changeset 0:81f1abadda3e misc

Renamed.
author Matti Hamalainen <ccr@tnsp.org>
date Thu, 17 Jul 2008 12:04:43 +0000
parents
children 3019604e5423
files history.html holy_lance_combo_list.txt holy_lance_tool.pl materials/config.inc.php materials/csv2phpsql.pl materials/csv2transtab.pl materials/data/adamantium.mat materials/data/air.mat materials/data/alabaster.mat materials/data/alexandrite.mat materials/data/aluminium.mat materials/data/amber.mat materials/data/amethyst.mat materials/data/anipium.mat materials/data/aquamarine.mat materials/data/bamboo.mat materials/data/bark.mat materials/data/basalt.mat materials/data/batium.mat materials/data/birch.mat materials/data/bloodstone.mat materials/data/bone.mat materials/data/brass.mat materials/data/brick.mat materials/data/bronze.mat materials/data/burlap.mat materials/data/carnelian.mat materials/data/cedar.mat materials/data/cesium.mat materials/data/chalk.mat materials/data/chromium.mat materials/data/chrysoberyl.mat materials/data/clay.mat materials/data/cloth.mat materials/data/coal.mat materials/data/cobalt.mat materials/data/copper.mat materials/data/coral.mat materials/data/cork.mat materials/data/cotton.mat materials/data/crystal.mat materials/data/darksteel.mat materials/data/diamond.mat materials/data/diggalite.mat materials/data/dragonscale.mat materials/data/dukonium.mat materials/data/duraluminium.mat materials/data/durandium.mat materials/data/earth.mat materials/data/ebony.mat materials/data/electrum.mat materials/data/elm.mat materials/data/emerald.mat materials/data/emulsion.mat materials/data/enchanted_air.mat materials/data/feathers.mat materials/data/fire.mat materials/data/flesh.mat materials/data/food.mat materials/data/fur.mat materials/data/garnet.mat materials/data/glass.mat materials/data/gold.mat materials/data/granite.mat materials/data/graphite.mat materials/data/hematite.mat materials/data/hemp.mat materials/data/highsteel.mat materials/data/ice.mat materials/data/illumium.mat materials/data/indium.mat materials/data/iridium.mat materials/data/iron.mat materials/data/ivory.mat materials/data/jade.mat materials/data/kryptonite.mat materials/data/laen.mat materials/data/lead.mat materials/data/leather.mat materials/data/list.txt materials/data/magnesium.mat materials/data/mahogany.mat materials/data/malachite.mat materials/data/mallorn.mat materials/data/maple.mat materials/data/marble.mat materials/data/marlor.mat materials/data/mithril.mat materials/data/molybdenum.mat materials/data/moonstone.mat materials/data/moss_agate.mat materials/data/mowgles.mat materials/data/mowglite.mat materials/data/nickel.mat materials/data/nullium.mat materials/data/oak.mat materials/data/obsidian.mat materials/data/olivine.mat materials/data/onyx.mat materials/data/opal.mat materials/data/osmium.mat materials/data/palladium.mat materials/data/paper.mat materials/data/pearl.mat materials/data/petrified_wood.mat materials/data/pewter.mat materials/data/platinum.mat materials/data/porcelain.mat materials/data/potassium.mat materials/data/pyrite.mat materials/data/quartz.mat materials/data/quicksilver.mat materials/data/rhodium.mat materials/data/rhodonite.mat materials/data/rubber.mat materials/data/ruby.mat materials/data/sapphire.mat materials/data/silicon.mat materials/data/silk.mat materials/data/silver.mat materials/data/slate.mat materials/data/starmetal.mat materials/data/steel.mat materials/data/steuben.mat materials/data/stone.mat materials/data/sulphur.mat materials/data/sunstone.mat materials/data/tadmium.mat materials/data/tin.mat materials/data/titanium.mat materials/data/topaz.mat materials/data/tormium.mat materials/data/tungsten.mat materials/data/turquoise.mat materials/data/uranium.mat materials/data/vanadium.mat materials/data/vegetation.mat materials/data/water.mat materials/data/wax.mat materials/data/weenite.mat materials/data/wood.mat materials/data/wool.mat materials/data/zhentorium.mat materials/data/zinc.mat materials/data/zircon.mat materials/index.php materials/material.inc.php materials/mkmaterialinfo.sh materials/parsematerial.pl nuns.xml regions.xml taskinfo/NOTES taskinfo/desc.txt taskinfo/findreqs.pl taskinfo/findundone.sh taskinfo/taskdata.txt taskinfo/taskreqs.txt taskinfo/taskreqs_raw.txt taskinfo/updatereqs.sh update-xml-to-html.sh
diffstat 160 files changed, 9197 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/history.html	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,250 @@
+<?xml version="1.0" encoding="iso-8859-15"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-15" />
+ <meta name="Author" content="Matti Hämäläinen (Ggr Pupunen)" />
+ <title>History of BatMUD</title>
+ <link href="http://low.fi/~ccr/docs.css" rel="stylesheet" type="text/css" />
+</head>
+<body>
+
+<!-- ================================================= -->
+<h1>History of BatMUD</h1>
+<p>
+This page is a edited copy of the one that was originally on
+<a
+href="http://web.archive.org/web/20030509073910/http://www.bat.org/intro/history.php">http://www.bat.org/intro/history.php</a>,
+but eventually was lost. All content (C) Copyright BAT Ry.
+</p>
+
+<h2>1990</h2>
+<h3>14th April 1990</h3>
+<p>
+BatMUD was first opened to the public as batman.hut.fi (the name
+was later changed to batman.cs.hut.fi). The machine used was a Sony
+NWS-1530 workstation running Sony NEWS-OS 3.3a (BSD 4.3) with 16
+megs of memory. The machine was also the NFS-server for other Sony
+workstations in the student laboratory.<br />
+The founder of BatMUD was Janne Fr&ouml;sen (Jaf).
+</p>
+
+<!-- ================================================= -->
+
+<h3>????? 1991</h3>
+<p>
+The situation in batgirl was becoming worse and Herwood and
+BatMUD were merged to make a single and larger mud. The new mud
+was moved to lehtori.tut.fi.
+</p>
+
+<h3>??th ????? 1991</h3>
+<p>
+There were problems with local "stuff" at Tampere University of
+Technology. A new place was found, Otto M&auml;kel&auml; in Jyv&auml;skyl&auml;.
+The University gave permission to run BatMUD in palikka.jyu.fi which
+is a Sun SparcStation 2 with 56 megs of memory. The operating system
+was SunOS 4.1.3.
+</p>
+
+<!-- ================================================= -->
+
+<h2>1992</h2>
+
+<h3>5th December 1992</h3>
+<p>
+Balanced Alternative Techniques Ry (a non profit organization)
+was founded in Tampere. Its main purpose is to support BatMUD
+and make possible its continued existance.
+</p>
+
+<h3>??th December 1992</h3>
+<p>
+Disk usage of BatMUD was too large. We had two choices: either we
+move to another site or buy a new disk. Players of BatMUD started
+to make donations. The money was spent on a 200M SCSI disk.
+As money was left after buying the disk, another 16 megs of memory
+was purchased. The disk and the memory were installed into palikka.
+</p>
+
+<!-- ================================================= -->
+
+<h2>1993</h2>
+<h3>??th ????? 1993</h3>
+<p>
+Balanced Alternative Techniques Ry bought a Tatung Sparc Classic
+clone. It had 96 megs of memory and one 1.2G disk. The operating
+system was Solaris 2.2.
+</p>
+
+<h3>12th November 1993</h3>
+<p>
+BatMUD was moved from palikka to the new computer which was
+located again in the Helsinki University of Technology under
+the name, bat.cs.hut.fi.
+</p>
+
+<!-- ================================================= -->
+
+<h2>1994</h2>
+
+<h3>4th March 1994</h3>
+<p>
+The Classic was sold and a new faster machine, an SS10/51, was
+ordered. BatMUD borrowed a SparcStation 1 where the game could be
+run wizardlocked.
+</p>
+
+<h3>28th April 1994</h3>
+<p>
+The new computer arrived. However, it was only an SS10/40, not
+an SS10/51 as ordered. A free upgrade to an SS10/51 was promised, 
+The upgrade should be made during the summer. The machine had 80M 
+of memory and one 1.5G disk. The operating system was Solaris 2.3.
+</p>
+
+<h3>9th May 1994</h3>
+<p>
+The game was opened for playtesting. Guilds were missing and
+backgrounds had to be fixed.
+</p>
+
+<h3>24th May 1994</h3>
+<p>
+The machine was upgraded to the SS10/51.
+</p>
+
+<h3>September 1994</h3>
+<p>
+First a 16M SIMM module was added and later a 64M SIMM module
+was added. The machine now has 160M of memory.
+</p>
+
+<h3>October 1994</h3>
+<p>
+The game is full during peaktimes, even with max limit of mortal players
+set to 150.
+</p>
+
+<!-- ================================================= -->
+
+<h2>1995</h2>
+
+<h3>12th July 1995</h3>
+<p>
+A second CPU (75 MHz Super SparcII) was installed; simultaneously, the
+max mortal limit was raised to 200 to test the capability of the new
+hardware configuration.
+</p>
+
+<h3>September 1995</h3>
+<p>
+The old 50MHz Super Sparc CPU was toasted. The machine is now left with
+only one CPU. Max limit of players was set to 160.
+</p>
+
+<h3>11th October 1995</h3>
+<p>
+The game is full during peak hours. The queue usually has 40 players
+(the max player limit is still 160). Max players record so far is
+over 240.
+</p>
+
+<!-- ================================================= -->
+
+<h2>1996</h2>
+
+<h3>11th March 1996</h3>
+<p>
+The game is wizlocked. Guild system is changed during the wizlock.
+</p>
+
+<h3>26th October 1996</h3>
+<p>
+The game was finally opened for players.
+</p>
+
+<!-- ================================================= -->
+
+<h2>1997</h2>
+
+<h3>30th January 1997</h3>
+<p>
+A new UltraSPARC 2 compatible Tatung Ultra 2 was ordered. The new
+machine will have a 200MHz UltraSPARC CPU (and place for another
+one).
+</p>
+
+<h3>27th March 1997</h3>
+<p>
+The new Tatung U2MP (Sun Ultra 2 Compatible) computer arrived. It will
+take some time to get BatMUD to run on it, as more memory must be bought
+as well as other missing equipment.
+</p>
+
+<h3>16th April 1997</h3>
+<p>
+The new machine was taken into use. The player limit was raised to 300.
+</p>
+
+<h3>2nd July 1997</h3>
+<p>
+The machine was too unstable and the game was wizlocked.
+</p>
+
+<h3>9th July 1997</h3>
+<p>
+The game was opened again with mortal limit 75. The machine is still
+unstable, though it had not crashed even once during the wizlock.
+(The machine crashed after 20 minutes uptime and were wizlocked again.)
+</p>
+
+<h3>31th July 1997</h3>
+<p>
+4*16MB SIMMs were removed and the game was reopened. The machine has now
+256MB of memory. Player limit was set again to 300.
+</p>
+
+<h3>15th December 1997</h3>
+<p>
+The SIMMs were put back which meant that the machine had again 320MB
+of memory. The player limit is currently set to 250.
+</p>
+
+<!-- ================================================= -->
+
+<h2>1998</h2>
+
+<h3>14th April 1998</h3/>
+<p>
+The BatMUD is now 8 years old! To celebrate the 8th anniversary, an old
+version (restored from backups done 14th September 1993) was opened
+temporarily on the old machine (lepakko.bat.org port 2000).
+</p>
+
+<h3>September 1998</h3>
+<p>
+A new Sun Ultra 60 machine with two 360 MHz UltraSPARC CPUs and 768MB
+memory was bought. Later 512MB RAm was bought and added to the new
+machine. The machine is not yet in use.
+</p>
+
+<h3>1st October 1998</h3>
+<p>
+Four 9GB IBM SCSI disk were ordered with a box for them.
+</p>
+
+<h3>16th October 1998</h3>
+<p>
+The disks arrived and the new machine was moved to HUT.
+</p>
+
+<h3>17th October 1998</h3>
+<p>
+BatMUD was moved into the new machine.
+</p>
+
+<!-- ================================================= -->
+
+</body>
+</html>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/holy_lance_combo_list.txt	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,37 @@
+combine saintly touch with dispel evil at first
+combine saintly touch with banish demons at middle
+combine saintly touch with holy hand at last
+
+combine saintly touch with dispel undead at first
+combine saintly touch with holy bolt at middle
+combine saintly touch with holy wind at last
+
+combine saintly touch with flames of righteousness at first
+combine dispel evil with banish demons at middle
+combine dispel evil with holy hand at last
+
+combine dispel evil with dispel undead at first
+combine dispel evil with holy bolt at middle
+combine dispel evil with holy wind at last
+
+combine dispel evil with flames of righteousness at first
+combine banish demons with holy hand at middle
+combine banish demons with dispel undead at last
+
+combine banish demons with holy bolt at first
+combine banish demons with holy wind at middle
+combine banish demons with flames of righteousness at last
+
+combine holy hand with dispel undead at first
+combine holy hand with holy bolt at middle
+combine holy hand with holy wind at last
+
+combine holy hand with flames of righteousness at first
+combine dispel undead with holy bolt at middle
+combine dispel undead with holy wind at last
+
+combine dispel undead with flames of righteousness at first
+combine holy bolt with holy wind at middle
+combine holy bolt with flames of righteousness at last
+
+combine holy wind with flames of righteousness at first
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/holy_lance_tool.pl	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,89 @@
+#!/usr/bin/perl -w
+# Holy Lance research tool / logparser
+# (C) Copyright 2008 Matti 'ccr' Hämäläinen (Ggr Pupunen)
+# 
+# Takes in (via stdin) a BatMUD logfile with lance research scroll
+# outputs (obtained via 'look at scroll') and parses the data,
+# and outputs an ANSI coloured table showing the researched words.
+#
+use strict;
+
+# Set this to 0, if you don't want, or can't use ANSI colours.
+my $useANSI	= 1;
+
+# Nothing to touch here ...
+my @ansiColors	= (31,31,31, 31,33,33, 32, 37);
+my @ansiAttr	= ( 1, 1, 0,  0, 0, 1,  1,  1);
+my @positions = ("First", "Middle", "Last");
+my %values = (
+  "Worthless"		=> 0,
+  "Very very bad"	=> 1,
+  "Very bad"		=> 2,
+  "Bad"			=> 3,
+  "Mediocre"		=> 4,
+  "Good"		=> 5,
+  "Very Good"		=> 6,
+  "Perfect"		=> 7
+);
+
+
+### ANSI colour output functions
+sub setANSI($) {
+	if ($useANSI) {
+		printf "\x1b[0;%d;%dm",
+			$ansiAttr[$_[0] % scalar @ansiAttr],
+			$ansiColors[$_[0] % scalar @ansiColors];
+	}
+}
+
+sub offANSI() {
+	if ($useANSI) { printf "\x1b[0m"; }
+}
+
+
+
+### Parse stdin as a logfile
+my %spellwords = ();
+
+while (<STDIN>) {
+  if (/^  (First|Middle|Last) +spellword +([A-Za-z']+) +Analysis: (.+)$/) {
+    if ($2 ne "none") {
+      my $def = defined($spellwords{$2}{$1});
+      if (!$def || ($def && $3 ne "Not casted")) {
+        $spellwords{$2}{$1} = $3;
+      }
+    }
+  }
+}
+
+
+### Print output header
+my $s = sprintf "%-10s: ", "Chant";
+foreach my $k (@positions) {
+  $s .= sprintf "%-15s| ", $k;
+}
+print "$s\n";
+$s =~ s/[^|]/-/g;
+$s =~ s/[|]/+/g;
+print "$s\n";
+
+
+### Print the table, alphabetically sorted by spellword
+my @sortedwords = sort { $a cmp $b } keys %spellwords;
+
+foreach my $word (@sortedwords) {
+  printf "%-10s: ", $word;
+  foreach my $k (@positions) {
+    my $s = "";
+    if (defined($spellwords{$word}{$k})) {
+      $s = $spellwords{$word}{$k};
+    }
+    if (defined($values{$s})) {
+      setANSI($values{$s});
+    }
+    printf "%-15s", $s;
+    offANSI();
+    print "| ";
+  }
+  print "\n";
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/config.inc.php	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,7 @@
+<?
+$pageCharset = "iso-8859-1";
+$pageTitle = "BatMUD Material Browser (BETA)";
+$pageCSS = "http://tnsp.org/docs.css";
+$pageIndex = "index.php";
+
+?>
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/csv2phpsql.pl	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,378 @@
+#!/usr/bin/perl -w
+#use strict;
+
+my %transtab = (
+  2 => {
+    "very light" => 0,
+    "light" => 1,
+    "normal" => 2,
+    "heavy" => 3,
+    "very heavy" => 4,
+  },
+  3 => {
+    "very fragile" => 0,
+    "fragile" => 1,
+    "normal" => 2,
+    "sturdy" => 3,
+    "very sturdy" => 4,
+    "incredibly sturdy" => 5,
+  },
+  4 => {
+    "notable magical" => 0,
+    "very magical" => 1,
+    "weakly magical" => 2,
+    "highly magical" => 3,
+    "not magical" => 4,
+    "magical" => 5,
+    "a bit magical" => 6,
+  },
+  5 => {
+    "quite unburnable" => 0,
+    "normal" => 1,
+    "quite flammable" => 2,
+    "highly flammable" => 3,
+    "almost unburnable" => 4,
+    "unburnable" => 5,
+    "very flammable" => 6,
+  },
+  6 => {
+    "icy" => 0,
+    "drafty" => 1,
+    "comfortable" => 2,
+    "chilly" => 3,
+    "excellent" => 4,
+  },
+  7 => {
+    "low toxicity" => 0,
+    "very toxic" => 1,
+    "highly toxic" => 2,
+    "toxic" => 3,
+    "very low toxicity" => 4,
+    "non toxic" => 5,
+    "mediocre toxicity" => 6,
+  },
+  8 => {
+    "insulator" => 0,
+    "good" => 1,
+    "weak" => 2,
+    "poor" => 3,
+    "great" => 4,
+    "lousy" => 5,
+  },
+  9 => {
+    "loose" => 0,
+    "a bit loose" => 1,
+    "quite solid" => 2,
+    "solid" => 3,
+    "very solid" => 4,
+    "incredibly solid" => 5,
+  },
+  10 => {
+    "poor mentality" => 3,
+    "low mentality" => 1,
+    "some mentality" => 0,
+    "mental" => 2,
+    "great mentality" => 4,
+    "high mentality" => 5,
+  },
+  11 => {
+    "great reactivity" => 0,
+    "not reactive" => 1,
+    "reactive" => 2,
+    "poor reactivity" => 3,
+    "low reactivity" => 4,
+    "notable reactivity" => 5,
+    "high reactivity" => 6,
+  },
+  12 => {
+    "not" => 0,
+    "rarely" => 1,
+    "sometimes" => 2,
+    "frequently" => 3,
+    "quite much" => 4,
+    "most common" => 5,
+  },
+  13 => {
+    "not" => 0,
+    "rarely" => 1,
+    "sometimes" => 2,
+    "frequently" => 3,
+    "quite much" => 4,
+    "most common" => 5,
+  },
+  14 => {
+    "cheap" => 0,
+    "low-priced" => 1,
+    "average" => 2,
+    "valuable" => 3,
+    "very valuable" => 4,
+    "highly valuable" => 5,
+  },
+  15 => {
+    "impossible" => 0,
+    "very rare" => 1,
+    "rare" => 2,
+    "average" => 3,
+    "common" => 4,
+    "quite common" => 5,
+    "very common" => 6,
+  },
+  16 => {
+    "Organ" => 0,
+    "Cloth" => 1,
+    "Paper" => 2,
+    "Bone" => 3,
+    "Metal" => 4,
+    "Wood" => 5,
+    "Stone" => 6,
+    "Alloy" => 7,
+    "Inorg" => 8,
+    "Glass" => 9,
+    "Gem" => 10,
+  },
+  17 => {
+    "No" => 0,
+    "Yes" => 1,
+  },
+  18 => {
+    "Hit" => 0,
+    "Protrusion" => 1,
+    "Crag" => 2,
+    "Lode" => 3,
+    "Pocket" => 4,
+    "Gloss" => 5,
+    "Shard" => 6,
+    "Deposit" => 7,
+    "Mountain" => 8,
+    "Nest" => 9,
+    "Stack" => 10,
+    "Mound" => 11,
+    "Puddle" => 12,
+    "Slab" => 13,
+    "Network" => 14,
+    "Pool" => 15,
+    "Hill" => 16,
+    "Mass" => 17,
+    "Tangle" => 18,
+    "Graveyard" => 19,
+    "Lump" => 20,
+    "Coil" => 21,
+    "Abyss" => 22,
+    "Pile" => 23,
+    "Torrent" => 24,
+  },
+  19 => {
+    "heap" => 0,
+    "stick" => 1,
+    "pocket" => 2,
+    "hunk" => 3,
+    "shard" => 4,
+    "string" => 5,
+    "stone" => 6,
+    "slice" => 7,
+    "wisp" => 8,
+    "wad" => 9,
+    "clump" => 10,
+    "carcas" => 11,
+    "gob" => 12,
+    "strip" => 13,
+    "dough" => 14,
+    "ball" => 15,
+    "chunk" => 16,
+    "load" => 17,
+    "leaf" => 18,
+    "salt" => 19,
+    "pile" => 20,
+    "isotope" => 21,
+    "tusk" => 22,
+    "clod" => 23,
+    "lump" => 24,
+    "lode" => 25,
+    "piece" => 26,
+    "flame" => 27,
+    "stem" => 28,
+    "sphere" => 29,
+    "fragment" => 30,
+    "mineral" => 31,
+    "twig" => 32,
+    "stalk" => 33,
+    "crystal" => 34,
+    "log" => 35,
+    "reed" => 36,
+    "nugget" => 37,
+    "mix" => 38,
+    "mic" => 39,
+    "pulp" => 40,
+    "block" => 41,
+    "puddle" => 42,
+    "sliver" => 43,
+  },
+  20 => {
+    "formed" => 0,
+    "stick" => 1,
+    "bundle" => 2,
+    "elipsoid" => 3,
+    "pocket" => 4,
+    "brick" => 5,
+    "mold" => 6,
+    "gene" => 7,
+    "shard" => 8,
+    "form" => 9,
+    "wisp" => 10,
+    "isometric" => 11,
+    "cord" => 12,
+    "billot" => 13,
+    "bar" => 14,
+    "bolt" => 15,
+    "strip" => 16,
+    "ball" => 17,
+    "billit" => 18,
+    "chunk" => 19,
+    "octagon" => 20,
+    "cube" => 21,
+    "ingot" => 22,
+    "chip" => 23,
+    "casting" => 24,
+    "dean" => 25,
+    "piece" => 26,
+    "flame" => 27,
+    "billet" => 28,
+    "crafted" => 29,
+    "cut" => 30,
+    "pelt" => 31,
+    "strand" => 32,
+    "crystal" => 33,
+    "log" => 34,
+    "reed" => 35,
+    "tetragonal" => 36,
+    "sheet" => 37,
+    "strap" => 38,
+    "reem" => 39,
+    "length" => 40,
+    "sculpted" => 41,
+    "block" => 42,
+    "hexagonal" => 43,
+    "product" => 44,
+    "shaped" => 45,
+    "puddle" => 46,
+    "fibres" => 47,
+  },
+);
+
+my @names = (
+  "Name",
+  "Weight",
+  "Sturdyness",
+  "Magic",
+  "Flammability",
+  "Warmth",
+  "Toxicity",
+  "Resist",
+  "Malleability",
+  "Mentality",
+  "Reactivity",
+  "Weapon rarity",
+  "Armour rarity",
+  "Value",
+  "Rarity",
+  "Type",
+  "Found in Nature",
+  "Lode name",
+  "Raw names",
+  "Refined names",
+);
+
+
+###
+### Parse input
+###
+my $opts = shift || die("Usage: kakka [-sql|-php] < material_info.csv\n");
+
+my %data = ();
+while (<STDIN>) {
+  chomp;
+  if (/^([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z -]+);([a-z ]+);([a-zA-Z ]+);(Yes|No);([A-Z][a-z]+);([a-z, ]+);([a-z, ]+)$/) {
+    for (my $i = 2; $i <= 18; $i++) {
+      $data{$1}{$i} = $$i;
+    }
+    for (my $i = 19; $i <= 20; $i++) {
+      my @tmp = split(/, */, $$i);
+      $data{$1}{$i} = \@tmp;
+    }
+  } else {
+    print STDERR "# $_\n";
+  }
+}
+
+
+###
+### Dump data ...
+###
+
+if ($opts eq "-php") {
+  print "<?\n";
+  print "\$transNameTable = array(";
+  foreach my $i (@names) {
+    print "\"$i\",";
+  }
+  print ");\n\n";
+
+  print "\$transTable = array(\n";
+  foreach my $i (sort { $a <=> $b } keys %transtab) {
+    print "  array(";
+    foreach my $j (keys %{$transtab{$i}}) {
+      print $transtab{$i}{$j};
+      $j =~ s/very /v./;
+      $j =~ s/incredibly /incr./;
+      print " => \"".$j."\","
+    }
+    print "),\n";
+  }
+  print ");\n\n";
+
+  print "\$matTable = array(\n";
+  foreach my $i (sort keys %data) {
+    print "  \"$i\" => array(";
+    foreach my $j (sort { $a <=> $b } keys %{$data{$i}}) {
+      my $s = $data{$i}{$j};
+      if (defined($transtab{$j}{$s})) {
+        print $transtab{$j}{$s}.", ";
+      } elsif (ref($s) eq "ARRAY") {
+      } else {
+        print "-1,";
+      }
+    }
+    print "),\n";
+  }
+  print ");\n?>\n";
+} elsif ($opts eq "-sql") {
+
+  print qq|
+DROP TABLE IF EXISTS material_info;
+CREATE TABLE material_info (
+  id INT NOT NULL auto_increment,
+  name VARCHAR(50),
+|;
+  foreach my $i (@names) {
+    my $s = lc($i);
+    $s =~ s/[^a-z]/_/g;
+    print "  ".$s." INT,\n";
+  }
+  print qq|
+  PRIMARY KEY (id, name)
+);
+  |;
+
+  foreach my $i (sort keys %data) {
+    print "INSERT INTO material_info VALUES ('$i', ";
+    foreach my $j (sort { $a <=> $b } keys %{$data{$i}}) {
+      my $s = $data{$i}{$j};
+      if (defined($transtab{$j}{$s})) {
+        print $transtab{$j}{$s}.", ";
+      } elsif (ref($s) eq "ARRAY") {
+      } else {
+        print "NULL,";
+      }
+    }
+  }
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/csv2transtab.pl	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,33 @@
+#!/usr/bin/perl -w
+#use strict;
+
+my %data = ();
+
+while (<STDIN>) {
+  chomp;
+  if (/^([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z ]+);([a-z -]+);([a-z ]+);([a-zA-Z ]+);(Yes|No);([A-Z][a-z]+);([a-z, ]+);([a-z, ]+)$/) {
+    for (my $i = 2; $i <= 18; $i++) {
+      $data{$i}{$$i}=1;
+    }
+    for (my $i = 19; $i <= 20; $i++) {
+      foreach my $t (split(/, */, $$i)) {
+        $data{$i}{$t}=1;
+      }
+    }
+  } else {
+    print "# $_\n";
+  }
+}
+
+print "my %transtab = (\n";
+
+foreach my $a (sort { $a <=> $b } keys %data) {
+  print "  $a => {\n";
+  my $i = 0;
+  foreach my $b (keys %{$data{$a}}) {
+    print "    \"$b\" => $i,\n";
+    $i++;
+  }
+  print "  },\n";
+}
+print ");\n";
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/adamantium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (adamantium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (incredibly sturdy)
+Magic:         (highly magical)   Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (lousy insulator)  Malleability:  (incredibly solid) 
+Mentality:     (low mentality)    Reactivity:    (notable reactivity)
+Weapon rarity: (rarely used)      Armour rarity: (sometimes used)
+Value (gp/kg): (very valuable)    Rarity:        (average)          
+Article:       an                      Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     hunk, nugget
+Refined names: bar, ingot, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/air.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (air):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very light)       Sturdyness:    (very fragile)     
+Magic:         (not magical)      Flammability:  (highly flammable) 
+Warmth:        (drafty outfit)    Toxicity:      (non toxic)        
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (very common)      
+Article:       an                      Type:          Organ
+Found nature:  Yes                     Lode name:     Pocket         
+Raw names:     pocket
+Refined names: pocket
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/alabaster.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (alabaster):
+-------------------------------------------------------------------------------
+Weight (g/l):  (light)            Sturdyness:    (normal)
+Magic:         (a bit magical)    Flammability:  (very flammable)
+Warmth:        (chilly outfit)    Toxicity:      (very toxic)
+Resistivity:   (insulator)        Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (high reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (average)          Rarity:        (average)
+Article:       an                      Type:          Inorg
+Found nature:  No                      Lode name:     Mass
+Raw names:     lump, chunk, clump
+Refined names: shaped, sculpted
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/alexandrite.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (alexandrite):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (incredibly sturdy)
+Magic:         (a bit magical)    Flammability:  (almost unburnable)
+Warmth:        (icy outfit)       Toxicity:      (highly toxic)
+Resistivity:   (great insulator)  Malleability:  (loose)
+Mentality:     (low mentality)    Reactivity:    (poor reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (average)          Rarity:        (average)
+Article:       an                      Type:          Gem
+Found nature:  Yes                     Lode name:     Deposit
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/aluminium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (aluminium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (sturdy)
+Magic:         (a bit magical)    Flammability:  (normal)
+Warmth:        (chilly outfit)    Toxicity:      (mediocre toxicity)
+Resistivity:   (lousy insulator)  Malleability:  (solid)
+Mentality:     (low mentality)    Reactivity:    (high reactivity)
+Weapon rarity: (sometimes used)   Armour rarity: (sometimes used)
+Value (gp/kg): (cheap)            Rarity:        (common)
+Article:       an                      Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit
+Raw names:     nugget, clump
+Refined names: bar, mold, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/amber.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (amber):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (normal)           
+Magic:         (notable magical)  Flammability:  (very flammable)   
+Warmth:        (chilly outfit)    Toxicity:      (non toxic)        
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (low-priced)       Rarity:        (rare)             
+Article:       an                      Type:          Stone
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     crystal, chunk
+Refined names: crystal, formed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/amethyst.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (amethyst):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (sturdy)           
+Magic:         (notable magical)  Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (some mentality)   Reactivity:    (low reactivity)   
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (low-priced)       Rarity:        (average)          
+Article:       an                      Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/anipium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (anipium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (sturdy)           
+Magic:         (highly magical)   Flammability:  (quite unburnable) 
+Warmth:        (drafty outfit)    Toxicity:      (toxic)            
+Resistivity:   (lousy insulator)  Malleability:  (incredibly solid) 
+Mentality:     (mental)           Reactivity:    (low reactivity)   
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (very valuable)    Rarity:        (average)          
+Article:       an                      Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     wad, clod
+Refined names: bar, casting, mold
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/aquamarine.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (aquamarine):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (very sturdy)
+Magic:         (a bit magical)    Flammability:  (almost unburnable)
+Warmth:        (icy outfit)       Toxicity:      (highly toxic)
+Resistivity:   (great insulator)  Malleability:  (loose)
+Mentality:     (low mentality)    Reactivity:    (poor reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (valuable)         Rarity:        (common)
+Article:       an                      Type:          Gem
+Found nature:  Yes                     Lode name:     Deposit
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/bamboo.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (bamboo):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very light)       Sturdyness:    (sturdy)
+Magic:         (weakly magical)   Flammability:  (highly flammable)
+Warmth:        (chilly outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (great insulator)  Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (great reactivity)
+Weapon rarity: (rarely used)      Armour rarity: (quite much used)
+Value (gp/kg): (cheap)            Rarity:        (average)
+Article:       a                       Type:          Wood
+Found nature:  Yes                     Lode name:     Stack
+Raw names:     reed, log, twig, stick, block
+Refined names: block, reed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/bark.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (bark):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very light)       Sturdyness:    (very fragile)     
+Magic:         (a bit magical)    Flammability:  (highly flammable) 
+Warmth:        (icy outfit)       Toxicity:      (non toxic)        
+Resistivity:   (weak insulator)   Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (not used)         Armour rarity: (rarely used)      
+Value (gp/kg): (cheap)            Rarity:        (very common)      
+Article:       a                       Type:          Wood 
+Found nature:  Yes                     Lode name:     Pile           
+Raw names:     block, chunk
+Refined names: block
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/basalt.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (basalt):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (very sturdy)      
+Magic:         (weakly magical)   Flammability:  (unburnable)       
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (reactive)         
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (low-priced)       Rarity:        (quite common)     
+Article:       a                       Type:          Stone
+Found nature:  Yes                     Lode name:     Crag           
+Raw names:     chunk, block, clump, hunk, lump
+Refined names: block, brick
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/batium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (batium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (sturdy)           
+Magic:         (highly magical)   Flammability:  (normal)           
+Warmth:        (chilly outfit)    Toxicity:      (very toxic)       
+Resistivity:   (lousy insulator)  Malleability:  (very solid)       
+Mentality:     (poor mentality)   Reactivity:    (low reactivity)   
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (very valuable)    Rarity:        (common)           
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode           
+Raw names:     nugget, chunk
+Refined names: bar, ingot, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/birch.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (birch):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (light)            Sturdyness:    (normal)           
+Magic:         (a bit magical)    Flammability:  (highly flammable) 
+Warmth:        (chilly outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (rarely used)      Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (quite common)     
+Article:       a                       Type:          Wood 
+Found nature:  Yes                     Lode name:     Stack          
+Raw names:     log, twig, stick, block
+Refined names: block, log
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/bloodstone.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (bloodstone):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (incredibly sturdy)
+Magic:         (very magical)     Flammability:  (almost unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)
+Resistivity:   (weak insulator)   Malleability:  (loose)
+Mentality:     (some mentality)   Reactivity:    (low reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (very valuable)    Rarity:        (average)
+Article:       a                       Type:          Gem
+Found nature:  Yes                     Lode name:     Deposit
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/bone.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (bone):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (normal)           
+Magic:         (a bit magical)    Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (mediocre toxicity)
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (rarely used)      Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (average)          
+Article:       a                       Type:          Bone 
+Found nature:  Yes                     Lode name:     Graveyard      
+Raw names:     piece, chunk
+Refined names: shaped
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/brass.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (brass):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (sturdy)           
+Magic:         (a bit magical)    Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (toxic)            
+Resistivity:   (lousy insulator)  Malleability:  (quite solid)      
+Mentality:     (low mentality)    Reactivity:    (high reactivity)  
+Weapon rarity: (quite much used)  Armour rarity: (quite much used)  
+Value (gp/kg): (cheap)            Rarity:        (quite common)     
+Article:       a                       Type:          Alloy
+Found nature:  No                      Lode name:     Deposit        
+Raw names:     hunk, lode
+Refined names: casting, mold, bar
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/brick.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,16 @@
+MATERIAL STATS (brick):
+-------------------------------------------------------------------------------
+Weight (g/l):  (normal)           Sturdyness:    (very fragile)
+Magic:         (weakly magical)   Flammability:  (quite unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)
+Resistivity:   (great insulator)  Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (notable reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (cheap)            Rarity:        (common)
+Article:       a                       Type:          Stone
+Found nature:  No                      Lode name:     Protrusion
+Raw names:     chunk, block, clump, hunk, lump
+Refined names: block
+It has been in the game for 5h and 26min. It is almost weightless, small, in
+excellent condition, it's BRAND NEW, made of brick, worth 0 gold and of shoddy
+quality.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/bronze.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (bronze):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (sturdy)           
+Magic:         (magical)          Flammability:  (normal)           
+Warmth:        (chilly outfit)    Toxicity:      (toxic)            
+Resistivity:   (lousy insulator)  Malleability:  (quite solid)      
+Mentality:     (low mentality)    Reactivity:    (high reactivity)  
+Weapon rarity: (frequently used)  Armour rarity: (most common)      
+Value (gp/kg): (cheap)            Rarity:        (quite common)     
+Article:       a                       Type:          Alloy
+Found nature:  No                      Lode name:     Deposit        
+Raw names:     chunk, lode
+Refined names: casting, mold, bar
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/burlap.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (burlap):
+-------------------------------------------------------------------------------
+Weight (g/l):  (normal)           Sturdyness:    (normal)
+Magic: (weakly magical)           Flammability:  (highly flammable)
+Warmth: (comfortable)             Toxicity:      (non toxic)
+Resistivity: (good insulator)     Malleability:  (loose)
+Mentality: (poor mentality)       Reactivity:    (great reactivity)
+Weapon rarity: (not used)         Armour rarity: (frequently used)
+Value (gp/kg): (cheap)            Rarity:        (rare)
+Article: a                        Type:          Cloth
+Found nature:  No                 Lode name:     Mound
+Raw names:     piece, strip
+Refined names: pelt
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/carnelian.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (carnelian):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (sturdy)           
+Magic:         (notable magical)  Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (some mentality)   Reactivity:    (low reactivity)   
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (average)          Rarity:        (average)          
+Article:       a                       Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/cedar.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (cedar):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (light)            Sturdyness:    (normal)           
+Magic:         (a bit magical)    Flammability:  (highly flammable) 
+Warmth:        (chilly outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (rarely used)      Armour rarity: (not used)         
+Value (gp/kg): (low-priced)       Rarity:        (quite common)     
+Article:       a                       Type:          Wood 
+Found nature:  Yes                     Lode name:     Stack          
+Raw names:     log, twig, stick, block
+Refined names: block, log
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/cesium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (cesium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (fragile)          
+Magic:         (weakly magical)   Flammability:  (highly flammable) 
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (lousy insulator)  Malleability:  (a bit loose)      
+Mentality:     (low mentality)    Reactivity:    (great reactivity) 
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (valuable)         Rarity:        (average)          
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     lump, isotope, clod                                                                                     
+Refined names: bar, billot, ingot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/chalk.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (chalk):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (light)            Sturdyness:    (fragile)          
+Magic:         (weakly magical)   Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (toxic)            
+Resistivity:   (insulator)        Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (high reactivity)  
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (common)           
+Article:       a                       Type:          Stone
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     lump, chunk, clump
+Refined names: cube, block
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/chromium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (chromium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (normal)           
+Magic:         (magical)          Flammability:  (almost unburnable)
+Warmth:        (icy outfit)       Toxicity:      (very toxic)       
+Resistivity:   (lousy insulator)  Malleability:  (incredibly solid) 
+Mentality:     (poor mentality)   Reactivity:    (low reactivity)   
+Weapon rarity: (sometimes used)   Armour rarity: (sometimes used)   
+Value (gp/kg): (valuable)         Rarity:        (average)          
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     chunk, lode, gob                                                                                        
+Refined names: mold, casting, ingot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/chrysoberyl.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (chrysoberyl):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (incredibly sturdy)
+Magic:         (a bit magical)    Flammability:  (almost unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (low mentality)    Reactivity:    (poor reactivity)  
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (average)          Rarity:        (common)           
+Article:       a                       Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit                                                          
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/clay.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (clay):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very light)       Sturdyness:    (very fragile)     
+Magic:         (a bit magical)    Flammability:  (highly flammable) 
+Warmth:        (chilly outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (weak insulator)   Malleability:  (quite solid)      
+Mentality:     (poor mentality)   Reactivity:    (high reactivity)  
+Weapon rarity: (rarely used)      Armour rarity: (rarely used)      
+Value (gp/kg): (cheap)            Rarity:        (very common)      
+Article:       a                       Type:          Stone
+Found nature:  Yes                     Lode name:     Hill           
+Raw names:     hunk, chunk
+Refined names: block, ball
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/cloth.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (cloth):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (light)            Sturdyness:    (fragile)
+Magic:         (weakly magical)   Flammability:  (highly flammable)
+Warmth:        (drafty outfit)    Toxicity:      (mediocre toxicity)
+Resistivity:   (good insulator)   Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (great reactivity)
+Weapon rarity: (not used)         Armour rarity: (sometimes used)
+Value (gp/kg): (cheap)            Rarity:        (quite common)
+Article:       a                       Type:          Cloth
+Found nature:  No                      Lode name:     Mound
+Raw names:     piece, strip
+Refined names: piece, strip, bolt
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/coal.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (coal):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (very fragile)     
+Magic:         (a bit magical)    Flammability:  (highly flammable) 
+Warmth:        (chilly outfit)    Toxicity:      (non toxic)        
+Resistivity:   (weak insulator)   Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (common)           
+Article:       a                       Type:          Stone
+Found nature:  Yes                     Lode name:     Crag           
+Raw names:     lump, chunk, clump
+Refined names: cube, block
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/cobalt.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (cobalt):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (incredibly sturdy)
+Magic:         (magical)          Flammability:  (almost unburnable)
+Warmth:        (icy outfit)       Toxicity:      (low toxicity)     
+Resistivity:   (weak insulator)   Malleability:  (very solid)       
+Mentality:     (poor mentality)   Reactivity:    (high reactivity)  
+Weapon rarity: (sometimes used)   Armour rarity: (sometimes used)   
+Value (gp/kg): (valuable)         Rarity:        (average)          
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode           
+Raw names:     lode, hunk                                                                                        
+Refined names: mold, casting, bar
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/copper.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (copper):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (normal)           
+Magic:         (magical)          Flammability:  (normal)           
+Warmth:        (chilly outfit)    Toxicity:      (toxic)            
+Resistivity:   (lousy insulator)  Malleability:  (quite solid)      
+Mentality:     (low mentality)    Reactivity:    (low reactivity)   
+Weapon rarity: (quite much used)  Armour rarity: (frequently used)  
+Value (gp/kg): (cheap)            Rarity:        (quite common)     
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode           
+Raw names:     wad, lump
+Refined names: casting, mold, bar
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/coral.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (coral):
+-------------------------------------------------------------------------------
+Weight (g/l):  (normal)           Sturdyness:    (fragile)
+Magic:         (a bit magical)    Flammability:  (quite unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (mediocre toxicity)
+Resistivity:   (good insulator)   Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (great reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (average)          Rarity:        (very rare)
+Article:       a                       Type:          Bone
+Found nature:  No                      Lode name:     Network
+Raw names:     piece, chunk
+Refined names: shaped
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/cork.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (cork):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very light)       Sturdyness:    (very fragile)     
+Magic:         (a bit magical)    Flammability:  (highly flammable) 
+Warmth:        (icy outfit)       Toxicity:      (mediocre toxicity)
+Resistivity:   (weak insulator)   Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (rarely used)      Armour rarity: (rarely used)      
+Value (gp/kg): (cheap)            Rarity:        (very common)      
+Article:       a                       Type:          Wood 
+Found nature:  Yes                     Lode name:     Mass           
+Raw names:     block, chunk
+Refined names: block
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/cotton.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (cotton):
+-------------------------------------------------------------------------------
+Weight (g/l):  (light)            Sturdyness:    (normal)
+Magic:         (weakly magical)   Flammability:  (highly flammable)
+Warmth:        (comfortable)      Toxicity:      (mediocre toxicity)
+Resistivity:   (good insulator)   Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (great reactivity)
+Weapon rarity: (not used)         Armour rarity: (sometimes used)
+Value (gp/kg): (cheap)            Rarity:        (common)
+Article:       a                       Type:          Organ
+Found nature:  Yes                     Lode name:     Mound
+Raw names:     piece, strip, ball
+Refined names: piece, strip, ball
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/crystal.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (crystal):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (fragile)          
+Magic:         (very magical)     Flammability:  (almost unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (poor reactivity)  
+Weapon rarity: (rarely used)      Armour rarity: (not used)         
+Value (gp/kg): (valuable)         Rarity:        (average)          
+Article:       a                       Type:          Glass
+Found nature:  Yes                     Lode name:     Slab           
+Raw names:     piece, shard, sliver
+Refined names: mold, casting, form
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/darksteel.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (darksteel):
+----------------------------------------------------------------------------
+Weight (g/l):  (heavy)            Sturdyness:    (very sturdy)
+Magic:         (notable magical)  Flammability:  (normal)
+Warmth:        (excellent outfit) Toxicity:      (mediocre toxicity)
+Resistivity:   (lousy insulator)  Malleability:  (very solid)
+Mentality:     (poor mentality)   Reactivity:    (high reactivity)
+Weapon rarity: (sometimes used)   Armour rarity: (sometimes used)
+Value (gp/kg): (average)          Rarity:        (common)
+Article:       a                       Type:          Alloy
+Found nature:  No                      Lode name:     Deposit
+Raw names:     chunk, lode, lump
+Refined names: bar, ingot, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/diamond.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (diamond):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (incredibly sturdy)
+Magic:         (a bit magical)    Flammability:  (very flammable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)
+Resistivity:   (great insulator)  Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (not reactive)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (highly valuable)  Rarity:        (very rare)
+Article:       a                       Type:          Gem
+Found nature:  Yes                     Lode name:     Deposit
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/diggalite.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (diggalite):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (incredibly sturdy)
+Magic:         (highly magical)   Flammability:  (almost unburnable)
+Warmth:        (icy outfit)       Toxicity:      (highly toxic)     
+Resistivity:   (lousy insulator)  Malleability:  (very solid)       
+Mentality:     (mental)           Reactivity:    (poor reactivity)  
+Weapon rarity: (rarely used)      Armour rarity: (sometimes used)   
+Value (gp/kg): (very valuable)    Rarity:        (rare)             
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode           
+Raw names:     lode, hunk, wad
+Refined names: bar, mold, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/dragonscale.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (dragonscale):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (normal)
+Magic:         (highly magical)   Flammability:  (quite unburnable)
+Warmth:        (icy outfit)       Toxicity:      (toxic)
+Resistivity:   (great insulator)  Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (great reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (very valuable)    Rarity:        (impossible)
+Article:       a                       Type:          Bone
+Found nature:  Yes                     Lode name:     Graveyard
+Raw names:     piece, chunk
+Refined names: shaped, sculpted
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/dukonium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (dukonium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (incredibly sturdy)
+Magic:         (highly magical)   Flammability:  (quite unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (toxic)
+Resistivity:   (lousy insulator)  Malleability:  (incredibly solid)
+Mentality:     (high mentality)   Reactivity:    (reactive)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (very valuable)    Rarity:        (impossible)
+Article:       a                       Type:          Metal
+Found nature:  No                      Lode name:     Pile
+Raw names:     chunk, lode, sphere
+Refined names: cube, octagon, elipsoid
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/duraluminium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (duraluminium):
+-------------------------------------------------------------------------------
+Weight (g/l):  (normal)           Sturdyness:    (very sturdy)
+Magic:         (a bit magical)    Flammability:  (quite unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (very toxic)
+Resistivity:   (lousy insulator)  Malleability:  (incredibly solid)
+Mentality:     (low mentality)    Reactivity:    (high reactivity)
+Weapon rarity: (not used)         Armour rarity: (rarely used)
+Value (gp/kg): (average)          Rarity:        (rare)
+Article:       a                       Type:          Alloy
+Found nature:  No                      Lode name:     Lode
+Raw names:     nugget, clump
+Refined names: bar, mold, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/durandium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (durandium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (incredibly sturdy)
+Magic:         (highly magical)   Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (lousy insulator)  Malleability:  (loose)            
+Mentality:     (low mentality)    Reactivity:    (reactive)         
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (very valuable)    Rarity:        (average)          
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode           
+Raw names:     nugget, lump, lode
+Refined names: bar, casting, mold
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/earth.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (earth):
+-------------------------------------------------------------------------------
+Weight (g/l):  (very light)       Sturdyness:    (very fragile)
+Magic:         (a bit magical)    Flammability:  (highly flammable)
+Warmth:        (chilly outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (weak insulator)   Malleability:  (quite solid)
+Mentality:     (poor mentality)   Reactivity:    (high reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (cheap)            Rarity:        (very common)
+Article:       an                      Type:          Stone
+Found nature:  Yes                     Lode name:     Mountain
+Raw names:     hunk, chunk
+Refined names: block, ball
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/ebony.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (ebony):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (light)            Sturdyness:    (very sturdy)
+Magic:         (a bit magical)    Flammability:  (highly flammable)
+Warmth:        (chilly outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (good insulator)   Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (great reactivity)
+Weapon rarity: (rarely used)      Armour rarity: (not used)
+Value (gp/kg): (low-priced)       Rarity:        (quite common)
+Article:       a                       Type:          Wood
+Found nature:  Yes                     Lode name:     Stack
+Raw names:     log, twig, stick, block
+Refined names: block, log
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/electrum.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (electrum):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (sturdy)           
+Magic:         (very magical)     Flammability:  (normal)           
+Warmth:        (chilly outfit)    Toxicity:      (very toxic)       
+Resistivity:   (lousy insulator)  Malleability:  (solid)            
+Mentality:     (low mentality)    Reactivity:    (poor reactivity)  
+Weapon rarity: (rarely used)      Armour rarity: (sometimes used)   
+Value (gp/kg): (valuable)         Rarity:        (common)           
+Article:       an                      Type:          Metal
+Found nature:  Yes                     Lode name:     Lode           
+Raw names:     nugget, chunk
+Refined names: bar, mold, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/elm.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (elm):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (light)            Sturdyness:    (normal)           
+Magic:         (magical)          Flammability:  (highly flammable) 
+Warmth:        (chilly outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (rarely used)      Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (quite common)     
+Article:       a                       Type:          Wood 
+Found nature:  Yes                     Lode name:     Stack          
+Raw names:     log, twig, stick, block
+Refined names: block, log
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/emerald.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (emerald):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (incredibly sturdy)
+Magic:         (magical)          Flammability:  (quite unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)
+Resistivity:   (great insulator)  Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (low reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (highly valuable)  Rarity:        (rare)
+Article:       an                      Type:          Gem
+Found nature:  Yes                     Lode name:     Deposit
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/emulsion.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (emulsion):
+-------------------------------------------------------------------------------
+ 
+Weight (g/l):  (normal)           Sturdyness:    (incredibly sturdy)
+Magic:         (a bit magical)    Flammability:  (quite unburnable)  
+Warmth:        (icy outfit)       Toxicity:      (very low toxicity)
+Resistivity:   (poor insulator)   Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (notable reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)          
+Value (gp/kg): (cheap)            Rarity:        (common)            
+Article:       an                      Type:          Organ
+Found nature:  No                      Lode name:     Puddle          
+Raw names:     puddle
+Refined names: puddle
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/enchanted_air.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (enchanted air):
+-------------------------------------------------------------------------------
+Weight (g/l):  (very light)       Sturdyness:    (fragile)
+Magic:         (not magical)      Flammability:  (highly flammable)
+Warmth:        (drafty outfit)    Toxicity:      (non toxic)
+Resistivity:   (great insulator)  Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (great reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (cheap)            Rarity:        (very common)
+Article:       an                      Type:          Organ
+Found nature:  Yes                     Lode name:     Pocket
+Raw names:     pocket
+Refined names: pocket
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/feathers.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (feathers):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very light)       Sturdyness:    (very fragile)     
+Magic:         (weakly magical)   Flammability:  (highly flammable) 
+Warmth:        (icy outfit)       Toxicity:      (very low toxicity)
+Resistivity:   (lousy insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (very rare)        
+Article:       a                       Type:          Organ
+Found nature:  No                      Lode name:     Nest           
+Raw names:     pile, carcas, heap
+Refined names: bundle
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/fire.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (fire):
+-------------------------------------------------------------------------------
+Weight (g/l):  (very light)       Sturdyness:    (very fragile)
+Magic:         (weakly magical)   Flammability:  (unburnable)
+Warmth:        (icy outfit)       Toxicity:      (very low toxicity)
+Resistivity:   (poor insulator)   Malleability:  (quite solid)
+Mentality:     (poor mentality)   Reactivity:    (high reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (cheap)            Rarity:        (very common)
+Article:       a                       Type:          Inorg
+Found nature:  No                      Lode name:     Torrent
+Raw names:     wisp, flame
+Refined names: wisp, flame
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/flesh.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (flesh):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very light)       Sturdyness:    (very fragile)     
+Magic:         (weakly magical)   Flammability:  (highly flammable) 
+Warmth:        (icy outfit)       Toxicity:      (non toxic)        
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (quite common)     
+Article:       a                       Type:          Organ
+Found nature:  No                      Lode name:     Mound          
+Raw names:     chunk, piece, strip
+Refined names: chunk
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/food.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (food):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (light)            Sturdyness:    (fragile)          
+Magic:         (weakly magical)   Flammability:  (highly flammable) 
+Warmth:        (drafty outfit)    Toxicity:      (low toxicity)     
+Resistivity:   (good insulator)   Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (rare)             
+Article:       a                       Type:          Organ
+Found nature:  No                      Lode name:     Pile           
+Raw names:     dough, mix
+Refined names: product
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/fur.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (fur):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (normal)           
+Magic:         (weakly magical)   Flammability:  (highly flammable) 
+Warmth:        (comfortable)      Toxicity:      (non toxic)        
+Resistivity:   (good insulator)   Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (not used)         Armour rarity: (frequently used)  
+Value (gp/kg): (cheap)            Rarity:        (rare)             
+Article:       a                       Type:          Cloth
+Found nature:  No                      Lode name:     Mound          
+Raw names:     piece, strip
+Refined names: pelt
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/garnet.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (garnet):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (incredibly sturdy)
+Magic:         (a bit magical)    Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (solid)            
+Mentality:     (poor mentality)   Reactivity:    (low reactivity)   
+Weapon rarity: (rarely used)      Armour rarity: (not used)         
+Value (gp/kg): (valuable)         Rarity:        (average)          
+Article:       a                       Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/glass.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (glass):
+-------------------------------------------------------------------------------
+Weight (g/l):  (normal)           Sturdyness:    (fragile)
+Magic:         (weakly magical)   Flammability:  (normal)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)
+Resistivity:   (great insulator)  Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (poor reactivity)
+Weapon rarity: (rarely used)      Armour rarity: (not used)
+Value (gp/kg): (average)          Rarity:        (common)
+Article:       a                       Type:          Glass
+Found nature:  No                      Lode name:     Shard
+Raw names:     piece, shard, sliver
+Refined names: mold, casting, form
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/gold.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (gold):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (sturdy)           
+Magic:         (very magical)     Flammability:  (quite flammable)  
+Warmth:        (chilly outfit)    Toxicity:      (very toxic)       
+Resistivity:   (lousy insulator)  Malleability:  (solid)            
+Mentality:     (low mentality)    Reactivity:    (not reactive)     
+Weapon rarity: (rarely used)      Armour rarity: (rarely used)      
+Value (gp/kg): (very valuable)    Rarity:        (common)           
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     nugget, chunk, lump
+Refined names: bar, mold, ingot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/granite.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (granite):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (sturdy)
+Magic:         (weakly magical)   Flammability:  (almost unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)
+Resistivity:   (great insulator)  Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (reactive)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (cheap)            Rarity:        (very common)
+Article:       a                       Type:          Stone
+Found nature:  Yes                     Lode name:     Protrusion
+Raw names:     chunk, block, clump, hunk, lump
+Refined names: block, brick
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/graphite.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (graphite):
+-------------------------------------------------------------------------------
+Weight (g/l):  (normal)           Sturdyness:    (very fragile)
+Magic:         (weakly magical)   Flammability:  (unburnable)
+Warmth:        (icy outfit)       Toxicity:      (very low toxicity)
+Resistivity:   (lousy insulator)  Malleability:  (a bit loose)
+Mentality:     (poor mentality)   Reactivity:    (poor reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (cheap)            Rarity:        (common)
+Article:       a                       Type:          Metal
+Found nature:  No                      Lode name:     Lode
+Raw names:     chunk, lump, nugget
+Refined names: block, mold, ingot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/hematite.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (hematite):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (normal)           
+Magic:         (magical)          Flammability:  (quite unburnable) 
+Warmth:        (icy outfit)       Toxicity:      (toxic)            
+Resistivity:   (lousy insulator)  Malleability:  (quite solid)      
+Mentality:     (low mentality)    Reactivity:    (high reactivity)  
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (quite common)     
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode           
+Raw names:     lump, chunk, wad, nugget
+Refined names: block, ingot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/hemp.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (hemp):
+-------------------------------------------------------------------------------
+Weight (g/l):  (very light)       Sturdyness:    (sturdy)
+Magic:         (magical)          Flammability:  (highly flammable)
+Warmth:        (drafty outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (great insulator)  Malleability:  (very solid)
+Mentality:     (poor mentality)   Reactivity:    (great reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (cheap)            Rarity:        (common)
+Article:       a                       Type:          Organ
+Found nature:  No                      Lode name:     Coil
+Raw names:     stalk, stem
+Refined names: fibres, cord, strand
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/highsteel.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (highsteel):
+----------------------------------------------------------------------------
+Weight (g/l):  (heavy)            Sturdyness:    (very sturdy)
+Magic:         (very magical)     Flammability:  (quite unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)
+Resistivity:   (lousy insulator)  Malleability:  (very solid)
+Mentality:     (low mentality)    Reactivity:    (notable reactivity)
+Weapon rarity: (sometimes used)   Armour rarity: (quite much used)
+Value (gp/kg): (average)          Rarity:        (common)
+Article:       a                       Type:          Alloy
+Found nature:  No                      Lode name:     Deposit
+Raw names:     chunk, lode, lump
+Refined names: bar, ingot, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/ice.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (ice):
+-------------------------------------------------------------------------------
+Weight (g/l):  (light)            Sturdyness:    (fragile)
+Magic:         (weakly magical)   Flammability:  (highly flammable)
+Warmth:        (icy outfit)       Toxicity:      (very low toxicity)
+Resistivity:   (good insulator)   Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (high reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (cheap)            Rarity:        (quite common)
+Article:       an                      Type:          Organ
+Found nature:  Yes                     Lode name:     Slab
+Raw names:     crystal, shard
+Refined names: crystal, shard
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/illumium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (illumium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (very sturdy)      
+Magic:         (very magical)     Flammability:  (highly flammable) 
+Warmth:        (chilly outfit)    Toxicity:      (very toxic)       
+Resistivity:   (weak insulator)   Malleability:  (very solid)       
+Mentality:     (high mentality)   Reactivity:    (low reactivity)   
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (very valuable)    Rarity:        (average)          
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Gloss          
+Raw names:     lode, gob, chunk
+Refined names: casting, mold, block
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/indium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (indium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (normal)           
+Magic:         (a bit magical)    Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (very toxic)       
+Resistivity:   (lousy insulator)  Malleability:  (quite solid)      
+Mentality:     (low mentality)    Reactivity:    (high reactivity)  
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (valuable)         Rarity:        (common)           
+Article:       an                      Type:          Metal
+Found nature:  Yes                     Lode name:     Lode           
+Raw names:     nugget, lump
+Refined names: bar, casting, mold
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/iridium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (iridium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (very sturdy)      
+Magic:         (a bit magical)    Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (lousy insulator)  Malleability:  (quite solid)      
+Mentality:     (low mentality)    Reactivity:    (reactive)         
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (very valuable)    Rarity:        (rare)             
+Article:       an                      Type:          Metal
+Found nature:  Yes                     Lode name:     Lode           
+Raw names:     chunk, gob                                                                                        
+Refined names: ingot, bar, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/iron.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,15 @@
+MATERIAL STATS (iron):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (normal)           
+Magic:         (a bit magical)    Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (toxic)            
+Resistivity:   (lousy insulator)  Malleability:  (solid)            
+Mentality:     (low mentality)    Reactivity:    (high reactivity)  
+Weapon rarity: (most common)      Armour rarity: (frequently used)  
+Value (gp/kg): (cheap)            Rarity:        (quite common)     
+Article:       an                      Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     nugget
+Refined names: ingot, bar, mold
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/ivory.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (ivory):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (normal)           
+Magic:         (a bit magical)    Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (mediocre toxicity)
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (average)          Rarity:        (very rare)        
+Article:       an                      Type:          Bone 
+Found nature:  Yes                     Lode name:     Graveyard      
+Raw names:     piece, chunk, tusk
+Refined names: shaped, sculpted
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/jade.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (jade):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (very sturdy)      
+Magic:         (notable magical)  Flammability:  (quite unburnable) 
+Warmth:        (icy outfit)       Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (low mentality)    Reactivity:    (low reactivity)   
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (very valuable)    Rarity:        (average)          
+Article:       a                       Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/kryptonite.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (kryptonite):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (normal)           
+Magic:         (highly magical)   Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (lousy insulator)  Malleability:  (incredibly solid) 
+Mentality:     (mental)           Reactivity:    (notable reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (very valuable)    Rarity:        (very rare)        
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     chunk, gob
+Refined names: mold, casting, ingot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/laen.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (laen):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (incredibly sturdy)
+Magic:         (highly magical)   Flammability:  (unburnable)       
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (low mentality)    Reactivity:    (not reactive)     
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (very valuable)    Rarity:        (rare)             
+Article:       a                       Type:          Glass
+Found nature:  Yes                     Lode name:     Slab           
+Raw names:     piece, shard, sliver
+Refined names: mold, casting, form
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/lead.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (lead):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (normal)
+Magic:         (magical)          Flammability:  (quite flammable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)
+Resistivity:   (lousy insulator)  Malleability:  (loose)
+Mentality:     (high mentality)   Reactivity:    (notable reactivity)
+Weapon rarity: (rarely used)      Armour rarity: (sometimes used)
+Value (gp/kg): (cheap)            Rarity:        (common)
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit
+Raw names:     lump, gob, clump
+Refined names: ingot, bar, mold
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/leather.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (leather):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (normal)           
+Magic:         (weakly magical)   Flammability:  (highly flammable) 
+Warmth:        (drafty outfit)    Toxicity:      (non toxic)        
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (high reactivity)  
+Weapon rarity: (not used)         Armour rarity: (frequently used)  
+Value (gp/kg): (cheap)            Rarity:        (average)          
+Article:       a                       Type:          Cloth
+Found nature:  No                      Lode name:     Pile           
+Raw names:     piece, strip
+Refined names: strap, length
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/list.txt	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,142 @@
+weenite
+laen
+dukonium
+diggalite
+mithril
+chrysoberyl
+alexandrite
+adamantium
+zhentorium
+garnet
+bloodstone
+diamond
+topaz
+nullium
+emerald
+sunstone
+opal
+turquoise
+jade
+aquamarine
+durandium
+illumium
+anipium
+highsteel
+amethyst
+carnelian
+moss agate
+nickel
+olivine
+zircon
+malachite
+steuben
+quartz
+duraluminium
+titanium
+cobalt
+ruby
+darksteel
+platinum
+starmetal
+sapphire
+silver
+rhodonite
+tadmium
+batium
+basalt
+vanadium
+mallorn
+moonstone
+tormium
+kryptonite
+electrum
+granite
+palladium
+steel
+osmium
+iridium
+molybdenum
+marlor
+gold
+rhodium
+neo burlap
+water
+emulsion
+hemp
+obsidian
+crystal
+dragonscale
+uranium
+onyx
+petrified wood
+aluminium
+ebony
+brass
+copper
+bronze
+chromium
+tungsten
+pyrite
+indium
+ivory
+lead
+hematite
+marble
+glass
+bone
+bamboo
+alabaster
+iron
+phosphorus
+pearl
+amber
+mahogany
+oak
+chalk
+leather
+cedar
+silicon
+elm
+vegetation
+cotton
+maple
+zinc
+stone
+slate
+burlap
+birch
+cloth
+wood
+tin
+fur
+coral
+porcelain
+rubber
+concrete
+silk
+sulphur
+enchanted air
+pewter
+fire
+brick
+wax
+wool
+mowglite
+graphite
+mowgles
+food
+cesium
+earth
+clay
+potassium
+ice
+charcoal
+cork
+flesh
+air
+magnesium
+paper
+quicksilver
+bark
+coal
+feathers
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/magnesium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (magnesium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (very fragile)     
+Magic:         (a bit magical)    Flammability:  (highly flammable) 
+Warmth:        (chilly outfit)    Toxicity:      (very toxic)       
+Resistivity:   (lousy insulator)  Malleability:  (a bit loose)      
+Mentality:     (low mentality)    Reactivity:    (great reactivity) 
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (low-priced)       Rarity:        (common)           
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     salt, lump
+Refined names: mold, casting, ingot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/mahogany.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (mahogany):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (light)            Sturdyness:    (normal)           
+Magic:         (magical)          Flammability:  (highly flammable) 
+Warmth:        (chilly outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (rarely used)      Armour rarity: (not used)         
+Value (gp/kg): (low-priced)       Rarity:        (quite common)     
+Article:       a                       Type:          Wood 
+Found nature:  Yes                     Lode name:     Stack          
+Raw names:     log, twig, stick, block
+Refined names: block, log
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/malachite.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (malachite):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (sturdy)           
+Magic:         (magical)          Flammability:  (almost unburnable)
+Warmth:        (icy outfit)       Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (reactive)         
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (average)          Rarity:        (quite common)     
+Article:       a                       Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/mallorn.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (mallorn):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (light)            Sturdyness:    (sturdy)           
+Magic:         (highly magical)   Flammability:  (very flammable)   
+Warmth:        (chilly outfit)    Toxicity:      (low toxicity)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (low mentality)    Reactivity:    (high reactivity)  
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (average)          Rarity:        (quite common)     
+Article:       a                       Type:          Wood 
+Found nature:  Yes                     Lode name:     Stack          
+Raw names:     log, twig, stick, block
+Refined names: block, log
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/maple.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (maple):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very light)       Sturdyness:    (normal)           
+Magic:         (a bit magical)    Flammability:  (highly flammable) 
+Warmth:        (chilly outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (rarely used)      Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (quite common)     
+Article:       a                       Type:          Wood 
+Found nature:  Yes                     Lode name:     Stack          
+Raw names:     log, twig, stick, block
+Refined names: block, log
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/marble.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (marble):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (fragile)          
+Magic:         (weakly magical)   Flammability:  (almost unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (reactive)         
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (quite common)     
+Article:       a                       Type:          Stone
+Found nature:  Yes                     Lode name:     Crag           
+Raw names:     chunk, block, clump, hunk, lump
+Refined names: block, brick
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/marlor.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (marlor):
+-------------------------------------------------------------------------------
+Weight (g/l):  (normal)           Sturdyness:    (incredibly sturdy)
+Magic:         (magical)          Flammability:  (very flammable)
+Warmth:        (chilly outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (insulator)        Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (low reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (valuable)         Rarity:        (impossible)
+Article:       a                       Type:          Wood
+Found nature:  No                      Lode name:     Stack
+Raw names:     log, twig, stick, block
+Refined names: block, log
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/mithril.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (mithril):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (incredibly sturdy)
+Magic:         (highly magical)   Flammability:  (quite unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)
+Resistivity:   (lousy insulator)  Malleability:  (incredibly solid)
+Mentality:     (low mentality)    Reactivity:    (low reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (very valuable)    Rarity:        (average)
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit
+Raw names:     lump, nugget
+Refined names: bar, mold, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/molybdenum.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (molybdenum):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (very sturdy)
+Magic:         (a bit magical)    Flammability:  (almost unburnable)
+Warmth:        (icy outfit)       Toxicity:      (mediocre toxicity)
+Resistivity:   (lousy insulator)  Malleability:  (incredibly solid)
+Mentality:     (poor mentality)   Reactivity:    (notable reactivity)
+Weapon rarity: (sometimes used)   Armour rarity: (sometimes used)
+Value (gp/kg): (average)          Rarity:        (very rare)
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit
+Raw names:     lode, chunk
+Refined names: bar, ingot, mold
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/moonstone.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (moonstone):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (sturdy)           
+Magic:         (notable magical)  Flammability:  (normal)           
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (low mentality)    Reactivity:    (reactive)         
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (average)          Rarity:        (average)          
+Article:       a                       Type:          Stone
+Found nature:  Yes                     Lode name:     Protrusion     
+Raw names:     chunk, block, clump, hunk, lump
+Refined names: block, brick
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/moss_agate.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (moss agate):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (sturdy)           
+Magic:         (notable magical)  Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (some mentality)   Reactivity:    (low reactivity)   
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (average)          Rarity:        (rare)             
+Article:       a                       Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     stone, crystal                                                                                          
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/mowgles.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (mowgles):
+-------------------------------------------------------------------------------
+ 
+Weight (g/l):  (heavy)            Sturdyness:    (normal)            
+Magic:         (weakly magical)   Flammability:  (quite flammable)  
+Warmth:        (icy outfit)       Toxicity:      (very low toxicity)
+Resistivity:   (lousy insulator)  Malleability:  (a bit loose)      
+Mentality:     (poor mentality)   Reactivity:    (poor reactivity)  
+Weapon rarity: (not used)         Armour rarity: (not used)          
+Value (gp/kg): (cheap)            Rarity:        (very common)      
+Article:       a                       Type:          Metal
+Found nature:  No                      Lode name:     Deposit        
+Raw names:     chunk, lode, lump
+Refined names: bar, ingot, mold
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/mowglite.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (mowglite):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (normal)           
+Magic:         (weakly magical)   Flammability:  (quite flammable)  
+Warmth:        (icy outfit)       Toxicity:      (very low toxicity)
+Resistivity:   (lousy insulator)  Malleability:  (a bit loose)      
+Mentality:     (poor mentality)   Reactivity:    (poor reactivity)  
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (very common)      
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode           
+Raw names:     chunk, lode, lump                                                                                          
+Refined names: bar, ingot, mold
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/nickel.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (nickel):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (incredibly sturdy)
+Magic:         (magical)          Flammability:  (almost unburnable)
+Warmth:        (icy outfit)       Toxicity:      (low toxicity)
+Resistivity:   (weak insulator)   Malleability:  (solid)
+Mentality:     (some mentality)   Reactivity:    (low reactivity)
+Weapon rarity: (quite much used)  Armour rarity: (quite much used)
+Value (gp/kg): (low-priced)       Rarity:        (common)
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode
+Raw names:     nugget, lump
+Refined names: bar, ingot, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/nullium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (nullium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (very sturdy)      
+Magic:         (very magical)     Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (very toxic)       
+Resistivity:   (weak insulator)   Malleability:  (very solid)       
+Mentality:     (high mentality)   Reactivity:    (low reactivity)   
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (very valuable)    Rarity:        (average)          
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Abyss          
+Raw names:     lode, gob, chunk                                                                                  
+Refined names: casting, mold, block
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/oak.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (oak):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (light)            Sturdyness:    (normal)           
+Magic:         (magical)          Flammability:  (highly flammable) 
+Warmth:        (chilly outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (rarely used)      Armour rarity: (not used)         
+Value (gp/kg): (low-priced)       Rarity:        (quite common)     
+Article:       a                       Type:          Wood 
+Found nature:  Yes                     Lode name:     Stack          
+Raw names:     log, twig, stick, block
+Refined names: block, log
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/obsidian.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (obsidian):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (normal)           
+Magic:         (weakly magical)   Flammability:  (almost unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (low reactivity)   
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (very valuable)    Rarity:        (average)          
+Article:       a                       Type:          Glass
+Found nature:  Yes                     Lode name:     Slab           
+Raw names:     piece, shard, sliver
+Refined names: mold, casting, form
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/olivine.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (olivine):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (very sturdy)      
+Magic:         (magical)          Flammability:  (normal)           
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (low mentality)    Reactivity:    (low reactivity)   
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (low-priced)       Rarity:        (common)           
+Article:       an                      Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/onyx.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (onyx):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (normal)           
+Magic:         (magical)          Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (low mentality)    Reactivity:    (notable reactivity)
+Weapon rarity: (rarely used)      Armour rarity: (rarely used)      
+Value (gp/kg): (valuable)         Rarity:        (rare)             
+Article:       an                      Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/opal.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (opal):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (very sturdy)      
+Magic:         (a bit magical)    Flammability:  (almost unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (low mentality)    Reactivity:    (low reactivity)   
+Weapon rarity: (rarely used)      Armour rarity: (rarely used)      
+Value (gp/kg): (average)          Rarity:        (rare)             
+Article:       an                      Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     stone, crystal                                                                                          
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/osmium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (osmium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (very sturdy)
+Magic:         (a bit magical)    Flammability:  (quite unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)
+Resistivity:   (lousy insulator)  Malleability:  (quite solid)
+Mentality:     (low mentality)    Reactivity:    (reactive)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (very valuable)    Rarity:        (common)
+Article:       an                      Type:          Metal
+Found nature:  Yes                     Lode name:     Lode
+Raw names:     hunk, nugget
+Refined names: ingot, bar, billet
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/palladium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (palladium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (sturdy)
+Magic:         (notable magical)  Flammability:  (quite unburnable)
+Warmth:        (icy outfit)       Toxicity:      (very toxic)
+Resistivity:   (lousy insulator)  Malleability:  (solid)
+Mentality:     (low mentality)    Reactivity:    (low reactivity)
+Weapon rarity: (rarely used)      Armour rarity: (rarely used)
+Value (gp/kg): (valuable)         Rarity:        (average)
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode
+Raw names:     lump, nugget
+Refined names: ingot, casting, billot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/paper.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (paper):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (light)            Sturdyness:    (very fragile)     
+Magic:         (a bit magical)    Flammability:  (highly flammable) 
+Warmth:        (chilly outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (rare)             
+Article:       a                       Type:          Paper
+Found nature:  No                      Lode name:     Pile           
+Raw names:     pulp
+Refined names: sheet, reem, piece
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/pearl.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (pearl):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (fragile)          
+Magic:         (a bit magical)    Flammability:  (quite flammable)  
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (high reactivity)  
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (very valuable)    Rarity:        (rare)             
+Article:       a                       Type:          Gem  
+Found nature:  No                      Lode name:     Deposit        
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/petrified_wood.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (petrified wood):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (normal)
+Magic:         (weakly magical)   Flammability:  (quite unburnable)
+Warmth:        (icy outfit)       Toxicity:      (highly toxic)
+Resistivity:   (great insulator)  Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (reactive)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (average)          Rarity:        (very rare)
+Article:       a                       Type:          Stone
+Found nature:  Yes                     Lode name:     Crag
+Raw names:     log, twig, stick, block
+Refined names: block, log
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/pewter.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (pewter):
+-------------------------------------------------------------------------------
+Weight (g/l):  (heavy)            Sturdyness:    (fragile)
+Magic:         (magical)          Flammability:  (normal)
+Warmth:        (chilly outfit)    Toxicity:      (mediocre toxicity)
+Resistivity:   (lousy insulator)  Malleability:  (loose)
+Mentality:     (low mentality)    Reactivity:    (high reactivity)
+Weapon rarity: (rarely used)      Armour rarity: (sometimes used)
+Value (gp/kg): (low-priced)       Rarity:        (common)
+Article:       a                       Type:          Alloy
+Found nature:  No                      Lode name:     Lode
+Raw names:     lode, chunk
+Refined names: casting, bar, mold, ingot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/platinum.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (platinum):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (very sturdy)      
+Magic:         (very magical)     Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (very toxic)       
+Resistivity:   (lousy insulator)  Malleability:  (solid)            
+Mentality:     (low mentality)    Reactivity:    (low reactivity)   
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (very valuable)    Rarity:        (common)           
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode           
+Raw names:     hunk, lump
+Refined names: bar, billet, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/porcelain.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (porcelain):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very light)       Sturdyness:    (very fragile)     
+Magic:         (a bit magical)    Flammability:  (quite flammable)  
+Warmth:        (chilly outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (weak insulator)   Malleability:  (quite solid)      
+Mentality:     (poor mentality)   Reactivity:    (low reactivity)   
+Weapon rarity: (quite much used)  Armour rarity: (not used)         
+Value (gp/kg): (low-priced)       Rarity:        (rare)             
+Article:       a                       Type:          Inorg
+Found nature:  No                      Lode name:     Mass           
+Raw names:     hunk, chunk
+Refined names: block, ball
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/potassium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (potassium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (very fragile)     
+Magic:         (weakly magical)   Flammability:  (highly flammable) 
+Warmth:        (drafty outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (weak insulator)   Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (high reactivity)  
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (average)          Rarity:        (rare)             
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     lump, chunk, wad
+Refined names: block, ingot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/pyrite.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (pyrite):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (normal)
+Magic:         (a bit magical)    Flammability:  (quite unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (very toxic)
+Resistivity:   (lousy insulator)  Malleability:  (quite solid)
+Mentality:     (low mentality)    Reactivity:    (high reactivity)
+Weapon rarity: (rarely used)      Armour rarity: (rarely used)
+Value (gp/kg): (low-priced)       Rarity:        (common)
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit
+Raw names:     nugget, chunk, lump
+Refined names: bar, mold, ingot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/quartz.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (quartz):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (sturdy)
+Magic:         (notable magical)  Flammability:  (almost unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (very toxic)
+Resistivity:   (good insulator)   Malleability:  (loose)
+Mentality:     (some mentality)   Reactivity:    (low reactivity)
+Weapon rarity: (rarely used)      Armour rarity: (rarely used)
+Value (gp/kg): (average)          Rarity:        (average)
+Article:       an                      Type:          Gem
+Found nature:  Yes                     Lode name:     Deposit
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/quicksilver.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (quicksilver):
+-------------------------------------------------------------------------------
+Weight (g/l):  (very heavy)       Sturdyness:    (very fragile)
+Magic:         (notable magical)  Flammability:  (highly flammable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)
+Resistivity:   (lousy insulator)  Malleability:  (loose)
+Mentality:     (some mentality)   Reactivity:    (great reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (very valuable)    Rarity:        (rare)
+Article:       a                       Type:          Metal
+Found nature:  No                      Lode name:     Lode
+Raw names:     load
+Refined names: ingot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/rhodium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (rhodium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (very sturdy)
+Magic:         (notable magical)  Flammability:  (almost unburnable)
+Warmth:        (icy outfit)       Toxicity:      (toxic)
+Resistivity:   (lousy insulator)  Malleability:  (quite solid)
+Mentality:     (low mentality)    Reactivity:    (reactive)
+Weapon rarity: (rarely used)      Armour rarity: (rarely used)
+Value (gp/kg): (valuable)         Rarity:        (very rare)
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit
+Raw names:     lump, chunk
+Refined names: bar, casting, mold
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/rhodonite.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (rhodonite):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (normal)           
+Magic:         (magical)          Flammability:  (almost unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (low mentality)    Reactivity:    (poor reactivity)  
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (average)          Rarity:        (average)          
+Article:       a                       Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/rubber.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (rubber):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (light)            Sturdyness:    (normal)           
+Magic:         (not magical)      Flammability:  (very flammable)   
+Warmth:        (chilly outfit)    Toxicity:      (non toxic)        
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (average)          
+Article:       a                       Type:          Inorg                                                            
+Found nature:  No                      Lode name:     Mass           
+Raw names:     piece, chunk, wad
+Refined names: block, mold, form
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/ruby.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (ruby):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (very sturdy)      
+Magic:         (magical)          Flammability:  (normal)           
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (low reactivity)   
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (highly valuable)  Rarity:        (average)          
+Article:       a                       Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/sapphire.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (sapphire):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (very sturdy)      
+Magic:         (magical)          Flammability:  (normal)           
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (low reactivity)   
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (very valuable)    Rarity:        (very rare)        
+Article:       a                       Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/silicon.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (silicon):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (normal)
+Magic:         (weakly magical)   Flammability:  (almost unburnable)
+Warmth:        (icy outfit)       Toxicity:      (very low toxicity)
+Resistivity:   (lousy insulator)  Malleability:  (very solid)
+Mentality:     (poor mentality)   Reactivity:    (notable reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (low-priced)       Rarity:        (rare)
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode
+Raw names:     lode, lump, chunk
+Refined names: mold, chip, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/silk.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (silk):
+-------------------------------------------------------------------------------
+Weight (g/l):  (very light)       Sturdyness:    (normal)
+Magic:         (a bit magical)    Flammability:  (highly flammable)
+Warmth:        (chilly outfit)    Toxicity:      (non toxic)
+Resistivity:   (great insulator)  Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (great reactivity)
+Weapon rarity: (not used)         Armour rarity: (most common)
+Value (gp/kg): (low-priced)       Rarity:        (rare)
+Article:       a                       Type:          Cloth
+Found nature:  No                      Lode name:     Mound
+Raw names:     piece, strip
+Refined names: piece, strip
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/silver.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (silver):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (very sturdy)      
+Magic:         (very magical)     Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (very toxic)       
+Resistivity:   (lousy insulator)  Malleability:  (solid)            
+Mentality:     (low mentality)    Reactivity:    (low reactivity)   
+Weapon rarity: (rarely used)      Armour rarity: (quite much used)  
+Value (gp/kg): (low-priced)       Rarity:        (common)           
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode           
+Raw names:     nugget, chunk
+Refined names: bar, casting, ingot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/slate.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (slate):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (very fragile)     
+Magic:         (weakly magical)   Flammability:  (normal)           
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (a bit loose)      
+Mentality:     (poor mentality)   Reactivity:    (reactive)         
+Weapon rarity: (rarely used)      Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (very common)      
+Article:       a                       Type:          Stone
+Found nature:  Yes                     Lode name:     Slab           
+Raw names:     chunk, block, clump, hunk, lump
+Refined names: block, brick
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/starmetal.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (starmetal):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (very sturdy)      
+Magic:         (very magical)     Flammability:  (almost unburnable)
+Warmth:        (excellent outfit) Toxicity:      (mediocre toxicity)
+Resistivity:   (lousy insulator)  Malleability:  (incredibly solid) 
+Mentality:     (poor mentality)   Reactivity:    (high reactivity)  
+Weapon rarity: (rarely used)      Armour rarity: (rarely used)      
+Value (gp/kg): (highly valuable)  Rarity:        (very rare)        
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode           
+Raw names:     piece, fragment, chunk                                                                            
+Refined names: bar, ingot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/steel.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (steel):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (very sturdy)      
+Magic:         (magical)          Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (toxic)            
+Resistivity:   (lousy insulator)  Malleability:  (very solid)       
+Mentality:     (low mentality)    Reactivity:    (high reactivity)  
+Weapon rarity: (most common)      Armour rarity: (frequently used)  
+Value (gp/kg): (low-priced)       Rarity:        (very common)      
+Article:       a                       Type:          Alloy
+Found nature:  No                      Lode name:     Deposit        
+Raw names:     lump, lode
+Refined names: ingot, bar, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/steuben.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (steuben):
+-------------------------------------------------------------------------------
+ 
+Weight (g/l):  (normal)           Sturdyness:    (normal)            
+Magic:         (highly magical)   Flammability:  (unburnable)        
+Warmth:        (icy outfit)       Toxicity:      (low toxicity)      
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (great mentality)  Reactivity:    (poor reactivity)  
+Weapon rarity: (not used)         Armour rarity: (not used)          
+Value (gp/kg): (highly valuable)  Rarity:        (impossible)        
+Article:       a                       Type:          Glass
+Found nature:  No                      Lode name:     Shard          
+Raw names:     slice, piece, shard
+Refined names: cut, crafted
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/stone.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (stone):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (very fragile)     
+Magic:         (weakly magical)   Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (notable reactivity)
+Weapon rarity: (rarely used)      Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (very common)      
+Article:       a                       Type:          Stone
+Found nature:  Yes                     Lode name:     Crag           
+Raw names:     chunk, block, clump, hunk, lump
+Refined names: block, brick
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/sulphur.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (sulphur):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (fragile)
+Magic:         (magical)          Flammability:  (quite flammable)
+Warmth:        (chilly outfit)    Toxicity:      (non toxic)
+Resistivity:   (great insulator)  Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (great reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (low-priced)       Rarity:        (rare)
+Article:       a                       Type:          Stone
+Found nature:  Yes                     Lode name:     Deposit
+Raw names:     lump, chunk, hunk
+Refined names: form, block
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/sunstone.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (sunstone):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (very sturdy)      
+Magic:         (notable magical)  Flammability:  (almost unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (low mentality)    Reactivity:    (low reactivity)   
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (average)          Rarity:        (average)          
+Article:       a                       Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     stone, crystal                                                                                             
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/tadmium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (tadmium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (very sturdy)
+Magic:         (highly magical)   Flammability:  (very flammable)
+Warmth:        (icy outfit)       Toxicity:      (toxic)
+Resistivity:   (lousy insulator)  Malleability:  (solid)
+Mentality:     (great mentality)  Reactivity:    (great reactivity)
+Weapon rarity: (rarely used)      Armour rarity: (rarely used)
+Value (gp/kg): (very valuable)    Rarity:        (very rare)
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode
+Raw names:     lode, lump, hunk
+Refined names: bar, ingot, block
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/tin.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (tin):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (fragile)          
+Magic:         (a bit magical)    Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (toxic)            
+Resistivity:   (lousy insulator)  Malleability:  (quite solid)      
+Mentality:     (low mentality)    Reactivity:    (high reactivity)  
+Weapon rarity: (rarely used)      Armour rarity: (sometimes used)   
+Value (gp/kg): (cheap)            Rarity:        (common)           
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     lode, chunk
+Refined names: bar, mold, ingot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/titanium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (titanium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (incredibly sturdy)
+Magic:         (magical)          Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (toxic)            
+Resistivity:   (lousy insulator)  Malleability:  (very solid)       
+Mentality:     (low mentality)    Reactivity:    (notable reactivity)
+Weapon rarity: (rarely used)      Armour rarity: (rarely used)      
+Value (gp/kg): (average)          Rarity:        (rare)             
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode           
+Raw names:     wad, chunk
+Refined names: bar, mold, ingot
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/topaz.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (topaz):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (incredibly sturdy)
+Magic:         (magical)          Flammability:  (almost unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (low reactivity)   
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (average)          Rarity:        (common)           
+Article:       a                       Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/tormium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (tormium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (very sturdy)      
+Magic:         (very magical)     Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (non toxic)        
+Resistivity:   (lousy insulator)  Malleability:  (very solid)       
+Mentality:     (low mentality)    Reactivity:    (notable reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (very valuable)    Rarity:        (common)           
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode           
+Raw names:     hunk, clod, wad
+Refined names: bar, ingot, mold
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/tungsten.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (tungsten):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (normal)           
+Magic:         (magical)          Flammability:  (unburnable)       
+Warmth:        (icy outfit)       Toxicity:      (toxic)            
+Resistivity:   (lousy insulator)  Malleability:  (loose)            
+Mentality:     (low mentality)    Reactivity:    (reactive)         
+Weapon rarity: (sometimes used)   Armour rarity: (rarely used)      
+Value (gp/kg): (valuable)         Rarity:        (average)          
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode           
+Raw names:     piece, hunk
+Refined names: bar, mold, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/turquoise.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (turquoise):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (normal)           Sturdyness:    (very sturdy)      
+Magic:         (weakly magical)   Flammability:  (almost unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (some mentality)   Reactivity:    (reactive)         
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (average)          Rarity:        (common)           
+Article:       a                       Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/uranium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (uranium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very heavy)       Sturdyness:    (normal)           
+Magic:         (magical)          Flammability:  (quite unburnable) 
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (lousy insulator)  Malleability:  (very solid)       
+Mentality:     (some mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (very valuable)    Rarity:        (rare)             
+Article:       an                      Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     lump, isotope
+Refined names: bar, billet, mold
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/vanadium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (vanadium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (incredibly sturdy)
+Magic:         (magical)          Flammability:  (quite flammable)  
+Warmth:        (icy outfit)       Toxicity:      (mediocre toxicity)
+Resistivity:   (lousy insulator)  Malleability:  (solid)            
+Mentality:     (poor mentality)   Reactivity:    (poor reactivity)  
+Weapon rarity: (rarely used)      Armour rarity: (rarely used)      
+Value (gp/kg): (valuable)         Rarity:        (common)           
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     wad, gob
+Refined names: mold, billit, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/vegetation.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (vegetation):
+-------------------------------------------------------------------------------
+ 
+Weight (g/l):  (very light)       Sturdyness:    (normal)            
+Magic:         (a bit magical)    Flammability:  (highly flammable)  
+Warmth:        (chilly outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity)  
+Weapon rarity: (not used)         Armour rarity: (not used)          
+Value (gp/kg): (cheap)            Rarity:        (very common)      
+Article:       a                       Type:          Organ
+Found nature:  Yes                     Lode name:     Tangle          
+Raw names:     stem, twig, stick, leaf
+Refined names: bundle, log
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/water.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (water):
+-------------------------------------------------------------------------------
+Weight (g/l):  (light)            Sturdyness:    (incredibly sturdy)
+Magic:         (a bit magical)    Flammability:  (highly flammable)
+Warmth:        (icy outfit)       Toxicity:      (very low toxicity)
+Resistivity:   (poor insulator)   Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (notable reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (cheap)            Rarity:        (very common)
+Article:       a                       Type:          Organ
+Found nature:  Yes                     Lode name:     Pool
+Raw names:     puddle, pocket
+Refined names: puddle
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/wax.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (wax):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (light)            Sturdyness:    (very fragile)     
+Magic:         (a bit magical)    Flammability:  (highly flammable) 
+Warmth:        (chilly outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (great insulator)  Malleability:  (quite solid)      
+Mentality:     (poor mentality)   Reactivity:    (high reactivity)  
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (cheap)            Rarity:        (common)           
+Article:       a                       Type:          Organ
+Found nature:  No                      Lode name:     Lump           
+Raw names:     block, chunk
+Refined names: stick, sheet
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/weenite.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (weenite):
+-------------------------------------------------------------------------------
+Weight (g/l):  (heavy)            Sturdyness:    (incredibly sturdy)
+Magic:         (highly magical)   Flammability:  (almost unburnable)
+Warmth:        (excellent outfit) Toxicity:      (very toxic)
+Resistivity:   (great insulator)  Malleability:  (incredibly solid)
+Mentality:     (great mentality)  Reactivity:    (low reactivity)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (highly valuable)  Rarity:        (impossible)
+Article:       a                       Type:          Gem
+Found nature:  No                      Lode name:     Hit
+Raw names:     mic, string
+Refined names: dean, gene
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/wood.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (wood):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (very light)       Sturdyness:    (normal)           
+Magic:         (a bit magical)    Flammability:  (highly flammable) 
+Warmth:        (chilly outfit)    Toxicity:      (very low toxicity)
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (poor mentality)   Reactivity:    (great reactivity) 
+Weapon rarity: (rarely used)      Armour rarity: (not used)         
+Value (gp/kg): (low-priced)       Rarity:        (quite common)     
+Article:       a                       Type:          Wood 
+Found nature:  Yes                     Lode name:     Stack          
+Raw names:     log, twig, stick, block
+Refined names: block, log
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/wool.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,13 @@
+MATERIAL STATS (wool):
+-------------------------------------------------------------------------------
+Weight (g/l):  (light)            Sturdyness:    (fragile)
+Magic:         (weakly magical)   Flammability:  (highly flammable)
+Warmth:        (comfortable)      Toxicity:      (non toxic)
+Resistivity:   (insulator)        Malleability:  (loose)
+Mentality:     (poor mentality)   Reactivity:    (great reactivity)
+Weapon rarity: (not used)         Armour rarity: (quite much used)
+Value (gp/kg): (cheap)            Rarity:        (common)
+Article:       a                       Type:          Cloth
+Found nature:  Yes                     Lode name:     Mound
+Raw names:     piece, strip
+Refined names: strap, length
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/zhentorium.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (zhentorium):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (incredibly sturdy)
+Magic:         (highly magical)   Flammability:  (quite unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)
+Resistivity:   (lousy insulator)  Malleability:  (incredibly solid)
+Mentality:     (some mentality)   Reactivity:    (reactive)
+Weapon rarity: (not used)         Armour rarity: (not used)
+Value (gp/kg): (very valuable)    Rarity:        (very rare)
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Lode
+Raw names:     nugget, lump, piece
+Refined names: bar, mold, casting
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/zinc.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (zinc):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (fragile)          
+Magic:         (a bit magical)    Flammability:  (normal)           
+Warmth:        (chilly outfit)    Toxicity:      (toxic)            
+Resistivity:   (lousy insulator)  Malleability:  (a bit loose)      
+Mentality:     (low mentality)    Reactivity:    (low reactivity)   
+Weapon rarity: (rarely used)      Armour rarity: (sometimes used)   
+Value (gp/kg): (cheap)            Rarity:        (common)           
+Article:       a                       Type:          Metal
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     mineral, nugget
+Refined names: casting, ingot, billet
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/data/zircon.mat	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,14 @@
+MATERIAL STATS (zircon):
+-------------------------------------------------------------------------------
+
+Weight (g/l):  (heavy)            Sturdyness:    (very sturdy)      
+Magic:         (a bit magical)    Flammability:  (almost unburnable)
+Warmth:        (chilly outfit)    Toxicity:      (highly toxic)     
+Resistivity:   (great insulator)  Malleability:  (loose)            
+Mentality:     (low mentality)    Reactivity:    (poor reactivity)  
+Weapon rarity: (not used)         Armour rarity: (not used)         
+Value (gp/kg): (average)          Rarity:        (average)          
+Article:       a                       Type:          Gem  
+Found nature:  Yes                     Lode name:     Deposit        
+Raw names:     stone, crystal
+Refined names: hexagonal, tetragonal, isometric
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/index.php	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,200 @@
+<?
+require "config.inc.php";
+require "material.inc.php";
+
+$sortDirs = array("asc", "desc");
+
+
+if (isset($_GET["s"])) {
+  $sortColumn = intval($_GET["s"]);
+} else
+  $sortColumn = 0;
+
+
+if (isset($_GET["d"])) {
+  $s = substr(strtolower($_GET["d"]), 0, 1);
+  if ($s == "d")
+    $sortDirection = 1;
+  else
+    $sortDirection = 0;
+} else
+  $sortDirection = 0;
+
+
+if (isset($_GET["h"]) && is_array($_GET["h"]))
+  $filterTable = array_flip($_GET["h"]);
+else
+  $filterTable = array();
+
+
+if (isset($_GET["o"])) {
+  $showOnly = intval($_GET["o"]);
+} else
+  $showOnly = -1;
+
+
+function sortMatFunc($a, $b)
+{
+  global $sortDirection, $sortColumn;
+  $index = $sortColumn - 1;
+
+  if ($a[$index] == $b[$index])
+    return 0;
+  
+  $res = $a[$index] < $b[$index];
+  
+  if ($sortDirection)
+    return ($res ? 1 : -1);
+  else
+    return ($res ? -1 : 1);
+}
+
+if ($sortColumn <= 0 || $sortColumn >= 18) {
+  $sortColumn = 0;
+  if ($sortDirection)
+    krsort($matTable, SORT_STRING);
+  else
+    ksort($matTable, SORT_STRING);
+} else
+  uasort($matTable, "sortMatFunc");
+
+
+function printTC($a, $column)
+{
+  global $sortColumn;
+  echo "<".$a;
+  if ($column == $sortColumn)
+    echo " class=\"hilite\"";
+  echo ">";
+}
+
+
+require "../header.inc.php";
+?>
+<h1><? echo $pageTitle; ?></h1>
+<form action="index.php" method="get">
+<table class="optionsTable">
+ <tr>
+  <th>Hide columns</th>
+  <th>Show only type</th>
+  <td rowspan="3" style="background: black; border: 1px solid white; color: red;">
+   Please note, that this is BETA version. There may be bugs.
+   If you notice any persistent bugs, contact <b>Ggr</b>.
+   <ul>
+    <li>You can sort by any column by clicking on the column name. Clicking again will change
+    sorting direction (ascending/descending).</li>
+    <li>Filtering to show only certain type of materials is possible.</li>
+    <li>Columns can be disabled from the filtering list (shift or ctrl with mouse click to select several)</li>
+   </ul>
+  </td>
+ </tr>
+ <tr>
+  <td>
+   <select multiple="multiple" size="5" name="h[]">
+<?
+reset($transNameTable);
+next($transNameTable);
+while (list($key, $value) = each($transNameTable)) {
+  echo "<option";
+  if (isset($filterTable[$key]))
+    echo " selected=\"selected\"";
+  echo " value=\"$key\">".htmlentities($value)."</option>\n";
+}
+?>
+   </select>
+  </td>
+  <td>
+   <select name="o">
+<?
+$typeTable = $transTable[14];
+$typeTable[-1] = "EVERYTHING";
+ksort($typeTable);
+reset($typeTable);
+$showOnlySet = FALSE;
+while (list($key, $value) = each($typeTable)) {
+  echo "    <option value=\"$key\"";
+  if ($showOnly == $key) {
+    echo " selected=\"selected\"";
+    $showOnlySet = TRUE;
+  }
+  echo ">".htmlentities($value)."</option>\n";
+}
+if ($showOnly < 0)
+  $showOnlySet = FALSE;
+
+?>
+   </select>
+  </td>
+ </tr>
+ <tr>
+  <td colspan="2" class="icenter"><input type="submit" value=" Filter " class="isubmit" /></td>
+  <td></td>
+ </tr>
+</table>
+<?
+/*
+if ($sortColumn >= 0) {
+  echo "<input type=\"hidden\" name=\"s\" value=\"".$sortColumn."\" />\n";
+  echo "<input type=\"hidden\" name=\"d\" value=\"".$sortDirs[$sortDirection]."\" />\n";
+}
+*/
+?>
+</form>
+
+<table class="matTable">
+ <tr>
+<?
+reset($transNameTable);
+while (list($key, $value) = each($transNameTable)) {
+  if (!isset($filterTable[$key])) {
+  echo "  ";
+  printTC("th", $key);
+  echo "<a href=\"?s=".$key."&amp;d=";
+  if ($key == $sortColumn)
+    echo $sortDirs[!$sortDirection];
+  else
+    echo $sortDirs[$sortDirection];
+  if ($showOnlySet)
+    echo "&amp;o=".$showOnly;
+  
+  reset($filterTable);
+  while (list($fkey, $fvalue) = each($filterTable)) {
+    echo "&amp;h%5B%5D=".$fkey;
+  }
+  echo "\">".htmlentities($value)."</a></th>\n";
+  }
+}
+echo " </tr>\n";
+
+reset($matTable);
+while (list($key, $value) = each($matTable)) {
+  if ($showOnlySet)
+    $doShow = ($value[14] == $showOnly);
+  else
+    $doShow = TRUE;
+  
+  if ($doShow) {
+    $col = 0;
+    echo " <tr>";
+    printTC("td", $col++);
+    echo htmlentities($key)."</td>";
+    
+    while (list($kkey, $kvalue) = each($value)) {
+      if (!isset($filterTable[$kkey+1])) {
+        printTC("td", $col);
+        if (isset($transTable[$kkey][$kvalue])) {
+          echo htmlentities($transTable[$kkey][$kvalue]);
+        } else {
+          echo $kvalue;
+        }
+        echo "</td>";
+      }
+      $col++;
+    }
+    echo "</tr>\n";
+  }
+}
+echo "</table>\n";
+
+require "../footer.inc.php";
+?>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/material.inc.php	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,166 @@
+<?
+$transNameTable = array("Name","Weight","Sturdyness","Magic","Flammability","Warmth","Toxicity","Resist","Malleability","Mentality","Reactivity","Weapon rarity","Armour rarity","Value","Rarity","Type","Found in Nature","Lode name","Raw names","Refined names",);
+
+$transTable = array(
+  0 => array(0 => "v.light",2 => "normal",4 => "v.heavy",1 => "light",3 => "heavy",),
+  1 => array(4 => "v.sturdy",2 => "normal",3 => "sturdy",0 => "v.fragile",5 => "incr.sturdy",1 => "fragile",),
+  2 => array(0 => "notable magical",1 => "v.magical",3 => "highly magical",2 => "weakly magical",4 => "not magical",6 => "a bit magical",5 => "magical",),
+  3 => array(0 => "quite unburnable",1 => "normal",2 => "quite flammable",3 => "highly flammable",4 => "almost unburnable",6 => "v.flammable",5 => "unburnable",),
+  4 => array(1 => "drafty",0 => "icy",3 => "chilly",2 => "comfortable",4 => "excellent",),
+  5 => array(0 => "low toxicity",1 => "v.toxic",2 => "highly toxic",3 => "toxic",5 => "non toxic",4 => "v.low toxicity",6 => "mediocre toxicity",),
+  6 => array(0 => "insulator",2 => "weak",1 => "good",3 => "poor",4 => "great",5 => "lousy",),
+  7 =>  array(3 => "solid",2 => "quite solid",5 => "incr.solid",0 => "loose",4 => "v.solid",1 => "a bit loose",),
+  8 => array(0 => "some mentality",1 => "low mentality",2 => "mental",3 => "poor mentality",5 => "high mentality",4 => "great mentality",),
+  9 => array(0 => "great reactivity",3 => "poor reactivity",2 => "reactive",1 => "not reactive",4 => "low reactivity",5 => "notable reactivity",6 => "high reactivity",),
+ 10 => array(5 => "most common",4 => "quite much",3 => "frequently",2 => "sometimes",1 => "rarely",0 => "not used",),
+ 11 => array(5 => "most common",4 => "quite much",3 => "frequently",2 => "sometimes",1 => "rarely",0 => "not used",),
+ 12 => array(3 => "valuable",2 => "average",5 => "highly valuable",0 => "cheap",4 => "v.valuable",1 => "low-priced",),
+ 13 => array(6 => "v.common",5 => "quite common",3 => "average",0 => "impossible",2 => "rare",4 => "common",1 => "v.rare",),
+ 14 => array(0 => "Organ",1 => "Cloth",3 => "Bone",2 => "Paper",4 => "Metal",6 => "Stone",5 => "Wood",7 => "Alloy",9 => "Glass",8 => "Inorg",10 => "Gem",),
+ 15 => array(1 => "Yes",0 => "No",),
+ 16 => array(2 => "Crag",1 => "Protrusion",0 => "Hit",3 => "Lode",4 => "Pocket",7 => "Deposit",6 => "Shard",5 => "Gloss",8 => "Mountain",9 => "Nest",10 => "Stack",11 => "Mound",12 => "Puddle",13 => "Slab",14 => "Network",15 => "Pool",16 => "Hill",17 => "Mass",19 => "Graveyard",18 => "Tangle",20 => "Lump",21 => "Coil",22 => "Abyss",24 => "Torrent",23 => "Pile",),
+ 17 => array(0 => "heap",3 => "hunk",2 => "pocket",1 => "stick",4 => "shard",6 => "stone",5 => "string",8 => "wisp",7 => "slice",9 => "wad",10 => "clump",13 => "strip",12 => "gob",11 => "carcas",15 => "ball",14 => "dough",16 => "chunk",17 => "load",18 => "leaf",19 => "salt",20 => "pile",21 => "isotope",22 => "tusk",23 => "clod",24 => "lump",25 => "lode",26 => "piece",27 => "flame",28 => "stem",29 => "sphere",30 => "fragment",32 => "twig",31 => "mineral",34 => "crystal",33 => "stalk",35 => "log",36 => "reed",37 => "nugget",38 => "mix",41 => "block",40 => "pulp",39 => "mic",42 => "puddle",43 => "sliver",),
+ 18 => array(0 => "formed",4 => "pocket",3 => "elipsoid",2 => "bundle",1 => "stick",6 => "mold",5 => "brick",9 => "form",8 => "shard",7 => "gene",11 => "isometric",10 => "wisp",12 => "cord",14 => "bar",13 => "billot",16 => "strip",15 => "bolt",17 => "ball",19 => "chunk",18 => "billit",20 => "octagon",21 => "cube",22 => "ingot",23 => "chip",24 => "casting",25 => "dean",26 => "piece",27 => "flame",28 => "billet",29 => "crafted",30 => "cut",31 => "pelt",33 => "crystal",32 => "strand",34 => "log",35 => "reed",36 => "tetragonal",38 => "strap",37 => "sheet",40 => "length",39 => "reem",41 => "sculpted",44 => "product",43 => "hexagonal",42 => "block",46 => "puddle",45 => "shaped",47 => "fibres",),
+);
+
+$matTable = array(
+  "adamantium" => array(3, 5, 3, 0, 3, 2, 5, 5, 1, 5, 1, 2, 4, 3, 4, 1, 7, ),
+  "air" => array(0, 0, 4, 3, 1, 5, 4, 0, 3, 0, 0, 0, 0, 6, 0, 1, 4, ),
+  "alabaster" => array(1, 2, 6, 6, 3, 1, 0, 0, 3, 6, 0, 0, 2, 3, 8, 0, 17, ),
+  "alexandrite" => array(2, 5, 6, 4, 0, 2, 4, 0, 1, 3, 0, 0, 2, 3, 10, 1, 7, ),
+  "aluminium" => array(2, 3, 6, 1, 3, 6, 5, 3, 1, 6, 2, 2, 0, 4, 4, 1, 7, ),
+  "amber" => array(2, 2, 0, 6, 3, 5, 4, 0, 3, 0, 0, 0, 1, 2, 6, 1, 7, ),
+  "amethyst" => array(3, 3, 0, 0, 3, 2, 4, 0, 0, 4, 0, 0, 1, 3, 10, 1, 7, ),
+  "anipium" => array(4, 3, 3, 0, 1, 3, 5, 5, 2, 4, 0, 0, 4, 3, 4, 1, 7, ),
+  "aquamarine" => array(2, 4, 6, 4, 0, 2, 4, 0, 1, 3, 0, 0, 3, 4, 10, 1, 7, ),
+  "bamboo" => array(0, 3, 2, 3, 3, 4, 4, 0, 3, 0, 1, 4, 0, 3, 5, 1, 10, ),
+  "bark" => array(0, 0, 6, 3, 0, 5, 2, 0, 3, 0, 0, 1, 0, 6, 5, 1, 23, ),
+  "basalt" => array(3, 4, 2, 5, 3, 2, 4, 0, 3, 2, 0, 0, 1, 5, 6, 1, 2, ),
+  "batium" => array(4, 3, 3, 1, 3, 1, 5, 4, 3, 4, 0, 0, 4, 4, 4, 1, 3, ),
+  "birch" => array(1, 2, 6, 3, 3, 4, 4, 0, 3, 0, 1, 0, 0, 5, 5, 1, 10, ),
+  "bloodstone" => array(2, 5, 1, 4, 3, 2, 2, 0, 0, 4, 0, 0, 4, 3, 10, 1, 7, ),
+  "bone" => array(2, 2, 6, 0, 3, 6, 4, 0, 3, 0, 1, 0, 0, 3, 3, 1, 19, ),
+  "brass" => array(4, 3, 6, 0, 3, 3, 5, 2, 1, 6, 4, 4, 0, 5, 7, 0, 7, ),
+  "brick" => array(2, 0, 2, 0, 3, 2, 4, 0, 3, 5, 0, 0, 0, 4, 6, 0, 1, ),
+  "bronze" => array(4, 3, 5, 1, 3, 3, 5, 2, 1, 6, 3, 5, 0, 5, 7, 0, 7, ),
+  "burlap" => array(2, 2, 2, 3, 2, 5, 1, 0, 3, 0, 0, 3, 0, 2, 1, 0, 11, ),
+  "carnelian" => array(3, 3, 0, 0, 3, 2, 4, 0, 0, 4, 0, 0, 2, 3, 10, 1, 7, ),
+  "cedar" => array(1, 2, 6, 3, 3, 4, 4, 0, 3, 0, 1, 0, 1, 5, 5, 1, 10, ),
+  "cesium" => array(2, 1, 2, 3, 3, 2, 5, 1, 1, 0, 0, 0, 3, 3, 4, 1, 7, ),
+  "chalk" => array(1, 1, 2, 0, 3, 3, 0, 0, 3, 6, 0, 0, 0, 4, 6, 1, 7, ),
+  "chromium" => array(3, 2, 5, 4, 0, 1, 5, 5, 3, 4, 2, 2, 3, 3, 4, 1, 7, ),
+  "chrysoberyl" => array(2, 5, 6, 4, 3, 2, 4, 0, 1, 3, 0, 0, 2, 4, 10, 1, 7, ),
+  "clay" => array(0, 0, 6, 3, 3, 4, 2, 2, 3, 6, 1, 1, 0, 6, 6, 1, 16, ),
+  "cloth" => array(1, 1, 2, 3, 1, 6, 1, 0, 3, 0, 0, 2, 0, 5, 1, 0, 11, ),
+  "coal" => array(2, 0, 6, 3, 3, 5, 2, 0, 3, 0, 0, 0, 0, 4, 6, 1, 2, ),
+  "cobalt" => array(3, 5, 5, 4, 0, 0, 2, 4, 3, 6, 2, 2, 3, 3, 4, 1, 3, ),
+  "copper" => array(4, 2, 5, 1, 3, 3, 5, 2, 1, 4, 4, 3, 0, 5, 4, 1, 3, ),
+  "coral" => array(2, 1, 6, 0, 3, 6, 1, 0, 3, 0, 0, 0, 2, 1, 3, 0, 14, ),
+  "cork" => array(0, 0, 6, 3, 0, 6, 2, 0, 3, 0, 1, 1, 0, 6, 5, 1, 17, ),
+  "cotton" => array(1, 2, 2, 3, 2, 6, 1, 0, 3, 0, 0, 2, 0, 4, 0, 1, 11, ),
+  "crystal" => array(2, 1, 1, 4, 3, 2, 4, 0, 3, 3, 1, 0, 3, 3, 9, 1, 13, ),
+  "darksteel" => array(3, 4, 0, 1, 4, 6, 5, 4, 3, 6, 2, 2, 2, 4, 7, 0, 7, ),
+  "diamond" => array(2, 5, 6, 6, 3, 2, 4, 0, 3, 1, 0, 0, 5, 1, 10, 1, 7, ),
+  "diggalite" => array(3, 5, 3, 4, 0, 2, 5, 4, 2, 3, 1, 2, 4, 2, 4, 1, 3, ),
+  "dragonscale" => array(2, 2, 3, 0, 0, 3, 4, 0, 3, 0, 0, 0, 4, 0, 3, 1, 19, ),
+  "dukonium" => array(3, 5, 3, 0, 3, 3, 5, 5, 5, 2, 0, 0, 4, 0, 4, 0, 23, ),
+  "duraluminium" => array(2, 4, 6, 0, 3, 1, 5, 5, 1, 6, 0, 1, 2, 2, 7, 0, 3, ),
+  "durandium" => array(3, 5, 3, 0, 3, 2, 5, 0, 1, 2, 0, 0, 4, 3, 4, 1, 3, ),
+  "earth" => array(0, 0, 6, 3, 3, 4, 2, 2, 3, 6, 0, 0, 0, 6, 6, 1, 8, ),
+  "ebony" => array(1, 4, 6, 3, 3, 4, 1, 0, 3, 0, 1, 0, 1, 5, 5, 1, 10, ),
+  "electrum" => array(4, 3, 1, 1, 3, 1, 5, 3, 1, 3, 1, 2, 3, 4, 4, 1, 3, ),
+  "elm" => array(1, 2, 5, 3, 3, 4, 4, 0, 3, 0, 1, 0, 0, 5, 5, 1, 10, ),
+  "emerald" => array(2, 5, 5, 0, 3, 2, 4, 0, 3, 4, 0, 0, 5, 2, 10, 1, 7, ),
+  "emulsion" => array(2, 5, 6, 0, 0, 4, 3, 0, 3, 5, 0, 0, 0, 4, 0, 0, 12, ),
+  "enchanted air" => array(0, 1, 4, 3, 1, 5, 4, 0, 3, 0, 0, 0, 0, 6, 0, 1, 4, ),
+  "feathers" => array(0, 0, 2, 3, 0, 4, 5, 0, 3, 0, 0, 0, 0, 1, 0, 0, 9, ),
+  "fire" => array(0, 0, 2, 5, 0, 4, 3, 2, 3, 6, 0, 0, 0, 6, 8, 0, 24, ),
+  "flesh" => array(0, 0, 2, 3, 0, 5, 4, 0, 3, 0, 0, 0, 0, 5, 0, 0, 11, ),
+  "food" => array(1, 1, 2, 3, 1, 0, 1, 0, 3, 0, 0, 0, 0, 2, 0, 0, 23, ),
+  "fur" => array(2, 2, 2, 3, 2, 5, 1, 0, 3, 0, 0, 3, 0, 2, 1, 0, 11, ),
+  "garnet" => array(3, 5, 6, 0, 3, 2, 4, 3, 3, 4, 1, 0, 3, 3, 10, 1, 7, ),
+  "glass" => array(2, 1, 2, 1, 3, 2, 4, 0, 3, 3, 1, 0, 2, 4, 9, 0, 6, ),
+  "gold" => array(4, 3, 1, 2, 3, 1, 5, 3, 1, 1, 1, 1, 4, 4, 4, 1, 7, ),
+  "granite" => array(2, 3, 2, 4, 3, 2, 4, 0, 3, 2, 0, 0, 0, 6, 6, 1, 1, ),
+  "graphite" => array(2, 0, 2, 5, 0, 4, 5, 1, 3, 3, 0, 0, 0, 4, 4, 0, 3, ),
+  "hematite" => array(3, 2, 5, 0, 0, 3, 5, 2, 1, 6, 0, 0, 0, 5, 4, 1, 3, ),
+  "hemp" => array(0, 3, 5, 3, 1, 4, 4, 4, 3, 0, 0, 0, 0, 4, 0, 0, 21, ),
+  "highsteel" => array(3, 4, 1, 0, 3, 2, 5, 4, 1, 5, 2, 4, 2, 4, 7, 0, 7, ),
+  "ice" => array(1, 1, 2, 3, 0, 4, 1, 0, 3, 6, 0, 0, 0, 5, 0, 1, 13, ),
+  "illumium" => array(3, 4, 1, 3, 3, 1, 2, 4, 5, 4, 0, 0, 4, 3, 4, 1, 5, ),
+  "indium" => array(3, 2, 6, 0, 3, 1, 5, 2, 1, 6, 0, 0, 3, 4, 4, 1, 3, ),
+  "iridium" => array(4, 4, 6, 0, 3, 2, 5, 2, 1, 2, 0, 0, 4, 2, 4, 1, 3, ),
+  "iron" => array(3, 2, 6, 0, 3, 3, 5, 3, 1, 6, 5, 3, 0, 5, 4, 1, 7, ),
+  "ivory" => array(2, 2, 6, 0, 3, 6, 4, 0, 3, 0, 0, 0, 2, 1, 3, 1, 19, ),
+  "jade" => array(3, 4, 0, 0, 0, 2, 4, 0, 1, 4, 0, 0, 4, 3, 10, 1, 7, ),
+  "kryptonite" => array(4, 2, 3, 0, 3, 2, 5, 5, 2, 5, 0, 0, 4, 1, 4, 1, 7, ),
+  "laen" => array(2, 5, 3, 5, 3, 2, 4, 0, 1, 1, 0, 0, 4, 2, 9, 1, 13, ),
+  "lead" => array(4, 2, 5, 2, 3, 2, 5, 0, 5, 5, 1, 2, 0, 4, 4, 1, 7, ),
+  "leather" => array(2, 2, 2, 3, 1, 5, 4, 0, 3, 6, 0, 3, 0, 3, 1, 0, 23, ),
+  "magnesium" => array(2, 0, 6, 3, 3, 1, 5, 1, 1, 0, 0, 0, 1, 4, 4, 1, 7, ),
+  "mahogany" => array(1, 2, 5, 3, 3, 4, 4, 0, 3, 0, 1, 0, 1, 5, 5, 1, 10, ),
+  "malachite" => array(2, 3, 5, 4, 0, 2, 4, 0, 3, 2, 0, 0, 2, 5, 10, 1, 7, ),
+  "mallorn" => array(1, 3, 3, 6, 3, 0, 4, 0, 1, 6, 0, 0, 2, 5, 5, 1, 10, ),
+  "maple" => array(0, 2, 6, 3, 3, 4, 4, 0, 3, 0, 1, 0, 0, 5, 5, 1, 10, ),
+  "marble" => array(2, 1, 2, 4, 3, 2, 4, 0, 3, 2, 0, 0, 0, 5, 6, 1, 2, ),
+  "marlor" => array(2, 5, 5, 6, 3, 4, 0, 0, 3, 4, 0, 0, 3, 0, 5, 0, 10, ),
+  "mithril" => array(4, 5, 3, 0, 3, 2, 5, 5, 1, 4, 0, 0, 4, 3, 4, 1, 7, ),
+  "molybdenum" => array(4, 4, 6, 4, 0, 6, 5, 5, 3, 5, 2, 2, 2, 1, 4, 1, 7, ),
+  "moonstone" => array(2, 3, 0, 1, 3, 2, 4, 0, 1, 2, 0, 0, 2, 3, 6, 1, 1, ),
+  "moss agate" => array(3, 3, 0, 0, 3, 2, 4, 0, 0, 4, 0, 0, 2, 2, 10, 1, 7, ),
+  "mowgles" => array(3, 2, 2, 2, 0, 4, 5, 1, 3, 3, 0, 0, 0, 6, 4, 0, 7, ),
+  "mowglite" => array(3, 2, 2, 2, 0, 4, 5, 1, 3, 3, 0, 0, 0, 6, 4, 1, 3, ),
+  "nickel" => array(3, 5, 5, 4, 0, 0, 2, 3, 0, 4, 4, 4, 1, 4, 4, 1, 3, ),
+  "nullium" => array(3, 4, 1, 0, 3, 1, 2, 4, 5, 4, 0, 0, 4, 3, 4, 1, 22, ),
+  "oak" => array(1, 2, 5, 3, 3, 4, 4, 0, 3, 0, 1, 0, 1, 5, 5, 1, 10, ),
+  "obsidian" => array(2, 2, 2, 4, 3, 2, 4, 0, 3, 4, 0, 0, 4, 3, 9, 1, 13, ),
+  "olivine" => array(2, 4, 5, 1, 3, 2, 4, 0, 1, 4, 0, 0, 1, 4, 10, 1, 7, ),
+  "onyx" => array(2, 2, 5, 0, 3, 2, 4, 0, 1, 5, 1, 1, 3, 2, 10, 1, 7, ),
+  "opal" => array(3, 4, 6, 4, 3, 2, 4, 0, 1, 4, 1, 1, 2, 2, 10, 1, 7, ),
+  "osmium" => array(4, 4, 6, 0, 3, 2, 5, 2, 1, 2, 0, 0, 4, 4, 4, 1, 3, ),
+  "palladium" => array(4, 3, 0, 0, 0, 1, 5, 3, 1, 4, 1, 1, 3, 3, 4, 1, 3, ),
+  "paper" => array(1, 0, 6, 3, 3, 4, 4, 0, 3, 0, 0, 0, 0, 2, 2, 0, 23, ),
+  "pearl" => array(2, 1, 6, 2, 3, 2, 4, 0, 3, 6, 0, 0, 4, 2, 10, 0, 7, ),
+  "petrified wood" => array(2, 2, 2, 0, 0, 2, 4, 0, 3, 2, 0, 0, 2, 1, 6, 1, 2, ),
+  "pewter" => array(3, 1, 5, 1, 3, 6, 5, 0, 1, 6, 1, 2, 1, 4, 7, 0, 3, ),
+  "platinum" => array(4, 4, 1, 0, 3, 1, 5, 3, 1, 4, 0, 0, 4, 4, 4, 1, 3, ),
+  "porcelain" => array(0, 0, 6, 2, 3, 4, 2, 2, 3, 4, 4, 0, 1, 2, 8, 0, 17, ),
+  "potassium" => array(3, 0, 2, 3, 1, 2, 2, 0, 3, 6, 0, 0, 2, 2, 4, 1, 7, ),
+  "pyrite" => array(3, 2, 6, 0, 3, 1, 5, 2, 1, 6, 1, 1, 1, 4, 4, 1, 7, ),
+  "quartz" => array(2, 3, 0, 4, 3, 1, 1, 0, 0, 4, 1, 1, 2, 3, 10, 1, 7, ),
+  "quicksilver" => array(4, 0, 0, 3, 3, 2, 5, 0, 0, 0, 0, 0, 4, 2, 4, 0, 3, ),
+  "rhodium" => array(4, 4, 0, 4, 0, 3, 5, 2, 1, 2, 1, 1, 3, 1, 4, 1, 7, ),
+  "rhodonite" => array(2, 2, 5, 4, 3, 2, 4, 0, 1, 3, 0, 0, 2, 3, 10, 1, 7, ),
+  "rubber" => array(1, 2, 4, 6, 3, 5, 4, 0, 3, 0, 0, 0, 0, 3, 8, 0, 17, ),
+  "ruby" => array(2, 4, 5, 1, 3, 2, 4, 0, 3, 4, 0, 0, 5, 3, 10, 1, 7, ),
+  "sapphire" => array(2, 4, 5, 1, 3, 2, 4, 0, 3, 4, 0, 0, 4, 1, 10, 1, 7, ),
+  "silicon" => array(2, 2, 2, 4, 0, 4, 5, 4, 3, 5, 0, 0, 1, 2, 4, 1, 3, ),
+  "silk" => array(0, 2, 6, 3, 3, 5, 4, 0, 3, 0, 0, 5, 1, 2, 1, 0, 11, ),
+  "silver" => array(4, 4, 1, 0, 3, 1, 5, 3, 1, 4, 1, 4, 1, 4, 4, 1, 3, ),
+  "slate" => array(2, 0, 2, 1, 3, 2, 4, 1, 3, 2, 1, 0, 0, 6, 6, 1, 13, ),
+  "starmetal" => array(3, 4, 1, 4, 4, 6, 5, 5, 3, 6, 1, 1, 5, 1, 4, 1, 3, ),
+  "steel" => array(3, 4, 5, 0, 3, 3, 5, 4, 1, 6, 5, 3, 1, 6, 7, 0, 7, ),
+  "steuben" => array(2, 2, 3, 5, 0, 0, 4, 0, 4, 3, 0, 0, 5, 0, 9, 0, 6, ),
+  "stone" => array(2, 0, 2, 0, 3, 2, 4, 0, 3, 5, 1, 0, 0, 6, 6, 1, 2, ),
+  "sulphur" => array(2, 1, 5, 2, 3, 5, 4, 0, 3, 0, 0, 0, 1, 2, 6, 1, 7, ),
+  "sunstone" => array(2, 4, 0, 4, 3, 2, 4, 0, 1, 4, 0, 0, 2, 3, 10, 1, 7, ),
+  "tadmium" => array(2, 4, 3, 6, 0, 3, 5, 3, 4, 0, 1, 1, 4, 1, 4, 1, 3, ),
+  "tin" => array(3, 1, 6, 0, 3, 3, 5, 2, 1, 6, 1, 2, 0, 4, 4, 1, 7, ),
+  "titanium" => array(3, 5, 5, 0, 3, 3, 5, 4, 1, 5, 1, 1, 2, 2, 4, 1, 3, ),
+  "topaz" => array(3, 5, 5, 4, 3, 2, 4, 0, 3, 4, 0, 0, 2, 4, 10, 1, 7, ),
+  "tormium" => array(3, 4, 1, 0, 3, 5, 5, 4, 1, 5, 0, 0, 4, 4, 4, 1, 3, ),
+  "tungsten" => array(4, 2, 5, 5, 0, 3, 5, 0, 1, 2, 2, 1, 3, 3, 4, 1, 3, ),
+  "turquoise" => array(2, 4, 2, 4, 3, 2, 4, 0, 0, 2, 0, 0, 2, 4, 10, 1, 7, ),
+  "uranium" => array(4, 2, 5, 0, 3, 2, 5, 4, 0, 0, 0, 0, 4, 2, 4, 1, 7, ),
+  "vanadium" => array(3, 5, 5, 2, 0, 6, 5, 3, 3, 3, 1, 1, 3, 4, 4, 1, 7, ),
+  "vegetation" => array(0, 2, 6, 3, 3, 4, 4, 0, 3, 0, 0, 0, 0, 6, 0, 1, 18, ),
+  "water" => array(1, 5, 6, 3, 0, 4, 3, 0, 3, 5, 0, 0, 0, 6, 0, 1, 15, ),
+  "wax" => array(1, 0, 6, 3, 3, 4, 4, 2, 3, 6, 0, 0, 0, 4, 0, 0, 20, ),
+  "weenite" => array(3, 5, 3, 4, 4, 1, 4, 5, 4, 4, 0, 0, 5, 0, 10, 0, 0, ),
+  "wood" => array(0, 2, 6, 3, 3, 4, 4, 0, 3, 0, 1, 0, 1, 5, 5, 1, 10, ),
+  "wool" => array(1, 1, 2, 3, 2, 5, 0, 0, 3, 0, 0, 4, 0, 4, 1, 1, 11, ),
+  "zhentorium" => array(3, 5, 3, 0, 3, 2, 5, 5, 0, 2, 0, 0, 4, 1, 4, 1, 3, ),
+  "zinc" => array(3, 1, 6, 1, 3, 3, 5, 1, 1, 4, 1, 2, 0, 4, 4, 1, 7, ),
+  "zircon" => array(3, 4, 6, 4, 3, 2, 4, 0, 1, 3, 0, 0, 2, 3, 10, 1, 7, ),
+);
+?>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/mkmaterialinfo.sh	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,28 @@
+#!/bin/sh
+DATADIR="data"
+DESTDIR="."
+LISTLONG="$DESTDIR/materials_long.txt"
+LISTSHORT="$DESTDIR/materials_short.txt"
+LISTCSV="$DESTDIR/materials.csv"
+
+# Create the long list
+echo "Generating long list..."
+echo -n "Last updated: " > "$LISTLONG"
+date >> "$LISTLONG"
+echo "" >> "$LISTLONG"
+for i in $DATADIR/*.mat; do
+	echo "-------------------------------------------------------------------------------" >> "$LISTLONG"
+	cat "$i" >> "$LISTLONG"
+done
+
+
+# Create the short and CSV lists
+echo "Generating short list"
+echo -n "Last updated: " > "$LISTSHORT"
+date >> "$LISTSHORT"
+echo "" >> "$LISTSHORT"
+perl parsematerial.pl -head >> "$LISTSHORT"
+cat $DATADIR/*.mat | perl -w parsematerial.pl >> "$LISTSHORT"
+
+echo "Generating CSV"
+cat $DATADIR/*.mat | perl -w parsematerial.pl -csv > "$LISTCSV"
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/materials/parsematerial.pl	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,135 @@
+#!/usr/bin/perl -w
+# Superklunssi by Ggr
+use strict;
+
+my ($opt_short, $opt_csv);
+
+if ($#ARGV >= 0) {
+  if ($ARGV[0] eq "-head") { $opt_short = 1; }
+  elsif ($ARGV[0] eq "-csv") { $opt_csv = 1; }
+}   
+
+my @titles = (
+  "Name","Weight","Sturdyness","Magic","Flammability",
+  "Warmth","Toxicity","Resist","Malleability",
+  "Mentality","Reactivity","Weapon rarity","Armour rarity",
+  "Value","Rarity","Type","FN?","Lode name","Raw names","Refined names"
+);
+
+my @names = (
+  "name",          "weight",        "sturdyness",
+  "magic",         "flammability",  "warmth",
+
+  "toxicity",      "resistivity",   "malleability",
+  "mentality",     "reactivity",    "weapon_rarity",
+
+  "armour_rarity", "value",         "rarity",
+  "type",          "found_nature",  "lode_name",
+  "raw_names",     "refined_names"
+);
+
+my @widths = (
+  15, 10, 18,
+  15, 18, 11,
+
+  18, 9,  18,
+  18, 18, 15,
+
+  15, 15, 12,
+  6,  3,  10,
+  35, 35
+);
+
+my %data = ();
+
+if (!$opt_short) {
+  my $name = "";
+  while (<STDIN>) {
+    chomp;
+    if (/MATERIAL STATS \(([a-z ]+)\)\:/) {
+      $name = $1;
+      $data{$name}{"name"} = $1;
+    }
+    elsif (/^Weight \(g\/l\)\: *\(([a-z. ]+)\) *Sturdyness\: *\(([a-z. ]+)\)/) {
+      $data{$name}{"weight"} = $1;
+      $data{$name}{"sturdyness"} = $2;
+    }
+    elsif (/^Magic\: *\(([a-z. ]+)\) *Flammability\: *\(([a-z. ]+)\)/) {
+      $data{$name}{"magic"} = $1;
+      $data{$name}{"flammability"} = $2;
+    }
+    elsif (/^Warmth\: *\(([a-z. ]+) outfit\) *Toxicity\: *\(([a-z. ]+)\)/) {
+      $data{$name}{"warmth"} = $1;
+      $data{$name}{"toxicity"} = $2;
+    }
+    elsif (/^Warmth\: *\(([a-z. ]+)\) *Toxicity\: *\(([a-z. ]+)\)/) {
+      $data{$name}{"warmth"} = $1;
+      $data{$name}{"toxicity"} = $2;
+    }
+    elsif (/^Resistivity\: *\(([a-z. ]+) insulator\) *Malleability\: *\(([a-z. ]+)\)/) {
+      $data{$name}{"resistivity"} = $1;
+      $data{$name}{"malleability"} = $2;
+    }
+    elsif (/^Resistivity\: *\(([a-z. ]+)\) *Malleability\: *\(([a-z. ]+)\)/) {
+      $data{$name}{"resistivity"} = $1;
+      $data{$name}{"malleability"} = $2;
+    }
+    elsif (/^Mentality\: *\(([a-z. ]+)\) *Reactivity\: *\(([a-z. ]+)\)/) {
+      $data{$name}{"mentality"} = $1;
+      $data{$name}{"reactivity"} = $2;
+    }
+    elsif (/^Weapon rarity\: *\(([a-z. ]+)\) *Armour rarity\: *\(([a-z. ]+)\)/) {
+      $data{$name}{"weapon_rarity"} = $1;
+      $data{$name}{"armour_rarity"} = $2;
+    }
+    elsif (/^Value \(gp\/kg\)\: *\(([a-z -]+)\) *Rarity\: *\(([a-z. ]+)\)/) {
+      $data{$name}{"value"} = $1;
+      $data{$name}{"rarity"} = $2;
+    }
+    elsif (/^Article\: *([a-z. ]+) *Type: *([A-Za-z]+)/) {
+      $data{$name}{"article"} = $1;
+      $data{$name}{"type"} = $2;
+    }
+    elsif (/^Found nature\: *(Yes|No) *Lode name\: *([A-Za-z]+)/) {
+      $data{$name}{"found_nature"} = $1;
+      $data{$name}{"lode_name"} = $2;
+    }
+    elsif (/^Raw names\: *([a-z, ]+[a-z])/) {
+      $data{$name}{"raw_names"} = $1;
+    }
+    elsif (/^Refined names\: *([a-z, ]+[a-z])/) {
+      $data{$name}{"refined_names"} = $1;
+    }
+  }
+}
+
+my @entries = sort { $a cmp $b } keys %data;
+
+if ($opt_csv) {
+  foreach my $name (@entries) {
+    my $s = "";
+    foreach my $field (@names) { $s .= $data{$name}{$field}.";"; }
+    print "$s\n";
+  }
+} elsif ($opt_short) {
+  my $str = "";
+  for (my $i = 0; $i < @names; $i++) {
+    $str .= sprintf("%-".$widths[$i]."s | ", $titles[$i]);
+  }
+  print "$str\n";
+  $str =~ s/[^|]/-/g;
+  $str =~ s/\|/+/g;
+  print "$str\n";
+} else {
+  foreach my $name (@entries) {
+    my $str = "";
+    for (my $i = 0; $i < @names; $i++) {
+      my $field = $names[$i];
+      if (defined($data{$name}{$field})) {
+        $str .= sprintf("%-".$widths[$i]."s | ", $data{$name}{$field});
+      }
+    }
+    print "$str\n";
+  }
+}
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/nuns.xml	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,762 @@
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN" "/usr/share/xml/docbook/schema/dtd/4.3/docbookx.dtd">
+<book>
+<bookinfo>
+ <title>Sisters of Las Manual - The Book of Holy Lore v0.81</title>
+ <authorgroup>
+  <author><firstname>Zin</firstname><surname>Zilver</surname></author>
+  <author><firstname>Ggr</firstname><surname>Pupunen</surname></author>
+ </authorgroup>
+ <copyright>
+  <year>2007</year>
+  <holder>Balanced Alternative Techniques Ry and Matti Hämäläinen (Ggr
+  Pupunen)</holder>
+ </copyright>
+ <pubdate>23-09-2007</pubdate>
+</bookinfo>
+
+<!-- ================================================ -->
+
+<chapter id="preface"><title>Preface</title>
+<section id="preface-about"><title>About this document</title>
+<para>
+This short "book" is meant to serve as an introductory text and
+reference manual for people who are planning to become nuns in BatMUD,
+or have already started their career in the guild. The intention
+is to give an idea what the nun guild is about, and what you can
+expect when joining it. Even more experienced nuns may find
+this "manual" to be a good on-line reference.
+</para>
+
+<para>
+Most of the text in this document has been borrowed from the two
+books available in the guild's library, and is thus originally
+by Zin Zilver and possibly few other wizards. However, the
+text has been reformatted, cleaned up, edited for better grammar
+and added to. Hyperlinks between sections and to external documents
+have been added. The FAQ and this introductory section (preface)
+is completely new.
+</para>
+</section>
+
+<!-- ================================================ -->
+
+<section id="preface-are-you-ready"><title>Are you ready?</title>
+<para>
+One of the reasons this document has been compiled and written are
+the numerous questions I (Ggr) have received, mostly from new
+players, who may not have even grasped the basic gameplay. Although
+I do not wish to discourage anyone from joining the nun guild,
+it would be advisable that you first consider few things to determine
+whether you are ready for the undertaking.
+</para>
+
+<para>
+Although Sisters of Las is in many aspects similar to any given
+<ulink url="http://www.bat.org/help/guilds.php">BatMUD guild</ulink>,
+there are also profound differences in the requirements in terms
+in-game knowledge, areas, monsters, etc. Also, certain vigilance
+is required, as you may need to accommodate your playing style to
+follow obligatory nun activities such as <link linkend="sisters-prayer">prayer
+hours</link>, and maintaining decent <link linkend="holylore-turning">turn rate</link>.
+</para>
+
+<para>
+All in all, becoming a successful nun stems from having some of the
+following:
+</para>
+
+<itemizedlist>
+ <listitem><para><emphasis>Patience</emphasis> - Career of a nun
+ is a long and demanding one, especially if you plan to become <link
+ linkend="sisters-elders">an elder</link>. Tasks, saint restores, gaining purity,
+ and many other things require time and patience. Failing tasks
+ and restores especially tends to require good nerves, as the
+ failures may come unexpectedly or happen for most annoying reasons.
+ </para></listitem>
+ 
+ <listitem><para><emphasis>Experience</emphasis> - More costly
+ than most guilds, it may come as surprise to previous tarmadruids
+ how much valuable experience points can be spent in the numerous
+ skills, spells and masteries of nun guild.</para></listitem>
+ 
+ <listitem><para><emphasis>Knowledge</emphasis> - Know your
+ monsters, know your areas. Having your client software to
+ log your gameplay is essential, for tasks and saint restores
+ often require you to find specific rooms or monsters. Relying
+ on 'nun' or 'wanted' channel or other players may often avail to nil,
+ though it may help to ask in a tight spot, if you don't have a clue.
+ </para></listitem>
+ 
+ <listitem><para><emphasis>Time</emphasis> - Along with patience,
+ lots of time is needed. You may end up spending hours to end on
+ some demanding task, so nundom may not be very optimal for a
+ casual player.
+ </para></listitem>
+</itemizedlist>
+
+<para>
+Naturally these are just few of the things that your career as a nun might
+benefit from, and not all of them may be strictly necessary. Everything
+depends on your personal traits and aspirations, after all.
+</para>
+</section>
+
+<!-- ================================================ -->
+<!--
+<section id="preface-preparing"><title>Preparing</title>
+<para>
+</para>
+</section>
+-->
+<!-- ================================================ -->
+
+<section id="preface-howto"><title>How to actually join?</title>
+<para>
+The joining process of nuns is somewhat different from most guilds, as it is
+requires some "role playing", at least in a very loose sense. Typically,
+after hunting down some <link linkend="sisters-synod">member of Synod</link> and
+stating your application, the Synod member will conduct a test of a sort.
+To find out who are currently in the Synod, you can A) go to the guild
+entrance (where the gatekeeper, Noble soldier of Faerwon is) and
+<emphasis>'look at poster'</emphasis> or B) politely ask someone
+who is already a member of the guild.
+</para>
+
+<para>
+Traditionally this test is a verbal one, requiring you to answer
+some amount of questions related to typical nun actions, and content
+of the two books in guild library (which are included in this document).
+</para>
+
+<para>
+In theory, the test could involve other things too, because this part
+is "role playing" in a fashion. Anyway, if the conductor of the test
+is satisfied, you'll be granted an invite to the guild. This invite
+will typically last until you rebirth, or someone decides to clean
+up the invites... or you do something stupid, like piss off people,
+which may lead to banishment from the guild.
+</para>
+
+<screen>
+You kneel before <emphasis>Demicore</emphasis> and she blesses you in the name of Las, thus
+welcoming you to the Sisterhood of Nuns.
+You may now join the nuns guild in Abbess office.
+</screen>
+</section>
+
+<para>
+After being invited, you can join in the Abbess Abigail's office, which is
+located in the eastern section of the convent.
+</para>
+
+</chapter>
+
+<!-- ================================================ -->
+
+<chapter id="holylore"><title>Book of Holy Lore</title>
+
+<section id="holylore-casting"><title>Casting</title>
+<para>
+For nuns casting is far more complex compared to the other guilds. First
+of all, a nun needs a special holy relic to cast some of her spells. Learn
+more about this in the <link linkend="holylore-relics">relic section</link>.
+The relic has major effect especially
+to the outcome of offensive spells. This effect depends on magnitude of the
+spell. Mana costs of all nun spells are affected by one's <link
+linkend="holylore-purity">purity</link>.
+</para>
+
+<para>
+Nun spells are roughly divided into three categories: offensive spells
+against evil creatures and demons, offensive spells against undead beings and
+various protective auras. Offensive spells used against evil opponents are
+called dispel type spells. Sometimes these are referred as exorcizing spells.
+The damage made by these spells depends on the target's alignment. However,
+undead opponents have partialy grown resistant to this type of spells and it
+is often futile to use dispel type spells on undead targets.
+</para>
+
+<para>
+Exorcize spells have no effect on good or neutral aligned targets. Holy
+type spells are solely used against undead opponents and they are often the
+best weapon against those treacherous beings.
+</para>
+
+<para>
+Good discipline is essential when casting offensive spells. In the old
+days the spells of the nuns were quite weak compared to the powers of evil and
+undead opponents. Nowadays the power of the nun's spells has increased
+considerably - especially the most effective ones are even more destructive
+than those used by the mages of Bat realm. Nuns with weak discipline are in
+danger to stray from the path of Light and lose their humility when they see
+the destructive power of their spell casting.
+</para>
+</section>
+
+<!-- ================================================ -->
+
+<section id="holylore-relics"><title>Relics</title>
+<para>
+Nuns use special holy relics to cast certain special spells. A relic is
+often a cross or rosary or other blessed or holy item, but most rare ones can
+be anything from a book to an orb. Relics have various powers bound into them,
+but they are roughly divided in three categories: holy, exorcise and
+protection. The power of the relic affects either little or much, depending on
+how difficult and powerful the spell is.
+</para>
+
+<para>
+Newbie nuns may receive three (3) basic relics per boot as a gift from Las.
+See 'nun guidance' for more information.
+</para>
+</section>
+
+<!-- ================================================ -->
+
+<section id="holylore-vials"><title>Vials</title>
+<para>
+Nuns have a special ability to bless water inside small vials, thus
+creating holy vials. With skill called vial throwing, these vials can be
+used as a weapon against evil or undead beings.
+</para>
+
+<para>
+Vials can be also used to boost protections by sprinkling holy water upon
+good aligned target, see 'nun help' for more info. To bless water you
+need a specially prepared vial from the guild shop. This kind of vial filled
+with water can then be blessed to produce a holy vial.
+</para>
+</section>
+
+<!-- ================================================ -->
+
+<section id="holylore-turning"><title>Turning undeads</title>
+<para>
+Turning undeads is an essential part of a nun's daily work. From time to
+time the saints value your turning rate and remind you if you should turn more.
+The bigger undeads you turn the longer your turn rate will stay high. You
+should also keep in mind that casting protective auras diminish your turning
+rate. See 'nun help' for more information.
+</para>
+</section>
+
+<!-- ================================================ -->
+
+<section id="holylore-tasks"><title>Tasks</title>
+<para>
+Tasks are an important part of a nun's career. When training or studying
+skills and spells you will notice that some can only be learned halfway to
+what you are used to. The rest can be gained by proving your worthiness to
+obtain more knowledge. This is done by performing tasks. Every task can be
+completed only once. There is no limit on how many times you may try them.
+</para>
+
+<para>
+Not all spells/skills are dependant on only one task, but various. When
+you have obtain enough knowledge the tasks will "open" to you in the list in the
+<link linkend="sisters-people">task room</link> and you may try to accomplish them.
+Remember that more than one skill/spell (and other things) may affect
+the availability of a task. <emphasis>Sister Ggr has generated
+<ulink url="http://ccr.tnsp.org/bat/taskreqs.txt">a list of possible
+requirements for each task</ulink>, which you may find helpful</emphasis>.
+</para>
+
+<para>
+Some tasks have limitations in the amount of sisters who may attempt to
+complete them at the same time, and you may have to wait a while. If there
+is the text '(Within the boot)' behind the time to complete it, it means you
+will fail the task unless you have accomplished it before the boot occurs,
+no matter how much time you would have left. If there is no such flag it
+means you may continue the task after boot. This also means that if a crash
+should happen, tasks with boot flag will fail. <emphasis>NO reimbursement will be given if
+you fail your task because of a crash!</emphasis>
+</para>
+
+<para>
+Before you start a task, read the description very carefully, as it is not
+repeated when you start the task. There might be more than one goal in the
+task and achieving them all could provide you with extra credit. If this is
+the case, you will be informed when starting the task.
+</para>
+
+<para>
+You may also end your task when ever you want, this is desirable especially if you know that you
+are going to fail the task anyway. You may start the same task only once in
+a boot. Almost all the tasks are saved over reinc. This can be guaranteed by
+achieving <link linkend="sisters-elders">Elder nun status</link> or
+<link linkend="holylore-reinc">reincing from nun to nun</link>.
+</para>
+
+<para>
+<emphasis>Do not try to cheat while performing tasks! If you are caught cheating you
+can never accomplish the task again and you will lose purity permanently.</emphasis>
+</para>
+</section>
+
+<!-- ================================================ -->
+
+<section id="holylore-purity"><title>Purity of thy Heart</title>
+<para>
+Purity of thy heart is perhaps the most important characteristic of a nun.
+Purity is shown in your skills as 'Purity of thy heart'. It can't be trained
+but it will rise along your nun career as you successfully perform nun spells,
+skills and such. Purity affects, for example, mana costs and damage.
+</para>
+</section>
+
+<!-- ================================================ -->
+
+<section id="holylore-reinc"><title>Reincarnation</title>
+<para>
+BEFORE you reincarnate to the guild for the first time or reinc back to it make
+sure that your invitation is still valid. You may do this by asking any Synod
+member or visiting Abbess Office and typing 'check invitation'. If you are not
+invited you must seek the approval of the Synod. Only a member of the Synod
+may welcome you to the guild.
+</para>
+
+<para>
+If you choose to leave the guild of nuns and then return in some point,
+your reincarnation back falls in one of these three categories.
+</para>
+
+<orderedlist>
+ <listitem><para>
+You are Elder nun: This means your <link linkend="holylore-purity">purity</link>
+is fully restored and you will not lose any of your tasks. Also
+your previous guild age and other possible characteristics are restored.
+And you may continue as an Elder nun, like you were never gone in the first place.
+ </para></listitem>
+
+ <listitem><para>
+You reinc back to the guild within boot: also known as 'nun to nun'
+reinc. This means that you will lose 0-2% of your purity (typically
+1%), possibly one task (does not seem to happen often) and a bit of
+your guild age. If you are member of the Holy Synod, you will retain
+your place with this type of reinc.
+ </para></listitem>
+
+ <listitem><para>
+Reincing back after a reboot has past: This means that you will lose
+much of your purity, three or more tasks and a considerable amount
+of your previous guild age.
+ </para></listitem>
+</orderedlist>
+
+</section>
+
+<!-- ================================================ -->
+
+<section id="holylore-candles"><title>Prayer Candles</title>
+<para>
+Nuns have revived the lost art of candlestick making. The guild members
+are taught the art of moulding a lump of wax into a source of light and
+warmth. Candles are widely used during incantations and prayers as symbols of
+purity and enlightment.
+</para>
+
+<para>
+Rumours also tell of a sacred place where candles can
+be dipped into sacred water to receive a blessing and even more powerful
+enchantment. (The area is nowadays known as <emphasis>Temple of all
+Gods</emphasis> and is located on the continent of <emphasis>Desolathya</emphasis>.)
+</para>
+</section>
+
+<!-- ================================================ -->
+
+<section id="holylore-orphanage"><title>Orphanage</title>
+<para>
+As you well know, the Sisterhood is keeping an Orphanage at Arelium (near
+the church). Beside taking care of the orphans our mission is to clothe and feed the poor.
+There are a lot of misfortunate ones so we need all the extra clothing and
+food we can get. Abbess Abigail has ordered that every nun must participate by
+gathering some clothes and food from time to time and deliver them to Sister
+Hannah, who handles the stock and distributions to the orphanage.
+</para>
+
+<para>
+The higher your level is, the more you are expected to contribute. From time to time
+Sister Hannah will go through her papers and the one who has gathered the most
+both clothes and food is rewarded with temporal enhancement of purity. Also
+the amounts of monthly donates are valued when choosing new Synod. Also the
+clothing and food made yourself is considered the most valuable.
+</para>
+</section>
+
+<!-- ================================================ -->
+
+<section id="holylore-battlegrounds"><title>Holy Battleground</title>
+<para>
+Sister Alysia is known to test the skills of fellow sisters at holy
+battlegrounds. The names and accomplishments of best nuns are kept at the
+ruins and the best nun is known as Master of Holy Battlegrounds and as a gift
+from las her wisdom, intelligence and spell point regeneration are increased.
+</para>
+
+<para>
+The rumour is that the spells of best nun are often one round shorter than
+the rest of nuns. Find sister Alysia and ask her about test of faith and she
+will tell you more. Don't forget to check the engravings of the runes.
+</para>
+
+<para>
+The Holy Battlegrounds is located in <emphasis>Caverns of Chaos</emphasis>
+area, on the continent of <emphasis>Rothikgen</emphasis>.
+</para>
+</section>
+
+<!-- ================================================ -->
+
+<section id="holylore-achievements"><title>Achievements</title>
+<para>
+Around the realms there are many places where you can view your progress
+and the progress of your friends and enemies. We nuns also have the benefit
+of comparing our progress to fellow sisters.
+</para>
+
+<para>
+By the fountain in the convent, one can view plaques showing top 25 of
+largest undead turned, amount of undeads turned and 20 most pure nuns ranked
+in order.
+</para>
+
+<para>
+A poster at the entrance of the convent shows the times the best 5 have
+used to complete 'Virtuosic Nun of Holy Might' task.
+</para>
+
+<para>
+<link linkend="holylore-battlegrounds">Sister Alysia's cavern</link>
+has engravings of the best scores in the battlegrounds.
+</para>
+</section>
+
+</chapter>
+
+<!-- ================================================ -->
+
+<chapter id="sisters"><title>Sisters of Las</title>
+
+<section id="sisters-founder"><title>The Convent of the White Rose</title>
+<para>
+The Convent of the White Rose was founded by its current Abbess and
+leader, Sister Abigail. She was the sole survivor of the attack against the
+old Guild, in which a horde of daemons, with the aid of Wizard Teutonic,
+murdered the other nuns and occupied the old convent, turning it into a lair
+of evil. Abigail would have died as the rest without the intervention of Lord
+Zilver, who fought against Teutonic and turned him into a statue. The
+background of these happenings are still obscure and the Abbess rarely
+speaks of those days.
+</para>
+
+<para>
+When Abigail was old enough, she was called by Las to establish a new
+sisterhood in an abandoned monastery located high at the mountain plain near
+city of <emphasis>Shadowkeep</emphasis> on the continent of
+<emphasis>Rothikgen</emphasis>. She was aided by Lord Zilver, who then
+became permanent Guildmaster and protector of the Nuns.
+</para>
+</section>
+
+<!-- ================================================ -->
+
+<section id="sisters-prayer"><title>The Hour of Prayer</title>
+<para>
+The Hour of Prayer is the most important event what comes to worshipping
+Las. The Hour or Prayer is started and ended by a member of the Synod and one
+member must be present at all time. When a prayer is called upon, all nuns
+should gather to the chapel of the convent and pray to Las. You need a candle
+to complete the praying. Candles made by the nun herself are valued the most.
+</para>
+
+<para>
+The guild is obviously closed from outsiders during this hour. When a
+week has passed, the prayers of active guildmembers are valued by Las. Lack
+of prayers makes Las angry and it may reflect as raised mana costs. However,
+devoted praying assures the favour of Las and bonuses accordingly.
+</para>
+</section>
+
+<!-- ================================================ -->
+
+<section id="sisters-saints"><title>Saint restoring</title>
+<para>
+Some powerful and famous nuns of the past have been proclaimed as saints,
+who guard those who wander in the realm worshipping Las. Every day has its own
+patron saint who affects the daily guildlife. The strength of the patron's aid
+varies from saint to saint. Usually the aid is focused on certain effect. For
+example a virtuosic nun, who mastered the flow of mana, may affect your spell
+point regeneration or damage made by dispel undead spell.
+</para>
+
+<para>
+No-one knows the true amount of saints or amount of different aids they
+give. The more powerful the saint is, the fewer days will it patron before its
+'saintly legend' needs to be restored. This is done by doing a restore attempt.
+The attempting nun is given an empty scroll and some instruction on how to
+charge the scroll with the divine power of the saint. The scroll must be
+charged within the boot and then be given to a Synod member to be recited and
+thus hopefully restoring the saint.
+</para>
+
+<para>
+This, however, is not always an easy task and it is known to fail from time to
+time, especially when restoring the most powerful patron saints. Restoring the
+saintly powers successfully is known to help one to obtain <link
+linkend="holylore-purity">purity</link>.
+</para>
+</section>
+
+<!-- ================================================ -->
+
+<section id="sisters-synod"><title>The Synod</title>
+<para>
+The Holy Synod aka "nun council" is the heart of the guild. Actions of Synod affect greatly
+on the basic daily living. The Synod carries out the Hour of Prayer,
+influences on the weekly <link linkend="sisters-saints">patron saints</link>,
+recites patron saint scrolls, invites
+applicants to the sisterhood, gives out punishments and so on. The Synod
+consists of four elected nuns and the Guildleader.
+</para>
+
+<para>
+The election is based on activity. To get elected you must first make
+sure you are available to the Synod. This is done by signing up in the office
+(<emphasis>synod register</emphasis>). Factors that affect your synod points are level,
+guild-age, purity, completed tasks, restored saints, activity in Hours of
+Prayer, turning undeads, helping the orphanage and many other factors that
+measure your guild activity. You may review your current points at the office
+(<emphasis>synod points</emphasis>). The Synod is chosen for a period of thirty (30) days.
+Members of the Synod have many benefits such as a special guardian angel
+'Seraphim' and the right to channel Wrath of Las.
+</para>
+
+<para>
+You should always treat members of the Synod with certain respect and
+remember that they are the ones who rule over the guild. They are, however,
+bounded by a sacred oath not to conspire against the members of the guild,
+like extorting someone to reinc out from the guild. If the other members of
+the Synod fail to intervene, the conflicts must then be brought before the
+Guildmaster, who is the highest authority.
+</para>
+</section>
+
+<!-- ================================================ -->
+
+<section id="sisters-guildleader"><title>Guild Leader</title>
+<para>
+Guildleader has the highest authority in the guild amongst the nuns and
+must be respected accordingly. If one applies the leadership of the guild she
+will be closely examined by the saints compared to the current leader.
+</para>
+
+<para>
+The saints are known to value old and experienced nun with pure heart. The
+Guildleader is also a member and the leader of Synod thus she enjoys the
+privileges of a synod member. Up to that the Guildleader has the right to use
+the most valued relic known as 'Cross of Angels' which is in display in small
+glass cabinet at the hallway near the entrance.
+</para>
+</section>
+
+<!-- ================================================ -->
+
+<section id="sisters-people"><title>People</title>
+<para>
+A list of people involved in the Guild of Nuns and the Convent of the White
+Rose.
+</para>
+
+<itemizedlist>
+ <listitem>
+  <para>Creator and Guildmaster: Lord Zin Zilver</para>
+ </listitem>
+
+ <listitem>
+  <para>Abbess and Mother Superior: Sister Abigail</para>
+  <para>The Reverend Mother is at her Office most of the time.
+  Elders can ask her for a new ruler if for some reason they happen to lose it.
+  </para>
+ </listitem>
+
+ <listitem>
+  <para>Master of Holy Lore and mentor: Sister Valentina</para>
+  <para>Mentor and main trainer of nuns. She wanders around the BatMUD realm,
+  fighting against the forces of evil. You can ask Valentina for her current
+  location "telepathically". (<emphasis>tell valentina hello</emphasis>)
+  </para>
+  <para>
+  Typically Sister Valentina teleports to a new location every <emphasis>30
+  - 45 minutes</emphasis>.
+  </para>
+ </listitem>
+
+ <listitem>
+  <para><link linkend="holylore-battlegrounds">Inquisitor of Las: Sister Alysia</link></para>
+  <para>She is usually meditating at the ancient ruins located near the Caverns of Chaos.
+  </para>
+ </listitem>
+ 
+ <listitem>
+  <para>Old master Exorcist and former trainer of nuns: Sister Emiliana</para>
+  <para>She was killed during the Slaad-invasion, 2th day of the year 624.
+  </para>
+ </listitem>
+ 
+ <listitem>
+  <para>Master Exorcist and trainer of nuns: Sister Alma</para>
+  <para>She teaches fellow sisters at the Chapel of the convent.</para>
+ </listitem>
+
+ <listitem>
+  <para>Task Master: Sister Evelyn</para>
+  <para>Handles all the nun-task related matters, you can find all the
+  necessary information about tasks from her. Usually can be found
+  from the task room (south-west part of the convent, just 2 n, 3 w from
+  entrance). <emphasis>Some tasks require special equipment, which can be received
+  from Sister Evelyn after starting the task, so do remember to read the
+  task despcriptions well.</emphasis>
+  </para>
+  <para>
+  <emphasis>You can also 'ask evelyn about revise'</emphasis> to update your
+  task-related guild bonuses and certain tasks that do not "open" from
+  skill/spell training. <emphasis>Sometimes you also have to quit/re-enter
+  after reincing for some tasks to re-open</emphasis> (one good example is "Save the
+  Orphans").
+  </para>
+ </listitem>
+ 
+ <listitem>
+  <para>Master of Healing and Herbs: Sister Clemente</para>
+  <para>This devout sister can be reached at the Healing room of the
+  convent.</para>
+ </listitem>
+ 
+ <listitem>
+  <para>Contribution handler: Sister Hannah</para>
+  <para>She is usually at the storage room, assorting cloth and food donations
+  for the poor.
+  </para>
+ </listitem>
+
+ <listitem>
+  <para>Directress of Arelium Orphanage: Sister Mabelle</para>
+  <para>She spends all her time at the Orphanage located in western part of
+  Arelium, slightly NE from church entrance.
+  </para>
+ </listitem>
+ 
+ <listitem>
+  <para>Librarian and researcher of old scrolls: Sister Bernadette</para>
+  <para>Usually found at the Convent's library, keeping the volumes in neat order.
+  <emphasis>She also gives more information about relic restorations if
+  asked.</emphasis>
+  </para>
+ </listitem>
+
+ <listitem>
+  <para>Shopkeeper: Sister Rosalie</para>
+  <para>She dutifully runs the Convent shop.
+  </para>
+ </listitem>
+
+ <listitem>
+  <para>Former shopkeeper: Sister Helga</para>
+  <para>She was killed during the Slaad-invasion, 2th day of the year 624.
+  </para>
+ </listitem>
+
+ <listitem>
+  <para>Former inquisitor of Las: Sister Broqyanne</para>
+  <para>The old tales say, she was buried at Furnachia, on a small island
+  surrounded by a calm lake.
+  </para>
+ </listitem>
+
+</itemizedlist>
+
+</section>
+
+<!-- ================================================ -->
+
+<section id="sisters-elders"><title>Elders</title>
+<para>
+Nuns that master the Holy Lore and have been in the guild for a long time
+may apply for the status of Elder nun. Benefits of this achieved status are
+reincarnation without guild penalties and acquittal from Synod's
+punishments. Also some other priviledges are given to them that are not listed
+here. 
+</para>
+
+<para>
+There are 11 requirements you need to fulfill before applying for eldership
+status. Further information is available at the Abbess' office
+(<emphasis>ask abbess about elder requirements</emphasis>).
+</para>
+
+<orderedlist>
+ <listitem><para><emphasis>Serving Synod</emphasis>: Become member of Synod for at least two times.</para></listitem>
+ <listitem><para><emphasis>Holy Battleground</emphasis>: Endure long enough
+ in the tedious environment of Holy Battlegrounds.</para></listitem>
+ <listitem><para><emphasis>Clothing donation</emphasis>: Donate enough clothes to
+ gain the Patron of the Poor award/status.</para></listitem>
+ <listitem><para><emphasis>Candle making</emphasis></para></listitem>
+ <listitem><para><emphasis>Purity of thy Heart</emphasis>: Gain 50% purity.</para></listitem>
+ <listitem><para><emphasis>Turning undeads</emphasis>: Turn enough undeads.</para></listitem>
+ <listitem><para><emphasis>Turning might</emphasis>: Turn at least one big undead.</para></listitem>
+ <listitem><para><emphasis>Accomplished tasks</emphasis>: Finish 30 of the 34 tasks.</para></listitem>
+ <listitem><para><emphasis>Recovery of lost relics</emphasis>: Find at least one holy relic and get it 'identified'.</para></listitem>
+ <listitem><para><emphasis>Saint restoration</emphasis></para></listitem>
+ <listitem><para><emphasis>Slaying Satan</emphasis></para></listitem>
+</orderedlist>
+
+</section>
+
+<!-- ================================================ -->
+
+<section id="sisters-saintlist"><title>Short List of Patron Saints</title>
+<para>
+ ...some old information recovered from scrolls by Sister Clemente.
+</para>
+
+<itemizedlist>
+ <listitem>
+  <para>Saints controlling the flow of Holy Power:</para>
+  <para>St. Adelice, St. Zilvia, St. Lisandra, St. Elonore</para>
+ </listitem>
+
+ <listitem>
+  <para>Saints controlling the flow of Dispel Power:</para>
+  <para>St. Dagmar, St. Malkah, St. Octavia, St. Samaria</para>
+ </listitem>
+
+ <listitem>
+  <para>Saints controlling the flow of Protective Power:</para>
+  <para>St. Trenna, St. Dorelle, St. Brandais, St. Wilona</para>
+ </listitem>
+</itemizedlist>
+
+</section>
+
+<!-- ================================================ -->
+<!--
+<section id="faq"><title>Frequently Asked Questions (FAQ)</title>
+<qandaset>
+
+  <qandaentry>
+     <question>
+       <para></para>
+     </question>
+     <answer>
+       <para>
+       </para>
+     </answer>
+  </qandaentry>
+
+</qandaset>
+</section>
+-->
+</chapter>
+
+</book>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/regions.xml	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,1018 @@
+<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN" "/usr/share/xml/docbook/schema/dtd/4.3/docbookx.dtd">
+<book>
+<bookinfo>
+ <title>BatMUD Regions: Player's Handbook v1.0</title>
+ <authorgroup>
+  <author><firstname>Sirdar</firstname><surname>Silverfang</surname></author>
+ </authorgroup>
+ <copyright>
+  <year>2007-2008</year>
+  <holder>Balanced Alternative Techniques Ry</holder>
+ </copyright>
+ <pubdate>09-01-2008</pubdate>
+</bookinfo>
+
+<!-- ================================================ -->
+
+<chapter id="castles"><title>Regions and Castles</title>
+<para>
+        The regions are a PvP (Player-versus-Player) element in BatMUD, 
+        which pits racial factions in a struggle to control key locations 
+        on the five major continents. The controlling races gain access 
+        to the castles, harvesting them for production of gold and 
+        experience.
+</para>
+
+
+<section id="castles-overview"><title>Overview</title>
+<para>
+        Castles are the basic units of the regions play. There are a total
+        of 102 castles in scattered between the five continents. Each 
+        castle forms a territory called region, by which the landmass of 
+        the BatWorld is shared to their respective landowners. Simply put, 
+        castles are central landmarks for regions, and each contains the 
+        necessary governing personnel over the land contained within that 
+        specific region.
+</para>
+
+<para>
+        First we will look at what role the castle has over a region. 
+        Basically, the royalty owns the land that is the region. The 
+        peasants settle in on that land, and agree to rent the land from
+        the region landlord for farming and other production purposes. 
+        Using this land, the peasants then produce goods, and from these 
+        goods they get profit. The aforementioned rent price, combined with 
+        the profit of the peasants forms the base of the tax, which is 
+        collected by the castle officials four times a year, and is stored 
+        into the castle treasury. In addition to the permission to use the 
+        land for a price, the region landlord provides the peasants 
+        protection using his garrison.
+</para>
+</section>
+
+<section id="castles-rooms"><title>Castle rooms</title>
+<para>
+        Each castle consists of four rooms, the yard, entrance, tower and 
+        the office.
+</para>
+
+<section id="castles-yard"><title>The yard</title>
+<para>
+        The yard is open for everyone, and you end up there by entering 
+        the scenic location you see on the map. In the yard you see the 
+        castle gates. Also, by looking the plaque in the yard you'll see 
+        some <link linkend="commands-yard">basic commands</link> that are available for the visitor. More about 
+        these, and other castle commands later. At the other side of the 
+        gates is the entrance room. 
+</para>
+</section>
+
+<section id="castles-entrance"><title>The entrance</title>
+<para>
+        The entrance room is from where the caravans head off to other 
+        castles. Any player who is a member of the castle garrison may 
+        travel with these caravans to other castles. From the entrance 
+        room you may go up, or in the office. By going up, you end up into 
+        the observation tower. A castle under siege can be brought under 
+        the leadership of the sieging party from this room.
+</para>
+</section>
+
+<section id="castles-tower"><title>The observation tower</title>
+<para>
+        The observation tower has all functionalities that are needed 
+        during battle, or general observation of the events at <link
+        linkend="castles-yard">the yard</link>. 
+        You can negotiate, fire arrows and oil at the intruders, for 
+        example. You can also use the castle catapult to fend off any 
+        campers at a limited range outside the scenic location of the 
+        castle. 
+</para>
+</section>
+        
+<section id="castles-office"><title>The office</title>
+<para>
+        The office is the planning and economy room of the castle. You 
+        have access to the castle treasury (the tax income), and may use
+        it to your own benefit, to recruit NPC soldiers to the castle 
+        garrison or to buy more ammunition to the defense mechanisms of 
+        the castle. It can also be used for political purposes, such as 
+        changing ownerships, and if the castle is not a region of a larger 
+        country (the capital exists), it can also be used to promote and 
+        demote PCs who have served the castle well.
+</para>
+</section>
+
+</section>
+</chapter>
+
+<!-- ================================================ -->
+
+<chapter id="domain"><title>Forming a domain</title>
+
+<para>
+
+        A domain is a general term for a group of castles unified under 
+        one flag, and ruled from one capital. A domain is like a country 
+        formed of those castles. Without a capital you may have an 
+        individual ranking system in each castle. It means that if you're 
+        a general in castle A, it doesn't apply to castle B. You can also 
+        handle promotions from the each castle office in what comes to the 
+        ranks in each individual castle. A general, however, has the option
+        to create a domain. By doing this, a region of his choosing will 
+        become the capital of this domain. All functions regarding rank and 
+        position are rerouted to the control of the capital. Further ranks 
+        will come and go only from the capital, and only ranks confirmed by 
+        the capital are valid in the vassal regions. Also, after forming a
+        domain, if you wish to join the garrison, any castle won't do 
+        anymore - you need to head for the capital and apply to the service
+        there. This re-enlistment is also necessary when a capital is 
+        defined to an already existing group of castles (which is not a 
+        domain).
+</para>
+</chapter>
+
+<!-- ================================================ -->
+
+<chapter id="garrison"><title>The castle garrison</title>
+
+<section id="garrison-overview"><title>Overview</title>
+<para>
+        Even the most powerful ruler cannot possibly control and keep guard 
+        of all his castles for all the time. Therefore he needs people to 
+        serve under him. Every castle has a garrison, from the ranks of 
+        which youll find people from ordinary troops to officials to take 
+        care of the most important matters at hand. There are 13 ranks, which 
+        are divided into four subcategories. The names of these ranks may vary 
+        according to one's race, but the classification is the same regardless 
+        of one's race, only name differs. The ranks are presented here from the 
+        perspective of a human army.
+</para>
+
+<para>
+        Remember to always reward your PC members of the garrison accordingly
+        to keep them happy. It is not wise to instantly promote everyone to 
+        high ranks, since you lose the benefits of the ranking system. The 
+        better you have the hierarchy constructed for your domain, and the 
+        people positioned on it, the better they know their duties, and the 
+        better it will work out for you.
+</para>
+
+<para>
+        Remember, if you are a commander, do not let out promotions like
+        candy. That's just amateur. This won't mean that the promotions
+        should be impossible to acquire either. You may reflect a player's
+        success in his duty to base these promotions on.
+</para>
+</section>
+
+
+<section id="garrison-senior-ranks"><title>The senior officer ranks</title>
+
+<section id="garrison-general"><title>General</title>
+<para>
+        The General is the leader of a castle. He has access to all castle 
+        functions, and is the only rank that can form a country or give a 
+        castle ownership to someone else. The general is also abbreviated 
+        CO, or the commanding officer. He issues and authorizes all orders 
+        given by his officers.
+</para>
+<para>
+        Other races' equivalents:
+        Demon: Pit Fiend - Lord of devils, with great strength and 
+                                 deadly power.
+</para>
+</section>
+
+
+<section id="garrison-ltgeneral"><title>Lt. General</title>
+<para>
+        The Lt. General is the immediate right hand man of the general. 
+        Also shortened to XO, or an executive officer, he is in charge of 
+        the region/country when the CO is absent. He has access to every 
+        function of the castle, except that he cannot give castles away or 
+        form countries. Lieutenant means 'aide', so his job, simply put, 
+        is to work as an aide to the general.
+</para>
+<para>
+        Other races' equivalents:
+        Demon: Ashkult - A humanoid dragon-like demon judge.
+</para>
+</section>
+
+
+<section id="garrison-colonel"><title>Colonel</title>
+<para>
+        The colonel is the elder senior officer rank and he may command 
+        anything but the most vital functions of a castle. This is the end 
+        of the road for many, because there usually is only one or two 
+        lt. generals as acting XOs. Colonels are very powerful, and as senior 
+        officers command almost equal amount of authority. The lieutenant 
+        generals, are of course, chosen from the ranks of the colonels so they
+        are different in only formal sense.
+</para>
+<para>
+        Other races' equivalents:
+        Demon: Excruciarch - The diabolical insectoid pain demon, the 
+                                   master torturer and strategist.
+</para>
+</section>
+
+
+<section id="garrison-ltcolonel"><title>Lt. Colonel</title>
+<para>
+        The lieutenant colonel is the introductory rank to the senior 
+        officers from the junior officer ranks. The lieutenant means 'aide',
+        and this rank means that this particular person should work as an aide 
+        to a colonel. Whilst helping the colonel to do his duty, he is learning 
+        to become a full-blooded colonel one day.
+
+        Other races' equivalents:
+        Demon: Dogai - The black-hearted assassin devils and cunning 
+                           spies of the hell.
+</para>
+</section>
+</section>
+
+
+<section id="garrison-junior-ranks"><title>The junior officer ranks</title>
+
+<section id="garrison-major"><title>Major</title>
+<para>
+        The major is the most trusted man of the junior officer ranks. He 
+        tends to the needs of the particular castle, does not take part in 
+        politics as do the senior officers. His main responsibility is to 
+        follow that the orders issued out by the colonel are carried out to 
+        the minute detail.
+</para>
+<para>
+        Other races' equivalents:
+        Demon: Barbazu - Ferocious demon warriors that frenzy with a 
+                             saw-toothed glaive.
+</para>
+</section>
+
+<section id="garrison-captain"><title>Captain</title>
+<para>
+        The captain is the leader of the field. When a major issues an order 
+        for a larger unit of troops to operate, a captain is to devise the 
+        necessary plans to carry out this orders. He, on the other hand, issues 
+        these solutions to the lieutenants, who carry them out in the next 
+        link in the chain of command.
+</para>
+<para>
+        Other races' equivalents:
+        Demon: Malebranche - Hulking, horned warriors, enforcers, 
+                                   punishers, and mounts of higher ranks.
+
+</para>
+</section>
+
+<section id="garrison-1st-lieutenant"><title>1st Lieutenant</title>
+<para>
+        The first lieutenant is the second junior officer rank to see 
+        battle (2nd lieutenant being the first). His tasks are to watch 
+        over the troop operation, devise and put into action tactics 
+        that will best carry out the orders issued by the superiors, 
+        the captain or the major.
+</para>
+<para>
+        Other races' equivalent:
+        Demon: Cornugon - Gargoylelike fiend armed with a spiked chain.
+
+</para>
+</section>
+
+<section id="garrison-2nd-lieutenant"><title>2nd Lieutenant</title>
+<para>
+        The second lieutenant is a preparatory rank for the main 
+        lieutenant rank, the first lieutenant. His tasks are similar to 
+        the 1st Lt. in that they have everything to do with garrison 
+        administration and troop transportation/operation duties.
+</para>
+<para>
+        Other races' equivalent:
+        Demon: Cornugon - Dinosaurlike guardians with massive maw and a 
+                              wicked stinger.
+</para>
+</section>
+</section>
+
+
+<section id="garrison-nco-ranks"><title>The non-commissioned officer (NCO) ranks</title>
+
+<section id="garrison-sergeant-major"><title>Sergeant Major</title>
+<para>
+        The sergeant major is the field rank with most authority. He is 
+        the true leatherneck. He will carry out the orders of the officers
+        with years of battles behind his back, and usually with a 
+        stomach-churning efficiency. The main rank is actually a sergeant, 
+        but since some do not fill the requirements for the officer 
+        ranks - this is the last and the most revered position a field 
+        soldier may achieve. These men are charismatic battlefield leaders.
+</para>
+<para>
+        Other races' equivalent:
+        Demon: Hamatula - The 'barbed demon', the elite infernal warrior 
+                                with impaling spikes.
+</para>
+</section>
+
+
+<section id="garrison-sergeant"><title>Sergeant</title>
+<para>
+        The sergeant is the backbone of the field command. They have 
+        proven exceptional savvy in leadership abilities, and are usually 
+        in charge of a platoon. They are experienced fighters and 
+        inspirational battlefield leaders. In game world terms a sergeant 
+        would be a leader of a 9-man party.
+</para>
+<para>
+        Other races' equivalent:
+        Demon: Narzugon - Nightmare-riding elite cavalry member.
+</para>
+</section>
+
+
+<section id="garrison-corporal"><title>Corporal</title>
+<para>
+        The corporal is a small team leader. He is also the backup man 
+        for the unfortunate happenstance that the sergeant is disabled 
+        during performing his duty. This is the first rank that needs 
+        leadership skills, and very often successful corporals will 
+        eventually become sergeants and be assigned to lead a full-blooded
+        platoon. In game terms a corporal would be a leader of a 3-man 
+        party. When a sergeant is present, the corporal is to help the 
+        sergeant in performing his duty.
+</para>
+<para>
+        Other races' equivalent:
+        Demon: Merregon - The legion demons - formidable warriors with 
+                                shield and spears.
+</para>
+</section>
+</section>
+
+
+<section id="garrison-enlisted-troops"><title>The enlisted troops</title>
+
+<section id="garrison-private"><title>Private</title>
+<para>
+        The privates are the backbone of a field army. They are a part
+        of a squadron and are expected to carry out orders, nothing more. 
+        They receive harsh training to provide better chances of survival
+        on the battlefield. Without privates, there cannot be an army.  
+</para>
+<para>
+        Other races' equivalent:
+        Demon: Orthon - Foot soldiers of Hell's armies.
+</para>
+</section>
+
+
+<section id="garrison-recruit"><title>Recruit</title>
+<para>
+        Recruits have just entered the service of the garrison. Nothing 
+        special is expected from them, and their access to castle functions
+        is extremely limited. They are to undergo training and learn the ways
+        of the regions. Once they have learned those ways, they are usually 
+        promoted to privates.
+</para>
+<para>
+        Other races' equivalent:
+        Demon: Lemure - Mindless, tormented creature that attacks in mobs.
+                                Cannon fodder.
+</para>
+</section>
+</section>
+</chapter>
+
+<!-- ================================================ -->
+
+<chapter id="acquiring"><title>Acquiring control of a castle</title>
+
+<para>
+A commandership of a castle is acquired through a process called 
+sieging. Sieging is a process to weaken the castle by forced 
+attrition. During a siege, the castle is surrounded by the 
+attacker's army so that no-one can get in or out. In the real 
+world, sieging could hold on for months. And since a castle has
+it's own demands of upkeep (food, supplies), this attrition will 
+eventually force the castle to act or perish. During a siege, the 
+castle under attack cannot hire or fire garrison personnel, nor use
+their treasury to emergency relocate their funds.
+</para>
+
+<para>
+A siege can be started from the castle yard. Once started, the 
+attacking team has 45 minutes to breach through the castle gates 
+using the ram. If the 45 minutes pass, and the gates are intact, 
+the siege is thwarted. During this 45 minutes of time, the castle 
+garrison will try to resist this from happening in the form of NPC 
+and PC representatives. If they can delay your ramming process 
+enough, you will fail as the timer runs out. So you need to stay 
+close to the ram for the duration of the siege. The gates themselves
+are VERY durable, so you need to use the ram almost constantly for
+the duration of the siege. It is told, that you need to use the 
+ram approximately 2-3 times in a minute for a duration of 30 minutes 
+to breach through.
+</para>
+
+<para>
+If you survive the countermeasures, and if you can breach the gate 
+within the time limit, you will gain access to the castle entrance. 
+In the castle entrance, you will find a command 'claim'. By typing 
+this command in the enemy castle, the castle will become yours, and 
+you are the new ruler of that region. 
+</para>
+
+<para>
+Don't for a second think that sieging a castle is something you can 
+solo randomly. They have all forms of nasty defenses, plus automated 
+guards. It takes a considerable planning and friend to take down a 
+castle. It is definitely not a solo act. The guards are definitely 
+a force to be reckoned with. Once a castle has been conquered, it 
+is significantly easier to defend it from the future opportunists. 
+It is said that experienced 3 man parties are efficient enough in 
+wearing down castle defenses, given that there is no player 
+defending it at that moment.
+</para>
+</chapter>
+
+<!-- ================================================ -->
+
+<chapter id="commands"><title>Commands</title>
+
+
+<section id="commands-general"><title>General commands</title>
+<para>
+        General commands function in all castle rooms.
+</para>
+
+
+<section id="commands-census"><title>'census'</title>
+<para>
+        This will show you the personnel record of your castle. 
+This command, regardless of being 'general', does not function 
+at the castle yard. This is because this information may be very 
+useful for the enemy to plot his actions. There is also a 
+possibility that the enemy may choose to hire a spy from the 
+garrison ranks to snuff out this information. This is not illegal, 
+but the castle lord should have been more careful in his picking.
+</para>
+</section>
+
+<section id="commands-conquest"><title>'conquest'</title>
+<para>
+        This will track your success in the objectives mentioned 
+        in the chapter 6 of this document.
+</para>
+</section>
+
+<section id="commands-resign"><title>'resign'</title>
+<para>
+        You may resign from the garrison by using this command. 
+        Your rank and position will be revoked, and you will be 
+        a free man.
+</para>
+</section>
+
+<section id="commands-roster"><title>'roster'</title>
+<para>
+        Roster will give you information about the ongoings of 
+        the castles in the game. You will see which castles are 
+        under your race's command, and who is commanding them. You 
+        will however not see the commander of castles that do not 
+        belong to your race.
+</para>
+</section>
+
+<section id="commands-ranks"><title>'ranks'</title>
+<para>
+        Also this command, despite its general level, works inside
+        the castle but not from <link linkend="castles-yard">the yard</link>. This will show you the 
+        rank hierarchy of your race.
+</para>
+</section>
+</section>
+
+
+<section id="commands-yard"><title>The yard</title>
+<para>
+        These commands mainly work from the <link linkend="castles-yard">castle yard</link>.
+</para>
+
+<section id="commands-siege"><title>'siege'</title>
+<para>
+        Using this command, one may initiate sieges on the castles.
+</para>
+
+<section id="commands-siege-start"><title>'siege start'</title>
+<para>
+        This command will initiate the siege process. The 45 minute 
+        timer is set and started, and the siege engine (the 
+        battering rams etc.) will appear on the yard for you to use 
+        against the gate.
+</para>
+</section>
+
+<section id="commands-siege-stop"><title>'siege stop'</title>
+<para>
+        If you wish to give up your siege, you may use this command.
+</para>
+</section>
+
+<section id="commands-siege-time"><title>'siege time'</title>
+<para>
+        You may check the time you have left to breach the gates.
+</para>
+</section>
+</section>
+
+
+<section id="commands-enter"><title>'enter'</title>
+<para>
+        If you belong to the castle garrison, or you have breached the 
+        gates through siege, you may enter the castle by using this 
+        command.
+</para>
+</section>
+
+<section id="commands-yell"><title>'yell *'</title>
+<para>
+        You might want to communicate with a PC who is manning the 
+        observation tower. By this command, the observation tower will 
+        hear your words.
+</para>
+</section>
+
+<section id="commands-application"><title>'application'</title>
+<para>
+        If you wish to join the castle garrison, you send an application 
+        to the commander of the castle, who will receive a notice of this. 
+        To ensure his attention, it is generally a good idea to give him 
+        a tell or an email to discuss about the terms of your service. 
+        Based on these discussions, or whatever measures the commander 
+        has for new recruits, the commander may then accept or reject 
+        your application into the garrison. If you cannot get into the 
+        garrison of one lord, remember that there are as many garrisons
+        as there are lords.
+</para>
+<para>
+        If you are trying to join the garrison of a domain, you will need 
+        to head for the capital to join.
+</para>
+</section>
+</section>
+
+
+<section id="commands-entrance"><title>The entrance</title>
+<para>
+        These commands work from the castle entrance.
+</para>
+
+<section id="commands-claim"><title>'claim'</title>
+<para>
+        If you have successfully sieged the castle and breached the 
+        gate, you need to enter the castle and issue this command in the 
+        entrance room. By doing this, the castle will become yours to command.
+</para>
+</section>
+
+<section id="commands-routes"><title>'routes'</title>
+<para>
+        This command will show you into which other castles you have 
+        caravan routes. The caravan routes are a method of fast travel 
+        between the castles your race owns. Any garrison member may also 
+        use the caravan.
+</para>
+</section>
+
+<section id="commands-caravan"><title>'caravan *'</title>
+<para>
+        Using this command you'll choose a destination of your travel
+        from the list presented in the routes. A trip with the caravan 
+        costs you a nominal fee in gold.
+</para>
+</section>
+
+<section id="commands-leave"><title>'leave'</title>
+<para>
+        Leave outside the castle using the main entrance. 
+        Use like a normal exit.
+</para>
+</section>
+
+<section id="commands-office"><title>'office'</title>
+<para>
+        Enter the castle office. You need to be of at least junior 
+        officer rank for this.
+</para>
+</section>
+</section>
+
+
+<section id="commands-tower"><title>The observation tower</title>
+
+<section id="commands-view"><title>'view'</title>
+<para>
+        Take a look at the castle surroundings. The observation towers
+        are tall and you can see far from them.
+</para>
+</section>
+
+<section id="commands-observe"><title>'observe'</title>
+<para>
+        Observe the nearby surroundings in more detail - for example, 
+        spot camps, people and monsters moving around your region in 
+        general.
+</para>
+</section>
+
+<section id="commands-siegetime"><title>'siegetime'</title>
+<para>
+        See how long the enemy has until his siege is thwarted.
+</para>
+</section>
+
+<section id="commands-yard2"><title>'yard'</title>
+<para>
+        Take a look at the castle yard to see your friends' and 
+        enemies' identity and condition.
+</para>
+</section>
+
+<section id="commands-yell2"><title>'yell *'</title>
+<para>
+        You may yell orders or communicate to the front yard using 
+        this command.
+</para>
+</section>
+
+<section id="commands-archers"><title>'archers'</title>
+<para>
+        If you have arrow volleys in your manifest, you may command the 
+        archers to fire these volleys to the yard. These volleys cause 
+        considerable damage to everyone outside. Therefore it is not wise 
+        to fire them if you have friendlies out.
+</para>
+</section>
+
+<section id="commands-cauldrons"><title>'cauldrons'</title>
+<para>
+        If you have oil cauldrons in your manifest, you may pour boiling 
+        oil on your enemies. This is very painful, and causes immediate damage
+        to the attackers.
+</para>
+</section>
+
+<section id="commands-catapult"><title>'catapult'</title>
+<para>
+        Using this command you may operate the castle catapult. You may 
+        fire outside the scenic location, for a limited range. Note that 
+        you can also aim at the people ON the scenic location.
+</para>
+</section>
+
+<section id="commands-deploy"><title>'deploy'</title>
+<para>
+        This command will place your garrison in the state of readiness 
+        and in the immediate command of your Lord High Constable to use 
+        his judgment to deploy your troops to the field in the case of 
+        an emergency.
+</para>
+</section>
+
+<section id="commands-alert"><title>'alert'</title>
+<para>
+        This command will raise your garrison's state of readiness. If 
+        the garrison is ready for action, it takes more salary but can 
+        respond to threats almost immediately. If required to respond from 
+        state of lesser readiness, fielding troops will take more time - 
+        and less money.
+</para>
+</section>
+
+<section id="commands-battleorder"><title>'battleorder'</title>
+<para>
+        This command will instruct the Lord High Constable - the one who 
+        fields the castle garrison in the times of need - to either send 
+        the NCOs (the non-commissioned officers) or the enlisted to the 
+        battlefield first. The NCOs are more powerful but cost more to 
+        lose, the enlisted troops are less powerful but cost less to lose.
+</para>
+</section>
+</section>
+
+
+<section id="commands-the-office"><title>The office</title>
+
+<section id="commands-treasury"><title>'treasury'</title>
+<para>
+        See the contents of the castle treasury.
+</para>
+</section>
+
+<section id="commands-withdraw"><title>'withdraw'</title>
+<para>
+        Withdraw gold from the castle treasury. This is restricted to the 
+        general and lt. general ranks only.
+</para>
+</section>
+
+<section id="commands-manifest"><title>'manifest'</title>
+<para>
+        See the ammunition status to the castle defensive mechanisms.
+</para>
+</section>
+
+<section id="commands-buy"><title>'buy'</title>
+<para>
+        Buy ammunition to the castle defense mechanisms. 
+        Arrows, oil or stones.
+</para>
+</section>
+
+<section id="commands-deposit"><title>'deposit'</title>
+<para>
+        Deposit gold to the castle treasury. Gold is always welcome, 
+        so this command is not too restricted from use.
+</para>
+</section>
+
+<section id="commands-setowner"><title>'setowner'</title>
+<para>
+        This will change the ownership of the castle to the select player. 
+        It will cost a nominal amount of gold to swim through the 
+        necessary bureaucracy and paperwork.
+</para>
+</section>
+
+<section id="commands-hire"><title>'hire'</title>
+<para>
+        Hire NPC soldiers to your castle garrison. They will try to deter 
+        anyone trying to siege your castle if you are absent AND if they
+        are deployed.
+</para>
+</section>
+
+<section id="commands-fire"><title>'fire'</title>
+<para>
+        Fire NPC soldiers from your castle garrison. NPC soldiers require 
+        salary, and if the treasury looks bad, it might be necessary to 
+        fire people.
+</para>
+</section>
+
+<section id="commands-deploy2"><title>'deploy'</title>
+<para>
+        This command will place your garrison in the state of readiness 
+        and in the immediate command of your Lord High Constable to use his 
+        judgment to deploy your troops to the field in the case of an 
+        emergency.
+</para>
+</section>
+
+<section id="commands-garrison"><title>'garrison'</title>
+<para>
+        View the NPC guards you have serving this particular castle, 
+        and their salaries.
+</para>
+</section>
+
+<section id="commands-alert2"><title>'alert'</title>
+<para>
+        This command will raise your garrison's state of readiness.
+        If the garrison is ready for action, it takes more salary but 
+        can respond to threats almost immediately. If required to respond 
+        from state of lesser readiness, fielding troops will take more time
+        and less money.
+</para>
+</section>
+
+<section id="commands-battleorder2"><title>'battleorder'</title>
+<para>
+        This command will instruct the Lord High Constable - the one 
+        who fields the castle garrison in the times of need - to either 
+        send the NCOs (the non-commissioned officers) or the enlisted to 
+        the battlefield first. The NCOs are more powerful but cost more to 
+        lose, the enlisted troops are less powerful but cost less to lose.
+</para>
+</section>
+
+<section id="commands-savegarrison"><title>'savegarrison'</title>
+<para>
+        This will save the current situation of your garrison for the 
+        unlikely event of game crash or similar emergency.
+</para>
+</section>
+
+<section id="commands-applicants"><title>'applicants'</title>
+<para>
+        This command will show the players who have applied to join your 
+        garrison. You may then use <link linkend="commands-accept">accept</link>
+        or <link linkend="commands-reject">reject</link> command at your 
+        own discretion.
+</para>
+</section>
+
+<section id="commands-accept"><title>'accept'</title>
+<para>
+        This command will enlist an applicant from the applicant list 
+        to an active member of the castle garrison at the rank of a recruit.
+</para>
+</section>
+
+<section id="commands-reject"><title>'reject'</title>
+<para>
+        This command will reject an applicant from the applicant list from 
+        becoming an active member of the castle garrison.
+</para>
+</section>
+
+<section id="commands-promote"><title>'promote'</title>
+<para>
+        This command will further the career of the given player by one 
+        step further. Use this command with great care and 
+        pre-determination.
+</para>
+</section>
+
+<section id="commands-demote"><title>'demote'</title>
+<para>
+        This command will demote the select player by one rank. Be 
+        warned though - because the players don't get real life salary 
+        from the regions, they might be real picky about continuing under 
+        your command. This command, if not used as a tool for setting 
+        hierarchy, will seriously affect the target player's morale to 
+        stay with you.
+</para>
+</section>
+
+<section id="commands-position"><title>'position'</title>
+<para>
+        This command is a open-ended method for the castle commander to 
+        let people know where they should be, and what they should be 
+        doing there. For example, it is a good conduct to clearly state 
+        for each member of your garrison at least his command post. This 
+        command takes any string you want to set visible in the census.
+</para>
+</section>
+
+<section id="commands-discharge"><title>'discharge'</title>
+<para>
+        If there is need to fire a PC from your garrison, you may do it 
+        via the discharge command. PCs can however resign by themselves
+        if they so wish.
+</para>
+</section>
+
+<section id="commands-capital"><title>'capital'</title>
+<para>
+        Using this command, you will center your domain at this 
+        particular castle. All ranks and positions are rerouted to this 
+        castle, and will be disabled from other regions.
+</para>
+</section>
+</section>
+
+</chapter>
+
+<!-- ================================================ -->
+
+<chapter id="objectives"><title>Objectives</title>
+<para>
+There are five different objectives you may achieve from the regions 
+play. First is to have fun by waging war with your friends against 
+other players. The ultimate objective is to rule all the 102 castles 
+of each continents. It is only a few select individuals who command 
+the sufficient battle prowess, leadership, diplomatic and political 
+savvy to achieve this. There are truly not many who can achieve 
+this, and certainly not solo.
+</para>
+
+<para>
+You will also get awards for obtaining control of all the castles 
+of a given continent.
+</para>
+</chapter>
+
+
+<!-- ================================================ -->
+
+<chapter id="joining-garrison"><title>Joining a player garrison</title>
+<para>
+        The process is fairly simple: Go to the castle yard of a castle
+of someone whose garrison you would wish to join and type 
+'application send'. If he has formed his regions as a domain, you
+will be informed that you need to apply in the capital, and what 
+particular castle the capital of this domain is. Find that castle 
+from the map, go there, and try again. Remember, that the 
+acceptance is not automatic, but it takes the castle commander 
+online to either accept or reject your application. So to speed 
+things up, you might want to give him a tell or mail in which you 
+present yourself, why you want to join the garrison, in what fields 
+of expertise you excel, and a few words about your activity hours.
+</para>
+</chapter>
+
+
+<!-- ================================================ -->
+
+<appendix id="appendix-a"><title>Rules of engagement (RoE) for regions</title>
+
+<para>
+Each continent has several regional headquarters of the races of 
+BatMUD known as castles, scattered over the landscape. Most are 
+located near the important sites of these races. As you find a 
+castle, you might want to siege it to yourself, for gold and glory. 
+However, some moral guidelines have to be drawn to ensure mutual 
+understanding of the process of war. These rules are not carved 
+in stone nor <emphasis>heavily enforced</emphasis> by the wizardhood (but to some 
+degree, yes they are) - but the responsibility to conform to the 
+RoE is mostly in the hands of the regional landlords to enforce.
+</para>
+
+<para>
+The one who breaks these rules during the region play is to be 
+freely condemned ethically by all civilized region landlords.
+</para>
+
+
+<section id="appendix-a-1"><title>§1 - Don't mix regions with non-regions gameplay</title>
+<para>
+The most important rule of thumb first. After the siege, and 
+whether the attacker fails to intrude your tower or not, the 
+event regarding regions gameplay is over and you enter within 
+the boundaries of general player killing rules (help player 
+killing). Feel free to shout insults afterwards or try conquering 
+his castle but that's about it. It is unsportsmanlike to ruin 
+someone's play because he was or was not better than you in regions. 
+</para>
+</section>
+
+
+<section id="appendix-a-2"><title>§2 - Repelling your attackers</title>
+<para>
+Feel free to kill the one (and his aides) who attacks your or 
+your friend's castles within the context of the sieging process. 
+Please limit the killing to the time boundary that is set by the 
+siege attempt, which is 45 minutes. Do not kill before that time, 
+or after that time. 
+</para>
+</section>
+
+
+<section id="appendix-a-3"><title>§3 - Causing permanent damage in regions play</title>
+<para>
+Causing MAJOR permanent damage in the form of eq loss or similar 
+is forbidden. Technically, if you dest someone's eq in regions
+it affects one's gameplay outside the regions - thus violating 
+<link linkend="appendix-a-1">rule §1</link>.
+</para>
+</section>
+
+<section id="appendix-a-4"><title>§4 - Allies in defending or conquering</title>
+<para>
+Feel free to do regions with people. Gather parties to fight so 
+you could do better. After all, conquering a castle is harder than 
+defending it once conquered. This is war and numbers count, feel 
+free to conquer all the towers, alone or with horde of allies. 
+After all, everyone needs allies. It's very hard to ensure constant 
+bulletproof protection of your castle. 
+</para>
+
+<para>
+One word for the allies - as you help the one who's attending a 
+siege you will place yourself as a target for defender's 
+countermeasures for those 45 minutes - the one who plays does not
+cower.
+</para>
+</section>
+
+
+<section id="appendix-a-5"><title>§5 - Commanding several castles</title>
+<para>
+Again, it's favourable to have as many towers you are able to 
+conquer. However, it is unsportsmanlike to threaten to ruin one's 
+non-regions game if you cannot maintain them all.
+</para>
+</section>
+
+
+<section id="appendix-a-6"><title>§6 - Completing the Conquer quests</title>
+<para>
+You are NOT to swindle ownerships of the castles so, that more 
+than one person will benefit from completing the quest at the 
+'same price.' These quests are to be made by each person individually. 
+You may however help someone do this quest, that at the end you will
+transfer the ownership of your castles to him. Again, thenafter it 
+is illegal for him to transfer all the castles to you so that you can 
+also get the quest.
+</para>
+</section>
+
+</appendix>
+
+
+</book>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/taskinfo/NOTES	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,9 @@
+NOTES & THINGS about task requirements to be checked
+====================================================
+- Remove scar?
+
+- Someone said something about some task having some requirement.
+  Unfortunately I already forgot about it. :(
+
+- grep -A6 "^New holy task " ~/tiny.log >> taskdata.txt
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/taskinfo/desc.txt	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,41 @@
+==========================================================================
+
+What is this?
+-------------
+The table below has a list of tasks in BatMUD's Nun guild,
+Sisters of Las. It also describes what spells and/or skills
+(and at what percentage) are required for that task to become
+available. This information may be useful, for example, if you
+are planning to reinc into a Nun.
+
+In the table, the first column is the name of the task, followed
+by the requirement(s) for that task to open. If there are multiple
+requirements, they are listed inside the same "cell".
+
+
+How was this done?
+------------------
+With a rather simple Perl-script, which is fed with logfiles
+containing the training/studying in nun guild. The script tries
+to find the minimum values of skills/spells required for the
+task to become available. Data has been combined from multiple
+reincs, to increase reliability.
+
+
+READ WITH CAUTION!
+------------------
+However, this information is NOT, of course, the whole truth!
+Several tasks also depend on things that cannot be easily
+taken into account, for example participation in prayers,
+purity, etc. I have NOT added these requirements into this
+table (because this table is otherwise automatically generated),
+so you should ONLY treat this information as a rough guideline.
+
+Also, some of the skill/spell percentages are too high (due to
+sometimes using 'train xxx to:max'), and most likely some of the
+requirement combinations have not yet been found...
+
+- Ggr Pupunen
+
+==========================================================================
+
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/taskinfo/findreqs.pl	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,98 @@
+#!/usr/bin/perl -w
+use strict;
+my %taskList;
+my @tmpList = ();
+my $wasFound = 0;
+my $n;
+
+### Process and parse input logfile
+while (<STDIN>) {
+	chomp;
+	if (/^New holy task '(.+)' is now available to you\.$/) {
+		push @tmpList, $1;
+		$wasFound = 1;
+		$n = 0;
+	} elsif ($wasFound) {
+		if (/^You now have '(.+)' at ([0-9]+)\% without special bonuses\.$/) {
+			my $tmpName = $1;
+			my $tmpPercentage = $2;
+			$n = 10;
+			
+			for my $taskName (@tmpList) {
+				if (defined($taskList{$taskName}{$tmpName})) {
+					if ($tmpPercentage < $taskList{$taskName}{$tmpName}) {
+						$taskList{$taskName}{$tmpName} = $tmpPercentage;
+					}
+				} else {
+					$taskList{$taskName}{$tmpName} = $tmpPercentage;
+				}
+			}
+		}
+	}
+	
+	if ($n++ >= 6) {
+		$wasFound = 0;
+		for my $taskName (@tmpList) {
+			if (!defined($taskList{$taskName})) {
+				$taskList{$taskName} = ();
+			}
+		}
+		@tmpList = ();
+	}
+}
+
+
+### Print out the results
+$n = 0;
+if ($#ARGV >= 0) {
+	if ($ARGV[0] eq "-tasks") {
+		for my $taskName (sort keys %taskList) {
+			print $taskName."\n";
+		}
+	} elsif ($ARGV[0] eq "-dump") {
+		for my $taskName (sort keys %taskList) {
+			print $taskName."|";
+			for my $skillName (sort keys %{$taskList{$taskName}}) {
+				print $skillName."=".$taskList{$taskName}{$skillName}."|";
+			}
+			print "\n";
+		}
+	}
+} else {
+my $sepLine = 0;
+print  ",--------------------------------------------------------------------.\n";
+print  "| Task name                        | Skill/spell               | Min |\n";
+print  "+----------------------------------+---------------------------+-----+\n";
+for my $taskName (sort keys %taskList) {
+	my $i = keys(%{$taskList{$taskName}});
+	
+	if ($i == 0) {
+		if (!$sepLine) {
+		print "|--------------------------------------------------------------------|\n";
+		}
+		printf "| %-32s                                   |\n", $taskName;
+		print "|--------------------------------------------------------------------|\n";
+		$sepLine = 1;
+	} elsif ($i == 1) {
+		for my $skillName (sort keys %{$taskList{$taskName}}) {
+		printf "| %-32s | %-25s | %3d |\n", $taskName, $skillName, $taskList{$taskName}{$skillName};
+		}
+		$sepLine = 0;
+	} else {
+		if (!$sepLine) {
+		print "|--------------------------------------------------------------------|\n";
+		}
+		printf "| %-66s |\n", $taskName;
+		for my $skillName (sort keys %{$taskList{$taskName}}) {
+		printf "| %-32s | %-25s | %3d |\n", "", $skillName, $taskList{$taskName}{$skillName};
+		}
+		print "|--------------------------------------------------------------------|\n";
+		$sepLine = 1;
+	}
+
+	$n++;
+}
+print  "|-----------------+----------------+---------------------------+-----'\n";
+printf "| %3d tasks total |\n", $n;
+print  "`-----------------'\n";
+}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/taskinfo/findundone.sh	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,17 @@
+#!/bin/sh
+TMPFILE=`mktemp -t findundone-$USER.XXXXXXXXXX` || exit 1
+LOGFILE="$HOME/tiny.log"
+
+echo "Searching logfile '$LOGFILE' for finished tasks ... "
+tail -500 "$LOGFILE" | perl -ne 'if(/^  \| ([A-Z][^|]+)\| \[ \:. \]/){$s=$1;$s =~ s/ *$//;print "$s\n"}'|sort|uniq > "$TMPFILE"
+
+echo "Found `cat $TMPFILE|wc -l` tasks."
+
+echo "Checking for missing (unopened) tasks ..."
+perl -w findreqs.pl -tasks < taskdata.txt | while read i; do
+	if ! grep "$i" "$TMPFILE" > /dev/null; then
+		echo "* $i"
+	fi
+done
+
+rm -f "$TMPFILE"
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/taskinfo/taskdata.txt	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,3699 @@
+You now have 'Cure serious wounds' at 36% without special bonuses.
+With current bonuses it is at 56%. Current maximum without bonuses is 40%.
+This costs you 2293 experience points.
+Studied total 1% of the spell.
+You now have 'Cure serious wounds' at 37% without special bonuses.
+With current bonuses it is at 57%. Current maximum without bonuses is 40%.
+This costs you 2486 experience points.
+Studied total 1% of the spell.
+You now have 'Cure serious wounds' at 38% without special bonuses.
+With current bonuses it is at 58%. Current maximum without bonuses is 40%.
+New holy task 'Convent's life' is now available to you.
+This costs you 2694 experience points.
+Studied total 1% of the spell.
+You now have 'Cure serious wounds' at 39% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 40%.
+This costs you 2915 experience points.
+Studied total 1% of the spell.
+You now have 'Cure serious wounds' at 40% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 40%.
+You have 'Cure serious wounds' at 40% and you may only train it up to 40%.
+You have 'Cure serious wounds' at 40% and you may only train it up to 40%.
+--
+
+Training bless...
+Starting to train to 30%. Next 5%.
+This costs you 5588 experience points.
+Trained total 5% of the skill.
+You now have 'Bless' at 30% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 70%.
+
+
+Studying cure_serious_wounds...
+New holy task 'Heal and nourish' is now available to you.
+Starting to study to 50%. Next 10%.
+This costs you 45157 experience points.
+Studied total 10% of the spell.
+You now have 'Cure serious wounds' at 50% without special bonuses.
+With current bonuses it is at 70%. Current maximum without bonuses is 70%.
+
+
+
+Name: Ggr Pupunen the Duck
+--------------------------------------------------------------------------
+--
+Int: Mediocre (77)        Wis: Nice (122+)          
+Cha: Gorgeous (100)       Siz: Short (39)           
+
+You have a meager ability for avoiding hits.
+You are an angel in disguise.
+You have completed 20 active quests. (13 lq, 0 gq, 6 aq, 0 pq, 1 aw)
+You are refreshed, satiated, very young and brave.
+Pirutar leads the duck race.
+Attempting to train skills and spells for next guild level...
+Studying dispel_evil...
+New holy task 'Feed the Poor' is now available to you.
+New holy task 'Find valentina' is now available to you.
+Starting to study to 5%. Next 5%.
+This costs you 578 experience points.
+Studied total 5% of the spell.
+You now have 'Dispel evil' at 5% without special bonuses.
+With current bonuses it is at 5%. Current maximum without bonuses is 10%.
+0
+
+Training discipline...
+Starting to train to 15%. Next 6%.
+This costs you 3554 experience points.
+--
+| Holy hand                     |  50 |  98 |  66 |     5840 |
+| Saintly touch                 |  74 |  98 |  74 |    (n/a) |
+| Cure player                   |  55 |  98 |  37 |    (n/a) |
+| Soul shield                   |  30 |  98 |  35 |     1373 |
+| Bless vial                    |  25 |  98 |  30 |     1167 |
+| Dispel evil                   |  40 |  98 |  50 |     5902 |
+| Mana shield                   |  30 |  98 |  35 |     2420 |
+| Detect vial                   |   0 |  98 |  -  |    (n/a) |
+`------------------------------------------------------------'
+
+New holy task 'Might of Holy Lore' is now available to you.
+Starting to study to Max. Next 16%.
+This costs you 161048 experience points.
+Studied total 16% of the spell.
+You now have 'Holy hand' at 66% without special bonuses.
+With current bonuses it is at 66%. Current maximum without bonuses is 66%.
+
+Antikiller [wanted]: 2x tank still
+,------------.
+| Lvl | Name |
+|=====|========================================================================
+--
+| Cast special                  |  95 |  81 | 100 |   226089 |
+| Cast teleportation            |   0 |  81 | 100 |       74 |
+| Attack                        |   0 |  81 |  30 |       87 |
+| Ceremony                      |  50 |  81 | 100 |    12548 |
+| Mastery of assistance         |  50 |  81 |  50 |    (n/a) |
+| Mastery of medicine           |  50 |  81 |  50 |    (n/a) |
+| Bludgeons                     |   0 |  81 |  30 |      166 |
+| Quick chant                   |  25 |  81 |  60 |     2281 |
+`------------------------------------------------------------'
+Calada [wanted]: exp for tiger
+New holy task 'Hammer of Las' is now available to you.
+Starting to train to Max. Next 35%.
+This costs you 501826 experience points.
+Trained total 35% of the skill.
+You now have 'Quick chant' at 60% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 60%.
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+,-------------------------------+-----------------+----------|
+| Skills available at level 22  | Cur | Rac | Max | Exp      |
+|===============================|=====|=====|=====|==========|
+--
+| Mastery of assistance         |  50 |  81 |  50 |    (n/a) |
+| Mastery of medicine           |  50 |  81 |  50 |    (n/a) |
+| Bludgeons                     |   0 |  81 |  30 |      166 |
+| Quick chant                   |  60 |  81 |  60 |    (n/a) |
+`------------------------------------------------------------'
+Ramona smiles and says 'I hope I will get to Tarmalen's Realm one day.'
+Walciz [party]: näkemisiin! ja illan jatkoja :)
+H:436/436 [] S:600/739 [+76] E:137/235 [+8] $:0 [] exp:242766 []
+[party]: Ggr waves happily.
+Walciz left the party.
+New holy task 'True Devotee of Las' is now available to you.
+Starting to train to 80%. Next 80%.
+This costs you 626046 experience points.
+Trained total 80% of the skill.
+You now have 'Mana control' at 80% without special bonuses.
+With current bonuses it is at 95%. Current maximum without bonuses is 100%.
+Jeskko [party]: no 730k summaryt kuitenki
+This costs you 39877 experience points.
+Trained total 1% of the skill.
+You now have 'Mana control' at 81% without special bonuses.
+With current bonuses it is at 96%. Current maximum without bonuses is 100%.
+--
+With current bonuses it is at 99%. Current maximum without bonuses is 100%.
+This costs you 91761 experience points.
+Studied total 1% of the spell.
+You now have 'Cure critical wounds' at 85% without special bonuses.
+With current bonuses it is at 100%. Current maximum without bonuses is 100%.
+This costs you 97525 experience points.
+Studied total 1% of the spell.
+You now have 'Cure critical wounds' at 86% without special bonuses.
+With current bonuses it is at 101%. Current maximum without bonuses is 100%.
+Info: Rutaliator recovers from link death.
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+Starting to study to 80%. Next 80%.
+This costs you 544590 experience points.
+Studied total 80% of the spell.
+You now have 'Summon' at 80% without special bonuses.
+With current bonuses it is at 80%. Current maximum without bonuses is 80%.
+H:436/436 [] S:739/739 [] E:170/235 [+9] $:0 [] exp:242766 []
+Name: Ggr Pupunen the Duck < pupu++ >
+--------------------------------------------------------------------------
+Player level: 55 (3 free)               Experience: 242766
+Money: 0.00                             Bank: 17685.53
+--
+| Ceremony                      |  80 |  81 |  95 |    89510 |
+| Vial throwing                 |  23 |  81 |  57 |     1344 |
+| Turn undead                   |  75 |  81 |  96 |    78778 |
+| Bludgeons                     |   0 |  81 |  30 |      166 |
+| Quick chant                   |  75 |  81 |  30 |    (n/a) |
+| Discipline                    |  20 | 100 |  63 |     1698 |
+`------------------------------------------------------------'
+
+Mudax (saato+): ois kiva nähä niitä pelastettavia kun tonne ei sse pääse autolla tai mitään
+H:436/436 [] S:769/769 [] E:161/235 [+9] $:0 [] exp:242766 []
+New holy task 'Happy bees' is now available to you.
+Starting to train to Max. Next 22%.
+This costs you 149771 experience points.
+Trained total 22% of the skill.
+You now have 'Candlestick making' at 52% without special bonuses.
+With current bonuses it is at 52%. Current maximum without bonuses is 52%.
+
+Info: Myshkin goes link dead.
+Name: Ggr Pupunen the Duck < pupu++ >
+--------------------------------------------------------------------------
+Player level: 65                        Experience: 242766
+--
+|--------------------------------+--------------------------------------------'
+| Total: 2                       |
+`--------------------------------'
+You may train it only to 75%.
+Starting to train to 80%. Next 75%.
+This costs you 592243 experience points.
+Trained total 75% of the skill.
+You now have 'Cast information' at 75% without special bonuses.
+With current bonuses it is at 75%. Current maximum without bonuses is 75%.
+
+New holy task 'Pilgrimation' is now available to you.
+This costs you 6609 experience points.
+Trained total 1% of the skill.
+You now have 'Exorcize' at 47% without special bonuses.
+With current bonuses it is at 47%. Current maximum without bonuses is 53%.
+
+This costs you 7098 experience points.
+Trained total 1% of the skill.
+You now have 'Exorcize' at 48% without special bonuses.
+With current bonuses it is at 48%. Current maximum without bonuses is 53%.
+
+--
+0
+
+
+
+You pay 32490 gold and advance a level.
+You feel more familiar with holy lore.
+H:439/439 [] S:888/892 [] E:236/237 [] $:407720 [-32490] exp:221109 []
+The convent bells chime.
+Attempting to train skills and spells for next guild level...
+Studying banish_demons...
+New holy task 'Prove thy Strenght' is now available to you.
+Starting to study to 17%. Next 12%.
+This costs you 3681 experience points.
+Studied total 12% of the spell.
+You now have 'Banish demons' at 17% without special bonuses.
+With current bonuses it is at 17%. Current maximum without bonuses is 35%.
+0
+
+Studying flames_of_righteousness...
+Starting to study to 3%. Next 2%.
+This costs you 239 experience points.
+--
+
+Training vial_throwing...
+Starting to train to 41%. Next 3%.
+This costs you 17590 experience points.
+Trained total 3% of the skill.
+You now have 'Vial throwing' at 41% without special bonuses.
+With current bonuses it is at 41%. Current maximum without bonuses is 64%.
+0
+
+Studying bless_vial...
+New holy task 'Aid the Underdogs' is now available to you.
+Starting to study to 50%. Next 10%.
+This costs you 65853 experience points.
+Studied total 10% of the spell.
+You now have 'Bless vial' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 67%.
+0
+
+Training cast_protection...
+Starting to train to 75%. Next 15%.
+This costs you 380755 experience points.
+--
+
+Training might_of_the_saints...
+Starting to train to 30%. Next 10%.
+This costs you 21215 experience points.
+Trained total 10% of the skill.
+You now have 'Might of the saints' at 30% without special bonuses.
+With current bonuses it is at 30%. Current maximum without bonuses is 40%.
+0
+
+Training knowledge_of_dispelling...
+New holy task 'Virtuosic nun of Holy Might' is now available to you.
+Starting to train to 40%. Next 40%.
+This costs you 85397 experience points.
+Trained total 40% of the skill.
+You now have 'Knowledge of dispelling' at 40% without special bonuses.
+With current bonuses it is at 40%. Current maximum without bonuses is 42%.
+0
+
+Training power_of_faith...
+Starting to train to 10%. Next 10%.
+This costs you 32450 experience points.
+--
+| Power of faith                |  10 |  81 |  27 |     5120 |
+
+`------------------------------------------------------------'
+Starting to train to Max. Next 17%.
+This costs you 282726 experience points.
+Trained total 17% of the skill.
+You now have 'Power of faith' at 27% without special bonuses.
+With current bonuses it is at 27%. Current maximum without bonuses is 27%.
+
+[saato+]: Kahmuli huggles Ggr secretly.
+New holy task 'Might of Holy Vials' is now available to you.
+Starting to train to Max. Next 45%.
+This costs you 312604 experience points.
+Trained total 45% of the skill.
+You now have 'Mastery of holy vials' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+
+Lurppa [wanted]: suggest a good movie
+Shaman shouts 'My HAMSTER fights better than you do, Vejelis!'
+Ggr [saato+]: no, mie tykkään teistä kaikista!
+H:439/439 [] S:908/908 [] E:237/237 [+2] $:20 [] exp:221109 []
+Freld [wanted]: V for Vendetta
+Acidia [wanted]: fear and loathing in las vegas
+Malicat [wanted]: Hostel
+Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the
+Superior of Holy Lore.'
+
+[saato+]: Kahmuli blinks his eyes.
+New holy task 'Demons of the soul' is now available to you.
+Starting to train to Max. Next 52%.
+This costs you 252431 experience points.
+Trained total 52% of the skill.
+You now have 'Mastery of shielding' at 52% without special bonuses.
+With current bonuses it is at 52%. Current maximum without bonuses is 52%.
+
+Walciz [wanted]: the core
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+,-------------------------------+-----------------+----------|
+--
+| Detect vial                   |   0 |  98 |  -  |    (n/a) |
+
+| Flames of righteousness       |  10 |  98 |  58 |      250 |
+| Holy wind                     |  10 |  98 |  71 |      250 |
+| Banish demons                 |  30 |  98 |  69 |     2660 |
+| Holy bolt                     |  30 |  98 |  61 |     2980 |
+| Guardian                      |   0 |  98 |  -  |    (n/a) |
+`------------------------------------------------------------'
+Crusifer [wanted]: joulubileet is best suomimovie ever
+Jutomlol [saato+]: sellane o kiva ku sellane palaa
+New holy task 'Undead Lords' is now available to you.
+Starting to study to Max. Next 13%.
+This costs you 243618 experience points.
+Studied total 13% of the spell.
+You now have 'Dispel undead' at 63% without special bonuses.
+With current bonuses it is at 63%. Current maximum without bonuses is 63%.
+
+Jutomlol [saato+]: kaveri ja sen kaverit harrasti joskus aktiivisesti
+You have 'Dispel evil' at 55% and you may only train it up to 55%.
+Mudax (saato+): kattelin sitä puuhaa tossa jokunen aika sitten jossain tapahtumassa
+Info: Melemkor is unidle.
+--
+You now have 'Soul shield' at 74% without special bonuses.
+With current bonuses it is at 74%. Current maximum without bonuses is 80%.
+
+This costs you 31119 experience points.
+Studied total 1% of the spell.
+You now have 'Soul shield' at 75% without special bonuses.
+With current bonuses it is at 75%. Current maximum without bonuses is 80%.
+
+Kiilgore [wanted]: dont see fear and loathing - read the book. the movie is a bit weak
+Sudden enlightment takes over you.
+New holy task 'Blood of the Innocent' is now available to you.
+Starting to study to Max. Next 39%.
+This costs you 262865 experience points.
+Studied total 39% of the spell.
+You now have 'Heavenly protection' at 59% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 59%.
+
+Tails [wanted]: tiger for points
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+,-------------------------------+-----------------+----------|
+--
+| Guardian                      |   0 |  98 |  -  |    (n/a) |
+`------------------------------------------------------------'
+Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the
+Superior of Holy Lore.'
+
+Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the
+Superior of Holy Lore.'
+
+Mudax (saato+): eli tällä kanavalla diabolol
+Tails [wanted]: ok..off then
+New holy task 'Battle Against Evil' is now available to you.
+Starting to study to 54%. Next 44%.
+This costs you 216054 experience points.
+Studied total 44% of the spell.
+You now have 'Holy wind' at 54% without special bonuses.
+With current bonuses it is at 54%. Current maximum without bonuses is 71%.
+
+Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the
+Superior of Holy Lore.'
+
+Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the
+--
+| Mastery of shielding          |  52 |  81 |  52 |    (n/a) |
+| Might of the saints           |  30 |  81 |  40 |     3556 |
+| Bludgeons                     |  30 |  81 |  30 |    (n/a) |
+| Quick chant                   |  95 |  81 |  60 |    (n/a) |
+| Discipline                    |  60 | 100 |  68 |    62030 |
+| Mastery of holy vials         |  50 |  81 |  50 |    (n/a) |
+| Power of faith                |  27 |  81 |  27 |    (n/a) |
+
+H:439/439 [] S:988/988 [] E:232/232 [] $:770 [] exp:115523 [-9399]
+`------------------------------------------------------------'
+New holy task 'Set of White Rose' is now available to you.
+Starting to train to Max. Next 10%.
+This costs you 55390 experience points.
+Trained total 10% of the skill.
+You now have 'Might of the saints' at 40% without special bonuses.
+With current bonuses it is at 40%. Current maximum without bonuses is 40%.
+
+H:439/439 [] S:988/988 [] E:232/232 [] $:770 [] exp:60133 [-55390]
+Valentina says 'Las is your redemption.'
+Help available on topic:
+Skill duration: random.
+--
+| Mastery of shielding          |  52 |  81 |  52 |    (n/a) |
+| Might of the saints           |  40 |  81 |  40 |    (n/a) |
+| Bludgeons                     |  30 |  81 |  30 |    (n/a) |
+| Quick chant                   |  95 |  81 |  60 |    (n/a) |
+| Discipline                    |  62 | 100 |  68 |    71723 |
+| Mastery of holy vials         |  50 |  81 |  50 |    (n/a) |
+| Power of faith                |  27 |  81 |  27 |    (n/a) |
+`------------------------------------------------------------'
+
+Valentina mutters to herself.
+New holy task 'Slaad hunt' is now available to you.
+Starting to train to Max. Next 2%.
+This costs you 173656 experience points.
+Trained total 2% of the skill.
+You now have 'Cast holy' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 90%.
+
+H:439/439 [] S:845/926 [] E:109/231 [] $:2634 [] exp:38496 [-173656]
+You sizzle with magical energy.
+H:439/439 [] S:926/926 [+81] E:118/231 [+9] $:2634 [] exp:38496 []
+Attempting to train all the skills to 100..
+--
+
+[ BatMUD convention picture archive at http://guildhouse.net/batmud/ ]
+
++---- - - - -                                                    +
+|      HC BatMUD is up at hcbat.bat.org 23 (213.157.69.20 23)
+                        http://www.bat.org/                      |
++                                                  - - - - ------+
+
+What is your name: ggr
+
+New holy task 'Forces of Evil' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+
+Read: help topics, help multiple characters
+
+
+You have new news in group bs.
+--
+
+[ BatMUD convention picture archive at http://guildhouse.net/batmud/ ]
+
++---- - - - -                                                    +
+|      HC BatMUD is up at hcbat.bat.org 23 (213.157.69.20 23)
+                        http://www.bat.org/                      |
++                                                  - - - - ------+
+
+What is your name: ggr
+
+New holy task 'Holy deeds' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+
+Read: help topics, help multiple characters
+
+
+You have new news in group bs.
+--
+| Mana shield                   |  87 |  98 | 100 |   158559 |
+| Detect vial                   |   0 |  98 |  -  |    (n/a) |
+| Flames of righteousness       |  58 |  98 |  58 |    (n/a) |
+| Holy wind                     |  71 |  98 |  71 |    (n/a) |
+| Banish demons                 |  74 |  98 |  74 |    (n/a) |
+| Holy bolt                     |  61 |  98 |  61 |    (n/a) |
+| Guardian                      |   0 |  98 |  -  |    (n/a) |
+`------------------------------------------------------------'
+Attempting to study all the spells to 100..
+Studying dispel_evil...
+New holy task 'Vindicator of justice' is now available to you.
+Starting to study to Max. Next 13%.
+This costs you 396138 experience points.
+Studied total 4% of the spell.
+You now have 'Dispel evil' at 82% without special bonuses.
+With current bonuses it is at 86%. Current maximum without bonuses is 91%.
+You need 89266 more experience to reach the total cost of 115825 experience.0
+
+Studying mana_shield...
+Starting to study to Max. Next 13%.
+You need 132000 more experience to reach the total cost of 158559 experience.0
+--
+
+Studying satiate_person...
+Starting to study to Max. Next 15%.
+You need 11487 more experience to reach the total cost of 15058 experience.0
+
+Studying water_walking...
+Starting to study to Max. Next 20%.
+You need 8067 more experience to reach the total cost of 11638 experience.0
+
+Studying word_of_recall...
+New holy task 'Cry for help' is now available to you.
+Starting to study to Max. Next 12%.
+This costs you 2707 experience points.
+Studied total 1% of the spell.
+You now have 'Word of recall' at 59% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 70%.
+You need 1999 more experience to reach the total cost of 2863 experience.0
+
+
+
+H:675/675 [] S:1002/1002 [] E:157/234 [+9] $:5141 [] exp:864 [-57986]
+You now have 'Protection from evil' at 76% without special bonuses.
+With current bonuses it is at 75%. Current maximum without bonuses is 77%.
+
+H:439/439 [] S:931/931 [] E:218/231 [] $:5606 [] exp:122368 [-15583]
+This costs you 15583 experience points.
+Studied total 1% of the spell.
+You now have 'Protection from evil' at 76% without special bonuses.
+With current bonuses it is at 76%. Current maximum without bonuses is 77%.
+
+H:439/439 [] S:931/931 [] E:218/231 [] $:5606 [] exp:106785 [-15583]
+New holy task 'Tears of nun' is now available to you.
+This costs you 16481 experience points.
+Studied total 1% of the spell.
+You now have 'Protection from evil' at 77% without special bonuses.
+With current bonuses it is at 77%. Current maximum without bonuses is 77%.
+
+H:439/439 [] S:931/931 [] E:218/231 [] $:5606 [] exp:90304 [-16481]
+You have 'Protection from evil' at 77% and you may only train it up to 77%.
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+,-------------------------------+-----------------+----------|
+--
+
+Studying remove_scar...
+Starting to study to Max. Next 9%.
+You need 6806 more experience to reach the total cost of 26585 experience.0
+
+Studying restore...
+Starting to study to Max. Next 19%.
+You need 6806 more experience to reach the total cost of 26585 experience.0
+
+Studying identify_relic...
+New holy task 'Nun's daily work' is now available to you.
+Starting to study to Max. Next 1%.
+This costs you 13921 experience points.
+Studied total 1% of the spell.
+You now have 'Identify relic' at 74% without special bonuses.
+With current bonuses it is at 74%. Current maximum without bonuses is 74%.
+0
+
+Studying light...
+Starting to study to Max. Next 10%.
+You need 8748 more experience to reach the total cost of 14606 experience.0
+--
+
+Training bless...
+Starting to train to 30%. Next 30%.
+This costs you 13082 experience points.
+Trained total 30% of the skill.
+You now have 'Bless' at 30% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 70%.
+
+
+Studying cure_serious_wounds...
+New holy task 'Convent's life' is now available to you.
+New holy task 'Heal and nourish' is now available to you.
+Starting to study to 50%. Next 30%.
+This costs you 74334 experience points.
+Studied total 30% of the spell.
+You now have 'Cure serious wounds' at 50% without special bonuses.
+With current bonuses it is at 70%. Current maximum without bonuses is 70%.
+
+
+
+You pay 1440 gold and advance a level.
+You have a sense of harmony as you become more aware
+--
+| Attack                        |   0 |  81 |  30 |       87 |
+| Ceremony                      |  80 |  81 | 100 |    89510 |
+| Mastery of assistance         |  95 |  81 | 100 |   642456 |
+| Mastery of medicine           | 100 |  81 | 100 |    (n/a) |
+| Bludgeons                     |   0 |  81 |  30 |      166 |
+| Quick chant                   |  40 |  81 | 100 |     9250 |
+`------------------------------------------------------------'
+Ramona stares to the sky and smiles happily.
+Ramona sits down and takes a bite of a biscuit.
+Ghost of Elghinn [ghost]: got
+New holy task 'Hammer of Las' is now available to you.
+Starting to train to 90%. Next 50%.
+This costs you 4366005 experience points.
+Trained total 50% of the skill.
+You now have 'Quick chant' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 100%.
+Name: Ggr Pupunen the Duck
+--------------------------------------------------------------------------
+Player level: 90 (39 free)              Experience: 16960
+Money: 0.00                             Bank: 1424.18
+Safe experience left: 45983804
+--
+| Minor heal                    |  80 |  98 | 100 |    71768 |
+| Major heal                    | 100 |  98 | 100 |    (n/a) |
+| Holy way                      |  44 |  98 | 100 |     7011 |
+| Lessen poison                 |  50 |  98 | 100 |    11402 |
+| True heal                     |  95 |  98 | 100 |   374864 |
+| Unpain                        |  95 |  98 | 100 |   374864 |
+| Enhanced vitality             |   0 |  98 |  -  |    (n/a) |
+| New body                      |  95 |  98 | 100 |   468499 |
+`------------------------------------------------------------'
+Ramona sits down and takes a bite of a biscuit.
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+Starting to study to 90%. Next 50%.
+This costs you 983404 experience points.
+Studied total 50% of the spell.
+You now have 'Summon' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 100%.
+Ramona sits down and takes a bite of a biscuit.
+Starting to study to 90%. Next 40%.
+This costs you 1180578 experience points.
+Studied total 40% of the spell.
+You now have 'Remove poison' at 90% without special bonuses.
+--
+| Create food                   |  90 |  98 |  76 |    (n/a) |
+| Holy hand                     |  20 |  98 |  30 |      467 |
+| Saintly touch                 |  74 |  98 |  74 |    (n/a) |
+| Cure player                   |  90 |  98 |  10 |    (n/a) |
+| Soul shield                   |  10 |  98 |  15 |      147 |
+| Dispel evil                   |   0 |  98 |  10 |      108 |
+`------------------------------------------------------------'
+
+H:465/465 [] S:608/1016 [] E:108/237 [] $:0 [] exp:1109 []
+H:465/465 [] S:690/1016 [+82] E:116/237 [+8] $:0 [] exp:1109 []
+New holy task 'Find valentina' is now available to you.
+New holy task 'Feed the Poor' is now available to you.
+Starting to study to Max. Next 10%.
+This costs you 1031 experience points.
+Studied total 8% of the spell.
+You now have 'Dispel evil' at 8% without special bonuses.
+With current bonuses it is at 12%. Current maximum without bonuses is 10%.
+You need 108 more experience to reach the total cost of 186 experience.
+H:465/465 [] S:690/1016 [] E:116/237 [] $:0 [] exp:78 [-1031]
+You do not meet the requirements for level 11:
+ Has studied spell Dispel evil to at least 5% (passed)
+ Has studied spell Protection from evil to at least 11% (passed)
+--
+
+Studying bless_vial...
+Starting to study to 30%. Next 3%.
+This costs you 4731 experience points.
+Studied total 3% of the spell.
+You now have 'Bless vial' at 30% without special bonuses.
+With current bonuses it is at 30%. Current maximum without bonuses is 59%.
+0
+
+Training candlestick_making...
+New holy task 'Happy bees' is now available to you.
+Starting to train to 43%. Next 13%.
+This costs you 57585 experience points.
+Trained total 13% of the skill.
+You now have 'Candlestick making' at 43% without special bonuses.
+With current bonuses it is at 43%. Current maximum without bonuses is 52%.
+0
+
+
+
+H:710/710 [] S:328/1031 [] E:237/237 [] $:0 [] exp:127086 [-63098]
+--
+| Dispel evil                   |  70 |  98 |  70 |    (n/a) |
+| Mana shield                   |  10 |  98 |  80 |      238 |
+| Detect vial                   |   0 |  98 |  -  |    (n/a) |
+| Flames of righteousness       |  20 |  98 |  20 |    (n/a) |
+`------------------------------------------------------------'
+
+Sister Clemente utters the magic words (satiate person)
+You can't possibly eat more. You discard rest of the food.
+You are so full of liquid you feel like you might burst.
+You feel refreshed.
+New holy task 'True Devotee of Las' is now available to you.
+Starting to study to Max. Next 60%.
+This costs you 178458 experience points.
+Studied total 41% of the spell.
+You now have 'Soul shield' at 61% without special bonuses.
+With current bonuses it is at 61%. Current maximum without bonuses is 80%.
+You need 9178 more experience to reach the total cost of 13790 experience.
+Some nuns walk past you.
+H:465/465 [] S:877/1057 [] E:237/237 [] $:5786 [] exp:4612 [-178458]
+H:465/465 [] S:877/1057 [] E:237/237 [] $:5786 [] exp:4612 []
+H:465/465 [] S:974/1057 [+97] E:237/237 [] $:5786 [] exp:4612 []
+--
+Obvious exit is: south.
+Diamond vitrine with equipment set 'White Rose' inside
+Aquamarine orb floats beside great altar
+Sister Alma the Master Exorcist
+You cannot go that way.
+You pay 33640 gold and advance a level.
+Warmth of Las settles inside you.
+H:465/465 [] S:972/975 [] E:166/238 [] $:0 [-21351] exp:5165 []
+Attempting to train skills and spells for next guild level...
+Studying banish_demons...
+New holy task 'Prove thy Strenght' is now available to you.
+Starting to study to 17%. Next 12%.
+This costs you 3681 experience points.
+Studied total 12% of the spell.
+You now have 'Banish demons' at 17% without special bonuses.
+With current bonuses it is at 17%. Current maximum without bonuses is 35%.
+0
+
+Studying dispel_undead...
+Starting to study to 40%. Next 5%.
+You need 2019 more experience to reach the total cost of 3503 experience.0
+--
+
+Training exorcize...
+Starting to train to 30%. Next 4%.
+This costs you 5977 experience points.
+Trained total 4% of the skill.
+You now have 'Exorcize' at 30% without special bonuses.
+With current bonuses it is at 30%. Current maximum without bonuses is 75%.
+0
+
+Studying holy_hand...
+New holy task 'Might of Holy Lore' is now available to you.
+Starting to study to 55%. Next 7%.
+This costs you 44160 experience points.
+Studied total 7% of the spell.
+You now have 'Holy hand' at 55% without special bonuses.
+With current bonuses it is at 55%. Current maximum without bonuses is 66%.
+0
+
+
+
+H:695/695 [] S:637/1061 [] E:236/237 [] $:5111 [] exp:243825 [-86083]
+--
+
+Training vial_throwing...
+Starting to train to 41%. Next 3%.
+This costs you 17590 experience points.
+Trained total 3% of the skill.
+You now have 'Vial throwing' at 41% without special bonuses.
+With current bonuses it is at 41%. Current maximum without bonuses is 64%.
+0
+
+Studying bless_vial...
+New holy task 'Aid the Underdogs' is now available to you.
+Starting to study to 50%. Next 10%.
+This costs you 65853 experience points.
+Studied total 10% of the spell.
+You now have 'Bless vial' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 67%.
+0
+
+Training cast_protection...
+Starting to train to 75%. Next 2%.
+This costs you 72861 experience points.
+--
+H:652/652 [] S:990/990 [+11] E:172/241 [+8] $:1000 [] exp:525644 []
+Holy bolt is not available.
+A sound of heavenly choir echoes from the chapel.
+Starting to study to 30%. Next 20%.
+This costs you 23008 experience points.
+Studied total 20% of the spell.
+You now have 'Holy bolt' at 30% without special bonuses.
+With current bonuses it is at 30%. Current maximum without bonuses is 60%.
+
+H:652/652 [] S:990/990 [] E:172/241 [] $:1000 [] exp:502636 [-23008]
+New holy task 'Blood of the Innocent' is now available to you.
+Starting to study to Max. Next 48%.
+This costs you 266782 experience points.
+Studied total 48% of the spell.
+You now have 'Heavenly protection' at 59% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 59%.
+
+H:652/652 [] S:990/990 [] E:172/241 [] $:1000 [] exp:235854 [-266782]
+H:652/652 [] S:990/990 [] E:181/241 [+9] $:1000 [] exp:235854 []
+Knowledge of dispelling is not available.
+New holy task 'Virtuosic nun of Holy Might' is now available to you.
+Starting to train to Max. Next 18%.
+This costs you 88727 experience points.
+Trained total 18% of the skill.
+You now have 'Knowledge of dispelling' at 42% without special bonuses.
+With current bonuses it is at 42%. Current maximum without bonuses is 42%.
+
+H:652/652 [] S:990/990 [] E:181/241 [] $:1000 [] exp:147127 [-88727]
+H:652/652 [] S:990/990 [] E:190/241 [+9] $:1000 [] exp:147127 []
+Starting to train to 60%. Next 8%.
+This costs you 126073 experience points.
+--
+| Quick chant                   |  95 |  81 |  85 |    (n/a) |
+| Discipline                    |  60 | 100 |  68 |    62030 |
+| Mastery of holy vials         |  24 |  81 |  50 |     2693 |
+| Power of faith                |  24 |  81 |  39 |    29051 |
+`------------------------------------------------------------'
+Thundrax [wanted]: tiger,blaster for exp
+Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the
+Superior of Holy Lore.'
+
+Venomwwa [party]: yeah, that's what he was doing apparently
+New holy task 'Demons of the soul' is now available to you.
+Starting to train to Max. Next 23%.
+This costs you 136893 experience points.
+Trained total 18% of the skill.
+You now have 'Mastery of shielding' at 47% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 52%.
+You need 9814 more experience to reach the total cost of 15154 experience.
+H:481/481 [] S:1079/1079 [] E:240/240 [] $:2652 [] exp:5340 [-136893]
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+,-------------------------------+-----------------+----------|
+--
+| Might of the saints           |  37 |  81 |  40 |     6712 |
+
+| Bludgeons                     |   0 |  81 |  30 |      166 |
+| Quick chant                   |  95 |  81 |  85 |    (n/a) |
+| Discipline                    |  60 | 100 |  68 |    62030 |
+| Mastery of holy vials         |  41 |  81 |  50 |    13937 |
+| Power of faith                |  24 |  81 |  39 |    29051 |
+`------------------------------------------------------------'
+The wicked peasant coughs loudly
+Sister Valentina smiles at you.
+New holy task 'Set of White Rose' is now available to you.
+Starting to train to Max. Next 3%.
+This costs you 21984 experience points.
+Trained total 3% of the skill.
+You now have 'Might of the saints' at 40% without special bonuses.
+With current bonuses it is at 40%. Current maximum without bonuses is 40%.
+
+H:465/465 [] S:1088/1088 [] E:131/235 [] $:1929 [] exp:141389 [-21984]
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+,-------------------------------+-----------------+----------|
+--
+| Flames of righteousness       |  36 |  98 |  58 |     4463 |
+| Holy wind                     |  29 |  98 |  62 |     2327 |
+| Banish demons                 |  30 |  98 |  74 |     2660 |
+| Holy bolt                     |  47 |  98 |  68 |    13221 |
+`------------------------------------------------------------'
+Unicorn shouts 'Lozlo barely scratched me before dying!'
+Drakhan [wanted]: doings for tank...
+Ghost of Lozlo [ghost]: rais
+H:465/465 [] S:847/990 [+129] E:189/238 [+9] $:1181 [] exp:329787 []
+Info: Rutaliator goes link dead.
+New holy task 'Undead Lords' is now available to you.
+Starting to study to Max. Next 26%.
+This costs you 312141 experience points.
+Studied total 18% of the spell.
+You now have 'Dispel undead' at 64% without special bonuses.
+With current bonuses it is at 64%. Current maximum without bonuses is 72%.
+You need 13991 more experience to reach the total cost of 31637 experience.
+H:465/465 [] S:847/990 [] E:189/238 [] $:1181 [] exp:17646 [-312141]
+H:465/465 [] S:847/990 [] E:189/238 [] $:1181 [] exp:17646 []
+Starting to study to Max. Next 44%.
+This costs you 16218 experience points.
+--
+Juo (report): Camping..
+Ramjett {nightlife+}: blah +camo apparatus i think
+H:465/465 [] S:980/990 [+127] E:175/238 [+9] $:1181 [] exp:285503 []
+
+[Thu Sep 28 00:33:08 2006 Nun inform ]
+Entor successfully recites scroll of St. Adwoiwen, recovered by Entor.
+
+Elwyk [wanted]: something for sac
+Ramjett {nightlife+}: The prism shoots a beam of light at you! You feel hidden!
+H:465/465 [] S:980/990 [] E:175/238 [] $:1181 [] exp:285919 [+416]
+New holy task 'Patron of the Righteous' is now available to you.
+Starting to study to Max. Next 22%.
+This costs you 260662 experience points.
+Studied total 22% of the spell.
+You now have 'Flames of righteousness' at 52% without special bonuses.
+With current bonuses it is at 52%. Current maximum without bonuses is 58%.
+
+H:465/465 [] S:980/990 [] E:175/238 [] $:1181 [] exp:25257 [-260662]
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+,-------------------------------+-----------------+----------|
+--
+| Mastery of shielding          |  52 |  81 |  52 |    (n/a) |
+| Might of the saints           |  40 |  81 |  40 |    (n/a) |
+
+| Bludgeons                     |   0 |  81 |  30 |      166 |
+| Quick chant                   |  95 |  81 |  90 |    (n/a) |
+| Discipline                    |  60 | 100 |  68 |    62030 |
+| Mastery of holy vials         |  42 |  81 |  50 |    15177 |
+| Power of faith                |  31 |  81 |  39 |    60885 |
+`------------------------------------------------------------'
+H:465/465 [] S:1090/1090 [] E:235/235 [+1] $:900 [] exp:600414 []
+New holy task 'Slaad hunt' is now available to you.
+This costs you 89279 experience points.
+Trained total 1% of the skill.
+You now have 'Cast holy' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 90%.
+
+Tixe [nightlife+]: make me boxes
+H:465/465 [] S:1090/1090 [] E:235/235 [] $:900 [] exp:511135 [-89279]
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+,-------------------------------+-----------------+----------|
+--
+| Detect vial                   |   0 |  98 |  -  |    (n/a) |
+| Flames of righteousness       |  75 |  98 |  90 |    80327 |
+| Holy wind                     |  46 |  98 |  71 |    10252 |
+| Banish demons                 |  55 |  98 |  74 |    21205 |
+| Holy bolt                     |  54 |  98 |  68 |    22680 |
+`------------------------------------------------------------'
+Valentina mutters to herself.
+You feel almost fully recovered.
+H:465/465 [] S:999/999 [] E:195/238 [+9] $:30 [] exp:216776 []
+[party]: Demicore sizzles.
+New holy task 'Sacred Water' is now available to you.
+Starting to study to Max. Next 12%.
+This costs you 193775 experience points.
+Studied total 10% of the spell.
+You now have 'Bless vial' at 60% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 67%.
+You need 4551 more experience to reach the total cost of 27552 experience.
+H:465/465 [] S:999/999 [] E:195/238 [] $:30 [] exp:23001 [-193775]
+This costs you 22680 experience points.
+Studied total 1% of the spell.
+You now have 'Holy bolt' at 55% without special bonuses.
+--
+| Mana shield                   |  49 |  98 | 100 |    12068 |
+| Detect vial                   |   0 |  98 |  -  |    (n/a) |
+| Flames of righteousness       |  75 |  98 |  90 |    80327 |
+| Holy wind                     |  46 |  98 |  71 |    10252 |
+| Banish demons                 |  59 |  98 |  74 |    28325 |
+| Holy bolt                     |  55 |  98 |  68 |    24438 |
+`------------------------------------------------------------'
+Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the
+Superior of Holy Lore.'
+
+New holy task 'Forces of Evil' is now available to you.
+Starting to study to Max. Next 15%.
+This costs you 163969 experience points.
+Studied total 5% of the spell.
+You now have 'Banish demons' at 64% without special bonuses.
+With current bonuses it is at 64%. Current maximum without bonuses is 74%.
+You need 36754 more experience to reach the total cost of 40264 experience.
+H:465/465 [] S:999/999 [] E:258/238 [] $:616 [] exp:3510 [-163969]
+H:465/465 [] S:999/999 [] E:258/238 [] $:616 [] exp:3510 []
+You are walking on a long aisle in a small chapel of the sisterhood. There are
+long wooden benches on the both side of the aisle. The walls and ceiling are
+--
+| Heavenly protection           |  68 |  98 |  90 |    40083 |
+| Dispel undead                 |  65 |  98 |  91 |    33850 |
+| Dispel evil                   |  70 |  98 |  91 |    53222 |
+| Mana shield                   |  49 |  98 | 100 |    12068 |
+| Detect vial                   |   0 |  98 |  -  |    (n/a) |
+| Flames of righteousness       |  75 |  98 |  90 |    80327 |
+| Holy wind                     |  50 |  98 |  71 |    13968 |
+| Banish demons                 |  64 |  98 |  74 |    40264 |
+| Holy bolt                     |  66 |  98 |  68 |    53846 |
+`------------------------------------------------------------'
+New holy task 'Battle Against Evil' is now available to you.
+Starting to study to Max. Next 21%.
+This costs you 29033 experience points.
+Studied total 2% of the spell.
+You now have 'Holy wind' at 52% without special bonuses.
+With current bonuses it is at 52%. Current maximum without bonuses is 71%.
+You need 11941 more experience to reach the total cost of 16239 experience.
+H:465/465 [] S:657/999 [] E:232/238 [] $:616 [] exp:4298 [-29033]
+Miss Kitty (mossad+): ja demoni banishiki onnas
+Full [sales]: huge silver-headed hammer <red glow> (invokes minor party heal and deaths door) as fast as templar and more damage 500k
+H:465/465 [] S:782/999 [+125] E:238/238 [+6] $:616 [] exp:4298 []
+--
+This costs you 22941 experience points.
+Trained total 1% of the skill.
+You now have 'Mastery of holy vials' at 48% without special bonuses.
+With current bonuses it is at 48%. Current maximum without bonuses is 50%.
+
+This costs you 24858 experience points.
+Trained total 1% of the skill.
+You now have 'Mastery of holy vials' at 49% without special bonuses.
+With current bonuses it is at 49%. Current maximum without bonuses is 50%.
+
+New holy task 'Might of Holy Vials' is now available to you.
+This costs you 26916 experience points.
+Trained total 1% of the skill.
+You now have 'Mastery of holy vials' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+
+Flab has moved to a new environment.
+H:465/465 [] S:450/999 [] E:224/238 [] $:259 [] exp:738447 [-74715]
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+,-------------------------------+-----------------+----------|
+--
+This costs you 14730 experience points.
+Studied total 1% of the spell.
+You now have 'Protection from evil' at 75% without special bonuses.
+With current bonuses it is at 75%. Current maximum without bonuses is 77%.
+
+This costs you 15583 experience points.
+Studied total 1% of the spell.
+You now have 'Protection from evil' at 76% without special bonuses.
+With current bonuses it is at 76%. Current maximum without bonuses is 77%.
+
+New holy task 'Tears of nun' is now available to you.
+This costs you 16481 experience points.
+Studied total 1% of the spell.
+You now have 'Protection from evil' at 77% without special bonuses.
+With current bonuses it is at 77%. Current maximum without bonuses is 77%.
+
+H:465/465 [] S:1095/1095 [] E:235/235 [] $:1000 [] exp:266611 [-60715]
+You have 'Protection from evil' at 77% and you may only train it up to 77%.
+Bippo {sales}: sold...
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+--
+| Mana shield                   |  54 |  98 | 100 |    17517 |
+| Detect vial                   |   0 |  98 | 100 |      115 |
+| Flames of righteousness       |  75 |  98 |  90 |    80327 |
+| Holy wind                     |  60 |  98 |  71 |    29026 |
+| Banish demons                 |  64 |  98 |  74 |    40264 |
+| Holy bolt                     |  71 |  98 |  78 |    75907 |
+| Guardian                      |   0 |  98 |  -  |    (n/a) |
+`------------------------------------------------------------'
+You sizzle with magical energy.
+H:465/465 [] S:1095/1095 [+93] E:130/235 [+8] $:3211 [] exp:54328 []
+New holy task 'Holy deeds' is now available to you.
+Starting to study to Max. Next 24%.
+This costs you 51581 experience points.
+Studied total 11% of the spell.
+You now have 'Cleanse heathen' at 45% without special bonuses.
+With current bonuses it is at 45%. Current maximum without bonuses is 62%.
+You need 4384 more experience to reach the total cost of 7131 experience.
+H:465/465 [] S:1095/1095 [] E:130/235 [] $:3211 [] exp:2747 [-51581]
+H:465/465 [] S:1095/1095 [] E:130/235 [] $:3211 [] exp:2747 []
+You are walking on a long aisle in a small chapel of the sisterhood. There are
+long wooden benches on the both side of the aisle. The walls and ceiling are
+--
+`------------------------------------------------------------'
+Hisk [saato+]: thriller
+Sister Clemente utters the magic words (satiate person)
+You can't possibly eat more. You discard rest of the food.
+You are so full of liquid you feel like you might burst.
+You feel refreshed.
+Sun shines softly through the glass windows.
+Hisk [saato+]: ..
+H:444/444 [] S:664/934 [+97] E:233/233 [+2] $:2544 [] exp:54560 []
+Kahmuli [saato+]: camp firellä pystyi näköjään kanssa liteemään ruudun
+New holy task 'Vials and Stamina' is now available to you.
+This costs you 27341 experience points.
+Trained total 1% of the skill.
+You now have 'Vial throwing' at 61% without special bonuses.
+With current bonuses it is at 61%. Current maximum without bonuses is 64%.
+
+H:444/444 [] S:664/934 [] E:233/233 [] $:2544 [] exp:27219 [-27341]
+Sister Bernadette throws a dazzling vial in the air and to your amazement it
+turns into a white dove.
+You need 2026 more experience to reach the total cost of 29245 experience.
+H:444/444 [] S:664/934 [] E:233/233 [] $:2544 [] exp:27219 []
+| Dispel evil                   |  79 |  98 |  91 |    95688 |
+| Mana shield                   |  55 |  98 | 100 |    18840 |
+| Detect vial                   |  62 |  98 | 100 |    33403 |
+| Flames of righteousness       |  75 |  98 |  90 |    80327 |
+| Holy wind                     |  62 |  98 |  71 |    33403 |
+| Banish demons                 |  74 |  98 |  74 |    (n/a) |
+| Holy bolt                     |  71 |  98 |  78 |    75907 |
+| Guardian                      |   0 |  98 |  -  |    (n/a) |
+`------------------------------------------------------------'
+H:736/736 [] S:716/1094 [+109] E:203/235 [] $:22592 [] exp:191959 []
+New holy task 'Vindicator of justice' is now available to you.
+This costs you 95688 experience points.
+Studied total 1% of the spell.
+You now have 'Dispel evil' at 80% without special bonuses.
+With current bonuses it is at 85%. Current maximum without bonuses is 91%.
+
+Cost for 'study dispel evil': utime:3 stime:0 ticks:4791
+H:736/736 [] S:716/1094 [] E:203/235 [] $:22592 [] exp:96271 [-95688]
+Starting to study to Max. Next 9%.
+This costs you 69214 experience points.
+Studied total 2% of the spell.
+--
+| Discipline                    |  60 | 100 |  90 |    62030 |
+| Mastery of holy vials         |  50 |  81 |  50 |    (n/a) |
+| Power of faith                |  36 |  81 |  54 |    98382 |
+`------------------------------------------------------------'
+Ghost of Jutom tells you '750k niskassa :D'
+Vial throwing is not available.
+The atmosphere feels very warm.
+You need 567 more experience to reach the total cost of 29245 experience.
+You sizzle with magical energy.
+H:465/465 [] S:1090/1090 [+86] E:219/235 [+9] $:5172 [] exp:28678 []
+New holy task 'Pilgrimation' is now available to you.
+Starting to train to Max. Next 30%.
+This costs you 27474 experience points.
+Trained total 4% of the skill.
+You now have 'Exorcize' at 49% without special bonuses.
+With current bonuses it is at 49%. Current maximum without bonuses is 75%.
+You need 6968 more experience to reach the total cost of 8172 experience.
+You are at the entrance hall of the convent's chapel. There are bookshelves
+full of hymnal books beside the walls. A small basket filled with white
+candles and roses lies on a small wooden table. The divine hymn to the glory
+of Las echoes from the chapel. The stony floor is covered with an old carpet
+--
+
+[ BatMUD convention picture archive at http://guildhouse.net/batmud/ ]
+
++---- - - - -                                                    +
+|      HC BatMUD is up at hcbat.bat.org 23 (213.157.69.20 23)
+                        http://www.bat.org/                      |
++                                                  - - - - ------+
+
+What is your name: ggr
+
+New holy task 'Save the Orphans' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+
+Read: help topics, help multiple characters
+
+
+You have new news in groups general, bs and ideas-wanted.
+--
+| Banish demons                 |  74 |  98 |  74 |    (n/a) |
+| Holy bolt                     |  74 |  98 |  78 |    92921 |
+| Guardian                      |   0 |  98 |  -  |    (n/a) |
+`------------------------------------------------------------'
+H:465/465 [] S:1106/1106 [] E:212/235 [+8] $:2626 [] exp:326559 []
+Valentina says 'Las is your redemption.'
+H:465/465 [] S:1106/1106 [] E:221/235 [+9] $:2626 [] exp:326559 []
+Celeastial haven is not available.
+Cost for 'study celeastial haven to:max': utime:13 stime:0 ticks:160359
+Jeskko [pupu+]: jospa menis tyynyä tönimään
+New holy task 'Seed of evil' is now available to you.
+Starting to study to Max. Next 10%.
+This costs you 209866 experience points.
+Studied total 10% of the spell.
+You now have 'Celestial haven' at 65% without special bonuses.
+With current bonuses it is at 65%. Current maximum without bonuses is 68%.
+
+Cost for 'study celestial haven to:max': utime:7 stime:0 ticks:20584
+[pupu+]: Jeskko smacks himself playfully on the head with a fluffy pillow.
+H:465/465 [] S:1106/1106 [] E:221/235 [] $:2626 [] exp:116693 [-209866]
+[pupu+]: Ggr waves Jeskko goodbye.
+--
+`------------------------------------------------------------'
+H:690/690 [] S:949/1103 [+114] E:235/235 [] $:586 [] exp:531149 []
+This costs you 65349 experience points.
+Studied total 1% of the spell.
+You now have 'Dispel undead' at 76% without special bonuses.
+With current bonuses it is at 76%. Current maximum without bonuses is 91%.
+
+Cost for 'study dispel undead': utime:1 stime:0 ticks:3938
+Valentina mutters to herself.
+H:690/690 [] S:949/1103 [] E:235/235 [] $:586 [] exp:465800 [-65349]
+New holy task 'Torment and Agony' is now available to you.
+This costs you 69681 experience points.
+Studied total 1% of the spell.
+You now have 'Dispel undead' at 77% without special bonuses.
+With current bonuses it is at 77%. Current maximum without bonuses is 91%.
+
+Cost for 'study dispel undead': utime:2 stime:0 ticks:4426
+This costs you 74281 experience points.
+Studied total 1% of the spell.
+You now have 'Dispel undead' at 78% without special bonuses.
+With current bonuses it is at 78%. Current maximum without bonuses is 91%.
+--
+Studied total 1% of the spell.
+You now have 'Identify relic' at 72% without special bonuses.
+With current bonuses it is at 72%. Current maximum without bonuses is 74%.
+
+This costs you 13153 experience points.
+Studied total 1% of the spell.
+You now have 'Identify relic' at 73% without special bonuses.
+With current bonuses it is at 73%. Current maximum without bonuses is 74%.
+
+Xunisiih tells you 'kuin iso tuo great white shark o ?'
+New holy task 'Nun's daily work' is now available to you.
+This costs you 13921 experience points.
+Studied total 1% of the spell.
+You now have 'Identify relic' at 74% without special bonuses.
+With current bonuses it is at 74%. Current maximum without bonuses is 74%.
+
+H:465/465 [] S:615/1014 [] E:236/241 [] $:360 [] exp:404581 [-100705]
+H:465/465 [] S:751/1014 [+136] E:241/241 [+5] $:360 [] exp:404581 []
+(party): Dralith yawns tiredly.
+There are no light sources here, but you can still see.
+You are standing on a hot yellow sand at the base of a huge pyramid. The
+--
+| Mastery of shielding          |  80 |  81 | 100 |   148460 |
+| Might of the saints           |  67 |  81 |  67 |    (n/a) |
+
+| Bludgeons                     |  30 |  81 |  30 |    (n/a) |
+| Quick chant                   |  95 |  81 | 100 |   702749 |
+| Discipline                    |  61 | 100 |  90 |    66715 |
+| Mastery of holy vials         |  50 |  81 |  50 |    (n/a) |
+| Power of faith                |  49 |  81 |  71 |   300789 |
+`------------------------------------------------------------'
+H:683/683 [] S:658/1108 [] E:233/235 [] $:12249 [] exp:340747 []
+New holy task 'Abigail's Nightmare' is now available to you.
+This costs you 300789 experience points.
+Trained total 1% of the skill.
+You now have 'Power of faith' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 71%.
+
+H:683/683 [] S:658/1108 [] E:233/235 [] $:12249 [] exp:39958 [-300789]
+H:683/683 [] S:658/1108 [] E:233/235 [] $:12249 [] exp:39958 []
+Gandil [wanted]: party for ranger
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+--
+
+Studying satiate_person...
+Starting to study to Max. Next 10%.
+You need 8339 more experience to reach the total cost of 20870 experience.0
+
+Studying water_walking...
+Starting to study to Max. Next 10%.
+You need 8339 more experience to reach the total cost of 20870 experience.0
+
+Studying word_of_recall...
+New holy task 'Cry for help' is now available to you.
+Starting to study to Max. Next 16%.
+This costs you 12121 experience points.
+Studied total 5% of the spell.
+You now have 'Word of recall' at 59% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 70%.
+You need 2453 more experience to reach the total cost of 2863 experience.0
+
+
+
+Sundown [party]: mulla mitää raha oo ja oon 500k + 9m broelle velkaa mut jotai
+You now have 'Holy hand' at 15% without special bonuses.
+With current bonuses it is at 15%. Current maximum without bonuses is 20%.
+0
+
+
+
+You pay 19360 gold and advance a level.
+Wisdom of holy teachings seems much clearer now.
+Attempting to train skills and spells for next guild level...
+Studying dispel_evil...
+New holy task 'Feed the Poor' is now available to you.
+New holy task 'Find valentina' is now available to you.
+Starting to study to 5%. Next 5%.
+This costs you 578 experience points.
+Studied total 5% of the spell.
+You now have 'Dispel evil' at 5% without special bonuses.
+With current bonuses it is at 5%. Current maximum without bonuses is 10%.
+0
+
+Studying protection_from_evil...
+Starting to study to 11%. Next 4%.
+This costs you 316 experience points.
+--
+
+Studying bless_vial...
+Starting to study to 30%. Next 3%.
+This costs you 4731 experience points.
+Studied total 3% of the spell.
+You now have 'Bless vial' at 30% without special bonuses.
+With current bonuses it is at 30%. Current maximum without bonuses is 59%.
+0
+
+Training candlestick_making...
+New holy task 'Happy bees' is now available to you.
+Starting to train to 43%. Next 13%.
+This costs you 57585 experience points.
+Trained total 13% of the skill.
+You now have 'Candlestick making' at 43% without special bonuses.
+With current bonuses it is at 43%. Current maximum without bonuses is 52%.
+0
+
+
+
+You pay 30250 gold and advance a level.
+--
+
+Training cast_dispel...
+Starting to train to 75%. Next 15%.
+This costs you 380755 experience points.
+Trained total 15% of the skill.
+You now have 'Cast dispel' at 75% without special bonuses.
+With current bonuses it is at 75%. Current maximum without bonuses is 90%.
+0
+
+Studying soul_shield...
+New holy task 'True Devotee of Las' is now available to you.
+Starting to study to 30%. Next 10%.
+This costs you 8437 experience points.
+Studied total 10% of the spell.
+You now have 'Soul shield' at 30% without special bonuses.
+With current bonuses it is at 30%. Current maximum without bonuses is 80%.
+0
+
+
+
+You pay 34810 gold and advance a level.
+--
+
+Training exorcize...
+Starting to train to 30%. Next 4%.
+This costs you 5977 experience points.
+Trained total 4% of the skill.
+You now have 'Exorcize' at 30% without special bonuses.
+With current bonuses it is at 30%. Current maximum without bonuses is 75%.
+0
+
+Studying holy_hand...
+New holy task 'Might of Holy Lore' is now available to you.
+Starting to study to 55%. Next 7%.
+This costs you 44160 experience points.
+Studied total 7% of the spell.
+You now have 'Holy hand' at 55% without special bonuses.
+With current bonuses it is at 55%. Current maximum without bonuses is 66%.
+0
+
+
+
+H:425/425 [] S:668/699 [] E:36/232 [] $:9758 [-100940] exp:13128 []
+--
+| Turn undead                   |  90 |  81 |  96 |   815675 |
+| Knowledge of dispelling       |  20 |  81 |  20 |    (n/a) |
+| Bludgeons                     |   0 |  81 |  30 |      166 |
+| Quick chant                   | 100 |  81 |  55 |    (n/a) |
+
+| Discipline                    |  55 | 100 |  68 |    42795 |
+| Power of faith                |  25 |  81 |  25 |    (n/a) |
+`------------------------------------------------------------'
+H:439/439 [] S:699/699 [] E:79/235 [+8] $:9758 [] exp:13128 []
+Info: Kitania goes link dead.
+New holy task 'Slaad hunt' is now available to you.
+Starting to train to Max. Next 35%.
+This costs you 1371374 experience points.
+Trained total 35% of the skill.
+You now have 'Cast holy' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 90%.
+
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+,-------------------------------+-----------------+----------|
+| Skills available at level 25  | Cur | Rac | Max | Exp      |
+--
+| Turn undead                   |  90 |  81 |  96 |   815675 |
+| Knowledge of dispelling       |  20 |  81 |  20 |    (n/a) |
+| Bludgeons                     |   0 |  81 |  30 |      166 |
+| Quick chant                   | 100 |  81 |  55 |    (n/a) |
+
+| Discipline                    |  55 | 100 |  68 |    42795 |
+| Power of faith                |  25 |  81 |  25 |    (n/a) |
+`------------------------------------------------------------'
+The wind stills.
+Sister Valentina smiles at you.
+New holy task 'Pilgrimation' is now available to you.
+Starting to train to 60%. Next 30%.
+This costs you 209334 experience points.
+Trained total 30% of the skill.
+You now have 'Exorcize' at 60% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 75%.
+
+Starting to train to Max. Next 15%.
+This costs you 410902 experience points.
+Trained total 15% of the skill.
+You now have 'Exorcize' at 75% without special bonuses.
+--
+
+Training vial_throwing...
+Starting to train to 41%. Next 3%.
+This costs you 17590 experience points.
+Trained total 3% of the skill.
+You now have 'Vial throwing' at 41% without special bonuses.
+With current bonuses it is at 41%. Current maximum without bonuses is 64%.
+0
+
+Studying bless_vial...
+New holy task 'Aid the Underdogs' is now available to you.
+Starting to study to 50%. Next 10%.
+This costs you 65853 experience points.
+Studied total 10% of the spell.
+You now have 'Bless vial' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 67%.
+0
+
+Training cast_protection...
+Starting to train to 75%. Next 15%.
+This costs you 380755 experience points.
+--
+| Mastery of shielding          |   0 |  81 |  25 |      158 |
+| Bludgeons                     |   0 |  81 |  30 |      166 |
+
+| Quick chant                   | 100 |  81 |  60 |    (n/a) |
+| Discipline                    |  60 | 100 |  68 |    62030 |
+| Mastery of holy vials         |   0 |  81 |  20 |      233 |
+| Power of faith                |  25 |  81 |  27 |    32480 |
+`------------------------------------------------------------'
+Hellvasara [wanted]: reinc cast
+Beanos [wanted]: other players cast reincarnation at you, costs $10k
+New holy task 'Virtuosic nun of Holy Might' is now available to you.
+Starting to train to Max. Next 22%.
+This costs you 94657 experience points.
+Trained total 22% of the skill.
+You now have 'Knowledge of dispelling' at 42% without special bonuses.
+With current bonuses it is at 42%. Current maximum without bonuses is 42%.
+
+H:437/439 [+12] S:627/702 [+95] E:235/235 [+1] $:105859 [] exp:13128 []
+Starting to train to Max. Next 2%.
+This costs you 68713 experience points.
+Trained total 2% of the skill.
+--
+| Heavenly protection           |   2 |  98 |  45 |      101 |
+| Dispel undead                 |  40 |  98 |  63 |     5361 |
+| Dispel evil                   |  40 |  98 |  55 |     5902 |
+| Mana shield                   |  20 |  98 | 100 |      842 |
+| Detect vial                   |   0 |  98 |  -  |    (n/a) |
+| Flames of righteousness       |  10 |  98 |  58 |      250 |
+| Holy wind                     |   1 |  98 |  41 |      118 |
+| Banish demons                 |  26 |  98 |  65 |     1779 |
+| Holy bolt                     |   3 |  98 |  40 |      149 |
+`------------------------------------------------------------'
+New holy task 'Undead Lords' is now available to you.
+Starting to study to Max. Next 23%.
+This costs you 322317 experience points.
+Studied total 23% of the spell.
+You now have 'Dispel undead' at 63% without special bonuses.
+With current bonuses it is at 63%. Current maximum without bonuses is 63%.
+
+You feel fully healed.
+You sizzle with magical energy.
+H:439/439 [+2] S:702/702 [+75] E:235/235 [] $:105859 [] exp:13128 []
+New holy task 'Prove thy Strenght' is now available to you.
+Starting to study to Max. Next 15%.
+This costs you 162990 experience points.
+Studied total 15% of the spell.
+You now have 'Dispel evil' at 55% without special bonuses.
+With current bonuses it is at 55%. Current maximum without bonuses is 55%.
+
+New holy task 'Patron of the Righteous' is now available to you.
+Starting to study to Max. Next 48%.
+This costs you 300392 experience points.
+Studied total 48% of the spell.
+You now have 'Flames of righteousness' at 58% without special bonuses.
+With current bonuses it is at 58%. Current maximum without bonuses is 58%.
+
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+,-------------------------------+-----------------+----------|
+| Spells available at level 29  | Cur | Rac | Max | Exp      |
+--
+| Heavenly protection           |   2 |  98 |  45 |      101 |
+| Dispel undead                 |  63 |  98 |  63 |    (n/a) |
+| Dispel evil                   |  55 |  98 |  55 |    (n/a) |
+| Mana shield                   |  20 |  98 | 100 |      842 |
+| Detect vial                   |   0 |  98 |  -  |    (n/a) |
+| Flames of righteousness       |  58 |  98 |  58 |    (n/a) |
+| Holy wind                     |  41 |  98 |  41 |    (n/a) |
+| Banish demons                 |  26 |  98 |  65 |     1779 |
+| Holy bolt                     |  40 |  98 |  40 |    (n/a) |
+`------------------------------------------------------------'
+New holy task 'Forces of Evil' is now available to you.
+Starting to study to Max. Next 39%.
+This costs you 531599 experience points.
+Studied total 39% of the spell.
+You now have 'Banish demons' at 65% without special bonuses.
+With current bonuses it is at 65%. Current maximum without bonuses is 65%.
+
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+,-------------------------------+-----------------+----------|
+| Spells available at level 29  | Cur | Rac | Max | Exp      |
+--
+| Heavenly protection           |  45 |  98 |  45 |    (n/a) |
+| Dispel undead                 |  63 |  98 |  63 |    (n/a) |
+| Dispel evil                   |  55 |  98 |  55 |    (n/a) |
+| Mana shield                   |  60 |  98 | 100 |    26910 |
+| Detect vial                   |   0 |  98 |  -  |    (n/a) |
+| Flames of righteousness       |  58 |  98 |  58 |    (n/a) |
+| Holy wind                     |  41 |  98 |  41 |    (n/a) |
+| Banish demons                 |  65 |  98 |  65 |    (n/a) |
+| Holy bolt                     |  40 |  98 |  40 |    (n/a) |
+`------------------------------------------------------------'
+New holy task 'Holy deeds' is now available to you.
+Starting to study to Max. Next 52%.
+This costs you 105414 experience points.
+Studied total 52% of the spell.
+You now have 'Cleanse heathen' at 52% without special bonuses.
+With current bonuses it is at 52%. Current maximum without bonuses is 52%.
+
+This costs you 6579 experience points.
+Studied total 1% of the spell.
+You now have 'Soul shield' at 51% without special bonuses.
+With current bonuses it is at 51%. Current maximum without bonuses is 80%.
+--
+| Heavenly protection           |  45 |  98 |  45 |    (n/a) |
+| Dispel undead                 |  63 |  98 |  63 |    (n/a) |
+| Dispel evil                   |  55 |  98 |  55 |    (n/a) |
+| Mana shield                   |  60 |  98 | 100 |    26910 |
+| Detect vial                   |   0 |  98 |  -  |    (n/a) |
+| Flames of righteousness       |  58 |  98 |  58 |    (n/a) |
+| Holy wind                     |  41 |  98 |  41 |    (n/a) |
+| Banish demons                 |  65 |  98 |  65 |    (n/a) |
+| Holy bolt                     |  40 |  98 |  40 |    (n/a) |
+`------------------------------------------------------------'
+New holy task 'Sacred Water' is now available to you.
+Starting to study to Max. Next 17%.
+This costs you 307329 experience points.
+Studied total 17% of the spell.
+You now have 'Bless vial' at 67% without special bonuses.
+With current bonuses it is at 67%. Current maximum without bonuses is 67%.
+
+This costs you 17472 experience points.
+Studied total 1% of the spell.
+You now have 'Heavy weight' at 61% without special bonuses.
+With current bonuses it is at 61%. Current maximum without bonuses is 61%.
+--
+| Knowledge of dispelling       |  42 |  81 |  42 |    (n/a) |
+| Mastery of shielding          |  25 |  81 |  25 |    (n/a) |
+| Bludgeons                     |   0 |  81 |  30 |      166 |
+
+| Quick chant                   | 100 |  81 |  60 |    (n/a) |
+| Discipline                    |  60 | 100 |  68 |    62030 |
+| Mastery of holy vials         |  20 |  81 |  20 |    (n/a) |
+| Power of faith                |  27 |  81 |  27 |    (n/a) |
+`------------------------------------------------------------'
+Smash (wanted): party for psichanconj
+New holy task 'Vials and Stamina' is now available to you.
+Starting to train to Max. Next 14%.
+This costs you 311998 experience points.
+Trained total 14% of the skill.
+You now have 'Vial throwing' at 64% without special bonuses.
+With current bonuses it is at 64%. Current maximum without bonuses is 64%.
+
+Name: Ggr Pupunen the Duck < ? >
+--------------------------------------------------------------------------
+Player level: 90 (12 free)              Experience: 13128
+Money: 105859.00                        Bank: 350.00
+--
+| Knowledge of dispelling       |  42 |  81 |  42 |    (n/a) |
+| Mastery of shielding          |  25 |  81 |  52 |     2155 |
+| Might of the saints           |   0 |  81 |  40 |      158 |
+
+| Bludgeons                     |   0 |  81 |  30 |      166 |
+| Quick chant                   | 100 |  81 |  60 |    (n/a) |
+| Discipline                    |  60 | 100 |  68 |    62030 |
+| Mastery of holy vials         |  20 |  81 |  50 |     1698 |
+| Power of faith                |  27 |  81 |  27 |    (n/a) |
+`------------------------------------------------------------'
+New holy task 'Might of Holy Vials' is now available to you.
+Starting to train to Max. Next 30%.
+This costs you 301784 experience points.
+Trained total 30% of the skill.
+You now have 'Mastery of holy vials' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+,-------------------------------+-----------------+----------|
+| Skills available at level 31  | Cur | Rac | Max | Exp      |
+--
+| Knowledge of dispelling       |  42 |  81 |  42 |    (n/a) |
+| Mastery of shielding          |  25 |  81 |  52 |     2155 |
+| Might of the saints           |   0 |  81 |  40 |      158 |
+
+| Bludgeons                     |   0 |  81 |  30 |      166 |
+| Quick chant                   | 100 |  81 |  60 |    (n/a) |
+| Discipline                    |  60 | 100 |  68 |    62030 |
+| Mastery of holy vials         |  50 |  81 |  50 |    (n/a) |
+| Power of faith                |  27 |  81 |  27 |    (n/a) |
+`------------------------------------------------------------'
+New holy task 'Set of White Rose' is now available to you.
+Starting to train to Max. Next 40%.
+This costs you 85397 experience points.
+Trained total 40% of the skill.
+You now have 'Might of the saints' at 40% without special bonuses.
+With current bonuses it is at 40%. Current maximum without bonuses is 40%.
+
+Trench tells you 'nod'
+New holy task 'Demons of the soul' is now available to you.
+Starting to train to Max. Next 27%.
+This costs you 235771 experience points.
+Trained total 27% of the skill.
+You now have 'Mastery of shielding' at 52% without special bonuses.
+With current bonuses it is at 52%. Current maximum without bonuses is 52%.
+
+H:437/439 [+12] S:707/707 [] E:235/235 [] $:22649 [] exp:13128 []
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+,-------------------------------+-----------------+----------|
+--
+Studied total 20% of the spell.
+You now have 'Holy bolt' at 60% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 60%.
+
+Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the
+Superior of Holy Lore.'
+
+Sister Alma says, 'I can't train you more. Thy must seek Sister Valentina, the
+Superior of Holy Lore.'
+
+New holy task 'Blood of the Innocent' is now available to you.
+Starting to study to Max. Next 14%.
+This costs you 185369 experience points.
+Studied total 14% of the spell.
+You now have 'Heavenly protection' at 59% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 59%.
+
+H:439/439 [] S:707/707 [] E:235/235 [] $:22649 [] exp:13128 []
+Name: Ggr Pupunen the Duck < ? >
+--------------------------------------------------------------------------
+Player level: 90 (10 free)              Experience: 13128
+--
+             ________________________________________
+            | ^o^                                ^o^ | 
+            |  .  The DONATIONS are now [ OPEN ]  .  |
+            |- . -------------------------------- . -|
+            |  .       Read "help donate"         .  |
+            |________________________________________|
+
+
+What is your name: ggr
+
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+New holy task 'Hammer of Las' is now available to you.
+New holy task 'Convent's life' is now available to you.
+New holy task 'Save the Orphans' is now available to you.
+New holy task 'Memento mei' is now available to you.
+New holy task 'Heal and nourish' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+
+Read: help topics, help multiple characters
+
+Read news inform!
+
+--
+| Heavenly protection           |  59 |  98 |  59 |    (n/a) |
+| Dispel undead                 |  63 |  98 |  91 |    29559 |
+| Dispel evil                   |  55 |  98 |  91 |    18840 |
+| Mana shield                   |  75 |  98 | 100 |    73927 |
+| Detect vial                   |   0 |  98 | 100 |      115 |
+| Flames of righteousness       |  58 |  98 |  90 |    25178 |
+| Holy wind                     |  41 |  98 |  59 |     6845 |
+| Banish demons                 |  65 |  98 |  74 |    43146 |
+| Holy bolt                     |  60 |  98 |  60 |    (n/a) |
+`------------------------------------------------------------'
+New holy task 'Battle Against Evil' is now available to you.
+Starting to study to Max. Next 18%.
+This costs you 259108 experience points.
+Studied total 18% of the spell.
+You now have 'Holy wind' at 59% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 59%.
+
+Name: Ggr Pupunen the Duck
+--------------------------------------------------------------------------
+Player level: 90 (10 free)              Experience: 8435
+Money: 19490.00                         Bank: 350.00
+--
+
+Str: Low (32)             Dex: Low (48)             Con: Adequate (61+)       
+Int: Average (94+)        Wis: Great (134+)         
+Cha: Good-looking (98)    Siz: Short (39)           
+
+You have a meager ability for avoiding hits.
+You are irreproachably kind.
+You have completed 24 active quests. (16 lq, 0 gq, 7 aq, 0 pq, 1 aw)
+You are refreshed, satiated, very young and brave.
+Thanril leads the duck race.
+New holy task 'Vindicator of justice' is now available to you.
+Starting to study to Max. Next 36%.
+This costs you 2782037 experience points.
+Studied total 36% of the spell.
+You now have 'Dispel evil' at 91% without special bonuses.
+With current bonuses it is at 91%. Current maximum without bonuses is 91%.
+
+Starting to study to Max. Next 28%.
+This costs you 2107427 experience points.
+Studied total 27% of the spell.
+You now have 'Dispel undead' at 90% without special bonuses.
+--
+| Dispel evil                   |  91 |  98 |  91 |    (n/a) |
+| Mana shield                   |  75 |  98 | 100 |    73927 |
+| Detect vial                   |   0 |  98 | 100 |      115 |
+| Flames of righteousness       |  58 |  98 |  90 |    25178 |
+| Holy wind                     |  59 |  98 |  59 |    (n/a) |
+| Banish demons                 |  65 |  98 |  74 |    43146 |
+| Holy bolt                     |  60 |  98 |  60 |    (n/a) |
+`------------------------------------------------------------'
+Orome (wanted): bah and where is beer?
+The guard keeps an eye on you constantly.
+New holy task 'Tears of nun' is now available to you.
+Starting to study to Max. Next 5%.
+This costs you 73868 experience points.
+Studied total 5% of the spell.
+You now have 'Protection from evil' at 77% without special bonuses.
+With current bonuses it is at 77%. Current maximum without bonuses is 77%.
+
+H:650/650 [] S:665/739 [] E:235/235 [] $:19490 [] exp:1980 [-6455]
+H:650/650 [] S:665/739 [] E:235/235 [] $:19490 [] exp:1980 []
+This place is kinda claustrophobic.
+                                ,----------------------------.
+--
+This costs you 27063 experience points.
+Studied total 1% of the spell.
+You now have 'Saintly touch' at 75% without special bonuses.
+With current bonuses it is at 75%. Current maximum without bonuses is 100%.
+
+This costs you 28730 experience points.
+Studied total 1% of the spell.
+You now have 'Saintly touch' at 76% without special bonuses.
+With current bonuses it is at 76%. Current maximum without bonuses is 100%.
+
+New holy task 'Torment and Agony' is now available to you.
+This costs you 30492 experience points.
+Studied total 1% of the spell.
+You now have 'Saintly touch' at 77% without special bonuses.
+With current bonuses it is at 77%. Current maximum without bonuses is 100%.
+
+This costs you 32354 experience points.
+Studied total 1% of the spell.
+You now have 'Saintly touch' at 78% without special bonuses.
+With current bonuses it is at 78%. Current maximum without bonuses is 100%.
+
+--
+You now have 'Identify relic' at 72% without special bonuses.
+With current bonuses it is at 73%. Current maximum without bonuses is 74%.
+
+Valentina recites a prayer to the glory of Las.
+H:654/654 [] S:1030/1030 [] E:128/228 [] $:29372 [] exp:267648 [-55552]
+This costs you 13153 experience points.
+Studied total 1% of the spell.
+You now have 'Identify relic' at 73% without special bonuses.
+With current bonuses it is at 74%. Current maximum without bonuses is 74%.
+
+New holy task 'Nun's daily work' is now available to you.
+This costs you 13921 experience points.
+Studied total 1% of the spell.
+You now have 'Identify relic' at 74% without special bonuses.
+With current bonuses it is at 75%. Current maximum without bonuses is 74%.
+
+You have 'Identify relic' at 74% and you may only train it up to 74%.
+H:654/654 [] S:1030/1030 [] E:128/228 [] $:29372 [] exp:240574 [-27074]
+                                ,----------------------------.
+                                |Percentiles      | Adv. cost|
+,-------------------------------+-----------------+----------|
+--
+New holy task 'Aid the Underdogs' is now available to you.
+You now have 'Sewing' at 50% without special bonuses.
+--
+New holy task 'True Devotee of Las' is now available to you.
+You now have 'Essence eye' at 60% without special bonuses.
+--
+New holy task 'Angelique's cross' is now available to you.
+You now have 'Purity of thy heart' at 50% without special bonuses.
+--
+New holy task 'Cry for help' is now available to you.
+This costs you 2707 experience points.
+Studied total 1% of the spell.
+You now have 'Word of recall' at 59% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 70%.
+
+--
+New holy task 'Torment and Agony' is now available to you.
+This costs you 30492 experience points.
+Studied total 1% of the spell.
+You now have 'Saintly touch' at 77% without special bonuses.
+With current bonuses it is at 77%. Current maximum without bonuses is 100%.
+
+--
+New holy task 'Nun's daily work' is now available to you.
+Starting to study to 74%. Next 14%.
+This costs you 137539 experience points.
+Studied total 14% of the spell.
+You now have 'Identify relic' at 74% without special bonuses.
+With current bonuses it is at 74%. Current maximum without bonuses is 74%.
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+Starting to study to Max. Next 90%.
+This costs you 1011480 experience points.
+Studied total 90% of the spell.
+You now have 'Summon' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 90%.
+--
+New holy task 'Save the Orphans' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+--
+New holy task 'Hammer of Las' is now available to you.
+Starting to train to 70%. Next 14%.
+This costs you 734148 experience points.
+Trained total 14% of the skill.
+You now have 'Quick chant' at 70% without special bonuses.
+With current bonuses it is at 70%. Current maximum without bonuses is 100%.
+--
+New holy task 'Nun's daily work' is now available to you.
+This costs you 15662 experience points.
+Studied total 1% of the spell.
+You now have 'Identify relic' at 74% without special bonuses.
+With current bonuses it is at 74%. Current maximum without bonuses is 74%.
+
+--
+New holy task 'Feed the Poor' is now available to you.
+New holy task 'Find valentina' is now available to you.
+This costs you 143 experience points.
+Studied total 1% of the spell.
+You now have 'Dispel evil' at 5% without special bonuses.
+With current bonuses it is at 5%. Current maximum without bonuses is 10%.
+
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+Starting to study to Max. Next 90%.
+This costs you 1011480 experience points.
+Studied total 90% of the spell.
+You now have 'Summon' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 90%.
+--
+New holy task 'Save the Orphans' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+--
+New holy task 'Hammer of Las' is now available to you.
+Starting to train to 70%. Next 14%.
+This costs you 734148 experience points.
+Trained total 14% of the skill.
+You now have 'Quick chant' at 70% without special bonuses.
+With current bonuses it is at 70%. Current maximum without bonuses is 100%.
+--
+New holy task 'Nun's daily work' is now available to you.
+This costs you 15662 experience points.
+Studied total 1% of the spell.
+You now have 'Identify relic' at 74% without special bonuses.
+With current bonuses it is at 74%. Current maximum without bonuses is 74%.
+
+--
+New holy task 'Feed the Poor' is now available to you.
+New holy task 'Find valentina' is now available to you.
+This costs you 143 experience points.
+Studied total 1% of the spell.
+You now have 'Dispel evil' at 5% without special bonuses.
+With current bonuses it is at 5%. Current maximum without bonuses is 10%.
+
+--
+New holy task 'True Devotee of Las' is now available to you.
+This costs you 1411 experience points.
+Studied total 1% of the spell.
+You now have 'Soul shield' at 30% without special bonuses.
+With current bonuses it is at 30%. Current maximum without bonuses is 40%.
+
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+Starting to study to Max. Next 90%.
+This costs you 1011480 experience points.
+Studied total 90% of the spell.
+You now have 'Summon' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 90%.
+--
+New holy task 'Save the Orphans' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+--
+New holy task 'Hammer of Las' is now available to you.
+Starting to train to 70%. Next 14%.
+This costs you 734148 experience points.
+Trained total 14% of the skill.
+You now have 'Quick chant' at 70% without special bonuses.
+With current bonuses it is at 70%. Current maximum without bonuses is 100%.
+--
+New holy task 'Nun's daily work' is now available to you.
+This costs you 15662 experience points.
+Studied total 1% of the spell.
+You now have 'Identify relic' at 74% without special bonuses.
+With current bonuses it is at 74%. Current maximum without bonuses is 74%.
+
+--
+New holy task 'Feed the Poor' is now available to you.
+New holy task 'Find valentina' is now available to you.
+This costs you 143 experience points.
+Studied total 1% of the spell.
+You now have 'Dispel evil' at 5% without special bonuses.
+With current bonuses it is at 5%. Current maximum without bonuses is 10%.
+
+--
+New holy task 'True Devotee of Las' is now available to you.
+This costs you 1411 experience points.
+Studied total 1% of the spell.
+You now have 'Soul shield' at 30% without special bonuses.
+With current bonuses it is at 30%. Current maximum without bonuses is 40%.
+
+--
+New holy task 'Might of Holy Lore' is now available to you.
+This costs you 6570 experience points.
+Studied total 1% of the spell.
+You now have 'Holy hand' at 51% without special bonuses.
+With current bonuses it is at 51%. Current maximum without bonuses is 66%.
+
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+Starting to study to Max. Next 90%.
+This costs you 1011480 experience points.
+Studied total 90% of the spell.
+You now have 'Summon' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 90%.
+--
+New holy task 'Save the Orphans' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+--
+New holy task 'Hammer of Las' is now available to you.
+Starting to train to 70%. Next 14%.
+This costs you 734148 experience points.
+Trained total 14% of the skill.
+You now have 'Quick chant' at 70% without special bonuses.
+With current bonuses it is at 70%. Current maximum without bonuses is 100%.
+--
+New holy task 'Nun's daily work' is now available to you.
+This costs you 15662 experience points.
+Studied total 1% of the spell.
+You now have 'Identify relic' at 74% without special bonuses.
+With current bonuses it is at 74%. Current maximum without bonuses is 74%.
+
+--
+New holy task 'Feed the Poor' is now available to you.
+New holy task 'Find valentina' is now available to you.
+This costs you 143 experience points.
+Studied total 1% of the spell.
+You now have 'Dispel evil' at 5% without special bonuses.
+With current bonuses it is at 5%. Current maximum without bonuses is 10%.
+
+--
+New holy task 'True Devotee of Las' is now available to you.
+This costs you 1411 experience points.
+Studied total 1% of the spell.
+You now have 'Soul shield' at 30% without special bonuses.
+With current bonuses it is at 30%. Current maximum without bonuses is 40%.
+
+--
+New holy task 'Might of Holy Lore' is now available to you.
+This costs you 6570 experience points.
+Studied total 1% of the spell.
+You now have 'Holy hand' at 51% without special bonuses.
+With current bonuses it is at 51%. Current maximum without bonuses is 66%.
+
+--
+New holy task 'Happy bees' is now available to you.
+This costs you 5896 experience points.
+Trained total 1% of the skill.
+You now have 'Candlestick making' at 41% without special bonuses.
+With current bonuses it is at 41%. Current maximum without bonuses is 48%.
+
+--
+New holy task 'Aid the Underdogs' is now available to you.
+This costs you 10182 experience points.
+Studied total 1% of the spell.
+You now have 'Bless vial' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+
+H:436/436 [] S:642/642 [] E:112/234 [+9] $:0 [] exp:325009 []
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+Starting to study to Max. Next 90%.
+This costs you 1011480 experience points.
+Studied total 90% of the spell.
+You now have 'Summon' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 90%.
+--
+
+New holy task 'Save the Orphans' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+--
+Ramona falters and loses her spell.
+New holy task 'Hammer of Las' is now available to you.
+Starting to train to 70%. Next 14%.
+This costs you 734148 experience points.
+Trained total 14% of the skill.
+You now have 'Quick chant' at 70% without special bonuses.
+With current bonuses it is at 70%. Current maximum without bonuses is 100%.
+--
+
+New holy task 'Nun's daily work' is now available to you.
+This costs you 15662 experience points.
+Studied total 1% of the spell.
+You now have 'Identify relic' at 74% without special bonuses.
+With current bonuses it is at 74%. Current maximum without bonuses is 74%.
+
+--
+
+New holy task 'Feed the Poor' is now available to you.
+New holy task 'Find valentina' is now available to you.
+This costs you 143 experience points.
+Studied total 1% of the spell.
+You now have 'Dispel evil' at 5% without special bonuses.
+With current bonuses it is at 5%. Current maximum without bonuses is 10%.
+
+--
+
+New holy task 'True Devotee of Las' is now available to you.
+This costs you 1411 experience points.
+Studied total 1% of the spell.
+You now have 'Soul shield' at 30% without special bonuses.
+With current bonuses it is at 30%. Current maximum without bonuses is 40%.
+
+--
+
+New holy task 'Might of Holy Lore' is now available to you.
+This costs you 6570 experience points.
+Studied total 1% of the spell.
+You now have 'Holy hand' at 51% without special bonuses.
+With current bonuses it is at 51%. Current maximum without bonuses is 66%.
+
+--
+
+New holy task 'Happy bees' is now available to you.
+This costs you 5896 experience points.
+Trained total 1% of the skill.
+You now have 'Candlestick making' at 41% without special bonuses.
+With current bonuses it is at 41%. Current maximum without bonuses is 48%.
+
+--
+
+New holy task 'Aid the Underdogs' is now available to you.
+This costs you 10182 experience points.
+Studied total 1% of the spell.
+You now have 'Bless vial' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+
+--
+Elero is caught by sudden enlightment.
+New holy task 'Vials and Stamina' is now available to you.
+This costs you 27341 experience points.
+Trained total 1% of the skill.
+You now have 'Vial throwing' at 61% without special bonuses.
+With current bonuses it is at 61%. Current maximum without bonuses is 64%.
+
+--
+
+New holy task 'Tears of nun' is now available to you.
+This costs you 18542 experience points.
+Studied total 1% of the spell.
+You now have 'Protection from evil' at 77% without special bonuses.
+With current bonuses it is at 77%. Current maximum without bonuses is 77%.
+
+--
+Studying banish_demons...
+New holy task 'Prove thy Strenght' is now available to you.
+Starting to study to 17%. Next 12%.
+This costs you 4143 experience points.
+Studied total 12% of the spell.
+You now have 'Banish demons' at 17% without special bonuses.
+With current bonuses it is at 17%. Current maximum without bonuses is 35%.
+--
+
+New holy task 'Holy deeds' is now available to you.
+This costs you 5552 experience points.
+Studied total 1% of the spell.
+You now have 'Cleanse heathen' at 45% without special bonuses.
+With current bonuses it is at 45%. Current maximum without bonuses is 52%.
+
+H:436/436 [] S:642/642 [] E:112/234 [+9] $:0 [] exp:325009 []
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+Starting to study to Max. Next 90%.
+This costs you 1011480 experience points.
+Studied total 90% of the spell.
+You now have 'Summon' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 90%.
+--
+
+New holy task 'Save the Orphans' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+--
+Ramona falters and loses her spell.
+New holy task 'Hammer of Las' is now available to you.
+Starting to train to 70%. Next 14%.
+This costs you 734148 experience points.
+Trained total 14% of the skill.
+You now have 'Quick chant' at 70% without special bonuses.
+With current bonuses it is at 70%. Current maximum without bonuses is 100%.
+--
+
+New holy task 'Nun's daily work' is now available to you.
+This costs you 15662 experience points.
+Studied total 1% of the spell.
+You now have 'Identify relic' at 74% without special bonuses.
+With current bonuses it is at 74%. Current maximum without bonuses is 74%.
+
+--
+
+New holy task 'Feed the Poor' is now available to you.
+New holy task 'Find valentina' is now available to you.
+This costs you 143 experience points.
+Studied total 1% of the spell.
+You now have 'Dispel evil' at 5% without special bonuses.
+With current bonuses it is at 5%. Current maximum without bonuses is 10%.
+
+--
+
+New holy task 'True Devotee of Las' is now available to you.
+This costs you 1411 experience points.
+Studied total 1% of the spell.
+You now have 'Soul shield' at 30% without special bonuses.
+With current bonuses it is at 30%. Current maximum without bonuses is 40%.
+
+--
+
+New holy task 'Might of Holy Lore' is now available to you.
+This costs you 6570 experience points.
+Studied total 1% of the spell.
+You now have 'Holy hand' at 51% without special bonuses.
+With current bonuses it is at 51%. Current maximum without bonuses is 66%.
+
+--
+
+New holy task 'Happy bees' is now available to you.
+This costs you 5896 experience points.
+Trained total 1% of the skill.
+You now have 'Candlestick making' at 41% without special bonuses.
+With current bonuses it is at 41%. Current maximum without bonuses is 48%.
+
+--
+
+New holy task 'Aid the Underdogs' is now available to you.
+This costs you 10182 experience points.
+Studied total 1% of the spell.
+You now have 'Bless vial' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+
+--
+Elero is caught by sudden enlightment.
+New holy task 'Vials and Stamina' is now available to you.
+This costs you 27341 experience points.
+Trained total 1% of the skill.
+You now have 'Vial throwing' at 61% without special bonuses.
+With current bonuses it is at 61%. Current maximum without bonuses is 64%.
+
+--
+
+New holy task 'Tears of nun' is now available to you.
+This costs you 18542 experience points.
+Studied total 1% of the spell.
+You now have 'Protection from evil' at 77% without special bonuses.
+With current bonuses it is at 77%. Current maximum without bonuses is 77%.
+
+--
+Studying banish_demons...
+New holy task 'Prove thy Strenght' is now available to you.
+Starting to study to 17%. Next 12%.
+This costs you 4143 experience points.
+Studied total 12% of the spell.
+You now have 'Banish demons' at 17% without special bonuses.
+With current bonuses it is at 17%. Current maximum without bonuses is 35%.
+--
+
+New holy task 'Holy deeds' is now available to you.
+This costs you 5552 experience points.
+Studied total 1% of the spell.
+You now have 'Cleanse heathen' at 45% without special bonuses.
+With current bonuses it is at 45%. Current maximum without bonuses is 52%.
+
+--
+
+New holy task 'Sacred Water' is now available to you.
+This costs you 20704 experience points.
+Studied total 1% of the spell.
+You now have 'Bless vial' at 60% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 67%.
+
+--
+
+New holy task 'Undead Lords' is now available to you.
+This costs you 19014 experience points.
+Studied total 1% of the spell.
+You now have 'Dispel undead' at 56% without special bonuses.
+With current bonuses it is at 56%. Current maximum without bonuses is 81%.
+
+H:436/436 [] S:642/642 [] E:112/234 [+9] $:0 [] exp:325009 []
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+Starting to study to Max. Next 90%.
+This costs you 1011480 experience points.
+Studied total 90% of the spell.
+You now have 'Summon' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 90%.
+--
+
+New holy task 'Save the Orphans' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+--
+Ramona falters and loses her spell.
+New holy task 'Hammer of Las' is now available to you.
+Starting to train to 70%. Next 14%.
+This costs you 734148 experience points.
+Trained total 14% of the skill.
+You now have 'Quick chant' at 70% without special bonuses.
+With current bonuses it is at 70%. Current maximum without bonuses is 100%.
+--
+
+New holy task 'Nun's daily work' is now available to you.
+This costs you 15662 experience points.
+Studied total 1% of the spell.
+You now have 'Identify relic' at 74% without special bonuses.
+With current bonuses it is at 74%. Current maximum without bonuses is 74%.
+
+--
+
+New holy task 'Feed the Poor' is now available to you.
+New holy task 'Find valentina' is now available to you.
+This costs you 143 experience points.
+Studied total 1% of the spell.
+You now have 'Dispel evil' at 5% without special bonuses.
+With current bonuses it is at 5%. Current maximum without bonuses is 10%.
+
+--
+
+New holy task 'True Devotee of Las' is now available to you.
+This costs you 1411 experience points.
+Studied total 1% of the spell.
+You now have 'Soul shield' at 30% without special bonuses.
+With current bonuses it is at 30%. Current maximum without bonuses is 40%.
+
+--
+
+New holy task 'Might of Holy Lore' is now available to you.
+This costs you 6570 experience points.
+Studied total 1% of the spell.
+You now have 'Holy hand' at 51% without special bonuses.
+With current bonuses it is at 51%. Current maximum without bonuses is 66%.
+
+--
+
+New holy task 'Happy bees' is now available to you.
+This costs you 5896 experience points.
+Trained total 1% of the skill.
+You now have 'Candlestick making' at 41% without special bonuses.
+With current bonuses it is at 41%. Current maximum without bonuses is 48%.
+
+--
+
+New holy task 'Aid the Underdogs' is now available to you.
+This costs you 10182 experience points.
+Studied total 1% of the spell.
+You now have 'Bless vial' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+
+--
+Elero is caught by sudden enlightment.
+New holy task 'Vials and Stamina' is now available to you.
+This costs you 27341 experience points.
+Trained total 1% of the skill.
+You now have 'Vial throwing' at 61% without special bonuses.
+With current bonuses it is at 61%. Current maximum without bonuses is 64%.
+
+--
+
+New holy task 'Tears of nun' is now available to you.
+This costs you 18542 experience points.
+Studied total 1% of the spell.
+You now have 'Protection from evil' at 77% without special bonuses.
+With current bonuses it is at 77%. Current maximum without bonuses is 77%.
+
+--
+Studying banish_demons...
+New holy task 'Prove thy Strenght' is now available to you.
+Starting to study to 17%. Next 12%.
+This costs you 4143 experience points.
+Studied total 12% of the spell.
+You now have 'Banish demons' at 17% without special bonuses.
+With current bonuses it is at 17%. Current maximum without bonuses is 35%.
+--
+
+New holy task 'Holy deeds' is now available to you.
+This costs you 5552 experience points.
+Studied total 1% of the spell.
+You now have 'Cleanse heathen' at 45% without special bonuses.
+With current bonuses it is at 45%. Current maximum without bonuses is 52%.
+
+--
+
+New holy task 'Sacred Water' is now available to you.
+This costs you 20704 experience points.
+Studied total 1% of the spell.
+You now have 'Bless vial' at 60% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 67%.
+
+--
+
+New holy task 'Undead Lords' is now available to you.
+This costs you 19014 experience points.
+Studied total 1% of the spell.
+You now have 'Dispel undead' at 56% without special bonuses.
+With current bonuses it is at 56%. Current maximum without bonuses is 81%.
+
+--
+
+New holy task 'Pilgrimation' is now available to you.
+This costs you 6609 experience points.
+Trained total 1% of the skill.
+You now have 'Exorcize' at 47% without special bonuses.
+With current bonuses it is at 47%. Current maximum without bonuses is 75%.
+
+--
+Tonto (newbie): even better is "command ba use 'bash' $*"
+New holy task 'Virtuosic nun of Holy Might' is now available to you.
+Starting to train to Max. Next 42%.
+This costs you 103449 experience points.
+Trained total 42% of the skill.
+You now have 'Knowledge of dispelling' at 42% without special bonuses.
+With current bonuses it is at 42%. Current maximum without bonuses is 42%.
+
+--
+
+New holy task 'Slaad hunt' is now available to you.
+You now have 'Cast heal' at 70% without special bonuses.
+With current bonuses it is at 70%. Current maximum without bonuses is 70%.
+H:444/444 [] S:1080/1080 [] E:244/245 [] $:290 [] exp:207240 [-307728]
+New holy task 'Good shepherd' is now available to you.
+Starting to study to Max. Next 1%.
+This costs you 27406 experience points.
+Studied total 1% of the spell.
+You now have 'Holy lance' at 55% without special bonuses.
+With current bonuses it is at 55%. Current maximum without bonuses is 55%.
+--
+With current bonuses it is at 58%. Current maximum without bonuses is 70%.
+New holy task 'Convent's life' is now available to you.
+This costs you 3030 experience points.
+Studied total 1% of the spell.
+You now have 'Cure serious wounds' at 39% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 70%.
+This costs you 3280 experience points.
+--
+With current bonuses it is at 62%. Current maximum without bonuses is 70%.
+New holy task 'Heal and nourish' is now available to you.
+This costs you 4133 experience points.
+Studied total 1% of the spell.
+You now have 'Cure serious wounds' at 43% without special bonuses.
+With current bonuses it is at 63%. Current maximum without bonuses is 70%.
+This costs you 4457 experience points.
+--
+
+New holy task 'Save the Orphans' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+--
+`------------------------------------------------------------'
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+Starting to study to Max. Next 10%.
+This costs you 42472 experience points.
+Studied total 10% of the spell.
+You now have 'Summon' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+`------------------------------------------------------------'
+
+H:444/444 [] S:1080/1080 [] E:244/245 [] $:290 [] exp:207240 [-307728]
+New holy task 'Good shepherd' is now available to you.
+Starting to study to Max. Next 1%.
+This costs you 27406 experience points.
+Studied total 1% of the spell.
+You now have 'Holy lance' at 55% without special bonuses.
+With current bonuses it is at 55%. Current maximum without bonuses is 55%.
+--
+Studied total 1% of the spell.
+You now have 'Cure serious wounds' at 38% without special bonuses.
+With current bonuses it is at 58%. Current maximum without bonuses is 70%.
+New holy task 'Convent's life' is now available to you.
+This costs you 3030 experience points.
+Studied total 1% of the spell.
+You now have 'Cure serious wounds' at 39% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 70%.
+This costs you 3280 experience points.
+--
+Studied total 1% of the spell.
+You now have 'Cure serious wounds' at 42% without special bonuses.
+With current bonuses it is at 62%. Current maximum without bonuses is 70%.
+New holy task 'Heal and nourish' is now available to you.
+This costs you 4133 experience points.
+Studied total 1% of the spell.
+You now have 'Cure serious wounds' at 43% without special bonuses.
+With current bonuses it is at 63%. Current maximum without bonuses is 70%.
+This costs you 4457 experience points.
+--
+
+What is your name: ggr
+
+New holy task 'Save the Orphans' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+--
+| Unpain                        |  20 |  98 |  20 |    (n/a) |
+| Enhanced vitality             |   0 |  98 |  60 |      121 |
+`------------------------------------------------------------'
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+Starting to study to Max. Next 10%.
+This costs you 42472 experience points.
+Studied total 10% of the spell.
+You now have 'Summon' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+--
+| Quick chant                   |  45 |  81 |  60 |    13900 |
+| Way of the tarmalen           |  53 |  81 |  53 |    (n/a) |
+`------------------------------------------------------------'
+New holy task 'Hammer of Las' is now available to you.
+Starting to train to Max. Next 15%.
+This costs you 373757 experience points.
+Trained total 15% of the skill.
+You now have 'Quick chant' at 60% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 60%.
+--
+| Enhanced vitality             |   0 |  98 |  90 |      121 |
+| New body                      |   0 |  98 |  20 |      127 |
+`------------------------------------------------------------'
+New holy task 'Nun's daily work' is now available to you.
+Starting to study to 95%. Next 95%.
+This costs you 1250201 experience points.
+Studied total 95% of the spell.
+You now have 'Remove scar' at 89% without special bonuses.
+With current bonuses it is at 89%. Current maximum without bonuses is 100%.
+New holy task 'Good shepherd' is now available to you.
+Starting to study to Max. Next 1%.
+This costs you 27406 experience points.
+Studied total 1% of the spell.
+You now have 'Holy lance' at 55% without special bonuses.
+With current bonuses it is at 55%. Current maximum without bonuses is 55%.
+
+--
+New holy task 'Convent's life' is now available to you.
+This costs you 3030 experience points.
+Studied total 1% of the spell.
+You now have 'Cure serious wounds' at 39% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 70%.
+This costs you 3280 experience points.
+Studied total 1% of the spell.
+--
+New holy task 'Heal and nourish' is now available to you.
+This costs you 4133 experience points.
+Studied total 1% of the spell.
+You now have 'Cure serious wounds' at 43% without special bonuses.
+With current bonuses it is at 63%. Current maximum without bonuses is 70%.
+This costs you 4457 experience points.
+Studied total 1% of the spell.
+--
+New holy task 'Save the Orphans' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+
+--
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+Starting to study to Max. Next 10%.
+This costs you 42472 experience points.
+Studied total 10% of the spell.
+You now have 'Summon' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+Rodolf Routaamp (fall+): ramonaki hakkaa: kivast
+--
+New holy task 'Hammer of Las' is now available to you.
+Starting to train to Max. Next 15%.
+This costs you 373757 experience points.
+Trained total 15% of the skill.
+You now have 'Quick chant' at 60% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 60%.
+Ramona smiles and says 'Isn't the view magnificent?'
+--
+New holy task 'Nun's daily work' is now available to you.
+Starting to study to 95%. Next 95%.
+This costs you 1250201 experience points.
+Studied total 95% of the spell.
+You now have 'Remove scar' at 95% without special bonuses.
+With current bonuses it is at 95%. Current maximum without bonuses is 100%.
+Name: Ggr Pupunen the Duck
+--
+New holy task 'Cry for help' is now available to you.
+This costs you 3045 experience points.
+Studied total 1% of the spell.
+You now have 'Word of recall' at 59% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 100%.
+This costs you 3221 experience points.
+Studied total 1% of the spell.
+--
+New holy task 'Feed the Poor' is now available to you.
+New holy task 'Find valentina' is now available to you.
+Starting to study to 5%. Next 5%.
+This costs you 650 experience points.
+Studied total 5% of the spell.
+You now have 'Dispel evil' at 5% without special bonuses.
+With current bonuses it is at 5%. Current maximum without bonuses is 10%.
+0
+--
+New holy task 'True Devotee of Las' is now available to you.
+Starting to study to Max. Next 25%.
+This costs you 80035 experience points.
+Studied total 25% of the spell.
+You now have 'Soul shield' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+
+--
+New holy task 'Might of Holy Lore' is now available to you.
+This costs you 6570 experience points.
+Studied total 1% of the spell.
+You now have 'Holy hand' at 51% without special bonuses.
+With current bonuses it is at 51%. Current maximum without bonuses is 66%.
+
+This costs you 7039 experience points.
+--
+New holy task 'Happy bees' is now available to you.
+Starting to train to Max. Next 18%.
+This costs you 79363 experience points.
+Trained total 18% of the skill.
+You now have 'Candlestick making' at 45% without special bonuses.
+With current bonuses it is at 45%. Current maximum without bonuses is 45%.
+
+--
+New holy task 'Aid the Underdogs' is now available to you.
+Starting to study to Max. Next 5%.
+This costs you 44082 experience points.
+Studied total 5% of the spell.
+You now have 'Bless vial' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+
+--
+New holy task 'Slaad hunt' is now available to you.
+This costs you 89279 experience points.
+Trained total 1% of the skill.
+You now have 'Cast holy' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 90%.
+
+You have 'Cast holy' at 90% and you may only train it up to 90%.
+--
+New holy task 'Pilgrimation' is now available to you.
+Starting to train to Max. Next 27%.
+This costs you 122611 experience points.
+Trained total 27% of the skill.
+You now have 'Exorcize' at 53% without special bonuses.
+With current bonuses it is at 53%. Current maximum without bonuses is 53%.
+
+--
+New holy task 'Vials and Stamina' is now available to you.
+Starting to train to Max. Next 15%.
+This costs you 324632 experience points.
+Trained total 15% of the skill.
+You now have 'Vial throwing' at 64% without special bonuses.
+With current bonuses it is at 64%. Current maximum without bonuses is 64%.
+
+--
+New holy task 'Memento mei' is now available to you.
+Starting to study to Max. Next 30%.
+This costs you 58418 experience points.
+Studied total 30% of the spell.
+You now have 'Dispel undead' at 40% without special bonuses.
+With current bonuses it is at 40%. Current maximum without bonuses is 40%.
+
+--
+New holy task 'Sacred Water' is now available to you.
+Starting to study to Max. Next 8%.
+This costs you 212223 experience points.
+Studied total 8% of the spell.
+You now have 'Bless vial' at 67% without special bonuses.
+With current bonuses it is at 67%. Current maximum without bonuses is 67%.
+
+--
+New holy task 'Undead Lords' is now available to you.
+Starting to study to Max. Next 10%.
+This costs you 186968 experience points.
+Studied total 10% of the spell.
+You now have 'Dispel undead' at 60% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 60%.
+
+--
+New holy task 'Prove thy Strenght' is now available to you.
+Starting to study to Max. Next 20%.
+This costs you 7306 experience points.
+Studied total 20% of the spell.
+You now have 'Banish demons' at 20% without special bonuses.
+With current bonuses it is at 20%. Current maximum without bonuses is 20%.
+
+--
+New holy task 'Vindicator of justice' is now available to you.
+Starting to study to 95%. Next 16%.
+This costs you 1656833 experience points.
+Studied total 11% of the spell.
+You now have 'Dispel evil' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 100%.
+You need 94210 more experience to reach the total cost of 218626 experience.
+--
+New holy task 'Virtuosic nun of Holy Might' is now available to you.
+Starting to train to Max. Next 42%.
+This costs you 103449 experience points.
+Trained total 42% of the skill.
+You now have 'Knowledge of dispelling' at 42% without special bonuses.
+With current bonuses it is at 42%. Current maximum without bonuses is 42%.
+
+--
+New holy task 'Good shepherd' is now available to you.
+Starting to study to Max. Next 5%.
+This costs you 118317 experience points.
+Studied total 5% of the spell.
+You now have 'Holy lance' at 55% without special bonuses.
+With current bonuses it is at 55%. Current maximum without bonuses is 55%.
+
+--
+New holy task 'Patron of the Righteous' is now available to you.
+Starting to study to Max. Next 23%.
+This costs you 297837 experience points.
+Studied total 23% of the spell.
+You now have 'Flames of righteousness' at 58% without special bonuses.
+With current bonuses it is at 58%. Current maximum without bonuses is 58%.
+
+New holy task 'Forces of Evil' is now available to you.
+Starting to study to Max. Next 43%.
+This costs you 604219 experience points.
+Studied total 43% of the spell.
+You now have 'Banish demons' at 65% without special bonuses.
+With current bonuses it is at 65%. Current maximum without bonuses is 65%.
+
+--
+New holy task 'Holy deeds' is now available to you.
+Starting to study to Max. Next 22%.
+This costs you 103341 experience points.
+Studied total 22% of the spell.
+You now have 'Cleanse heathen' at 52% without special bonuses.
+With current bonuses it is at 52%. Current maximum without bonuses is 52%.
+
+--
+New holy task 'Tears of nun' is now available to you.
+Starting to study to Max. Next 5%.
+This costs you 83104 experience points.
+Studied total 5% of the spell.
+You now have 'Protection from evil' at 77% without special bonuses.
+With current bonuses it is at 77%. Current maximum without bonuses is 77%.
+
+--
+New holy task 'Torment and Agony' is now available to you.
+Starting to study to 80%. Next 20%.
+This costs you 1097924 experience points.
+Studied total 20% of the spell.
+You now have 'Dispel undead' at 80% without special bonuses.
+With current bonuses it is at 80%. Current maximum without bonuses is 100%.
+
+--
+New holy task 'Battle Against Evil' is now available to you.
+Starting to study to Max. Next 49%.
+This costs you 206416 experience points.
+Studied total 49% of the spell.
+You now have 'Holy wind' at 52% without special bonuses.
+With current bonuses it is at 52%. Current maximum without bonuses is 52%.
+
+--
+New holy task 'Demons of the soul' is now available to you.
+Starting to train to Max. Next 12%.
+This costs you 167034 experience points.
+Trained total 12% of the skill.
+You now have 'Mastery of shielding' at 52% without special bonuses.
+With current bonuses it is at 52%. Current maximum without bonuses is 52%.
+
+--
+New holy task 'Set of White Rose' is now available to you.
+Starting to train to Max. Next 20%.
+This costs you 76605 experience points.
+Trained total 20% of the skill.
+You now have 'Might of the saints' at 40% without special bonuses.
+With current bonuses it is at 40%. Current maximum without bonuses is 40%.
+
+--
+New holy task 'Might of Holy Vials' is now available to you.
+Starting to train to Max. Next 14%.
+This costs you 232941 experience points.
+Trained total 14% of the skill.
+You now have 'Mastery of holy vials' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+
+--
+New holy task 'Abigail's Nightmare' is now available to you.
+Starting to study to Max. Next 13%.
+This costs you 571835 experience points.
+Studied total 13% of the spell.
+You now have 'Holy bolt' at 68% without special bonuses.
+With current bonuses it is at 68%. Current maximum without bonuses is 68%.
+
+--
+New holy task 'Blood of the Innocent' is now available to you.
+Starting to study to Max. Next 14%.
+This costs you 208540 experience points.
+Studied total 14% of the spell.
+You now have 'Heavenly protection' at 59% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 59%.
+
+--
+New holy task 'Seed of evil' is now available to you.
+This costs you 25640 experience points.
+Studied total 1% of the spell.
+You now have 'Celestial haven' at 65% without special bonuses.
+With current bonuses it is at 65%. Current maximum without bonuses is 74%.
+
+You need 18137 more experience to reach the total cost of 27376 experience.
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+New holy task 'Hammer of Las' is now available to you.
+New holy task 'Convent's life' is now available to you.
+New holy task 'Heal and nourish' is now available to you.
+Channel nun is now on.
+[23:00]:Abigail, the abbess [nun]: A new nun has joined our sisterhood. She is known as Sister Nuane
+Abbess Abigail tells you, 'Oh, I recognize your soul once belonging to an
+elder nun. Your tasks, purity and age are all restored from your previous
+life.'
+Abbess Abigail hands you the Fat Ruler as a token of your elderhood.
+--
+New holy task 'Feed the Poor' is now available to you.
+New holy task 'Find valentina' is now available to you.
+Starting to study to 5%. Next 5%.
+This costs you 665 experience points.
+Studied total 5% of the spell.
+You now have 'Dispel evil' at 5% without special bonuses.
+With current bonuses it is at 5%. Current maximum without bonuses is 10%.
+0
+--
+New holy task 'Might of Holy Lore' is now available to you.
+Starting to study to Max. Next 41%.
+This costs you 258495 experience points.
+Studied total 41% of the spell.
+You now have 'Holy hand' at 66% without special bonuses.
+With current bonuses it is at 66%. Current maximum without bonuses is 66%.
+
+--
+New holy task 'True Devotee of Las' is now available to you.
+Starting to study to Max. Next 30%.
+This costs you 22987 experience points.
+Studied total 30% of the spell.
+You now have 'Soul shield' at 35% without special bonuses.
+With current bonuses it is at 35%. Current maximum without bonuses is 35%.
+
+--
+New holy task 'Happy bees' is now available to you.
+Starting to train to 43%. Next 13%.
+This costs you 42708 experience points.
+Trained total 13% of the skill.
+You now have 'Candlestick making' at 43% without special bonuses.
+With current bonuses it is at 43%. Current maximum without bonuses is 52%.
+0
+--
+New holy task 'Memento mei' is now available to you.
+Starting to study to 30%. Next 9%.
+This costs you 14379 experience points.
+Studied total 9% of the spell.
+You now have 'Dispel undead' at 30% without special bonuses.
+With current bonuses it is at 30%. Current maximum without bonuses is 60%.
+0
+--
+New holy task 'Aid the Underdogs' is now available to you.
+Starting to study to 50%. Next 10%.
+This costs you 75731 experience points.
+Studied total 10% of the spell.
+You now have 'Bless vial' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 67%.
+0
+--
+New holy task 'Prove thy Strenght' is now available to you.
+Starting to study to 70%. Next 20%.
+This costs you 643130 experience points.
+Studied total 20% of the spell.
+You now have 'Dispel evil' at 70% without special bonuses.
+With current bonuses it is at 70%. Current maximum without bonuses is 70%.
+
+--
+New holy task 'Undead Lords' is now available to you.
+Starting to study to 72%. Next 32%.
+This costs you 776806 experience points.
+Studied total 32% of the spell.
+You now have 'Dispel undead' at 72% without special bonuses.
+With current bonuses it is at 72%. Current maximum without bonuses is 72%.
+
+--
+New holy task 'Patron of the Righteous' is now available to you.
+Starting to study to 58%. Next 51%.
+This costs you 346134 experience points.
+Studied total 51% of the spell.
+You now have 'Flames of righteousness' at 58% without special bonuses.
+With current bonuses it is at 58%. Current maximum without bonuses is 58%.
+
+--
+New holy task 'Virtuosic nun of Holy Might' is now available to you.
+Starting to train to 42%. Next 42%.
+This costs you 76722 experience points.
+Trained total 42% of the skill.
+You now have 'Knowledge of dispelling' at 42% without special bonuses.
+With current bonuses it is at 42%. Current maximum without bonuses is 42%.
+
+--
+New holy task 'Pilgrimation' is now available to you.
+Starting to train to 75%. Next 45%.
+This costs you 460003 experience points.
+Trained total 45% of the skill.
+You now have 'Exorcize' at 75% without special bonuses.
+With current bonuses it is at 75%. Current maximum without bonuses is 75%.
+
+--
+New holy task 'Slaad hunt' is now available to you.
+Starting to train to 90%. Next 25%.
+This costs you 901398 experience points.
+Trained total 25% of the skill.
+You now have 'Cast holy' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 90%.
+
+--
+New holy task 'Sacred Water' is now available to you.
+Starting to study to 67%. Next 17%.
+This costs you 353431 experience points.
+Studied total 17% of the spell.
+You now have 'Bless vial' at 67% without special bonuses.
+With current bonuses it is at 67%. Current maximum without bonuses is 67%.
+
+--
+New holy task 'Holy deeds' is now available to you.
+Starting to study to Max. Next 52%.
+This costs you 121232 experience points.
+Studied total 52% of the spell.
+You now have 'Cleanse heathen' at 52% without special bonuses.
+With current bonuses it is at 52%. Current maximum without bonuses is 52%.
+
+--
+New holy task 'Nun's daily work' is now available to you.
+Starting to study to 74%. Next 24%.
+This costs you 212256 experience points.
+Studied total 24% of the spell.
+You now have 'Identify relic' at 74% without special bonuses.
+With current bonuses it is at 74%. Current maximum without bonuses is 74%.
+
+--
+New holy task 'Forces of Evil' is now available to you.
+Starting to study to 65%. Next 39%.
+This costs you 611341 experience points.
+Studied total 39% of the spell.
+You now have 'Banish demons' at 65% without special bonuses.
+With current bonuses it is at 65%. Current maximum without bonuses is 65%.
+
+--
+New holy task 'Tears of nun' is now available to you.
+This costs you 18954 experience points.
+Studied total 1% of the spell.
+You now have 'Protection from evil' at 77% without special bonuses.
+With current bonuses it is at 77%. Current maximum without bonuses is 77%.
+
+[23:41:30] hp 396/525  sp 1140/1159  ep 124/259  xp 391420  $ 0/769515  wimpy off
+--
+New holy task 'Seed of evil' is now available to you.
+Starting to study to Max. Next 44%.
+This costs you 485447 experience points.
+Studied total 44% of the spell.
+You now have 'Celestial haven' at 69% without special bonuses.
+With current bonuses it is at 69%. Current maximum without bonuses is 69%.
+
+--
+New holy task 'Blood of the Innocent' is now available to you.
+Starting to study to Max. Next 39%.
+This costs you 302297 experience points.
+Studied total 39% of the spell.
+You now have 'Heavenly protection' at 59% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 59%.
+
+--
+New holy task 'Vindicator of justice' is now available to you.
+Starting to study to 91%. Next 21%.
+This costs you 2643578 experience points.
+Studied total 21% of the spell.
+You now have 'Dispel evil' at 91% without special bonuses.
+With current bonuses it is at 91%. Current maximum without bonuses is 91%.
+
+--
+New holy task 'Torment and Agony' is now available to you.
+Starting to study to 91%. Next 19%.
+This costs you 2213568 experience points.
+Studied total 19% of the spell.
+You now have 'Dispel undead' at 91% without special bonuses.
+With current bonuses it is at 91%. Current maximum without bonuses is 91%.
+
+--
+New holy task 'Set of White Rose' is now available to you.
+Starting to train to Max. Next 35%.
+This costs you 504687 experience points.
+Trained total 35% of the skill.
+You now have 'Might of the saints' at 65% without special bonuses.
+With current bonuses it is at 65%. Current maximum without bonuses is 65%.
+
+--
+New holy task 'Demons of the soul' is now available to you.
+Starting to train to Max. Next 42%.
+This costs you 185662 experience points.
+Trained total 42% of the skill.
+You now have 'Mastery of shielding' at 52% without special bonuses.
+With current bonuses it is at 52%. Current maximum without bonuses is 52%.
+
+--
+New holy task 'Abigail's Nightmare' is now available to you.
+Starting to train to Max. Next 25%.
+This costs you 5359885 experience points.
+Trained total 23% of the skill.
+You now have 'Power of faith' at 60% without special bonuses.
+With current bonuses it is at 62%. Current maximum without bonuses is 62%.
+You need 126613 more experience to reach the total cost of 521094 experience.
+--
+New holy task 'Battle Against Evil' is now available to you.
+Starting to study to 71%. Next 38%.
+This costs you 904127 experience points.
+Studied total 38% of the spell.
+You now have 'Holy wind' at 71% without special bonuses.
+With current bonuses it is at 71%. Current maximum without bonuses is 71%.
+
+--
+New holy task 'Might of Holy Vials' is now available to you.
+Starting to train to Max. Next 45%.
+This costs you 231845 experience points.
+Trained total 45% of the skill.
+You now have 'Mastery of holy vials' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+
+--
+New holy task 'Cry for help' is now available to you.
+New holy task 'Save the Orphans' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+
+--
+New holy task 'Vials and Stamina' is now available to you.
+This costs you 20278 experience points.
+Trained total 1% of the skill.
+You now have 'Vial throwing' at 61% without special bonuses.
+With current bonuses it is at 61%. Current maximum without bonuses is 64%.
+
+[14:13:49] hp 284/525  sp 1101/1352  ep 46/247  xp 246025  $ 0/736878  wimpy off
+--
+New holy task 'Angelique's cross' is now available to you.
+This costs you 27173 experience points.
+Trained total 1% of the skill.
+You now have 'Mastery of shielding' at 60% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 100%.
+
+[14:14:25] hp 313/525  sp 1331/1352  ep 61/247  xp 246025  $ 0/736878  wimpy off
+--
+New holy task 'Good shepherd' is now available to you.
+Starting to study to 55%. Next 54%.
+This costs you 344450 experience points.
+Studied total 54% of the spell.
+You now have 'Holy lance' at 55% without special bonuses.
+With current bonuses it is at 55%. Current maximum without bonuses is 55%.
+
+New holy task 'Feed the Poor' is now available to you.
+New holy task 'Find valentina' is now available to you.
+This costs you 612 experience points.
+Studied total 5% of the spell.
+You now have 'Dispel evil' at 5% without special bonuses.
+With current bonuses it is at 5%. Current maximum without bonuses is 10%.
+Starting to study to 11%. Next 4%.
+This costs you 138 experience points.
+--
+New holy task 'Happy bees' is now available to you.
+This costs you 17991 experience points.
+Trained total 13% of the skill.
+You now have 'Candlestick making' at 43% without special bonuses.
+With current bonuses it is at 43%. Current maximum without bonuses is 52%.
+Starting to study to 15%. Next 7%.
+This costs you 616 experience points.
+--
+New holy task 'Convent's life' is now available to you.
+This costs you 4154 experience points.
+Studied total 5% of the spell.
+You now have 'Cure serious wounds' at 40% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 60%.
+Starting to study to 20%. Next 5%.
+This costs you 2249 experience points.
+--
+New holy task 'Might of Holy Lore' is now available to you.
+This costs you 17346 experience points.
+Studied total 7% of the spell.
+You now have 'Holy hand' at 55% without special bonuses.
+With current bonuses it is at 55%. Current maximum without bonuses is 66%.
+You pay 6760 gold and advance a level.
+Wisdom of holy teachings seems much clearer now.
+--
+New holy task 'Virtuosic nun of Holy Might' is now available to you.
+This costs you 40641 experience points.
+Trained total 40% of the skill.
+You now have 'Knowledge of dispelling' at 40% without special bonuses.
+With current bonuses it is at 40%. Current maximum without bonuses is 42%.
+Starting to train to 10%. Next 10%.
+This costs you 115422 experience points.
+--
+New holy task 'True Devotee of Las' is now available to you.
+This costs you 178656 experience points.
+Trained total 55% of the skill.
+You now have 'Mana control' at 75% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 75%.
+Starting to train to Max. Next 15%.
+This costs you 645697 experience points.
+--
+New holy task 'Slaad hunt' is now available to you.
+This costs you 146822 experience points.
+Trained total 30% of the skill.
+You now have 'Cast heal' at 70% without special bonuses.
+With current bonuses it is at 70%. Current maximum without bonuses is 70%.
+Starting to train to Max. Next 75%.
+This costs you 243910 experience points.
+--
+New holy task 'Pilgrimation' is now available to you.
+This costs you 243881 experience points.
+Trained total 35% of the skill.
+You now have 'Exorcize' at 75% without special bonuses.
+With current bonuses it is at 75%. Current maximum without bonuses is 75%.
+Damogran [newbie]: Introducing a new player to BatMUD: Yugi.
+Onyxsablet [newbie]: no not that lq...
+--
+New holy task 'Vials and Stamina' is now available to you.
+This costs you 127941 experience points.
+Trained total 14% of the skill.
+You now have 'Vial throwing' at 64% without special bonuses.
+With current bonuses it is at 64%. Current maximum without bonuses is 64%.
+Starting to train to Max. Next 20%.
+This costs you 2355415 experience points.
+--
+New holy task 'Demons of the soul' is now available to you.
+This costs you 100397 experience points.
+Trained total 22% of the skill.
+You now have 'Mastery of shielding' at 52% without special bonuses.
+With current bonuses it is at 52%. Current maximum without bonuses is 52%.
+                                ,----------------------.
+                                |Percentiles| Adv. cost|
+--
+New holy task 'Hammer of Las' is now available to you.
+This costs you 272477 experience points.
+Trained total 50% of the skill.
+You now have 'Quick chant' at 60% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 60%.
+                                ,----------------------.
+                                |Percentiles| Adv. cost|
+--
+New holy task 'Might of Holy Vials' is now available to you.
+This costs you 325614 experience points.
+Trained total 45% of the skill.
+You now have 'Mastery of holy vials' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+Starting to train to Max. Next 17%.
+This costs you 665272 experience points.
+--
+New holy task 'Nun's daily work' is now available to you.
+This costs you 221590 experience points.
+Studied total 80% of the spell.
+You now have 'Remove scar' at 80% without special bonuses.
+With current bonuses it is at 80%. Current maximum without bonuses is 89%.
+Starting to study to 80%. Next 80%.
+This costs you 221590 experience points.
+--
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+This costs you 13163 experience points.
+Studied total 44% of the spell.
+You now have 'Summon' at 44% without special bonuses.
+With current bonuses it is at 44%. Current maximum without bonuses is 44%.
+Starting to study to Max. Next 6%.
+This costs you 39906 experience points.
+--
+New holy task 'Heal and nourish' is now available to you.
+This costs you 54686 experience points.
+Studied total 20% of the spell.
+You now have 'Cure serious wounds' at 60% without special bonuses.
+With current bonuses it is at 80%. Current maximum without bonuses is 60%.
+                                ,----------------------.
+                                |Percentiles| Adv. cost|
+--
+New holy task 'Sacred Water' is now available to you.
+This costs you 154441 experience points.
+Studied total 17% of the spell.
+You now have 'Bless vial' at 67% without special bonuses.
+With current bonuses it is at 67%. Current maximum without bonuses is 67%.
+Walciz tells Toivo and you '"on kattokaas varaa pistää..."' 
+Starting to study to Max. Next 40%.
+--
+New holy task 'Blood of the Innocent' is now available to you.
+This costs you 134387 experience points.
+Studied total 39% of the spell.
+You now have 'Heavenly protection' at 59% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 59%.
+Starting to study to Max. Next 23%.
+New holy task 'Undead Lords' is now available to you.
+This costs you 171587 experience points.
+Studied total 23% of the spell.
+You now have 'Dispel undead' at 63% without special bonuses.
+With current bonuses it is at 63%. Current maximum without bonuses is 63%.
+Starting to study to Max. Next 15%.
+New holy task 'Prove thy Strenght' is now available to you.
+This costs you 95370 experience points.
+Studied total 15% of the spell.
+You now have 'Dispel evil' at 55% without special bonuses.
+With current bonuses it is at 55%. Current maximum without bonuses is 55%.
+Walciz tells Toivo and you 'sillon expaa enempi kun kurpalla!' 
+You tell Toivo and Walciz 'shaddup :)'
+--
+New holy task 'Patron of the Righteous' is now available to you.
+This costs you 193964 experience points.
+Studied total 48% of the spell.
+You now have 'Flames of righteousness' at 58% without special bonuses.
+With current bonuses it is at 58%. Current maximum without bonuses is 58%.
+                                ,----------------------.
+                                |Percentiles| Adv. cost|
+--
+New holy task 'Battle Against Evil' is now available to you.
+This costs you 613852 experience points.
+Studied total 61% of the spell.
+You now have 'Holy wind' at 71% without special bonuses.
+With current bonuses it is at 71%. Current maximum without bonuses is 71%.
+Starting to study to Max. Next 39%.
+This costs you 535177 experience points.
+--
+New holy task 'Set of White Rose' is now available to you.
+This costs you 24256 experience points.
+Trained total 10% of the skill.
+You now have 'Might of the saints' at 40% without special bonuses.
+With current bonuses it is at 40%. Current maximum without bonuses is 40%.
+                                ,----------------------.
+                                |Percentiles| Adv. cost|
+New holy task 'Tears of nun' is now available to you.
+This costs you 11967 experience points.
+Studied total 1% of the spell.
+You now have 'Protection from evil' at 77% without special bonuses.
+With current bonuses it is at 77%. Current maximum without bonuses is 77%.
+You have 'Protection from evil' at 77% and you may only train it up to 77%.
+Name: Daerid the grey Elf
+New holy task 'Vindicator of justice' is now available to you.
+This costs you 2443562 experience points.
+Studied total 21% of the spell.
+You now have 'Dispel evil' at 91% without special bonuses.
+With current bonuses it is at 91%. Current maximum without bonuses is 91%.
+Ayli [newbie]: depends on whether or not the cute sheep are good or evil
+                                ,----------------------.
+--
+New holy task 'Forces of Evil' is now available to you.
+This costs you 298644 experience points.
+Studied total 5% of the spell.
+You now have 'Banish demons' at 74% without special bonuses.
+With current bonuses it is at 74%. Current maximum without bonuses is 74%.
+                                ,----------------------.
+                                |Percentiles| Adv. cost|
+New holy task 'Holy deeds' is now available to you.
+New holy task 'Cry for help' is now available to you.
+Running on a dual AMD Athlon MP based system with 2GB memory (help hardware).
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+Read: help topics, help multiple characters
+You have new news in groups general, ideas-wanted and sales.
+Moving to starting location.
+New holy task 'Demons of the soul' is now available to you.
+Channel nun is now on.
+Abigail, the abbess [nun]: A new nun has joined our sisterhood. She is known as Sister Daerid
+Abbess Abigail tells you, 'I recognize the spirit of a nun in your soul but
+you have lost much of that you achieved long time ago.'
+Gru [sales]: nightfall 4m
+grep urity show skills
+--
+New holy task 'Find valentina' is now available to you.
+New holy task 'Feed the Poor' is now available to you.
+Starting to study to 5%. Next 5%.
+This costs you 506 experience points.
+Studied total 5% of the spell.
+You now have 'Dispel evil' at 5% without special bonuses.
+With current bonuses it is at 5%. Current maximum without bonuses is 10%.
+0
+New holy task 'Happy bees' is now available to you.
+Starting to train to 43%. Next 13%.
+This costs you 62386 experience points.
+Trained total 13% of the skill.
+You now have 'Candlestick making' at 43% without special bonuses.
+With current bonuses it is at 43%. Current maximum without bonuses is 52%.
+0
+--
+New holy task 'Prove thy Strenght' is now available to you.
+Starting to study to 17%. Next 12%.
+This costs you 3219 experience points.
+Studied total 12% of the spell.
+You now have 'Banish demons' at 17% without special bonuses.
+With current bonuses it is at 17%. Current maximum without bonuses is 35%.
+0
+--
+New holy task 'Convent's life' is now available to you.
+Starting to study to 40%. Next 5%.
+This costs you 10938 experience points.
+Studied total 5% of the spell.
+You now have 'Cure serious wounds' at 40% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 60%.
+0
+--
+New holy task 'Might of Holy Lore' is now available to you.
+Starting to study to 55%. Next 7%.
+This costs you 38640 experience points.
+Studied total 7% of the spell.
+You now have 'Holy hand' at 55% without special bonuses.
+With current bonuses it is at 55%. Current maximum without bonuses is 66%.
+0
+--
+New holy task 'Hammer of Las' is now available to you.
+Starting to train to Max. Next 10%.
+This costs you 316327 experience points.
+Trained total 10% of the skill.
+You now have 'Quick chant' at 60% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 60%.
+
+--
+New holy task 'Heal and nourish' is now available to you.
+Starting to study to Max. Next 20%.
+This costs you 119314 experience points.
+Studied total 20% of the spell.
+You now have 'Cure serious wounds' at 60% without special bonuses.
+With current bonuses it is at 80%. Current maximum without bonuses is 60%.
+
+--
+New holy task 'Aid the Underdogs' is now available to you.
+Starting to study to 50%. Next 10%.
+This costs you 57620 experience points.
+Studied total 10% of the spell.
+You now have 'Bless vial' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 67%.
+0
+--
+New holy task 'Set of White Rose' is now available to you.
+Starting to train to Max. Next 20%.
+This costs you 82990 experience points.
+Trained total 20% of the skill.
+You now have 'Might of the saints' at 40% without special bonuses.
+With current bonuses it is at 40%. Current maximum without bonuses is 40%.
+
+--
+New holy task 'Virtuosic nun of Holy Might' is now available to you.
+Starting to train to Max. Next 7%.
+This costs you 56142 experience points.
+Trained total 7% of the skill.
+You now have 'Knowledge of dispelling' at 42% without special bonuses.
+With current bonuses it is at 42%. Current maximum without bonuses is 42%.
+
+--
+New holy task 'Might of Holy Vials' is now available to you.
+Starting to train to Max. Next 50%.
+This costs you 340000 experience points.
+Trained total 50% of the skill.
+You now have 'Mastery of holy vials' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+
+--
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+Starting to study to 44%. Next 23%.
+This costs you 31832 experience points.
+Studied total 23% of the spell.
+You now have 'Summon' at 44% without special bonuses.
+With current bonuses it is at 44%. Current maximum without bonuses is 44%.
+
+--
+New holy task 'Cry for help' is now available to you.
+Starting to study to Max. Next 50%.
+This costs you 72804 experience points.
+Studied total 50% of the spell.
+You now have 'Word of recall' at 70% without special bonuses.
+With current bonuses it is at 70%. Current maximum without bonuses is 70%.
+
+--
+New holy task 'Vindicator of justice' is now available to you.
+Starting to train to 60%. Next 2%.
+This costs you 33552 experience points.
+Trained total 2% of the skill.
+You now have 'Sewing' at 60% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 100%.
+0
+--
+New holy task 'Undead Lords' is now available to you.
+Starting to study to Max. Next 23%.
+This costs you 282030 experience points.
+Studied total 23% of the spell.
+You now have 'Dispel undead' at 63% without special bonuses.
+With current bonuses it is at 63%. Current maximum without bonuses is 63%.
+
+--
+New holy task 'Vials and Stamina' is now available to you.
+Starting to train to Max. Next 14%.
+This costs you 337997 experience points.
+Trained total 14% of the skill.
+You now have 'Vial throwing' at 64% without special bonuses.
+With current bonuses it is at 64%. Current maximum without bonuses is 64%.
+
+--
+New holy task 'Sacred Water' is now available to you.
+Starting to study to Max. Next 17%.
+This costs you 268911 experience points.
+Studied total 17% of the spell.
+You now have 'Bless vial' at 67% without special bonuses.
+With current bonuses it is at 67%. Current maximum without bonuses is 67%.
+
+--
+New holy task 'Slaad hunt' is now available to you.
+Starting to train to Max. Next 15%.
+This costs you 302632 experience points.
+Trained total 15% of the skill.
+You now have 'Cast heal' at 70% without special bonuses.
+With current bonuses it is at 70%. Current maximum without bonuses is 70%.
+
+--
+New holy task 'Pilgrimation' is now available to you.
+Starting to train to 50%. Next 10%.
+This costs you 65448 experience points.
+Trained total 10% of the skill.
+You now have 'Exorcize' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 75%.
+0
+--
+New holy task 'Forces of Evil' is now available to you.
+Starting to study to Max. Next 14%.
+This costs you 606657 experience points.
+Studied total 14% of the spell.
+You now have 'Banish demons' at 74% without special bonuses.
+With current bonuses it is at 74%. Current maximum without bonuses is 74%.
+
+--
+New holy task 'Battle Against Evil' is now available to you.
+Starting to study to 60%. Next 10%.
+This costs you 174405 experience points.
+Studied total 10% of the spell.
+You now have 'Holy wind' at 60% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 71%.
+
+--
+New holy task 'True Devotee of Las' is now available to you.
+Starting to train to 60%. Next 10%.
+This costs you 95168 experience points.
+Trained total 10% of the skill.
+You now have 'Mana control' at 60% without special bonuses.
+With current bonuses it is at 75%. Current maximum without bonuses is 75%.
+
+--
+New holy task 'Nun's daily work' is now available to you.
+Starting to study to Max. Next 4%.
+This costs you 44827 experience points.
+Studied total 4% of the spell.
+You now have 'Identify relic' at 74% without special bonuses.
+With current bonuses it is at 74%. Current maximum without bonuses is 74%.
+
+New holy task 'Blood of the Innocent' is now available to you.
+Starting to study to Max. Next 9%.
+This costs you 122206 experience points.
+Studied total 9% of the spell.
+You now have 'Heavenly protection' at 59% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 59%.
+
+--
+New holy task 'Patron of the Righteous' is now available to you.
+Starting to study to Max. Next 8%.
+This costs you 128714 experience points.
+Studied total 8% of the spell.
+You now have 'Flames of righteousness' at 58% without special bonuses.
+With current bonuses it is at 58%. Current maximum without bonuses is 58%.
+
+New holy task 'Tears of nun' is now available to you.
+Starting to study to Max. Next 5%.
+This costs you 64635 experience points.
+Studied total 5% of the spell.
+You now have 'Protection from evil' at 77% without special bonuses.
+With current bonuses it is at 77%. Current maximum without bonuses is 77%.
+
+New holy task 'Abigail's Nightmare' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+
+New holy task 'Save the Orphans' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+
+New holy task 'Torment and Agony' is now available to you.
+This costs you 60971 experience points.
+Studied total 1% of the spell.
+You now have 'Dispel undead' at 77% without special bonuses.
+With current bonuses it is at 77%. Current maximum without bonuses is 91%.
+
+- oho
+New holy task 'Seed of evil' is now available to you.
+Starting to study to Max. Next 5%.
+This costs you 106878 experience points.
+Studied total 5% of the spell.
+You now have 'Celestial haven' at 68% without special bonuses.
+With current bonuses it is at 68%. Current maximum without bonuses is 68%.
+
+New holy task 'Angelique's cross' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+
+
+
+
+
+
+--
+New holy task 'Slaad hunt' is now available to you.
+You now have 'Cast dispel' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 90%.
+New holy task 'Memento mei' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+
+New holy task 'Good shepherd' is now available to you.
+Starting to study to Max. Next 1%.
+This costs you 27406 experience points.
+Studied total 1% of the spell.
+You now have 'Holy lance' at 55% without special bonuses.
+With current bonuses it is at 55%. Current maximum without bonuses is 55%.
+
+--
+New holy task 'Convent's life' is now available to you.
+This costs you 3030 experience points.
+Studied total 1% of the spell.
+You now have 'Cure serious wounds' at 39% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 70%.
+This costs you 3280 experience points.
+Studied total 1% of the spell.
+--
+New holy task 'Heal and nourish' is now available to you.
+This costs you 4133 experience points.
+Studied total 1% of the spell.
+You now have 'Cure serious wounds' at 43% without special bonuses.
+With current bonuses it is at 63%. Current maximum without bonuses is 70%.
+This costs you 4457 experience points.
+Studied total 1% of the spell.
+--
+New holy task 'Save the Orphans' is now available to you.
+Running on a dual Intel Xeon (3.8GHz) 64-bit based system with 8GB DDR2 memory
+(help hardware).
+
+Disclaimer: This service is free and without warranty or guarantee of 
+            accuracy, reliability or security.
+
+--
+New holy task 'Evil thorn in the flesh of good' is now available to you.
+Starting to study to Max. Next 10%.
+This costs you 42472 experience points.
+Studied total 10% of the spell.
+You now have 'Summon' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+Rodolf Routaamp (fall+): ramonaki hakkaa: kivast
+--
+New holy task 'Hammer of Las' is now available to you.
+Starting to train to Max. Next 15%.
+This costs you 373757 experience points.
+Trained total 15% of the skill.
+You now have 'Quick chant' at 60% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 60%.
+Ramona smiles and says 'Isn't the view magnificent?'
+--
+New holy task 'Nun's daily work' is now available to you.
+Starting to study to 95%. Next 95%.
+This costs you 1250201 experience points.
+Studied total 95% of the spell.
+You now have 'Remove scar' at 95% without special bonuses.
+With current bonuses it is at 95%. Current maximum without bonuses is 100%.
+Name: Ggr Pupunen the Duck
+--
+New holy task 'Cry for help' is now available to you.
+This costs you 3045 experience points.
+Studied total 1% of the spell.
+You now have 'Word of recall' at 59% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 100%.
+This costs you 3221 experience points.
+Studied total 1% of the spell.
+--
+New holy task 'Feed the Poor' is now available to you.
+New holy task 'Find valentina' is now available to you.
+Starting to study to 5%. Next 5%.
+This costs you 650 experience points.
+Studied total 5% of the spell.
+You now have 'Dispel evil' at 5% without special bonuses.
+With current bonuses it is at 5%. Current maximum without bonuses is 10%.
+0
+--
+New holy task 'True Devotee of Las' is now available to you.
+Starting to study to Max. Next 25%.
+This costs you 80035 experience points.
+Studied total 25% of the spell.
+You now have 'Soul shield' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+
+--
+New holy task 'Might of Holy Lore' is now available to you.
+This costs you 6570 experience points.
+Studied total 1% of the spell.
+You now have 'Holy hand' at 51% without special bonuses.
+With current bonuses it is at 51%. Current maximum without bonuses is 66%.
+
+This costs you 7039 experience points.
+--
+New holy task 'Happy bees' is now available to you.
+Starting to train to Max. Next 18%.
+This costs you 79363 experience points.
+Trained total 18% of the skill.
+You now have 'Candlestick making' at 45% without special bonuses.
+With current bonuses it is at 45%. Current maximum without bonuses is 45%.
+
+--
+New holy task 'Aid the Underdogs' is now available to you.
+Starting to study to Max. Next 5%.
+This costs you 44082 experience points.
+Studied total 5% of the spell.
+You now have 'Bless vial' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+
+--
+New holy task 'Slaad hunt' is now available to you.
+This costs you 89279 experience points.
+Trained total 1% of the skill.
+You now have 'Cast holy' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 90%.
+
+You have 'Cast holy' at 90% and you may only train it up to 90%.
+--
+New holy task 'Pilgrimation' is now available to you.
+Starting to train to Max. Next 27%.
+This costs you 122611 experience points.
+Trained total 27% of the skill.
+You now have 'Exorcize' at 53% without special bonuses.
+With current bonuses it is at 53%. Current maximum without bonuses is 53%.
+
+--
+New holy task 'Vials and Stamina' is now available to you.
+Starting to train to Max. Next 15%.
+This costs you 324632 experience points.
+Trained total 15% of the skill.
+You now have 'Vial throwing' at 64% without special bonuses.
+With current bonuses it is at 64%. Current maximum without bonuses is 64%.
+
+--
+New holy task 'Memento mei' is now available to you.
+Starting to study to Max. Next 30%.
+This costs you 58418 experience points.
+Studied total 30% of the spell.
+You now have 'Dispel undead' at 40% without special bonuses.
+With current bonuses it is at 40%. Current maximum without bonuses is 40%.
+
+--
+New holy task 'Sacred Water' is now available to you.
+Starting to study to Max. Next 8%.
+This costs you 212223 experience points.
+Studied total 8% of the spell.
+You now have 'Bless vial' at 67% without special bonuses.
+With current bonuses it is at 67%. Current maximum without bonuses is 67%.
+
+--
+New holy task 'Undead Lords' is now available to you.
+Starting to study to Max. Next 10%.
+This costs you 186968 experience points.
+Studied total 10% of the spell.
+You now have 'Dispel undead' at 60% without special bonuses.
+With current bonuses it is at 60%. Current maximum without bonuses is 60%.
+
+--
+New holy task 'Prove thy Strenght' is now available to you.
+Starting to study to Max. Next 20%.
+This costs you 7306 experience points.
+Studied total 20% of the spell.
+You now have 'Banish demons' at 20% without special bonuses.
+With current bonuses it is at 20%. Current maximum without bonuses is 20%.
+
+--
+New holy task 'Vindicator of justice' is now available to you.
+Starting to study to 95%. Next 16%.
+This costs you 1656833 experience points.
+Studied total 11% of the spell.
+You now have 'Dispel evil' at 90% without special bonuses.
+With current bonuses it is at 90%. Current maximum without bonuses is 100%.
+You need 94210 more experience to reach the total cost of 218626 experience.
+--
+New holy task 'Virtuosic nun of Holy Might' is now available to you.
+Starting to train to Max. Next 42%.
+This costs you 103449 experience points.
+Trained total 42% of the skill.
+You now have 'Knowledge of dispelling' at 42% without special bonuses.
+With current bonuses it is at 42%. Current maximum without bonuses is 42%.
+
+--
+New holy task 'Good shepherd' is now available to you.
+Starting to study to Max. Next 5%.
+This costs you 118317 experience points.
+Studied total 5% of the spell.
+You now have 'Holy lance' at 55% without special bonuses.
+With current bonuses it is at 55%. Current maximum without bonuses is 55%.
+
+--
+New holy task 'Patron of the Righteous' is now available to you.
+Starting to study to Max. Next 23%.
+This costs you 297837 experience points.
+Studied total 23% of the spell.
+You now have 'Flames of righteousness' at 58% without special bonuses.
+With current bonuses it is at 58%. Current maximum without bonuses is 58%.
+
+New holy task 'Forces of Evil' is now available to you.
+Starting to study to Max. Next 43%.
+This costs you 604219 experience points.
+Studied total 43% of the spell.
+You now have 'Banish demons' at 65% without special bonuses.
+With current bonuses it is at 65%. Current maximum without bonuses is 65%.
+
+--
+New holy task 'Holy deeds' is now available to you.
+Starting to study to Max. Next 22%.
+This costs you 103341 experience points.
+Studied total 22% of the spell.
+You now have 'Cleanse heathen' at 52% without special bonuses.
+With current bonuses it is at 52%. Current maximum without bonuses is 52%.
+
+--
+New holy task 'Tears of nun' is now available to you.
+Starting to study to Max. Next 5%.
+This costs you 83104 experience points.
+Studied total 5% of the spell.
+You now have 'Protection from evil' at 77% without special bonuses.
+With current bonuses it is at 77%. Current maximum without bonuses is 77%.
+
+--
+New holy task 'Torment and Agony' is now available to you.
+Starting to study to 80%. Next 20%.
+This costs you 1097924 experience points.
+Studied total 20% of the spell.
+You now have 'Dispel undead' at 80% without special bonuses.
+With current bonuses it is at 80%. Current maximum without bonuses is 100%.
+
+--
+New holy task 'Battle Against Evil' is now available to you.
+Starting to study to Max. Next 49%.
+This costs you 206416 experience points.
+Studied total 49% of the spell.
+You now have 'Holy wind' at 52% without special bonuses.
+With current bonuses it is at 52%. Current maximum without bonuses is 52%.
+
+--
+New holy task 'Demons of the soul' is now available to you.
+Starting to train to Max. Next 12%.
+This costs you 167034 experience points.
+Trained total 12% of the skill.
+You now have 'Mastery of shielding' at 52% without special bonuses.
+With current bonuses it is at 52%. Current maximum without bonuses is 52%.
+
+--
+New holy task 'Set of White Rose' is now available to you.
+Starting to train to Max. Next 20%.
+This costs you 76605 experience points.
+Trained total 20% of the skill.
+You now have 'Might of the saints' at 40% without special bonuses.
+With current bonuses it is at 40%. Current maximum without bonuses is 40%.
+
+--
+New holy task 'Might of Holy Vials' is now available to you.
+Starting to train to Max. Next 14%.
+This costs you 232941 experience points.
+Trained total 14% of the skill.
+You now have 'Mastery of holy vials' at 50% without special bonuses.
+With current bonuses it is at 50%. Current maximum without bonuses is 50%.
+
+--
+New holy task 'Abigail's Nightmare' is now available to you.
+Starting to study to Max. Next 13%.
+This costs you 571835 experience points.
+Studied total 13% of the spell.
+You now have 'Holy bolt' at 68% without special bonuses.
+With current bonuses it is at 68%. Current maximum without bonuses is 68%.
+
+--
+New holy task 'Blood of the Innocent' is now available to you.
+Starting to study to Max. Next 14%.
+This costs you 208540 experience points.
+Studied total 14% of the spell.
+You now have 'Heavenly protection' at 59% without special bonuses.
+With current bonuses it is at 59%. Current maximum without bonuses is 59%.
+
+--
+New holy task 'Seed of evil' is now available to you.
+This costs you 25640 experience points.
+Studied total 1% of the spell.
+You now have 'Celestial haven' at 65% without special bonuses.
+With current bonuses it is at 65%. Current maximum without bonuses is 74%.
+
+You need 18137 more experience to reach the total cost of 27376 experience.
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/taskinfo/taskreqs.txt	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,120 @@
+==========================================================================
+
+What is this?
+-------------
+The table below has a list of tasks in BatMUD's Nun guild,
+Sisters of Las. It also describes what spells and/or skills
+(and at what percentage) are required for that task to become
+available. This information may be useful, for example, if you
+are planning to reinc into a Nun.
+
+In the table, the first column is the name of the task, followed
+by the requirement(s) for that task to open. If there are multiple
+requirements, they are listed inside the same "cell".
+
+
+How was this done?
+------------------
+With a rather simple Perl-script, which is fed with logfiles
+containing the training/studying in nun guild. The script tries
+to find the minimum values of skills/spells required for the
+task to become available. Data has been combined from multiple
+reincs, to increase reliability.
+
+
+READ WITH CAUTION!
+------------------
+However, this information is NOT, of course, the whole truth!
+Several tasks also depend on things that cannot be easily
+taken into account, for example participation in prayers,
+purity, etc. I have NOT added these requirements into this
+table (because this table is otherwise automatically generated),
+so you should ONLY treat this information as a rough guideline.
+
+Also, some of the skill/spell percentages are too high (due to
+sometimes using 'train xxx to:max'), and most likely some of the
+requirement combinations have not yet been found...
+
+- Ggr Pupunen
+
+==========================================================================
+
+,--------------------------------------------------------------------.
+| Task name                        | Skill/spell               | Min |
++----------------------------------+---------------------------+-----+
+|--------------------------------------------------------------------|
+| Abigail's Nightmare                                                |
+|                                  | Holy bolt                 |  68 |
+|                                  | Power of faith            |  50 |
+|--------------------------------------------------------------------|
+| Aid the Underdogs                                                  |
+|                                  | Bless vial                |  50 |
+|                                  | Sewing                    |  50 |
+|--------------------------------------------------------------------|
+| Angelique's cross                                                  |
+|                                  | Mastery of shielding      |  60 |
+|                                  | Purity of thy heart       |  50 |
+|--------------------------------------------------------------------|
+| Battle Against Evil              | Holy wind                 |  52 |
+| Blood of the Innocent            | Heavenly protection       |  59 |
+| Convent's life                   | Cure serious wounds       |  39 |
+| Cry for help                     | Word of recall            |  59 |
+| Demons of the soul               | Mastery of shielding      |  47 |
+| Evil thorn in the flesh of good  | Summon                    |  44 |
+| Feed the Poor                    | Dispel evil               |   5 |
+| Find valentina                   | Dispel evil               |   5 |
+| Forces of Evil                   | Banish demons             |  64 |
+| Good shepherd                    | Holy lance                |  55 |
+| Hammer of Las                    | Quick chant               |  60 |
+| Happy bees                       | Candlestick making        |  41 |
+| Heal and nourish                 | Cure serious wounds       |  43 |
+| Holy deeds                       | Cleanse heathen           |  45 |
+| Memento mei                      | Dispel undead             |  30 |
+| Might of Holy Lore               | Holy hand                 |  51 |
+| Might of Holy Vials              | Mastery of holy vials     |  50 |
+|--------------------------------------------------------------------|
+| Nun's daily work                                                   |
+|                                  | Identify relic            |  74 |
+|                                  | Remove scar               |  80 |
+|--------------------------------------------------------------------|
+| Patron of the Righteous          | Flames of righteousness   |  52 |
+| Pilgrimation                     | Exorcize                  |  47 |
+|--------------------------------------------------------------------|
+| Prove thy Strenght                                                 |
+|                                  | Banish demons             |  17 |
+|                                  | Dispel evil               |  55 |
+|--------------------------------------------------------------------|
+| Sacred Water                     | Bless vial                |  60 |
+|--------------------------------------------------------------------|
+| Save the Orphans                                                   |
+|--------------------------------------------------------------------|
+| Seed of evil                     | Celestial haven           |  65 |
+| Set of White Rose                | Might of the saints       |  40 |
+|--------------------------------------------------------------------|
+| Slaad hunt                                                         |
+|                                  | Cast dispel               |  90 |
+|                                  | Cast heal                 |  70 |
+|                                  | Cast holy                 |  90 |
+|--------------------------------------------------------------------|
+| Tears of nun                     | Protection from evil      |  77 |
+|--------------------------------------------------------------------|
+| Torment and Agony                                                  |
+|                                  | Dispel undead             |  77 |
+|                                  | Saintly touch             |  77 |
+|--------------------------------------------------------------------|
+| True Devotee of Las                                                |
+|                                  | Essence eye               |  60 |
+|                                  | Mana control              |  60 |
+|                                  | Soul shield               |  30 |
+|--------------------------------------------------------------------|
+| Undead Lords                     | Dispel undead             |  56 |
+| Vials and Stamina                | Vial throwing             |  61 |
+|--------------------------------------------------------------------|
+| Vindicator of justice                                              |
+|                                  | Dispel evil               |  80 |
+|                                  | Sewing                    |  60 |
+|--------------------------------------------------------------------|
+| Virtuosic nun of Holy Might      | Knowledge of dispelling   |  40 |
+|-----------------+----------------+---------------------------+-----'
+|  36 tasks total |
+`-----------------'
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/taskinfo/taskreqs_raw.txt	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,36 @@
+Abigail's Nightmare|Holy bolt=68|Power of faith=50|
+Aid the Underdogs|Bless vial=50|Sewing=50|
+Angelique's cross|Mastery of shielding=60|Purity of thy heart=50|
+Battle Against Evil|Holy wind=52|
+Blood of the Innocent|Heavenly protection=59|
+Convent's life|Cure serious wounds=39|
+Cry for help|Word of recall=59|
+Demons of the soul|Mastery of shielding=47|
+Evil thorn in the flesh of good|Summon=44|
+Feed the Poor|Dispel evil=5|
+Find valentina|Dispel evil=5|
+Forces of Evil|Banish demons=64|
+Good shepherd|Holy lance=55|
+Hammer of Las|Quick chant=60|
+Happy bees|Candlestick making=41|
+Heal and nourish|Cure serious wounds=43|
+Holy deeds|Cleanse heathen=45|
+Memento mei|Dispel undead=30|
+Might of Holy Lore|Holy hand=51|
+Might of Holy Vials|Mastery of holy vials=50|
+Nun's daily work|Identify relic=74|Remove scar=80|
+Patron of the Righteous|Flames of righteousness=52|
+Pilgrimation|Exorcize=47|
+Prove thy Strenght|Banish demons=17|Dispel evil=55|
+Sacred Water|Bless vial=60|
+Save the Orphans|
+Seed of evil|Celestial haven=65|
+Set of White Rose|Might of the saints=40|
+Slaad hunt|Cast dispel=90|Cast heal=70|Cast holy=90|
+Tears of nun|Protection from evil=77|
+Torment and Agony|Dispel undead=77|Saintly touch=77|
+True Devotee of Las|Essence eye=60|Mana control=60|Soul shield=30|
+Undead Lords|Dispel undead=56|
+Vials and Stamina|Vial throwing=61|
+Vindicator of justice|Dispel evil=80|Sewing=60|
+Virtuosic nun of Holy Might|Knowledge of dispelling=40|
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/taskinfo/updatereqs.sh	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,10 @@
+#!/bin/sh
+SFILE="taskdata.txt"
+DFILE1="taskreqs.txt"
+DFILE2="taskreqs_raw.txt"
+(cat desc.txt && perl -w findreqs.pl < "$SFILE") > "$DFILE1"
+perl -w -- findreqs.pl -dump < "$SFILE" > "$DFILE2"
+
+unix2dos "$DFILE1"
+unix2dos "$DFILE2"
+scp "$DFILE1" "$DFILE2" ccr@low.fi:public_html/bat/
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/update-xml-to-html.sh	Thu Jul 17 12:04:43 2008 +0000
@@ -0,0 +1,8 @@
+#!/bin/sh
+XML="$1"
+HTML=`echo "$XML"|sed "s/\.xml$/.html/"`
+
+xsltproc --stringparam html.stylesheet "http://low.fi/~ccr/ggrtf/html/manual.css"	\
+	/usr/share/xml/docbook/stylesheet/nwalsh/xhtml/docbook.xsl "$XML" > "$HTML" &&	\
+	tidy -w 120 -utf8 -asxhtml -i -m "$HTML" &&	\
+	scp "$HTML" ccr@low.fi:public_html/bat/