0
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1 #define USE_IMG
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2
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3 #include "dmlib.h"
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4 #include "dmargs.h"
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5 #include "dmvecmat.h"
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6 #include <math.h>
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7 #ifdef USE_IMG
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8 #include <SDL_image.h>
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9 #endif
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10
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11 #define DM_COLORS (256)
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12
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13 char *optFontFile = "font.ttf",
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14 *optBitmapFilename = "tnsp.pcx";
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15 BOOL optBenchmark = FALSE;
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16 int optVFlags = SDL_SWSURFACE | SDL_HWPALETTE;
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17 int optScrWidth = 640, optScrHeight = 480, optFontSize = 20, optScrDepth = 32;
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18 int optBenchmarkLen = 20;
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19
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20 DMOptArg optList[] = {
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21 { 0, '?', "help", "Show this help", OPT_NONE },
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22 { 2, 'v', "verbose", "Be more verbose", OPT_NONE },
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23 { 3, 'f', "full", "Fullscreen", OPT_NONE },
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24 { 4, 'h', "hw", "Use SDL hardware surface", OPT_NONE },
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25 { 5, 's', "size", "Initial window size/resolution -s 640x480", OPT_ARGREQ },
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26 { 6, 'd', "depth", "Color depth of mode/window in bits (8/15/16/32)", OPT_ARGREQ },
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27 { 7, 'b', "bench", "Run in benchmark mode", OPT_NONE },
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28 };
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29
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30 const int optListN = sizeof(optList) / sizeof(optList[0]);
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31
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32
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33 void argShowHelp()
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34 {
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35 dmArgsPrintHelp(stdout, optList, optListN);
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36 }
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37
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38
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39 BOOL argHandleOpt(const int optN, char *optArg, char *currArg)
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40 {
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41 switch (optN) {
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42 case 0:
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43 argShowHelp();
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44 exit(0);
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45 break;
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46
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47 case 2:
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48 dmVerbosity++;
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49 break;
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50
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51 case 3:
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52 optVFlags |= SDL_FULLSCREEN;
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53 break;
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54
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55 case 6:
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56 if (optArg)
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57 optScrDepth = atoi(optArg);
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58 break;
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59
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60 case 5:
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61 {
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62 int w, h;
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63 if (sscanf(optArg, "%dx%d", &w, &h) == 2)
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64 {
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65 if (w < 320 || h < 200 || w > 3200 || h > 3200)
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66 {
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67 dmError("Invalid width or height: %d x %d\n", w, h);
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68 return FALSE;
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69 }
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70 optScrWidth = w;
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71 optScrHeight = h;
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72 }
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73 else
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74 {
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75 dmError("Invalid size argument '%s'.\n", optArg);
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76 return FALSE;
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77 }
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78 }
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79 break;
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80
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81 case 7:
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82 optBenchmark = TRUE;
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83 break;
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84
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85 default:
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86 dmError("Unknown option '%s'.\n", currArg);
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87 return FALSE;
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88 }
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89
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90 return TRUE;
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91 }
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92
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93
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94 void DM_MakePalette(SDL_Surface *scr)
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95 {
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96 SDL_Color pal[DM_COLORS];
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97 int n;
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98
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99 for (n = 0; n < 256; n++)
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100 {
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101 pal[n].r = n;
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102 pal[n].g = n;
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103 pal[n].b = n;
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104 }
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105
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106 SDL_SetColors(scr, pal, 0, DM_COLORS);
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107 }
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108
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109
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110 void DM_PrintRect(FILE *f, SDL_Rect *r)
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111 {
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112 fprintf(f, "SDL_Rect <%d, %d : %d, %d>\n",
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113 r->x, r->y, r->w, r->h);
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114 }
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115
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116 BOOL DM_InitializeVideo(SDL_Surface **screen)
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117 {
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118 *screen = SDL_SetVideoMode(optScrWidth, optScrHeight, optScrDepth, optVFlags | SDL_RESIZABLE);
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119 if (*screen == NULL)
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120 {
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121 dmError("Can't SDL_SetVideoMode(): %s\n", SDL_GetError());
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122 return FALSE;
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123 }
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124
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125 #if 0
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126 SDL_Rect r;
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127 r.x = -50;
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128 r.y = 50;
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129 r.w = 700;
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130 r.h = 300;
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131 DM_PrintRect(stderr, &r);
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132 SDL_SetClipRect(*screen, &r);
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133 DM_PrintRect(stderr, &r);
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134 DM_PrintRect(stderr, &((*screen)->clip_rect));
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135 #endif
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136
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137 return TRUE;
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138 }
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139
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140 void DM_Random(SDL_Surface *screen, int q)
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141 {
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142 Uint8 *pix = screen->pixels;
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143 int xc, yc;
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144
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145 for (yc = 0; yc < screen->h; yc++)
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146 {
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147 Uint8 *dp = pix;
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148
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149 for (xc = 0; xc < screen->w; xc++)
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150 *dp++ = yc + (xc ^ q) + (yc & q);
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151
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152 pix += screen->pitch;
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153 }
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154 }
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155
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156 void DM_Perlin(SDL_Surface *screen, float f)
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157 {
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158 Uint8 *pix = screen->pixels;
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159 int xc, yc;
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160
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161 for (yc = 0; yc < screen->h; yc++)
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162 {
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163 Uint8 *dp = pix;
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164
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165 for (xc = 0; xc < screen->w; xc++)
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166 {
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167 *dp++ = 128 + dmPerlinNoise2D(xc, yc, 0.01, 0.1, 3) / 34.0;
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168 }
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169
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170 pix += screen->pitch;
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171 }
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172 }
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173
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174
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175 #define QWIDTH 256
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176 #define QHEIGHT 160
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177
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178 typedef Uint8 DMBlockMap[QHEIGHT][QWIDTH];
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179
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180
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181 static DMFloat dmClip(DMFloat a)
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182 {
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183 return (a < 0.0f ? 0.0f : (a > 1.0f ? 1.0f : a));
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184 }
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185
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186
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187 void dmMakeBumpMap(DMBlockMap map, DMFloat q, DMFloat m)
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188 {
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189 int x, y;
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190 for (y = 0; y < QHEIGHT; y++)
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191 for (x = 0; x < QWIDTH; x++)
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192 {
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193 DMFloat f = 0.40f + dmPerlinNoise2D(x, y, 1.1f, q, 2);
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194 map[y][x] = (int) (dmClip(f) * m);
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195 }
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196 }
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197
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198
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199 void dmShadowTraceHeightMap(DMBlockMap lightMap, DMBlockMap pheightMap, DMVector *light)
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200 {
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201 int i, j;
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202
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203 light->z = 150;
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204
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205 for (j = 0; j < QHEIGHT; j++)
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206 for (i = 0; i < QWIDTH; i++)
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207 {
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208 DMVector vr, vl, va;
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209 DMFloat vrayLen, vfactor;
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210 int vlen;
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211 BOOL wasHit;
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212
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213 // Perform shadow occlusion via simplistic raytracing
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214 vr.x = i;
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215 vr.y = j;
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216 vr.z = 200; //light->z; // - 10.0;
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217
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218 // Calculate light vector vector
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219 dm_vector_sub_r(&vl, &vr, light);
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220 vrayLen = dm_vector_length(&vl);
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221
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222 #if 1
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223 dm_vector_copy(&va, &vl);
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224 dm_vector_normalize(&va);
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225 dm_vector_copy(&vr, light);
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226
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227 vlen = 0;
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228 wasHit = FALSE;
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229 do
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230 {
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231 float h;
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232
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233 // If ray is inside the heightmap, get value
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234 if (vr.x >= 0 && vr.y >= 0 && vr.x < QWIDTH && vr.y < QHEIGHT)
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235 h = pheightMap[(int) vr.y][(int) vr.x];
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236 else
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237 break;
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238
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239 // Check for hits
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240 if (h > vr.z)
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241 wasHit = TRUE;
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242 else
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243 {
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244 // Move forwards
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245 dm_vector_add(&vr, &va);
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246 vlen++;
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247 }
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248 }
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249 while (!wasHit && vlen <= vrayLen);
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250
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251 // Check if the ray hit something, e.g. is this point occluded?
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252 if (wasHit && vlen < vrayLen)
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253 {
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254 vfactor = vlen * 0.05;
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255 }
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256 else
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257 vfactor = vlen * 0.001;
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258 #endif
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259
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260 #if 0
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261 {
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262 /* Calculate light's intensity based on the angle it "hits"
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263 *
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264 * 1) Calculate the vectors that form the imaginary "plane"
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265 * 2) Cross-product -> normal vector of the plane
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266 * 2) Normalize the normal vector
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267 * 3) Calculate light vector's hit angle by dot product
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268 */
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269 DMVector v1, v2;
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270 DMFloat c;
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271
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272 v1.x = 2.0f;
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273 v1.y = 0.0f;
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274 v1.z = (DMFloat) (pheightMap[j][i] - pheightMap[j][i + 1]);
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275
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276 v2.x = 0.0f;
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277 v2.y = 2.0f;
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278 v2.z = (DMFloat) (pheightMap[j][i] - pheightMap[j + 1][i]);
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279
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280 dm_vector_cross(&vr, &v1, &v2);
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281 dm_vector_normalize(&vr);
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282 dm_vector_normalize(&vl);
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283 c = dm_vector_dot(&vl, &vr);
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284
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285 vrayLen = 255 - (vrayLen * 0.1) * vrayLen + (c * 128.0f) + (vfactor * vfactor * 1255);
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286 }
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287 #else
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288 vrayLen = 255 - vrayLen * vrayLen * (vfactor * vfactor);
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289 if (vrayLen < 0) vrayLen = 0;
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290 vrayLen -= pheightMap[j][i];
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291 #endif
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292
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293 // Clip result
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294 if (vrayLen < 0)
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295 vrayLen = 0;
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296 else if (vrayLen > 255.0f)
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297 vrayLen = 255.0f;
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298
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299 lightMap[j][i] = vrayLen;
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300 }
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301 }
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302
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303
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304 int main(int argc, char *argv[])
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305 {
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306 SDL_Surface *screen = NULL, *bmap = NULL, *logo = NULL;
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307 TTF_Font *font = NULL;
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308 SDL_Color fontcol={255,155,155,0};
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309 Uint32 lcol;
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310 SDL_Event event;
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311 int mouseX, mouseY;
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312 BOOL initSDL = FALSE, initTTF = FALSE, exitFlag, showMap = FALSE, initImage = FALSE;
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313
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314 if (!dmArgsProcess(argc, argv, optList, optListN,
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315 argHandleOpt, NULL, FALSE))
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316 exit(1);
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317
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318 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0)
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319 {
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320 dmError("Could not initialize SDL: %s\n", SDL_GetError());
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321 goto error_exit;
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322 }
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323 initSDL = TRUE;
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324
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325
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326 if (TTF_Init() < 0)
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327 {
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328 dmError("Could not initialize FreeType/TTF: %s\n", SDL_GetError());
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329 goto error_exit;
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330 }
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331 initTTF = TRUE;
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332
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333 font = TTF_OpenFont(optFontFile, optFontSize);
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334 if (font == NULL)
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335 {
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336 dmError("Could not load TTF font '%s' (%d): %s\n",
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337 optFontFile, optFontSize, SDL_GetError());
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338 goto error_exit;
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339 }
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340 TTF_SetFontStyle(font, TTF_STYLE_NORMAL);
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341
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342 #ifdef USE_IMG
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343 if (IMG_Init(IMG_INIT_PNG) < 0)
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344 {
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345 dmError("Could not initialize SDL_image: %s\n", SDL_GetError());
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346 goto error_exit;
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347 }
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348 initImage = TRUE;
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349
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350 SDL_RWops *rwop = SDL_RWFromFile(optBitmapFilename, "rb");
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351 if (rwop == NULL)
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352 {
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353 dmError("Could not open file '%s'.\n", optBitmapFilename);
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354 goto error_exit;
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355 }
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356 logo = IMG_LoadPCX_RW(rwop);
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357 SDL_RWclose(rwop);
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358 if (logo == NULL)
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359 {
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360 dmError("Could not load image file '%s'.\n", optBitmapFilename);
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361 goto error_exit;
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362 }
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363 #endif
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364
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365 if (optBenchmark)
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366 {
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367 screen = SDL_CreateRGBSurface(SDL_SWSURFACE, optScrWidth, optScrHeight, optScrDepth, 0, 0, 0, 0);
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368 if (screen == NULL)
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369 {
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370 dmError("Could not create screen surface.\n");
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371 goto error_exit;
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372 }
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373
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374 dmMsg(0, "Benchmark mode, not opening window.\n");
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375 }
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376 else
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377 {
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378 if (!DM_InitializeVideo(&screen))
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379 goto error_exit;
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380
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381 SDL_WM_SetCaption("Halleluja", "DMT");
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382 }
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383
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384 dmPerlinInit();
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385
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386 bmap = SDL_CreateRGBSurface(SDL_SWSURFACE, QWIDTH, QHEIGHT, 8, 0, 0, 0, 0);
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387 DM_MakePalette(bmap);
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388 DM_Random(bmap, 15);
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389
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390 DMVector light;
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391 DMBlockMap heightMap;
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392 light.x = light.y = 128;
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393 light.z = 128;
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394 dmMakeBumpMap(heightMap, 0.06, 254);
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395
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396
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397
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398 lcol = dmMapRGB(screen, 255,100,100);
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399
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400 int numFrames = 0, startTime = SDL_GetTicks(), endTime = 0;
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401 exitFlag = FALSE;
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402
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403 if (optBenchmark)
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404 dmMsg(0, "Starting benchmark, running for %d seconds.\n", optBenchmarkLen);
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405
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406 while (!exitFlag)
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407 {
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408 if (!optBenchmark)
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409 {
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410 while (SDL_PollEvent(&event))
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411 switch (event.type)
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412 {
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413 case SDL_KEYDOWN:
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414 switch (event.key.keysym.sym)
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415 {
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416 case SDLK_ESCAPE: exitFlag = TRUE; break;
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417
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418 case SDLK_F1:
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419 DM_Random(bmap, (SDL_GetTicks() / 10) % 1000);
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420 break;
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421
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422 case SDLK_F2:
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423 DM_Perlin(bmap, SDL_GetTicks() / 100);
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424 break;
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425
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426 case SDLK_F5:
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427 showMap = !showMap;
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428 break;
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429
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430 default:
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431 break;
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432 }
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433
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434 break;
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435
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436 case SDL_VIDEORESIZE:
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437 optScrWidth = event.resize.w;
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438 optScrHeight = event.resize.h;
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439
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440 if (!DM_InitializeVideo(&screen))
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441 goto error_exit;
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442
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443 break;
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444
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445 case SDL_VIDEOEXPOSE:
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446 break;
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447
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448 case SDL_QUIT:
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449 exit(0);
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450 }
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451
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452 SDL_GetMouseState(&mouseX, &mouseY);
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453 light.x = ((DMFloat) mouseX * QWIDTH) / (DMFloat) optScrWidth;
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454 light.y = ((DMFloat) mouseY * QHEIGHT) / (DMFloat) optScrHeight;
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455 }
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456
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457 if (!optBenchmark && SDL_MUSTLOCK(screen) != 0 && SDL_LockSurface(screen) != 0)
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458 {
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459 dmError("Can't lock surface.\n");
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460 goto error_exit;
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461 }
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462
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463
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464 float f = SDL_GetTicks() / 250.0f;
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465
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466 if (showMap)
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467 memcpy(bmap->pixels, heightMap, QWIDTH * QHEIGHT);
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468 else
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469 dmShadowTraceHeightMap(bmap->pixels, logo->pixels, &light);
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470
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471 dmScaledBlitSurfaceAny(bmap, 0, 0, screen->w, screen->h, screen, DMD_NONE);
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472
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473
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474
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475 if (!optBenchmark)
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476 {
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477 dmDrawTTFText(screen, font, fontcol, 0, 0, "%3.1f FPS",
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478 (float) (numFrames * 1000.0f) / (float) (endTime - startTime));
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479
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480 if (SDL_MUSTLOCK(screen) != 0)
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481 SDL_UnlockSurface(screen);
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482
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483 SDL_Flip(screen);
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484 SDL_Delay(10);
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485 }
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486
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487 endTime = SDL_GetTicks();
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488 numFrames++;
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489
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490 if (optBenchmark)
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491 {
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492 if (endTime - startTime > optBenchmarkLen * 1000)
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493 exitFlag = TRUE;
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494 }
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495 }
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496
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497 // Print benchmark results
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498 dmMsg(0, "%d frames in %d ms, fps = %1.3f\n",
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499 numFrames, endTime - startTime,
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500 (float) (numFrames * 1000.0f) / (float) (endTime - startTime));
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501
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502
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503 error_exit:
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504 dmMsg(0, "Shutting down dmlib.\n");
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505 if (screen)
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506 SDL_FreeSurface(screen);
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507
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508 if (logo)
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509 SDL_FreeSurface(logo);
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510
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511 if (font)
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512 TTF_CloseFont(font);
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513
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514 if (initSDL)
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515 SDL_Quit();
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516
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517 #ifdef USE_IMG
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518 if (initImage)
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519 IMG_Quit();
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520 #endif
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521
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522 if (initTTF)
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523 TTF_Quit();
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|
524
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525 return 0;
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526 }
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