annotate glxdragon.cpp @ 7:95dd5417e7de

Add simple help.
author Matti Hamalainen <ccr@tnsp.org>
date Sun, 27 Oct 2019 22:20:17 +0200
parents 4d6fec8f0c64
children 628c42e94149
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1 //
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2 // Copyright (c) 2009, Thomas Trummer
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3 // All rights reserved.
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4 //
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5 // Port to libSDL2 and cleanups by Matti Hämäläinen <ccr@tnsp.org>
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6 // (C) Copyright 2019 Tecnic Software productions (TNSP)
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7 //
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8 // Redistribution and use in source and binary forms, with or without
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9 // modification, are permitted provided that the following conditions are met:
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10 // * Redistributions of source code must retain the above copyright
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11 // notice, this list of conditions and the following disclaimer.
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12 // * Redistributions in binary form must reproduce the above copyright
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13 // notice, this list of conditions and the following disclaimer in the
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14 // documentation and/or other materials provided with the distribution.
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15 // * Neither the name of the <organization> nor the
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16 // names of its contributors may be used to endorse or promote products
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17 // derived from this software without specific prior written permission.
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18 //
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19 // THIS SOFTWARE IS PROVIDED BY Thomas Trummer ''AS IS'' AND ANY
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20 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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21 // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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22 // DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
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23 // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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24 // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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25 // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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26 // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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27 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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28 // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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29 //
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30
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31 #include <SDL.h>
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32 #include <SDL_opengl.h>
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33 #include <GL/glu.h>
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34 #include <GL/glext.h>
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36 #include <iostream>
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37 #include <fstream>
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38 #include <string>
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39 #include <vector>
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40 #include <cstdio>
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41 #include <ctime>
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42
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43
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44 #define SET_FRAMES (180 * 2)
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45
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46
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47 bool opt_shaders = false;
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48 SDL_Window *sdl_window = NULL;
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49 SDL_GLContext sdl_glctx = NULL;
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51
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52 struct Mesh
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53 {
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54 int nvertices, nfaces;
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55 std::vector<float> vertices;
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56 std::vector<unsigned> faces;
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57
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58 GLuint id_prog, id_ps, id_vs;
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59 };
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61
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62
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63 bool dmInitSDLGL(const int width, const int height, const char *title)
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64 {
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65 // Set GL attributes
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66 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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67 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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68 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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69
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70 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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71 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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72
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73 // Attempt to initialize libSDL
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74 if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_EVENTS) != 0)
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75 {
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76 printf("ERROR: Unable to initialize SDL: %s\n",
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77 SDL_GetError());
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78 return false;
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79 }
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80
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81 // Attempt to create a window
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82 if ((sdl_window = SDL_CreateWindow(title,
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83 SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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84 width, height,
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85 SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE)) == NULL)
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86 {
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87 printf("ERROR: Could not create SDL window: %s",
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88 SDL_GetError());
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89 return false;
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90 }
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91
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92 if ((sdl_glctx = SDL_GL_CreateContext(sdl_window)) == NULL)
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93 {
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94 printf("ERROR: Unable to create SDL OpenGL context: %s\n",
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95 SDL_GetError());
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96 return false;
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97 }
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98
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99 // Dump some information
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100 printf(
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101 "GL_VENDOR : %s\n"
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102 "GL_RENDERER : %s\n"
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103 "GL_VERSION : %s\n",
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104 glGetString(GL_VENDOR),
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105 glGetString(GL_RENDERER),
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106 glGetString(GL_VERSION));
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107
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108 // Setup the window and view port
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109 glViewport(0, 0, width, height);
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110
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111 glMatrixMode(GL_PROJECTION);
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112 glLoadIdentity();
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113
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114 gluPerspective(45.0f, GLfloat(width) / GLfloat(height), 0.1f, 1000.0f);
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115
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116 glMatrixMode(GL_MODELVIEW);
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117 glLoadIdentity();
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118
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119
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120 // Enable back face culling
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121 glEnable(GL_CULL_FACE);
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122
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123 // Enable smooth shading
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124 glShadeModel(GL_SMOOTH);
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125
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126 // Enable the depth buffer
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127 glEnable(GL_DEPTH_TEST);
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128
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129 // Setup depth buffer
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130 glClearDepth(1.0f);
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131
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132 // Set the depth buffer function
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133 glDepthFunc(GL_LEQUAL);
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134
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135 // Enable vertex and and normal arrays
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136 glEnableClientState(GL_VERTEX_ARRAY);
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137 glEnableClientState(GL_NORMAL_ARRAY);
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138
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139 // Set correct perspective correction
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140 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
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141
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142 return true;
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143 }
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144
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145
5
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146 void dmDrawModelVA(const Mesh &mesh)
0
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147 {
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148 int maxIndices;
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149
2
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parents: 0
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150 glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &maxIndices);
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151
2
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parents: 0
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152 glVertexPointer(3, GL_FLOAT, 24, &mesh.vertices[0]);
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parents: 0
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153 glNormalPointer(GL_FLOAT, 24, &mesh.vertices[3]);
0
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Thomas Trummer
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154
5
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parents: 3
diff changeset
155 for (int n = 0; n < mesh.nfaces; n += maxIndices)
2
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parents: 0
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156 {
5
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157 const int count = std::min(maxIndices, int(mesh.nfaces - n));
3
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parents: 2
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158 glDrawElements(GL_TRIANGLES, count * 3, GL_UNSIGNED_INT, &mesh.faces[n * 3]);
2
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parents: 0
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159 }
0
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160 }
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Thomas Trummer
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161
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Thomas Trummer
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162
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163 void dmPaintGL(Mesh &mesh)
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164 {
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165 glClear(GL_DEPTH_BUFFER_BIT);
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166
2
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167 glMatrixMode(GL_PROJECTION);
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168 glPushMatrix();
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169 glLoadIdentity();
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170
2
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parents: 0
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171 glOrtho(0.0, 1.0, 0.0, 1.0, -1, 1);
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172
2
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173 glMatrixMode(GL_MODELVIEW);
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174 glPushMatrix();
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175 glLoadIdentity();
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176
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Thomas Trummer
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177
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Thomas Trummer
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178 glDisable(GL_DEPTH_TEST);
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Thomas Trummer
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179 glDisable(GL_LIGHTING);
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180
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181 // Draw the background gradient
2
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182 glBegin(GL_QUADS);
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183 {
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184 glColor3ub(0x3B, 0x3B, 0x75);
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185 glVertex2f(0.0f, 0.0f);
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186 glVertex2f(1.0f, 0.0f);
0
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187
2
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188 glColor3ub(0x00, 0x00, 0x00);
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189 glVertex2f(1.0f, 1.0f);
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190 glVertex2f(0.0f, 1.0f);
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Matti Hamalainen <ccr@tnsp.org>
parents: 0
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191 }
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Matti Hamalainen <ccr@tnsp.org>
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192 glEnd();
0
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193
3d74a9dd96e4 Initial import of Thomas Trummer's original code.
Thomas Trummer
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194
2
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195 // Restore the 3D projection
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196 glMatrixMode(GL_PROJECTION);
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197 glPopMatrix();
0
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198
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199 glMatrixMode(GL_MODELVIEW);
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200 glPopMatrix();
0
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201
3
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202 glEnable(GL_DEPTH_TEST);
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203
6
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204 // Render the model
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205 if (opt_shaders)
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206 {
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207 // Enable shader program
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208 glUseProgram(mesh.id_prog);
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209 dmDrawModelVA(mesh);
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diff changeset
210 glUseProgram(0);
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211 }
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212 else
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213 {
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214 // Set the color of the model
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215 glEnable(GL_LIGHTING);
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parents: 5
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216 glColor3ub(0x90, 0x80, 0x90);
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
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217 dmDrawModelVA(mesh);
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218 }
0
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Thomas Trummer
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219 }
3d74a9dd96e4 Initial import of Thomas Trummer's original code.
Thomas Trummer
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220
3d74a9dd96e4 Initial import of Thomas Trummer's original code.
Thomas Trummer
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221
6
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222 bool dmReadText(const std::string &filename, std::string &tstr)
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parents: 5
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223 {
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parents: 5
diff changeset
224 std::ifstream in(filename.c_str());
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parents: 5
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225
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
226 if (!in.is_open())
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parents: 5
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227 {
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
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parents: 5
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228 printf("ERROR: Unable to open file '%s'.\n",
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parents: 5
diff changeset
229 filename.c_str());
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
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230 return false;
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parents: 5
diff changeset
231 }
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
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232
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
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parents: 5
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233 in.seekg(0, std::ios::end);
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
234 tstr.reserve(in.tellg());
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
235 in.seekg(0, std::ios::beg);
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
236
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
237 tstr.assign((std::istreambuf_iterator<char>(in)), std::istreambuf_iterator<char>());
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parents: 5
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238
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239 return true;
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parents: 5
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240 }
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
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241
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
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242
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
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243 bool dmLoadMesh(const std::string &filename, Mesh &mesh, int nvertices, int nfaces)
0
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Thomas Trummer
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244 {
3
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245 std::ifstream in(filename.c_str(), std::ios::binary);
0
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Thomas Trummer
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246
2
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Matti Hamalainen <ccr@tnsp.org>
parents: 0
diff changeset
247 if (!in.is_open())
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Matti Hamalainen <ccr@tnsp.org>
parents: 0
diff changeset
248 {
6
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parents: 5
diff changeset
249 printf("ERROR: Unable to open file '%s'.\n",
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
250 filename.c_str());
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
251 return false;
2
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Matti Hamalainen <ccr@tnsp.org>
parents: 0
diff changeset
252 }
0
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Thomas Trummer
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253
5
5dcae4dddcd9 Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 3
diff changeset
254 mesh.nvertices = nvertices;
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Matti Hamalainen <ccr@tnsp.org>
parents: 3
diff changeset
255 mesh.vertices.resize(mesh.nvertices * 6);
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Matti Hamalainen <ccr@tnsp.org>
parents: 3
diff changeset
256 in.read(reinterpret_cast<char*>(&mesh.vertices[0]), mesh.nvertices * 6 * 4);
0
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Thomas Trummer
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257
5
5dcae4dddcd9 Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 3
diff changeset
258 mesh.nfaces = nfaces;
5dcae4dddcd9 Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 3
diff changeset
259 mesh.faces.resize(mesh.nfaces * 3);
0
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diff changeset
260
5
5dcae4dddcd9 Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 3
diff changeset
261 for (int i = 0; i < nfaces; i++)
2
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Matti Hamalainen <ccr@tnsp.org>
parents: 0
diff changeset
262 {
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Matti Hamalainen <ccr@tnsp.org>
parents: 0
diff changeset
263 in.seekg(1, std::ios::cur);
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Matti Hamalainen <ccr@tnsp.org>
parents: 0
diff changeset
264 in.read(reinterpret_cast<char*>(&mesh.faces[i * 3]), 3 * 4);
b45d8958e5a6 Cosmetic indentation.
Matti Hamalainen <ccr@tnsp.org>
parents: 0
diff changeset
265 }
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
266
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
267 return true;
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
268 }
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
269
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
270
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
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271 GLuint dmSetCompileShader(const GLenum stype, const std::string &src)
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
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272 {
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parents: 5
diff changeset
273 GLuint shader = glCreateShader(stype);
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parents: 5
diff changeset
274 const char *tmp = src.c_str();
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parents: 5
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275
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Matti Hamalainen <ccr@tnsp.org>
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276 glShaderSource(shader, 1, &tmp, 0);
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
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277 glCompileShader(shader);
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
278
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279 return shader;
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280 }
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parents: 5
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281
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
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282
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
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283 void dmLinkMeshShaders(Mesh &mesh)
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parents: 5
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284 {
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diff changeset
285 mesh.id_prog = glCreateProgram();
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Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
286 glAttachShader(mesh.id_prog, mesh.id_ps);
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parents: 5
diff changeset
287 glAttachShader(mesh.id_prog, mesh.id_vs);
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parents: 5
diff changeset
288 glLinkProgram(mesh.id_prog);
0
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Thomas Trummer
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289 }
3d74a9dd96e4 Initial import of Thomas Trummer's original code.
Thomas Trummer
parents:
diff changeset
290
3d74a9dd96e4 Initial import of Thomas Trummer's original code.
Thomas Trummer
parents:
diff changeset
291
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
292 int main(int argc, char *argv[])
0
3d74a9dd96e4 Initial import of Thomas Trummer's original code.
Thomas Trummer
parents:
diff changeset
293 {
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
294 struct Mesh dragonMesh;
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
295 std::string dragonVS, dragonFS;
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
296 std::clock_t startTime;
7
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
297 bool exitFlag = false, opt_showhelp = false;
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
298 int steps = 0;
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
299
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
300 // Check commandline argument for enabling shaders
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
301
7
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
302 for (int narg = 1; narg < argc; narg++)
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
303 {
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
304 char *arg = argv[narg];
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
305 if (strstr(arg, "help") != NULL ||
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
306 strstr(arg, "?") != NULL)
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
307 opt_showhelp = true;
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
308 else
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
309 if (strstr(arg, "glsl") != NULL ||
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
310 strstr(arg, "sha") != NULL)
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
311 opt_shaders = true;
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
312 }
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
313
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
314 if (opt_showhelp)
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
315 {
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
316 printf(
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
317 "Usage: %s [glsl]\n"
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
318 "glsl argument will turn on GLSL shader mode instead of basic OpenGL lighting.\n"
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
319 , argv[0]);
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
320 goto exit;
95dd5417e7de Add simple help.
Matti Hamalainen <ccr@tnsp.org>
parents: 6
diff changeset
321 }
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
322
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
323 if (!dmLoadMesh("dragon.mesh", dragonMesh, 100139, 200198))
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
324 goto exit;
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
325
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
326 if (opt_shaders)
2
b45d8958e5a6 Cosmetic indentation.
Matti Hamalainen <ccr@tnsp.org>
parents: 0
diff changeset
327 {
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
328 // Read shader files
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
329 if (!dmReadText("dragon.frag", dragonFS) ||
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
330 !dmReadText("dragon.vert", dragonVS))
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
331 goto exit;
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
332 }
0
3d74a9dd96e4 Initial import of Thomas Trummer's original code.
Thomas Trummer
parents:
diff changeset
333
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
334 // Initialize SDL + OpenGL
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
335 if (!dmInitSDLGL(1280, 960, "GLXDragon2"))
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
336 goto exit;
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
337
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
338 // According to our mode ..
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
339 if (opt_shaders)
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
340 {
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
341 dragonMesh.id_ps = dmSetCompileShader(GL_FRAGMENT_SHADER, dragonFS);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
342 dragonMesh.id_vs = dmSetCompileShader(GL_VERTEX_SHADER, dragonVS);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
343 dmLinkMeshShaders(dragonMesh);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
344 }
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
345 else
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
346 {
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
347 float specReflection[] = { 0.8f, 0.8f, 0.8f, 1.0f };
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
348
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
349 glEnable(GL_COLOR_MATERIAL);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
350
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
351 glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
352 glMateriali(GL_FRONT, GL_SHININESS, 96);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
353
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
354 glMaterialfv(GL_FRONT, GL_SPECULAR, specReflection);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
355
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
356 glEnable(GL_LIGHT0);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
357
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
358 // Define the light components and position
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
359 GLfloat ambient[] = { 0.2f, 0.2f, 0.2f, 1.0f };
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
360 GLfloat diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
361 GLfloat specular[] = { 0.5f, 0.5f, 0.5f, 1.0f };
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
362 GLfloat position[] = { 10.0f, 10.0f, 0.0f, 0.0f };
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
363
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
364 // Define the light components and position
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
365 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
366 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
367 glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
368 glLightfv(GL_LIGHT0, GL_POSITION, position);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
369 }
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
370
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
371 // Define the camera
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
372 gluLookAt(0, 0.12, 0.24, 0, 0.12, 0, 0, 1, 0);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
373
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
374
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
375 // Main loop starts
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
376 startTime = std::clock();
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
377
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
378 while (!exitFlag)
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
379 {
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
380 SDL_Event event;
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
381
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
382 // Check for quit events
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
383 while (SDL_PollEvent(&event))
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
384 switch (event.type)
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
385 {
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
386 case SDL_QUIT:
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
387 exitFlag = true;
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
388 break;
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
389
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
390 case SDL_KEYDOWN:
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
391 switch (event.key.keysym.sym)
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
392 {
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
393 case SDLK_ESCAPE:
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
394 case SDLK_q:
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
395 exitFlag = true;
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
396 break;
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
397 }
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
398 }
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
399
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
400 // Render the next frame
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
401 dmPaintGL(dragonMesh);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
402
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
403 // Draw the current frame
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
404 SDL_GL_SwapWindow(sdl_window);
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
405
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
406 // Rotate for 2 degrees
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
407 glRotatef(2.0f, 0, 1, 0);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
408
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
409 // Return true if a full rotation was done
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
410 if (steps++ == SET_FRAMES)
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
411 {
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
412 // Reset steps
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
413 steps = 0;
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
414
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
415 // Get the time it took to render a full turn
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
416 double time = (double(std::clock() - startTime) * 1000.0f) / CLOCKS_PER_SEC;
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
417
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
418 // Print the current frames per second
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
419 printf("%.1lf ms for %d frames = %.1lf FPS\n",
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
420 time, SET_FRAMES, (SET_FRAMES * 1000.0f) / time);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
421
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
422 // Restart the timer
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
423 startTime = std::clock();
3
be31ff9e5f58 Port to libSDL2, clean up the code and some de-C++-ifications.
Matti Hamalainen <ccr@tnsp.org>
parents: 2
diff changeset
424 }
2
b45d8958e5a6 Cosmetic indentation.
Matti Hamalainen <ccr@tnsp.org>
parents: 0
diff changeset
425 }
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
426
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
427 exit:
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
428 if (sdl_glctx != NULL)
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
429 SDL_GL_DeleteContext(sdl_glctx);
5
5dcae4dddcd9 Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 3
diff changeset
430
6
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
431 if (sdl_window != NULL)
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
432 SDL_DestroyWindow(sdl_window);
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
433
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
434 SDL_Quit();
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
435
4d6fec8f0c64 Implement optional support for vertex/fragment shaders. Cleanups.
Matti Hamalainen <ccr@tnsp.org>
parents: 5
diff changeset
436 return 0;
0
3d74a9dd96e4 Initial import of Thomas Trummer's original code.
Thomas Trummer
parents:
diff changeset
437 }