view game/Piece.java @ 1:44f1e7b47fcf

Preliminary work ... puuh.
author Matti Hamalainen <ccr@tnsp.org>
date Fri, 28 Jan 2011 16:34:53 +0200
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children 1785f66a7beb
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/*
 * Ristipolku
 * (C) Copyright 2011 Matti 'ccr' Hämäläinen <ccr@tnsp.org>
 *
 * Ohjelmointiprojekti Java-kurssille.
 */
package game;

import java.awt.*;
import java.awt.geom.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.*;


public class Piece
{
   static final int numConnections = 8;
   static final int minRotation = 0;
   static final int maxRotation = 3;
   int currRotation;
   int[] connections;
   PieceType type, oldType;

   boolean rotationChanged, rotationActive,
           typeChanged, typeActive;
   double currAngle, newAngle;

   
   public Piece(PieceType ptype)
   {
      // Initialize
      connections = new int[numConnections];
      type = ptype;

      rotationChanged = false;
      typeChanged = false;
      rotationActive = false;
      typeActive = false;
      

      currRotation = 0;

      // Initialize connections between endpoints of the paths inside the piece
      for (int i = 0; i < numConnections; i++)
         connections[i] = -1;

      Random rnd = new Random();
      for (int i = 0; i < numConnections; i++)
      {
         int tmp = rnd.nextInt(numConnections);
         if (connections[tmp] < 0 && connections[i] < 0)
         {
            connections[i] = tmp;
            connections[tmp] = i;
         }
      }
   }
   
   public Piece()
   {
      this(PieceType.NONE);
   }

   public void setType(PieceType ptype)
   {
      oldType = type;
      type = ptype;
   }

   public int getConnection(int in)
   {
      return connections[in];
   }
   
   public void rotate(boolean dir)
   {
      if (type != PieceType.NORMAL)
         return;

      newRotation = currRotation + (dir ? 1 : -1);

      if (newRotation < minRotation)
         newRotation = maxRotation;
      else if (currRotation > maxRotation)
         newRotation = minRotation;

      rotationDir = dir;
      rotationChanged = true;
   }
         
   public Point2D getPoint(double x, double y, double dim, int index)
   {
      double ox = 0, oy = 0;
      double step = dim / 10;
      
      switch (index) {
         case 0: ox = 3.0f; oy = 0.5f; break;
         case 1: ox = 7.0f; oy = 0.5f; break;
         case 2: ox = 9.5f; oy = 3.0f; break;
         case 3: ox = 9.5f; oy = 7.0f; break;
         case 4: ox = 7.0f; oy = 9.5f; break;
         case 5: ox = 3.0f; oy = 9.5f; break;
         case 6: ox = 0.5f; oy = 7.0f; break;
         case 7: ox = 0.5f; oy = 3.0f; break;
         
         case -1: ox = 5; oy = 5; break;
      }

      return new Point2D.Double(x + ox * step, y + oy * step);
   }
   
   public void animate(double time)
   {
      if (rotationChanged)
      {
         rotationTime = time;
         rotationActive = true;
      }

      if (rotationActive)
      {
         double t = time - rotationTime;
         rotationAngle = 
      }
      
   }

   public void paint(Graphics2D g, double x, double y, double dim)
   {
      AffineTransform save = g.getTransform();

      g.setStroke(new BasicStroke(4.0f));

      switch (type) {
         case NORMAL:  g.setPaint(Color.green); break;
         case ACTIVE:  g.setPaint(Color.red); break;
         case START:   g.setPaint(Color.orange); break;
      }

      AffiineTransform tf = new AffineTransform();
      tf.rotate(Math.toRadians(rotationAngle));
      g.transform(tf);
      g.fill(new RoundRectangle2D.Double(x, y, dim, dim, dim / 10, dim / 10));

      g.setPaint(Color.black);
      g.setStroke(new BasicStroke(4.0f));
      g.draw(new RoundRectangle2D.Double(x, y, dim, dim, dim / 10, dim / 10));

      if (type == PieceType.START)
         return;

      g.setStroke(new BasicStroke(6.0f));
//      CubicCurve2D c = new CubicCurve2D.Double();
      QuadCurve2D c = new QuadCurve2D.Double();

      for (int i = 0; i < numConnections / 2; i++)
      {
         Point2D start, cp1, cp2, end;

         start = getPoint(x, y, dim, i);
         end   = getPoint(x, y, dim, connections[i]);

//         cp1   = getPoint(x, y, dim, (i + 4) % 8);
//         cp2   = getPoint(x, y, dim, (connections[i] + 4) % 8);
         cp1 = getPoint(x, y, dim, -1);

         c.setCurve(start, cp1, end);
         g.draw(c);
      }
      
      g.setTransform(save);
   }
}