annotate FAQ @ 35:3fcc147b253a

Updates towards 0.8beta0
author Matti Hamalainen <ccr@tnsp.org>
date Thu, 19 Jun 2003 20:13:00 +0000
parents 469efc05e01e
children 66f8d711cb95
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1 XMMS-SID - Frequently Asked (and other) Questions
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2 =================================================
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3
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4 - So what IS the SID and/or what are SID-tunes?
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5 - Where to get SID tunes?
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6 - Why isn't the sub-song control window skinnable?
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7 - When using XMMS-SID with the OpenGL Spectrum Analyzer,
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8 - Can I make my own SIDs??? How??
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9 - XMMS-SID plays some tune badly!
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10 - What about SIDPlay1 & 2 support?
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11
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12 >---
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13
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14 Q: So what IS the SID and/or what are SID-tunes?
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16 A: SID is abbreviation for the sound chip that was used in many
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17 of the old 8-bit home computers manufactured by Commodore Inc.
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18 in 1980's. Best known of those was the Commodore 64 home computer
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19 (aka C64 or CBM64, also known as VIC-64 in some countries).
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20
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21 The Sound Interface Device (SID), based on waveform modulation
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22 and synthesis, was designed by Bob Yannes and is considered
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23 one of the most advanced sound chips at the time.
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25 It's capabilities surpassed all of the other chips on the 8-bit
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26 home computer market and even most of the ones used in arcade
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27 game systems. Thousands of games were produced for C=64 in
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28 1980's and beginning of 1990's, many of them having excellent
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29 musical score.
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30
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31 Best of those tunes are still regarded as legendary - such as songs
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32 by Martin Galway (for games Arkanoid, Green Beret, Yie Ar Kung Fu 1
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33 and 2, Parallax...), Rob Hubbard (Commando, Auf Wiedersehen Monty,
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34 Monty on the Run, Warhawk, Sanxion, Delta...), Ben Daglish (Jack
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35 the Nipper 1&2, Way of the Tiger, Cobra, Avenger) and numerous
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36 other famous composers. Some of them quit their composing quickly
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37 after the 8-bit period, but some are still working in the computer
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38 music business. (Including Maniacs of Noise, Chris Huelsbeck,
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39 Richard Joseph and Charles Deenen who worked with Fallout 1 & 2's
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40 musical score)
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41
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42 Today, years after the 'decline' of 8-bit computers, many composers
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43 (mainly from C64 demoscene) continue to compose tunes for SID and
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44 get most amazing things out of it -- things that the designers of
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45 the SID didn't even imagine.
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47 For example: SID has only three sound channels, but there are tunes
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48 that use special techniques to "multiplex" them to sound like four
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49 or even six channels. Also these three channels are "limited" to
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50 synthesized sounds, kind like the FM sounds produced by old Sound
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51 Blaster cards on PC. But again, using a certain 'bug' in SID chip,
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52 composers were able to push the limits farther ... Martin Galway's
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53 very famous piece on Arkanoid game was the "first" (later it has
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54 been proven that Chris Huelsbeck's Bad Cat was the first but was
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55 released later) to feature DIGITIZED SAMPLES like speech, etc.
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56
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57 ...
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58
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59 The "SID tunes" are usually understood to be the files that contain
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60 the C64 machine code and data that plays the music. SID players (or
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61 emulators) are programs that emulate the SID chip capabilities and
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62 other parts of C64 hardware to produce almost authentic re-creation
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63 of the original music. SID-files (aka SID tunes) can be created by
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64 ripping the music routines and data from some game or just composing
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65 the music with some editor.
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66
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67 XMMS-SID is interface for one of those emulators, libSIDPlay by
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68 Michael Schwendt.
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71 >---
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72
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73 Q: Where to get SID tunes?
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74
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75 A: There are many collections of SID tunes on the Internet, but
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76 probably the best one and best known one is the High Voltage
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77 SID Collection aka HVSC.
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78
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79 It is available at: http://hvsc.c64.org/
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80
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81 HVSC contains the tunes ripped from all legendary C64 games,
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82 loaders, etc. And more. There are over 15,000 tunes in the
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83 HVSC version 4.0 and more are coming. HVSC also contains the
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84 STIL database (SID Tune Information List) that contains lots
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85 of information about many of the tunes included in HVSC.
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86 XMMS-SID supports the STIL database and info about the selected
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87 tune can be viewed with the "XMMS fileinfo" window (CTRL+3).
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88 STIL information can contain comments from composers, notice
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89 if the tune is a cover and historically interesting facts
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90 about games, etc...
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91
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92 >---
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93
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94 Q: Why isn't the sub-song control window skinnable?
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95
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96 A: Because the XMMS's code for skins is not exported to
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97 plugins. And besides, you would need new skin(s) anyway.
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98
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99 Things would be overly complicated if I added a skin support
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100 and I'm not interested, at least for now.
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101
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102 >---
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103
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104 Q: When using XMMS-SID with the OpenGL Spectrum Analyzer,
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105 the sound becomes distorted!
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106
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107 A: This is a known problem and occurs usually with NVidia
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108 cards and drivers. It is not directly related to XMMS-SID.
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109
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110 With certain combinations of hardware, this problem presents
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111 itself with all input-plugins (mp3, mod, ogg..) of XMMS.
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112
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113 Workaround: Upgrade or downgrade your NVidia drivers.
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114 Try lowering your systemload. Close some unnecessary
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115 CPU-consuming applications. Buy faster hardware.
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116
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117 >---
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118
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119 Q: Can I make my own SIDs??? How??
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120
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121 A: Yes you can. You need a real C64 or emulator like VICE and
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122 a composing program. There are many available, I know only
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123 few of them:
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124
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125 - JCH's editor (search with google)
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126 - Cybertracker (http://noname.c64.org/)
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127 - GoatTracker (http://covertbitops.c64.org/)
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128
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129 Some of the mentioned tools can be found from Lemon's
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130 collection which is an excellent place to look for info
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131 on games and other Commodore-related software.
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132 The URL is: http://www.lemon64.com/
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133
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134 You should also check http://www.c64.com/
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135
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136 Besides the above, you'll need some skill in using the
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137 programs and hardware, understanding of music in some
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138 level and good ideas for tunes. :)
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139
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140 Rest of that is out of the scope of this document,
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141 please don't ask me about this.
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142
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143 >---
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144
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145 Q: XMMS-SID plays some tune badly!
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146
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147 A: Please read file "README.bugreport". In general this
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148 might be a bug in SIDPlay-library or some other component.
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149 Or it might be in XMMS-SID. Report and I'll see what
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150 can be done.
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151
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152 >---
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153
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154 Q: What about SIDPlay1 & 2 support? I saw some screenshots from 0.8beta
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155 that had selectable support for v1 and v2 in the configuration!
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156
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157 A: The runtime selection in betas 0-4 was based on patched libsidplay2
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158 that changed the namespace to not to clash with libsidplay1. I don't
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159 think it is worth of the trouble because a) it would break other apps
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160 using libsidplay2 unless the patched version was statically linked to
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161 XMMS-SID and b) I would have to manually create the patches for every
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162 libsidplay2 update. Too much work, so it's not going to happen.
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163
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164 Only "feasible" (but also not worth of the trouble) way to achieve
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165 runtime-selectable support would be to create a dynamic plugin-
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166 architechture into XMMS-SID to on-demand load support for emulation
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167 engine(s). I might do this if you are willing to pay 2000 EUR for it :-P
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168
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169 >---