Mercurial > hg > demos > krapula
annotate krapula.c @ 25:98dcf1847e75
Cleanups, add the debug mode enabling option.
author | Matti Hamalainen <ccr@tnsp.org> |
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date | Tue, 02 Oct 2012 18:17:52 +0300 |
parents | 01f3af410abb |
children | 077d08c442f7 |
rev | line source |
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1 #include "dmsimple.h" |
2 | 2 #include "dmvecmat.h" |
3 #include <math.h> | |
4 | |
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5 |
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6 DMOptArg optList[] = |
2 | 7 { |
8 { 0, '?', "help", "Show this help", OPT_NONE }, | |
22 | 9 { 1, 'v', "verbose", "Be more verbose", OPT_NONE }, |
10 { 2, 'f', "fs", "Fullscreen", OPT_NONE }, | |
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11 #ifdef DM_DEBUG |
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12 { 3, 'd', "debug", "Debug mode", OPT_NONE }, |
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13 #endif |
2 | 14 }; |
15 | |
16 const int optListN = sizeof(optList) / sizeof(optList[0]); | |
17 | |
18 | |
19 | |
20 void argShowHelp() | |
21 { | |
22 dmPrintBanner(stdout, dmProgName, "[options]"); | |
23 dmArgsPrintHelp(stdout, optList, optListN); | |
24 } | |
25 | |
26 | |
27 BOOL argHandleOpt(const int optN, char *optArg, char *currArg) | |
28 { | |
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29 (void) optArg; |
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30 |
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31 switch (optN) |
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32 { |
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33 case 0: |
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34 argShowHelp(); |
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35 exit(0); |
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36 break; |
2 | 37 |
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38 case 1: |
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39 dmVerbosity++; |
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40 break; |
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41 |
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42 case 2: |
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43 engine.optVFlags |= SDL_FULLSCREEN; |
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44 break; |
2 | 45 |
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46 #ifdef DM_DEBUG |
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47 case 3: |
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48 engine.optDebug = TRUE; |
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49 break; |
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50 #endif |
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51 |
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52 default: |
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53 dmError("Unknown option '%s'.\n", currArg); |
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54 return FALSE; |
2 | 55 } |
56 | |
57 return TRUE; | |
58 } | |
59 | |
60 | |
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61 #define DM_COLORS (256) |
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62 |
2 | 63 void dmMakePalette(SDL_Surface *scr) |
64 { | |
65 SDL_Color pal[DM_COLORS]; | |
66 int n; | |
67 | |
68 for (n = 0; n < 256; n++) | |
69 { | |
70 pal[n].r = n; | |
71 pal[n].g = n; | |
72 pal[n].b = n; | |
73 } | |
74 | |
75 SDL_SetColors(scr, pal, 0, DM_COLORS); | |
76 } | |
77 | |
78 | |
79 void dmRandom(SDL_Surface *screen, int q) | |
80 { | |
81 Uint8 *pix = screen->pixels; | |
82 int xc, yc; | |
83 | |
84 for (yc = 0; yc < screen->h; yc++) | |
85 { | |
86 Uint8 *dp = pix; | |
87 | |
88 for (xc = 0; xc < screen->w; xc++) | |
89 *dp++ = yc + (xc ^ q) + (yc & q); | |
90 | |
91 pix += screen->pitch; | |
92 } | |
93 } | |
94 | |
95 | |
96 #define QWIDTH 256 | |
97 #define QHEIGHT 160 | |
98 | |
99 typedef Uint8 DMBlockMap[QHEIGHT][QWIDTH]; | |
100 | |
101 | |
102 static DMFloat dmClip(DMFloat a) | |
103 { | |
104 return (a < 0.0f ? 0.0f : (a > 1.0f ? 1.0f : a)); | |
105 } | |
106 | |
107 | |
108 void dmMakeBumpMap(DMBlockMap map, DMFloat q, DMFloat m) | |
109 { | |
110 int x, y; | |
111 for (y = 0; y < QHEIGHT; y++) | |
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112 { |
2 | 113 for (x = 0; x < QWIDTH; x++) |
114 { | |
115 DMFloat f = 0.40f + dmPerlinNoise2D(x, y, 1.1f, q, 2); | |
116 map[y][x] = (int) (dmClip(f) * m); | |
117 } | |
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118 } |
2 | 119 } |
120 | |
121 | |
122 void dmShadowTraceHeightMap(DMBlockMap lightMap, DMBlockMap pheightMap, DMVector *light) | |
123 { | |
124 int i, j; | |
125 | |
126 for (j = 0; j < QHEIGHT; j++) | |
127 for (i = 0; i < QWIDTH; i++) | |
128 { | |
129 DMVector vr, vl, va; | |
130 DMFloat vrayLen, vfactor; | |
131 int vlen; | |
132 BOOL wasHit; | |
133 | |
134 /* Perform shadow occlusion via simplistic raytracing */ | |
135 vr.x = i; | |
136 vr.y = j; | |
137 vr.z = light->z; // - 10.0; | |
138 // vr.z = pheightMap[j][i]; | |
139 | |
140 /* Calculate light vector vector */ | |
141 dm_vector_sub_r(&vl, &vr, light); | |
142 vrayLen = dm_vector_length(&vl); | |
143 | |
144 #if 1 | |
145 dm_vector_copy(&va, &vl); | |
146 dm_vector_normalize(&va); | |
147 dm_vector_scale(&va, 0.6f); | |
148 dm_vector_copy(&vr, light); | |
149 | |
150 vlen = 0; | |
151 wasHit = FALSE; | |
152 do | |
153 { | |
154 float h; | |
155 | |
156 /* If ray is inside the heightmap, get value */ | |
157 if (vr.x >= 0 && vr.y >= 0 && vr.x < QWIDTH && vr.y < QHEIGHT) | |
158 h = pheightMap[(int) vr.y][(int) vr.x]; | |
159 else | |
160 break; | |
161 | |
162 /* Check for hits */ | |
163 if (h > vr.z) | |
164 wasHit = TRUE; | |
165 else | |
166 { | |
167 /* Move forwards */ | |
168 dm_vector_add(&vr, &va); | |
169 vlen++; | |
170 } | |
171 } | |
172 while (!wasHit && vlen <= vrayLen); | |
173 | |
174 /* Check if the ray hit something, e.g. is this point occluded? */ | |
175 if (wasHit && vlen < vrayLen) | |
176 { | |
177 vfactor = vlen * 0.01; | |
178 } | |
179 else | |
180 vfactor = vlen * 0.02; | |
181 #endif | |
182 | |
183 #if 1 | |
184 { | |
185 /* Calculate light's intensity based on the angle it "hits" | |
186 * | |
187 * 1) Calculate the vectors that form the imaginary "plane" | |
188 * 2) Cross-product -> normal vector of the plane | |
189 * 2) Normalize the normal vector | |
190 * 3) Calculate light vector's hit angle by dot product | |
191 */ | |
192 DMVector v1, v2; | |
193 DMFloat c; | |
194 | |
195 v1.x = 2.0f; | |
196 v1.y = 0.0f; | |
197 v1.z = (DMFloat) (pheightMap[j][i] - pheightMap[j][i + 1]); | |
198 | |
199 v2.x = 0.0f; | |
200 v2.y = 2.0f; | |
201 v2.z = (DMFloat) (pheightMap[j][i] - pheightMap[j + 1][i]); | |
202 | |
203 dm_vector_cross(&vr, &v1, &v2); | |
204 dm_vector_normalize(&vr); | |
205 dm_vector_normalize(&vl); | |
206 c = dm_vector_dot(&vl, &vr); | |
207 | |
208 vrayLen = 255 - (vrayLen * 0.1) * vrayLen + (c * 128.0f) + (vfactor * vfactor * 1255); | |
209 } | |
210 #else | |
211 vrayLen = 255 - vrayLen * vrayLen * (vfactor * vfactor); | |
212 if (vrayLen < 0) vrayLen = 0; | |
213 vrayLen += pheightMap[j][i]; | |
214 #endif | |
215 | |
216 /* Clip result */ | |
217 if (vrayLen < 0) | |
218 vrayLen = 0; | |
219 else if (vrayLen > 255.0f) | |
220 vrayLen = 255.0f; | |
221 | |
222 lightMap[j][i] = vrayLen; | |
223 } | |
224 } | |
225 | |
226 | |
227 void dmShadowTraceHeightMap2(DMBlockMap lightMap, DMBlockMap pheightMap, DMVector *light) | |
228 { | |
229 int i, j; | |
230 | |
231 light->z = 150; | |
232 | |
233 for (j = 0; j < QHEIGHT; j++) | |
234 for (i = 0; i < QWIDTH; i++) | |
235 { | |
236 DMVector vr, vl, va; | |
237 DMFloat vrayLen, vfactor; | |
238 int vlen; | |
239 BOOL wasHit; | |
240 | |
241 /* Perform shadow occlusion via simplistic raytracing */ | |
242 vr.x = i; | |
243 vr.y = j; | |
244 vr.z = 200; //light->z; // - 10.0; | |
245 | |
246 /* Calculate light vector vector */ | |
247 dm_vector_sub_r(&vl, &vr, light); | |
248 vrayLen = dm_vector_length(&vl); | |
249 | |
250 #if 1 | |
251 dm_vector_copy(&va, &vl); | |
252 dm_vector_normalize(&va); | |
253 dm_vector_copy(&vr, light); | |
254 | |
255 vlen = 0; | |
256 wasHit = FALSE; | |
257 do | |
258 { | |
259 float h; | |
260 | |
261 /* If ray is inside the heightmap, get value */ | |
262 if (vr.x >= 0 && vr.y >= 0 && vr.x < QWIDTH && vr.y < QHEIGHT) | |
263 h = pheightMap[(int) vr.y][(int) vr.x]; | |
264 else | |
265 break; | |
266 | |
267 /* Check for hits */ | |
268 if (h > vr.z) | |
269 wasHit = TRUE; | |
270 else | |
271 { | |
272 /* Move forwards */ | |
273 dm_vector_add(&vr, &va); | |
274 vlen++; | |
275 } | |
276 } | |
277 while (!wasHit && vlen <= vrayLen); | |
278 | |
279 /* Check if the ray hit something, e.g. is this point occluded? */ | |
280 if (wasHit && vlen < vrayLen) | |
281 { | |
282 vfactor = vlen * 0.05; | |
283 } | |
284 else | |
285 vfactor = vlen * 0.001; | |
286 #endif | |
287 | |
288 #if 0 | |
289 { | |
290 /* Calculate light's intensity based on the angle it "hits" | |
291 * | |
292 * 1) Calculate the vectors that form the imaginary "plane" | |
293 * 2) Cross-product -> normal vector of the plane | |
294 * 2) Normalize the normal vector | |
295 * 3) Calculate light vector's hit angle by dot product | |
296 */ | |
297 DMVector v1, v2; | |
298 DMFloat c; | |
299 | |
300 v1.x = 2.0f; | |
301 v1.y = 0.0f; | |
302 v1.z = (DMFloat) (pheightMap[j][i] - pheightMap[j][i + 1]); | |
303 | |
304 v2.x = 0.0f; | |
305 v2.y = 2.0f; | |
306 v2.z = (DMFloat) (pheightMap[j][i] - pheightMap[j + 1][i]); | |
307 | |
308 dm_vector_cross(&vr, &v1, &v2); | |
309 dm_vector_normalize(&vr); | |
310 dm_vector_normalize(&vl); | |
311 c = dm_vector_dot(&vl, &vr); | |
312 | |
313 vrayLen = 255 - (vrayLen * 0.1) * vrayLen + (c * 128.0f) + (vfactor * vfactor * 1255); | |
314 } | |
315 #else | |
316 vrayLen = 255 - vrayLen * vrayLen * (vfactor * vfactor); | |
317 if (vrayLen < 0) vrayLen = 0; | |
318 vrayLen -= pheightMap[j][i]; | |
319 #endif | |
320 | |
321 /* Clip result */ | |
322 if (vrayLen < 0) | |
323 vrayLen = 0; | |
324 else if (vrayLen > 255.0f) | |
325 vrayLen = 255.0f; | |
326 | |
327 lightMap[j][i] = vrayLen; | |
328 } | |
329 } | |
330 | |
331 | |
332 #define CREDITS_SPEED 1000 | |
333 #define CREDITS_RAND 4 | |
334 | |
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335 typedef struct |
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336 { |
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337 int x, y; |
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338 } DMCoords; |
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339 |
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340 |
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341 typedef struct |
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342 { |
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343 int x, y; |
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344 char *filename; |
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345 SDL_Surface *img; |
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346 } DMCredits; |
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347 |
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348 |
2 | 349 |
350 static const DMCoords randomCoords[] = | |
351 { | |
352 { -300, -430 }, | |
353 { 700, -550 }, | |
354 { -200, 600 }, | |
355 { 700, 600 } | |
356 }; | |
357 const int nrandomCoords = sizeof(randomCoords) / sizeof(randomCoords[0]); | |
358 | |
359 | |
360 static DMCredits credits[] = | |
361 { | |
362 { 91, 223, "g4014.png", NULL }, | |
363 { 151, 250, "g4026.png", NULL }, | |
364 { 217, 227, "g4020.png", NULL }, | |
365 { 173, 268, "g4032.png", NULL }, | |
366 { 115, 359, "g4038.png", NULL }, | |
367 | |
368 { 437, 130, "g4062.png", NULL }, | |
369 { 457, 102, "g4068.png", NULL }, | |
370 { 450, 210, "g4056.png", NULL }, | |
371 | |
372 { 420, 320, "g4044.png", NULL }, | |
373 { 486, 381, "g4050.png", NULL }, | |
374 }; | |
375 | |
376 const int ncredits = sizeof(credits) / sizeof(credits[0]); | |
377 | |
378 | |
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379 #define NOSFE_MIN 1 |
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380 #define NOSFE_MAX 269 |
2 | 381 |
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382 SDL_Surface *bmap; |
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383 SDL_Surface *nosfe[NOSFE_MAX - NOSFE_MIN + 1]; |
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384 |
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385 |
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386 int demoPreInit(int argc, char *argv[]) |
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387 { |
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388 dmInitProg("krapula", "Lauantai Aamun Krapula", "0.2", "(c) 2012 Anciat Prodz & TNSP", "PENIS."); |
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389 |
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390 engine.optScrWidth = 640; |
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391 engine.optScrHeight = 480; |
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392 engine.optBitDepth = 32; |
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393 engine.optVFlags = SDL_SWSURFACE | SDL_HWPALETTE; |
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394 #ifdef DM_DEBUG |
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395 engine.demoDuration = 150; |
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396 #endif |
2 | 397 |
17 | 398 if (!dmArgsProcess(argc, argv, optList, optListN, |
399 argHandleOpt, NULL, FALSE)) | |
21
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400 return DMERR_INIT_FAIL; |
17 | 401 |
402 dmPrint(0, "%s\n", dmProgDesc); | |
403 dmPrint(0, "%s\n", dmProgAuthor); | |
404 dmPrint(0, "TNSP PIERUPASKA engine 2012 'passeli professional' loading.\n"); | |
405 | |
21
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406 return DMERR_OK; |
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407 } |
17 | 408 |
409 | |
25
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410 int demoInit() |
21
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411 { |
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412 int i; |
8
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413 |
17 | 414 // Initialize effect stuff |
2 | 415 dmPerlinInit(); |
21
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416 |
8
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417 for (i = 0; i < NOSFE_MAX; i++) |
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418 { |
21
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419 char fname[32]; |
8
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420 snprintf(fname, sizeof(fname), "%08d.jpg", NOSFE_MIN + i); |
21
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421 engineGetResImage(nosfe[i], fname); |
8
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422 } |
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423 |
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424 for (i = 0; i < ncredits; i++) |
21
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425 engineGetResImage(credits[i].img, credits[i].filename); |
2 | 426 |
21
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427 bmap = SDL_CreateRGBSurface(SDL_SWSURFACE, QWIDTH, QHEIGHT, 8, 0, 0, 0, 0); |
2 | 428 |
17 | 429 |
430 // Initialize music player | |
21
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431 JSSModule *mod = NULL; |
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432 engineGetResModule(mod, "krapula.xm"); |
24
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433 |
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434 if ((i = jssConvertModuleForPlaying(mod)) != DMERR_OK) |
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435 { |
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436 dmError("Could not convert module for playing, %d: %s\n", |
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437 i, dmErrorStr(i)); |
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438 return DMERR_INIT_FAIL; |
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439 } |
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440 |
21
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441 jvmSetCallback(engine.dev, jmpExec, engine.plr); |
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442 jmpSetModule(engine.plr, mod); |
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443 jmpPlayOrder(engine.plr, 0); |
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444 jvmSetGlobalVol(engine.dev, 55); |
2 | 445 |
21
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446 return DMERR_OK; |
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447 } |
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448 |
2 | 449 |
25
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450 void demoShutdown() |
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451 { |
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452 SDL_FreeSurface(bmap); |
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453 } |
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454 |
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455 |
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456 void demoQuit() |
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457 { |
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458 dmPrint(0, "Krapulassa on kivaa.\n"); |
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459 } |
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460 |
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461 |
21
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462 int demoMainTick() |
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463 { |
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464 float t = engineGetTimeDT(); |
2 | 465 |
21
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466 if (t < 5) |
2 | 467 { |
21
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468 int dt = engineGetTime(0); |
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469 static SDL_Surface *anciat; |
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470 static DMLerpContext lerpX, lerpY, lerpD; |
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471 static DMScaledBlitFunc nblit; |
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472 DMVector light; |
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473 static BOOL nollattu = FALSE; |
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474 if (!nollattu) |
2 | 475 { |
21
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476 engineGetResImage(anciat, "anciat.png"); |
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477 nblit = dmGetScaledBlitFunc(bmap->format, engine.screen->format, DMD_NONE); |
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478 dmMakePalette(bmap); |
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479 dmLerpInit(&lerpX, 0, QWIDTH, 5000); |
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480 dmLerpInit(&lerpY, QHEIGHT * 0.25, QHEIGHT * 0.75, 5000); |
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481 dmLerpInit(&lerpD, 0.04, 0.08, 5000); |
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482 nollattu = TRUE; |
2 | 483 } |
484 | |
21
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485 light.x = dmLerpSCurve(&lerpX, dt); |
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486 light.y = dmLerp1(&lerpY, dt); |
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487 light.z = 128; |
2 | 488 |
21
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489 dmShadowTraceHeightMap2(bmap->pixels, anciat->pixels, &light); |
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490 nblit(bmap, 0, 0, engine.screen->w, engine.screen->h, engine.screen); |
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491 } |
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492 else |
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493 if (t < 10) |
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494 { |
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495 int dt = engineGetTime(5); |
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496 static SDL_Surface *logobg, *logolayer1, *logolayer2; |
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497 static DMScaledBlitFunc nblit, kblit; |
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498 static DMLerpContext lerpD; |
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499 static BOOL nollattu = FALSE; |
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500 |
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501 if (!nollattu) |
2 | 502 { |
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503 engineGetResImage(logobg, "logobg.png"); |
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504 engineGetResImage(logolayer1, "logolayer1.png"); |
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505 engineGetResImage(logolayer2, "logolayer2.png"); |
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506 |
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507 nblit = dmGetScaledBlitFunc(logobg->format, engine.screen->format, DMD_TRANSPARENT); |
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508 kblit = dmGetScaledBlitFunc(logobg->format, engine.screen->format, DMD_NONE); |
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509 dmLerpInit(&lerpD, 0.01, 500, 10000); |
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510 nollattu = TRUE; |
2 | 511 } |
512 | |
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513 float q = dmLerpSCurve(&lerpD, dt); |
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514 float t = sin((float) dt / 150.0f); |
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515 int x = t * 25.0f + q, y = t * 35.0f + q*2.0f, |
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516 w = t * 70.0f + q, h = t * 40.0f + q*2.0f; |
2 | 517 |
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518 float t2 = sin((float) dt / 150.0f + 0.2f); |
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519 int x2 = t2 * 25.0f + q, y2 = t * 35.0f + q*2.0f, |
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520 w2 = t2 * 70.0f + q, h2 = t * 40.0f + q*2.0f; |
2 | 521 |
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522 kblit(logobg, 0, 0, engine.screen->w, engine.screen->h, engine.screen); |
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523 nblit(logolayer1, -x, -y, engine.screen->w+w, engine.screen->h+h, engine.screen); |
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524 nblit(logolayer2, -x2, -y2, engine.screen->w+w2, engine.screen->h+h2, engine.screen); |
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525 } |
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526 else |
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527 if (t < 20) |
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528 { |
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529 int dt = engineGetTime(10); |
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530 static SDL_Surface *gay, *logobg; |
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531 static DMLerpContext lerpX, lerpY, lerpD; |
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532 static DMScaledBlitFunc nblit, kblit; |
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533 static BOOL nollattu = FALSE; |
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534 DMVector light; |
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535 DMBlockMap heightMap; |
2 | 536 |
21
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537 if (!nollattu) |
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538 { |
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539 engineGetResImage(gay, "gay.png"); |
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540 engineGetResImage(logobg, "logobg.png"); |
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541 nblit = dmGetScaledBlitFunc(bmap->format, engine.screen->format, DMD_NONE); |
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542 kblit = dmGetScaledBlitFunc(logobg->format, engine.screen->format, DMD_TRANSPARENT); |
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543 dmMakePalette(bmap); |
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544 dmLerpInit(&lerpX, QWIDTH, 0, 10000); |
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545 dmLerpInit(&lerpY, QHEIGHT * 0.25, QHEIGHT * 0.75, 10000); |
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546 dmLerpInit(&lerpD, 0.04, 0.08, 10000); |
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547 nollattu = TRUE; |
2 | 548 } |
549 | |
21
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550 light.x = dmLerpSCurve(&lerpX, dt); |
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551 light.y = QHEIGHT * 0.5 + sin(dmLerp1(&lerpY, dt)) * 0.5; |
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552 light.z = 128; |
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553 |
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554 dmMakeBumpMap(heightMap, dmLerpSCurve(&lerpD, dt), 254); |
2 | 555 |
21
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556 dmShadowTraceHeightMap(bmap->pixels, heightMap, &light); |
2 | 557 |
21
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558 nblit(bmap, 0, 0, engine.screen->w, engine.screen->h, engine.screen); |
2 | 559 |
21
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560 if ((dt / 100) % 10 < 5) |
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561 { |
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562 kblit(gay, 0, 0, engine.screen->w, engine.screen->h, engine.screen); |
2 | 563 } |
21
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564 } |
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565 else |
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566 if (t < 45) |
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567 { |
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568 static SDL_Surface *ruutu; |
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569 static int currState, currCredit, creditStartTime; |
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570 static DMLerpContext lerpX, lerpY, lerpZ; |
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571 static DMScaledBlitFunc nblit, kblit; |
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572 static BOOL stateChange, nollattu = FALSE; |
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573 int currFrame = engineGetTime(20) * 15 / 1000; |
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574 if (!nollattu) |
2 | 575 { |
21
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576 engineGetResImage(ruutu, "ruutu.png"); |
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577 dmClearSurface(ruutu, dmMapRGBA(ruutu, 0,0,0,0)); |
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578 nblit = dmGetScaledBlitFunc(nosfe[0]->format, engine.screen->format, DMD_NONE); |
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579 kblit = dmGetScaledBlitFunc(credits[0].img->format, engine.screen->format, DMD_TRANSPARENT); |
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580 currCredit = -1; |
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581 currState = -1; |
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582 stateChange = TRUE; |
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583 nollattu = TRUE; |
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584 } |
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585 |
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586 float gt = 1.0f + sin(engineGetTime(0) / 250.0f); |
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587 int g1 = gt * 25.0f, g2 = gt * 50.0f; |
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588 |
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589 nblit(nosfe[currFrame % NOSFE_MAX], -g1, -g1, engine.screen->w+g2, engine.screen->h+g2, engine.screen); |
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590 |
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591 if (t >= 30) |
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592 { |
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593 int qtime = engineGetTime(30); |
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594 int creditTime = (engineGetTime(0) - creditStartTime); |
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595 float zscale; |
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596 if ( ( (qtime / (CREDITS_SPEED + 500)) % 2) == 0 && currState == -1) |
2 | 597 stateChange = TRUE; |
598 | |
21
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599 if (stateChange && currCredit < ncredits) |
2 | 600 { |
21
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601 stateChange = FALSE; |
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602 switch (currState) |
2 | 603 { |
21
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604 case 0: |
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605 { |
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606 int qt = (qtime / 100) % nrandomCoords; |
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607 creditStartTime = engineGetTime(0); |
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608 creditTime = 0; |
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609 dmLerpInit(&lerpX, randomCoords[qt].x, credits[currCredit].x - 50, CREDITS_SPEED); |
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610 dmLerpInit(&lerpY, randomCoords[qt].y, credits[currCredit].y - 50, CREDITS_SPEED); |
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611 dmLerpInit(&lerpZ, 5.0f, 0.0f, CREDITS_SPEED); |
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612 currState = 1; |
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613 } |
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614 break; |
2 | 615 |
21
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616 case 2: |
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617 if (creditTime >= CREDITS_SPEED) |
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618 creditTime = CREDITS_SPEED - 1; |
2 | 619 |
21
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620 zscale = dmLerpSCurve(&lerpZ, creditTime); |
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621 dmScaledBlitSurface32to32TransparentX( |
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622 credits[currCredit].img, |
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623 dmLerpSCurve(&lerpX, creditTime) - (zscale * credits[currCredit].img->w), |
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624 dmLerpSCurve(&lerpY, creditTime) - (zscale * credits[currCredit].img->h), |
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625 credits[currCredit].img->w * (1.0f + zscale), |
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626 credits[currCredit].img->h * (1.0f + zscale), |
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627 ruutu); |
2 | 628 |
21
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629 currState = -1; |
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630 break; |
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631 |
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632 default: |
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633 currCredit++; |
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634 currState = 0; |
2 | 635 stateChange = TRUE; |
21
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636 break; |
2 | 637 } |
638 } | |
14
b2b506e1f42a
Add nice headache white fade synced to beat.
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|
639 |
2 | 640 |
21
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641 if (currCredit > 0) |
2 | 642 { |
21
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643 kblit(ruutu, 0, 0, engine.screen->w, engine.screen->h, engine.screen); |
15 | 644 } |
645 | |
21
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646 if (currState == 1) |
15 | 647 { |
21
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648 if (creditTime >= CREDITS_SPEED) |
15 | 649 { |
21
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650 creditTime = CREDITS_SPEED; |
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651 stateChange = TRUE; |
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652 currState = 2; |
15 | 653 } |
21
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654 |
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655 zscale = dmLerpSCurve(&lerpZ, creditTime); |
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656 kblit(credits[currCredit].img, |
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657 dmLerpSCurve(&lerpX, creditTime) - (zscale * credits[currCredit].img->w), |
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658 dmLerpSCurve(&lerpY, creditTime) - (zscale * credits[currCredit].img->h), |
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659 credits[currCredit].img->w * (1.0f + zscale), |
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660 credits[currCredit].img->h * (1.0f + zscale), |
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661 engine.screen); |
15 | 662 } |
663 } | |
21
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664 |
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|
665 } |
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|
666 else |
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667 if (t < 60) |
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668 { |
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669 int dt = engineGetTime(45); |
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670 static SDL_Surface *logobg, *greets; |
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671 static DMScaledBlitFunc nblit, kblit; |
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672 static DMLerpContext lerpD; |
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673 static BOOL nollattu = FALSE; |
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674 |
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675 if (!nollattu) |
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676 { |
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677 engineGetResImage(logobg, "logobg.png"); |
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678 engineGetResImage(greets, "greetings.png"); |
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679 nblit = dmGetScaledBlitFunc(logobg->format, engine.screen->format, DMD_TRANSPARENT); |
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680 kblit = dmGetScaledBlitFunc(logobg->format, engine.screen->format, DMD_NONE); |
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681 dmLerpInit(&lerpD, 0.01, 500, 10000); |
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682 nollattu = TRUE; |
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683 } |
15 | 684 |
21
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685 float q = dmLerpSCurve(&lerpD, dt); |
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686 float t = sin((float) dt / 150.0f), |
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687 j = (1.0 + t) * 15; |
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688 int x = t * 25.0f + q, y = t * 35.0f + q, |
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689 w = t * 70.0f + q*2.0f, h = t * 40.0f + q*2.0f; |
8
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690 |
21
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691 kblit(logobg, -j, -j, engine.screen->w+j*2.0f, engine.screen->h+j*2.0f, engine.screen); |
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692 nblit(greets, -x, -y, engine.screen->w+w, engine.screen->h+h, engine.screen); |
2 | 693 } |
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694 else |
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695 engine.exitFlag = TRUE; |
2 | 696 |
697 | |
21
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698 { |
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699 static SDL_Surface *feidi; |
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700 static int fadeStartTime; |
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701 static BOOL fadeActive, nollattu = FALSE; |
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702 static DMLerpContext fadeLerp; |
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703 BOOL hit; |
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704 int ch; |
2 | 705 |
21
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706 if (!nollattu) |
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707 { |
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708 engineGetResImage(feidi, "feidi.png"); |
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709 dmLerpInit(&fadeLerp, 255, 0, 250); |
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710 nollattu = TRUE; |
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711 } |
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712 |
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713 JSS_LOCK(engine.plr); |
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714 for (hit = FALSE, ch = 0; ch < 6; ch++) |
24
01f3af410abb
Update to match changes in the dmlib API and JSS engine.
Matti Hamalainen <ccr@tnsp.org>
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23
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715 if (engine.plr->channels[ch].iCExtInstrumentN == 0) |
21
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716 { |
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717 hit = TRUE; |
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718 break; |
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|
719 } |
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Use the dmsimple demo engine "framework".
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720 JSS_UNLOCK(engine.plr); |
2 | 721 |
21
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722 if (hit && !fadeActive) |
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parents:
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723 { |
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Matti Hamalainen <ccr@tnsp.org>
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724 fadeActive = TRUE; |
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Matti Hamalainen <ccr@tnsp.org>
parents:
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725 fadeStartTime = engineGetTime(0); |
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Use the dmsimple demo engine "framework".
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726 } |
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Use the dmsimple demo engine "framework".
Matti Hamalainen <ccr@tnsp.org>
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|
727 if (fadeActive) |
ea93b1d5c894
Use the dmsimple demo engine "framework".
Matti Hamalainen <ccr@tnsp.org>
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|
728 { |
ea93b1d5c894
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Matti Hamalainen <ccr@tnsp.org>
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|
729 int fadeTime = engineGetTime(0) - fadeStartTime; |
ea93b1d5c894
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|
730 if (fadeTime < 250) |
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Matti Hamalainen <ccr@tnsp.org>
parents:
19
diff
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|
731 { |
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19
diff
changeset
|
732 dmScaledBlitSurface32to32TransparentGA(feidi, |
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Matti Hamalainen <ccr@tnsp.org>
parents:
19
diff
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733 0, 0, engine.screen->w, engine.screen->h, engine.screen, |
ea93b1d5c894
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Matti Hamalainen <ccr@tnsp.org>
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734 dmLerpSCurve(&fadeLerp, fadeTime)); |
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19
diff
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|
735 } |
ea93b1d5c894
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parents:
19
diff
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|
736 else |
ea93b1d5c894
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parents:
19
diff
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|
737 fadeActive = FALSE; |
ea93b1d5c894
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parents:
19
diff
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|
738 } |
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parents:
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diff
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|
739 } |
2 | 740 |
21
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Matti Hamalainen <ccr@tnsp.org>
parents:
19
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741 return DMERR_OK; |
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Matti Hamalainen <ccr@tnsp.org>
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|
742 } |