view data/shaders/projector.vs @ 62:301805d68a97 default tip

Clean up better.
author Matti Hamalainen <ccr@tnsp.org>
date Tue, 06 Jan 2015 04:33:07 +0200
parents 785057719d9b
children
line wrap: on
line source


uniform float time;
/* Vertex shader */
void main(void)
{
	vec4 v = vec4(gl_Vertex);
	v.z *= cos(time*0.1)*3.0;
	v.x *= sin(time*0.1)*3.0;
	v.y *= cos(time*0.1)*3.0;
	gl_Position = gl_ModelViewProjectionMatrix * v;
}