Mercurial > hg > xmms-sid
comparison FAQ @ 35:3fcc147b253a
Updates towards 0.8beta0
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Thu, 19 Jun 2003 20:13:00 +0000 |
parents | 469efc05e01e |
children | 66f8d711cb95 |
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34:0e1189b94a7f | 35:3fcc147b253a |
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5 - Where to get SID tunes? | 5 - Where to get SID tunes? |
6 - Why isn't the sub-song control window skinnable? | 6 - Why isn't the sub-song control window skinnable? |
7 - When using XMMS-SID with the OpenGL Spectrum Analyzer, | 7 - When using XMMS-SID with the OpenGL Spectrum Analyzer, |
8 - Can I make my own SIDs??? How?? | 8 - Can I make my own SIDs??? How?? |
9 - XMMS-SID plays some tune badly! | 9 - XMMS-SID plays some tune badly! |
10 | 10 - What about SIDPlay1 & 2 support? |
11 | 11 |
12 >--- | 12 >--- |
13 | 13 |
14 Q: So what IS the SID and/or what are SID-tunes? | 14 Q: So what IS the SID and/or what are SID-tunes? |
15 | 15 |
148 might be a bug in SIDPlay-library or some other component. | 148 might be a bug in SIDPlay-library or some other component. |
149 Or it might be in XMMS-SID. Report and I'll see what | 149 Or it might be in XMMS-SID. Report and I'll see what |
150 can be done. | 150 can be done. |
151 | 151 |
152 >--- | 152 >--- |
153 | |
154 Q: What about SIDPlay1 & 2 support? I saw some screenshots from 0.8beta | |
155 that had selectable support for v1 and v2 in the configuration! | |
156 | |
157 A: The runtime selection in betas 0-4 was based on patched libsidplay2 | |
158 that changed the namespace to not to clash with libsidplay1. I don't | |
159 think it is worth of the trouble because a) it would break other apps | |
160 using libsidplay2 unless the patched version was statically linked to | |
161 XMMS-SID and b) I would have to manually create the patches for every | |
162 libsidplay2 update. Too much work, so it's not going to happen. | |
163 | |
164 Only "feasible" (but also not worth of the trouble) way to achieve | |
165 runtime-selectable support would be to create a dynamic plugin- | |
166 architechture into XMMS-SID to on-demand load support for emulation | |
167 engine(s). I might do this if you are willing to pay 2000 EUR for it :-P | |
168 | |
169 >--- |