 2011 16:34:53 +0200
parents
children 1785f66a7beb
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/game/Piece.java	Fri Jan 28 16:34:53 2011 +0200
@@ -0,0 +1,174 @@
+/*
+ * Ristipolku
+ * (C) Copyright 2011 Matti 'ccr' Hämäläinen <ccr@tnsp.org>
+ *
+ * Ohjelmointiprojekti Java-kurssille.
+ */
+package game;
+
+import java.awt.*;
+import java.awt.geom.*;
+import java.awt.event.*;
+import javax.swing.*;
+import java.util.*;
+
+
+public class Piece
+{
+   static final int numConnections = 8;
+   static final int minRotation = 0;
+   static final int maxRotation = 3;
+   int currRotation;
+   int[] connections;
+   PieceType type, oldType;
+
+   boolean rotationChanged, rotationActive,
+           typeChanged, typeActive;
+   double currAngle, newAngle;
+
+   
+   public Piece(PieceType ptype)
+   {
+      // Initialize
+      connections = new int[numConnections];
+      type = ptype;
+
+      rotationChanged = false;
+      typeChanged = false;
+      rotationActive = false;
+      typeActive = false;
+      
+
+      currRotation = 0;
+
+      // Initialize connections between endpoints of the paths inside the piece
+      for (int i = 0; i < numConnections; i++)
+         connections[i] = -1;
+
+      Random rnd = new Random();
+      for (int i = 0; i < numConnections; i++)
+      {
+         int tmp = rnd.nextInt(numConnections);
+         if (connections[tmp] < 0 && connections[i] < 0)
+         {
+            connections[i] = tmp;
+            connections[tmp] = i;
+         }
+      }
+   }
+   
+   public Piece()
+   {
+      this(PieceType.NONE);
+   }
+
+   public void setType(PieceType ptype)
+   {
+      oldType = type;
+      type = ptype;
+   }
+
+   public int getConnection(int in)
+   {
+      return connections[in];
+   }
+   
+   public void rotate(boolean dir)
+   {
+      if (type != PieceType.NORMAL)
+         return;
+
+      newRotation = currRotation + (dir ? 1 : -1);
+
+      if (newRotation < minRotation)
+         newRotation = maxRotation;
+      else if (currRotation > maxRotation)
+         newRotation = minRotation;
+
+      rotationDir = dir;
+      rotationChanged = true;
+   }
+         
+   public Point2D getPoint(double x, double y, double dim, int index)
+   {
+      double ox = 0, oy = 0;
+      double step = dim / 10;
+      
+      switch (index) {
+         case 0: ox = 3.0f; oy = 0.5f; break;
+         case 1: ox = 7.0f; oy = 0.5f; break;
+         case 2: ox = 9.5f; oy = 3.0f; break;
+         case 3: ox = 9.5f; oy = 7.0f; break;
+         case 4: ox = 7.0f; oy = 9.5f; break;
+         case 5: ox = 3.0f; oy = 9.5f; break;
+         case 6: ox = 0.5f; oy = 7.0f; break;
+         case 7: ox = 0.5f; oy = 3.0f; break;
+         
+         case -1: ox = 5; oy = 5; break;
+      }
+
+      return new Point2D.Double(x + ox * step, y + oy * step);
+   }
+   
+   public void animate(double time)
+   {
+      if (rotationChanged)
+      {
+         rotationTime = time;
+         rotationActive = true;
+      }
+
+      if (rotationActive)
+      {
+         double t = time - rotationTime;
+         rotationAngle = 
+      }
+      
+   }
+
+   public void paint(Graphics2D g, double x, double y, double dim)
+   {
+      AffineTransform save = g.getTransform();
+
+      g.setStroke(new BasicStroke(4.0f));
+
+      switch (type) {
+         case NORMAL:  g.setPaint(Color.green); break;
+         case ACTIVE:  g.setPaint(Color.red); break;
+         case START:   g.setPaint(Color.orange); break;
+      }
+
+      AffiineTransform tf = new AffineTransform();
+      tf.rotate(Math.toRadians(rotationAngle));
+      g.transform(tf);
+      g.fill(new RoundRectangle2D.Double(x, y, dim, dim, dim / 10, dim / 10));
+
+      g.setPaint(Color.black);
+      g.setStroke(new BasicStroke(4.0f));
+      g.draw(new RoundRectangle2D.Double(x, y, dim, dim, dim / 10, dim / 10));
+
+      if (type == PieceType.START)
+         return;
+
+      g.setStroke(new BasicStroke(6.0f));
+//      CubicCurve2D c = new CubicCurve2D.Double();
+      QuadCurve2D c = new QuadCurve2D.Double();
+
+      for (int i = 0; i < numConnections / 2; i++)
+      {
+         Point2D start, cp1, cp2, end;
+
+         start = getPoint(x, y, dim, i);
+         end   = getPoint(x, y, dim, connections[i]);
+
+//         cp1   = getPoint(x, y, dim, (i + 4) % 8);
+//         cp2   = getPoint(x, y, dim, (connections[i] + 4) % 8);
+         cp1 = getPoint(x, y, dim, -1);
+
+         c.setCurve(start, cp1, end);
+         g.draw(c);
+      }
+      
+      g.setTransform(save);
+   }
+}